Enhanced laceration boots
![]() | |
Enhanced laceration boots | |
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Release | 7 December 2020 (Update) |
Members | Yes |
Quest item | No |
Properties | |
Tradeable | No |
Stacks in bank | No |
Equipable | Yes |
Stackable | No |
Disassembly | Yes |
Destroy | Drop |
Actions [?] | |
Backpack | Wear, Check charges |
Equipped | Check charges |
Values | |
Value | 50,000 coins |
High alch | 30,000 coins |
Low alch | 20,000 coins |
On death | Reclaimable Value: 581,059 Reclaim: 22,121 Sacrifice: 88,484 |
Weight | 0.226 kg |
Examine | |
Boots fitted with light blades. Enhanced with a shard of Raksha's shadow horn. Allows the use of the Bladed dive ability with one weapon equipped. | |
Advanced data | |
Item ID | 51090 |
Links | MRID • recipe |
Calcval parsed | 180339963 |
Calcval smw | {{GETotal|Laceration boots|Shadow spike}} |
FAQ • doc |
Enhanced laceration boots are tier 90 melee power boots, made by upgrading laceration boots with a shadow spike. The process is irreversible, and the upgraded boots cannot be traded. They retain the passive effect of the base boots - the Bladed Dive ability can be used with a two-handed melee weapon (or only a main-hand melee weapon) while worn.
The boots degrade to a broken state over 60,000 charges of combat, and can be repaired by a Repair NPC for 750,000 coins, or for cheaper on an armour stand.
If you die in the Wilderness with the Enhanced laceration boots, it will drop 25,000 coins instead of the item.
Combat stats[edit | edit source]
Requirements | Degrades | ![]() | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
90 ![]() | 60,000 charges | ||||||||||
Class | Slot | ||||||||||
![]() | ![]() | ||||||||||
Tier | Type | ||||||||||
90 | Power armour | ||||||||||
Weapons | Main | Off | |||||||||
Damage | - | - | |||||||||
Accuracy | - | - | |||||||||
Style | - | ||||||||||
Range | - | ||||||||||
Attributes | Damage reduction | ||||||||||
![]() | 108.9 | PvM: 1.8% | PvP: 0% | ||||||||
![]() | 0 | Style bonuses | |||||||||
![]() | 0 | ![]() | ![]() | ![]() | |||||||
FAQ • docs |
Creation[edit | edit source]
- | - | ![]() | ![]() | |
---|---|---|---|---|
- | - | ? | - | |
Requirements | ||||
![]() | ||||
Materials | ||||
Item | Quantity | Price | Total | |
![]() | Laceration boots | 1 | 581,059 | 581,059 |
![]() | Shadow spike | 1 | 179,758,904 | 179,758,904 |
Total price | 180,339,963 |
Repair cost[edit | edit source]
This item costs at most 750,000 coins to repair completely. The repair cost is precisely calculated by the degradation percentage (i.e. with 75% charge remaining, a full repair would only cost 187,500 coins). It may be repaired through a variety of methods.
NPCs[edit source]
These methods cost more as they do not consider player's Smithing level for a repair discount.
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
Improved methods[edit source]
These methods provide a repair cost discount of 0.5% per Smithing level (including boosts).
- An armour stand in a player-owned house
- A whetstone which can be used anywhere
- The item repair ability of a legendary pet can be used once per hour
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-106)|1|int|1-106|| param = charge|Item Charge|0.0|number|0.0-100.0|| param = cost|cost|750000|hidden|||
Calculator |
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Result |
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Usage cost[edit | edit source]
Combat charges | 60,000 |
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Method | Repair NPC, armour stand, whetstone |
Item(s) consumed | 750,000 × ![]() |
Total GE Price | 750,000 |
Per hour | |
Average rate[uc 2] | 22,500 |
High rate[uc 3] | 45,000 |
Maximum rate[uc 4] | 75,000 |
Disassembly[edit | edit source]
Enhanced laceration boots | |
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Disassembly category | Melee armour |
Disassembly XP | 27.0 |
Item quantity required | 1 |
Material count | 4 |
Base junk chance | 0.0% |
Special materials | |
1 × ![]() | Always |
Common materials | |
![]() | 35/100 |
![]() | 30/100 |
![]() | 30/100 |
Rare materials | |
![]() | 3/100 |
![]() | 2/100 |
Update history[edit | edit source]
- patch 18 January 2021 (Update):
- Fixed a typo on boots enhanced with a Shadow spike.
- hotfix 8 December 2020:
- Enhanced laceration boots, blast diffusion boots, and fleeting boots will no longer lose their enhanced nature when repaired.[1]
References[edit | edit source]
Melee boots | |
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Tank | |
Power | |
Promotional |
NPCs | |
Drops | |
Music | |
Achievements | |
Miscellanious |
- Items
- Members' items
- Items that can be disassembled
- Items that are reclaimable on death
- Untradeable items
- Equipment
- Tier 90 equipment
- Power armour
- Feet slot items
- Degrading equipment
- Melee armour
- Items that disassemble into Cover parts
- Items that disassemble into Plated parts
- Items that disassemble into Deflecting parts
- Items that disassemble into Strong components
- Items that disassemble into Protective components
- Items that disassemble into Resilient components
- Disassemble category/melee armour
- Items that can disassemble into special materials
- Items that cannot disassemble into Junk
- Raksha, the Shadow Colossus