Elite Dungeons

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The final bosses for the first 3 elite dungeons. From left to right: Seiryu from the Temple of Aminishi, The Ambassador from the Shadow Reef, and the black stone dragon from the Dragonkin Laboratory.

Elite Dungeons are instanced combat encounters that require navigating large dungeons and fighting groups of monsters in order to progress to the boss fight. The dungeons are designed for both solo players and groups.

The first elite dungeon, Temple of Aminishi, was released on 25 June 2018 as part of a set of three dungeons with the same narrative. This was followed by the Dragonkin Laboratory and the Shadow Reef. The overarching story that connects these three dungeons is introduced and explored in the quest Curse of the Black Stone. The fourth dungeon, The Zamorakian Undercity, is connected to the Aftermath miniquest, following up from the events of the Elder God Wars and introducing the Legacy of Zamorak storyline.

Players gain Dungeoneering experience from fighting monsters in the Elite Dungeons and receive the experience together with the combat experience after a monster is defeated, scaling based on the amount of damage the player did before it died.

There are two modes when entering an Elite Dungeon: normal mode, a standard play of the dungeon; and story mode, an easier version where all enemies in the dungeon have 50% less health and deal 90% less damage, but most achievements cannot be completed. Additionally the story mode heavily limits the available rewards and loot. In the black stone trilogy the enemies do not drop anything apart from the bosses, who drop only lore books. In the Zamorakian Undercity all drops are available in story mode, but at significantly lower rate. The drop rate of the lore books is increased in story mode. The amount of Dungeoneering tokens is also reduced by 90% in story mode. Dying in the dungeons, regardless of setting, are considered unsafe deaths.

Both modes have two options: solo and group, using the Grouping System before entering. While teams can attempt the dungeons in groups anywhere from 1-3 players for the trilogy or 1-5 for the Zamorakian Undercity, this is up to personal preference. Solo runs have a slower kill time but generally yield better rewards, while group encounters clear faster but have reduced rewards. The loot within the dungeons is collected into a chest, which can also be toggled off for a 20% chance to double the drop. The chests also act as checkpoints.

Completing the Curse of the Black Stone and the Twilight of the Gods quests grants a permanent effect of taking 10% less damage from monsters in the original three and the boss in the fourth dungeon respectively. This effect stacks with the Enfeeble and Weaken curses. The former quest also allows players to unlock the ability to use the loot chest as a bank chest as well as the chance to double loot.

Elite Dungeons are indicated on the world map with an icon (Demon flash mobs map icon.png). Maps of the dungeons are not available even when inside dungeons - 'It would be unwise to try and open the map now.'

Dungeons[edit | edit source]

Temple of Aminishi[edit | edit source]

Temple of Aminishi

The Temple of Aminishi is the first elite dungeon, released on 25 June 2018. It features three bosses: the Sanctum Guardian, Masuta the Ascended, and Seiryu the Azure Serpent. The dungeon is inside the Temple of Aminishi which is located on the island of Aminishi and only requires completion of Impressing the Locals to access. The island can be accessed via a boat from Port Sarim.

Rewards from the dungeon include ancient scales, materials which are required to upgrade sirenic armour into its elite variant and Masuta's warspear, a tier 82 halberd-type spear.[1] Cosmetics are also available including a Sakadagami outfit. The enemies in the dungeon can also drop steadfast, sirenic scales, seasinger/Tetsu sword upgrade kits, and Death lotus extract which upgrades the Ports weapons from tier 85 to 88.

Dragonkin Laboratory[edit | edit source]

Dragonkin Laboratory

The Dragonkin Laboratory is the second elite dungeon, released on 13 August 2018.

The dungeon features three bosses: Astellarn, Verak Lith, and the Black Stone Dragon. The laboratory is located in the Deep Wilderness Castle Ruins, but the area is safe, and teleports are available to quickly access the area.[2] Unlike the Temple of Aminishi and the Shadow Reef, which is divided into multiple sections, the laboratory is contained within one full map.

Rewards from the dungeon include draconic energy, materials which are required to upgrade tectonic armour to its elite variant, and three codices to upgrade the Fury, Flurry and Barge abilities into their greater counterparts. The enemies in the dungeon can also drop glaiven wing-tips, draconic visages and lucky dragonkin coins with the use of the dungeon's lucky charms.

The Shadow Reef[edit | edit source]

The Shadow Reef

The third elite dungeon, The Shadow Reef, was released on 25 February 2019. The Shadow Reef is set in Ulthven Kreath and draws on lore from Pieces of Hate, Nomad's Elegy, Til Death Do Us Part, and the Pirate quest series.[3]

Unlike the other two dungeons, the Shadow Reef contains 16 potential mini-bosses, compared to 13 in the Temple of Aminishi and Dragonkin Laboratory. The dungeon features three bosses: the Crassian Leviathan, Taraket the Necromancer, and The Ambassador.

Rewards from the dungeon include components to create the tier 92 eldritch crossbow, black stone hearts (used for the creation of various items) black stone arrow tips, and the shadowy egg which unlocks a pet. The enemies in the dungeon can also drop ragefire glands with the use of the dungeon's lucky charms.

The Zamorakian Undercity[edit | edit source]

The Zamorakian Undercity.

The fourth elite dungeon, the Zamorakian Undercity, was released on 4 July 2022. Unlike the previous dungeons, this one features only one boss, Zamorak, Lord of Chaos, who also acts as the fifth boss of the Elder God Wars Dungeon. Players must reach him first by fighting through the Senntisten undercity to kill the mages generating a barrier to protect Zamorak, who has barricaded himself inside the Wilderness Crater.

The quest Twilight of the Gods, which requires completion of Extinction, was released on 6 June 2022 and explains the premise of the boss. The quest grants a 10% damage reduction in the boss encounter and the ability to grant loot reroll tokens for the dungeon, which are dropped by the Elder God Wars Dungeon bosses. It is not known if this damage reduction will stack with the other damage reduction bonus.

Unlike the other Elite Dungeons, the Undercity can be attempted in a group of 1-5 players, two more than usual, and all of the enemies' strength is scaled to the players present in the team. It also possesses an enrage system, upon which acquiring a specific amount allows players to skip the dungeon entirely and head straight into the fight with Zamorak.

Various rewards are available from the dungeon, including the vestments of havoc, tier 95 melee power armour with tier 100 damage bonuses and a unique set effect, codices of lost knowledge to create Greater Sunshine and Greater Death's Swiftness and components for the Bow of the Last Guardian, a tier 95 longbow.

Mechanics[edit | edit source]

Monsters[edit | edit source]

Many "mob" type monsters roam around in the settings they are found in. These mobs generally consist of either low or moderate health opponents found in clusters, or high health opponents often found in smaller numbers. Some of these monsters are linked to barriers throughout the dungeon, and in order to progress through them players must kill most if not all of the "linked" enemies. They are always found near the barriers they are guarding.

The enemies of these dungeons are significantly different compared to other common mobs in Gielinor; if one enemy spots a player, nearby enemies will also become aggressive, and can do so through corners or doorways that would limit their line of sight. One common trait shared between most monsters is that they are aggressive towards the player closest to them, regardless if distant players have Incite active or use Provoke. Like the demon boss and WildyWyrm, damaging monsters makes players eligible for rewards even if they did not deal the majority of damage.

Elite sirenic, elite tectonic, and trimmed masterwork equipment will not degrade (or drain charges if augmented) when used in the dungeons, making them the best armour for combat.

Bosses and mini-bosses[edit | edit source]

In the original three Elite Dungeon there are three boss fights, and four random mini-bosses appropriately themed for the dungeon for every new Elite Dungeon generated. In the Undercity there is only one boss and the mini-bosses are not random and some must be killed to progress.

Mini-bosses fall under three categories; "plain" mini-bosses who have no mechanics, "normal" mini-bosses who either use abilities or have special mechanics, and "challenging" mini-bosses who use mechanics similar to their original boss fight.

The first three elite dungeons contain several "plain" mini-bosses, though the Dragonkin Laboratory is the only elite dungeon to have exclusively mini-bosses under this category. The Temple of Aminishi and Shadow Reef contain several "normal" mini-bosses. The Shadow Reef is the only elite dungeon which contains "challenging" mini-bosses.

The first two bosses must be defeated in order to progress further into the dungeon. These two bosses come with a variety of special mechanics which can prove deadly if not dealt with accordingly. All bosses' mechanics scale accordingly based on the amount of players in the arena when combat is initiated, and have two kill counters; "normal" kills count bosses killed in group encounters (even if a member leaves if the dungeon started with two or three players), while "hard" kills count bosses killed in solo encounters.

Upon killing a boss or mini-boss, players who dealt damage to them will be awarded with 5,000 dungeoneering tokens.

With Soul Reaper assignments, the dungeon's final boss is always the one assigned, and killing the bosses are requirements for the Final Boss title (along with its insane variant).

Rewards[edit | edit source]

The Elite dungeon reward chest where drops from all Elite dungeons collect

Elite dungeons use a chest-looting format like the Sophanem Slayer Dungeon. It is automatically set to auto-loot, in which defeated enemies automatically drop their rewards into the chest. Players can disable this feature and have a 20% chance for drops to be doubled. It can hold up to 48 different rewards, and excess rewards will be dropped on the ground instead and can be doubled even if the auto-loot feature is active, but at a reduced rate. [4] The elite dungeons share the same reward chest; a player's chest can have items from the Temple of Aminishi, Dragonkin Laboratory, and the Shadow Reef at the same time. The chests also serve as quick-teleports to checkpoints located throughout their respective dungeon.

Whenever this effect activates, a message in the chat box will appear stating You received/stockpiled (depending on chest settings) 2x [item]), and bypasses the limited filter option.

After completing Curse of the Black Stone, players may buy an elite dungeons chest perk for 750,000 Dungeoneering tokens, which allows the chests inside the dungeons to act as a bank, though no healing effect is provided. The chests also provide a 20% and 5% chance to double drops obtained from boss and common monsters respectively in the dungeon, even when autoloot is enabled. Autoloot can still be disabled to get the full 20% chance of double item drops from common monsters.

Completing all three dungeons in consecutive order through Normal Mode will award players with an elite chest at the end of the Shadow Reef. These runs can be done in solo or groups.

Spotlight[edit | edit source]

Current rotation
Dragonkin LaboratoryNow!
The Shadow Reef26 Nov
Temple of Aminishi27 Nov
Dragonkin Laboratory28 Nov
The Shadow Reef29 Nov
Temple of Aminishi30 Nov
Next: 1 day (wrong?)

The three elite dungeons operate on a "Spotlight" system, similar to the minigame spotlight. Every day one of the dungeons is in the spotlight, which provides that dungeon with:

  • an extra 25% Dungeoneering experience
  • one additional miniboss spawn
  • 20% reduction of death reclaim costs

The spotlight cycles through dungeons in their canonical order. The dungeon currently in the spotlight is indicated in the Grouping System selection interface.

Winter Weekends[edit | edit source]

During the Winter Weekends Elite Dungeons session, the dungeons are provided with the following bonuses:

  • Doubled lore book drop rate from bosses
  • 25% additional Slayer experience if applicable
  • An additional ancient scale or draconic energy whenever the drop is rolled
  • One free death per run in a manner similar to that of the soul phylactery, resetting at 00:00 UTC

Elite Dungeon Reward Shop[edit | edit source]

The Elite Dungeon Reward Shop is located south of Daemonheim near the Daemonheim Rewards shop, at the southern beach of Aminishi and near the entrance to the Dragonkin Laboratory. Bryll Thoksdottir sells general (elite) Dungeoneering related rewards as well as other useful items.

Non-degrading items[edit | edit source]

All tier-92 armour items do not degrade in an elite dungeon (including the augmented versions).

Achievements[edit | edit source]

Each elite dungeon has its own achievement subcategory within the Combat achievements category. These include Temple of Aminishi achievements, Dragonkin Laboratory achievements, Shadow Reef achievements, and Zamorak achievements.

There are 55 achievements in this group.

There are 57 achievements in this group.

There are 63 achievements in this group.

There are 22 achievements in this group.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 4 July 2022 (Update):
    • Players can no longer skip to the final boss of an Elite Dungeon
  • patch 14 March 2022 (Update):
    • Increased the drop rate of items across team modes and sizes.
    • Chests now hold 48 items up from 32.
  • patch 12 April 2021 (Update):
    • A number of exploits within the Elite Dungeons have now been fixed.
      • Over the coming weeks we will be looking at actions we can take against the small minority of players who exploited these issues.
  • patch 3 August 2020 (Update):
    • Adding Elite Dungeon lore pages to a partially complete lore book no longer creates a new lore book in your backpack if you already have one in the Bank.
    • Players can no longer attack the boss from outside of the boss arena. Instead, players will now teleport inside the boss arena after the boss is activated.
    • Starting a boss fight will also teleport all players within the boss area to its centre.
  • patch 18 May 2020 (Update):
    • Combat experience calculations in Elite Dungeons now award a ratio of experience relative to the damage dealt to the defeated NPC.
  • patch 9 December 2019 (Update):
    • Elite Dungeon Teletabs are now able to be used while in combat.
  • patch 3 June 2019 (Update):
    • A stockpiled message is no longer displayed if the Elite Dungeon chest hits the item limit when 2 or more items fill it.
    • The message to say if a drop inside an Elite Dungeon was doubled is no longer filtered.
  • update 28 May 2019 (Update):
    • The ability to bank inside an elite dungeon and double drops without toggling has been added as a reward option for 750,000 tokens.
    • Players can now teleport between Elite Dungeons using the chests outside each dungeon if they have completed the 'Impressing the Locals' quest.
    • Combat dummies can be placed near and within the sight of an elite dungeon chest inside the dungeon.
    • Completing an elite dungeon now counts towards the daily Dungeoneering challenge.
    • Clearer message to denote if an item has been stockpiled in the elite dungeon chest.
    • Players can now teleport to other elite dungeon entrances with the chest outside each dungeon.
    • Lucky charms of one elite dungeon can be converted into a lucky charm of another elite dungeon.
    • All shops have been merged together and can be accessed at any elite dungeon location.
  • patch 15 April 2019 (Update):
    • Added duo loot tables across all three elite dungeons.
    • Buffed the loot slightly of the elite chest and added a 1/15 chance to receive an 'ultra' elite chest that contains addition loot.
    • Buffed the base loot of Temple of Aminishi on trio mode.
    • Buffed the based loot value of all bosses inside the Shadow Reef, most noticeably the Ambassador.
    • Added several rare high value drops to the non boss creatures and lucky charm in the Shadow Reef.
  • patch 8 April 2019 (Update):
    • Players will no longer get ED1 spotlight effects occurring in other Elite Dungeons.
  • update 25 February 2019 (Update):
    • Boss timers added when starting a boss fight.
    • New Elite Dungeon, The Shadow Reef is released.
    • Elite dungeon final bosses can now be assigned without having to rely on Reaper's Choice perk.
  • patch 25 February 2019 (Update):
    • Fixed a potential crash in busy areas.
    • Fixed a crash happening when recycling resources.
    • Fixed a crash in Elite Dungeons when using the Java client.
  • hotfix 28 January 2019 (Update):
    • Optimised some of the aggro scripts used in elite dungeons.
  • patch 28 August 2018 (Update):
    • Teleporting with chests and through doors in elite dungeons no longer requires you to be out of combat.
  • patch 2 July 2018 (Update):
    • Other than for Seiryu itself, token rewards in story mode have been reduced to 10%.

References[edit | edit source]

  1. ^ June - RuneScape's Month Ahead (2018). 2 June 2018. (Archived from the original on 4 June 2021.)
  2. ^ July - RuneScape's Month Ahead (2018). 29 June 2018. (Archived from the original on 4 June 2021.)
  3. ^ RuneScape Winter Reveals (RuneFest 2018). 6 October 2018. (Archived from the original on 4 June 2021.) 10:26
  4. ^ Jagex. Mod Chaose's Twitter account. 9 September 2018. (Archived from the original on 23 October 2020.) Mod Chaose: "Full chests don't give the full 20% chance, by design. You need to intentionally toggle it off."