Enhanced laceration boots

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usedbroken
Enhanced laceration boots
Release7 December 2020 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
Stacks in bankNo
EquipableYes
StackableNo
DisassemblyYes
DestroyDrop
ExamineBoots fitted with light blades. Enhanced with a shard of Raksha's shadow horn. Allows the use of the Bladed dive ability with one weapon equipped.
Options [?]
BackpackWear, Check charges
EquippedCheck charges
Values
Value50,000 coins
High alch30,000 coins
Low alch20,000 coins
On deathReclaimable
Value: 927,784
Reclaim: 927
Weight0.226 kg
Advanced data
Item ID51090
LinksMRID • recipe
Calculated value
Parsed79,140,812 coins
bucket{{GETotal|Laceration boots|Shadow spike}}
FormattedPrice(Laceration boots) + Price(Shadow spike)
[view][talk]

Enhanced laceration boots are tier 90 melee power boots, made by upgrading laceration boots with a shadow spike. The process is irreversible, and the upgraded boots cannot be traded. They retain the passive effect of the base boots, Blade Master: the Bladed Dive ability can be used with a two-handed melee weapon (or only a main-hand melee weapon) while worn.

The boots degrade to a broken state over 60,000 charges of combat, and can be repaired by a Repair NPC for 750,000 coins, or for cheaper on an armour stand.

If you die in the Wilderness and opted in PvP, it will drop 25,000 coins instead of the item.

Combat stats

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RequirementsDegrades
90 Defence60,000 charges
Class
Melee
Slot
TierType
Level90Power armour
Armour85
Damage90
Enhanced laceration boots equipped.png: Enhanced laceration boots equipped by a player
Style attributes
 
Damage14.00.00.00.0
Accuracy0-87-163-163
Defensive attributes
 Armour108.9Reduction
 LP0PvM0%
 Prayer0PvP0%

Passive effect

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The Enhanced laceration boots have a passive effect called Blade Master:

Creation

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Requirements
MembersYes
Ticks? (edit)
MaterialQuantityCost
Laceration boots1927,784
Shadow spike178,213,028
Total cost79,140,812
OutputQuantityCost
Enhanced laceration boots1N/A

Repair cost

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This item costs at most 750,000 coins to repair completely. The repair cost is calculated by the degradation percentage rounded down (e.g. with 75.5% charge remaining, a full repair would only cost 187,500 coins). It may be repaired through a variety of methods.

Non-player characters

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These methods cost more as they do not consider the player's Smithing level for a repair discount.

Improved methods

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These methods provide a repair cost discount of 0.5% per Smithing level (including boosts):

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Usage cost

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Combat charges60,000
MethodRepair NPC, armour stand, whetstone
Item(s) consumed750,000 x Coins.png: RS3 Inventory image of CoinsCoins[uc 1]
Total GE price750,000
Per hour
Average rate[uc 2]22,500
High rate[uc 3]45,000
Maximum rate[uc 4]75,000
  1. ^ Cost at armour stand and whetstone is reduced by 0.5% per Smithing level (Reductions of 50% at 99 Smithing, 55.5% at 110 Smithing).
  2. ^ 1,800 charges per hour.
  3. ^ 3,600 charges per hour.
  4. ^ 6,000 charges per hour.

Disassembly

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Enhanced laceration boots
Disassembly categoryMelee armour
Disassembly XP27.0
Item quantity required1
Special chance
Resilient components × 1Always
Normal chance
Base junk chance0.0%
Material count4
Cover parts35/100
Deflecting parts30/100
Plated parts30/100
Strong components3/100
Protective components2/100
Advanced data
Raw categorymelee boots
Item level (for junk chance)90
Estimated cost
Parsed79140812
recipe

Update history

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This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • update 9 March 2026 (Update):
    • Equipment damage values made consistent with their tier over all equipment
      • Damage bonus: 14.5 → 14.0
  • update 4 December 2023 (Update):
    • Can now be stored in a keepsake key.

References

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  1. ^ Jagex. RuneScape's Twitter account. 8 December 2020. (Archived from the original on 9 December 2020.) RuneScape: "#RSHotfix: Enhanced Laceration, Blast diffusion and Fleeting boots will no longer lose their enhanced nature when repaired."