Enhanced laceration boots

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For the regular version, see Laceration boots.
Enhanced laceration boots detail.png
Enhanced laceration boots (broken) detail.png

Enhanced laceration boots are tier 90 melee power boots, made by upgrading laceration boots with a shadow spike. The process is irreversible, and the upgraded boots cannot be traded. They retain the passive effect of the base boots - the Bladed Dive ability can be used with a two-handed melee weapon (or only a main-hand melee weapon) while worn.

The boots degrade to a broken state over 60,000 charges of combat, and can be repaired by a Repair NPC for 750,000 coins, or for cheaper on an armour stand.

If you die in the Wilderness with the Enhanced laceration boots, it will drop 25,000 coins instead of the item.

Combat stats[edit | edit source]

Creation[edit | edit source]

Enhanced laceration boots.png Enhanced laceration boots
--Hourglass.pngMake-X GE icon.png
--?-
Requirements
P2P icon.png Members only
Materials
ItemQuantityPriceTotal
Laceration boots.pngLaceration boots1581,059581,059
Shadow spike.pngShadow spike1179,758,904179,758,904
Total price180,339,963

Repair cost[edit | edit source]

This item costs at most 750,000 coins to repair completely. The repair cost is precisely calculated by the degradation percentage (i.e. with 75% charge remaining, a full repair would only cost 187,500 coins). It may be repaired through a variety of methods.

NPCs[edit source]

These methods cost more as they do not consider player's Smithing level for a repair discount.

Improved methods[edit source]

These methods provide a repair cost discount of 0.5% per Smithing level (including boosts).

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Usage cost[edit | edit source]

Combat charges60,000
MethodRepair NPC, armour stand, whetstone
Item(s) consumed750,000 × Coins.png Coins[uc 1]
Total GE Price750,000
Per hour
Average rate[uc 2]22,500
High rate[uc 3]45,000
Maximum rate[uc 4]75,000
  1. ^ Cost at armour stand and whetstone is reduced by 0.5% per Smithing level; 50% at 100 Smithing.
  2. ^ 1,800 charges per hour.
  3. ^ 3,600 charges per hour.
  4. ^ 6,000 charges per hour.

Disassembly[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!

References[edit | edit source]

  1. ^ Jagex. RuneScape's Twitter account. 8 December 2020. (Archived from the original on 9 December 2020.) RuneScape: "#RSHotfix: Enhanced Laceration, Blast diffusion and Fleeting boots will no longer lose their enhanced nature when repaired."