Enhanced laceration boots
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Enhanced laceration boots | |
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Release | 7 December 2020 (Update) |
Members | Yes |
Quest item | No |
Properties | |
Tradeable | No |
Stacks in bank | No |
Equipable | Yes |
Stackable | No |
Disassembly | Yes |
Destroy | Drop |
Values | |
Value | 50,000 coins |
High alch | 30,000 coins |
Low alch | 20,000 coins |
On death | Reclaimable Value: 8,627,973 Reclaim: 106,779 Sacrifice: 427,116 |
Weight | ? (edit) |
Examine | |
Boots fitted with light blades. Enhanced with a shard of Raksha's shadow horn. Allows the use of the Bladed dive ability with one weapon equipped. | |
Advanced data | |
Item ID | 51090 |
Links | MRID • recipe |
FAQ • doc |
Enhanced laceration boots are tier 90 melee power boots, made by upgrading laceration boots with a shadow spike. They retain the passive effect of the base boots - the Bladed Dive ability can be used with a two-handed melee weapon (or only a main-hand melee weapon) while worn.
The boots degrade to a broken state over 60,000 charges of combat, and can be repaired by a Repair NPC for 750,000 coins, or for cheaper on an armour stand.
Combat stats[edit | edit source]
Requirements | Degrades | ![]() | |||||||||
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90 ![]() | 60,000 charges | ||||||||||
Class | Slot | ||||||||||
![]() | ![]() | ||||||||||
Tier | Type | ||||||||||
90 | Power armour | ||||||||||
Weapons | Main | Off | |||||||||
Damage | - | - | |||||||||
Accuracy | - | - | |||||||||
Style | - | ||||||||||
Range | - | ||||||||||
Attributes | Damage reduction | ||||||||||
![]() | 108.9 | PvM: 0% | PvP: 0% | ||||||||
![]() | 0 | Style bonuses | |||||||||
![]() | 0 | ![]() | ![]() | ![]() | |||||||
FAQ • docs |
Repair cost[edit | edit source]
The base repair cost of the Enhanced laceration boots when completely degraded to 0.0% item charge is 750,000 coins. It can be repaired by:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
Alternatively, it can be repaired on an armour stand in a player-owned house or on a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).
If it is only partially degraded the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-106)|1|int|1-106|| param = charge|Item Charge|0.0|number|0.0-100.0|| param = cost|cost|750000|hidden|||
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Update history[edit | edit source]
- patch 18 January 2021 (Update):
- Fixed a typo on boots enhanced with a Shadow spike.
- hotfix 8 December 2020:
- Enhanced laceration boots, blast diffusion boots, and fleeting boots will no longer lose their enhanced nature when repaired.[1]
References[edit | edit source]
Melee boots | |
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Tank | |
Power | |
Promotional |
NPCs | |
Drops | |
Music | |
Achievements | |
Miscellanious |