Magic armour

Magic armour provide almost no Ranged defence bonuses, but is used instead to harness the magic attacking ability of a mage and to provide melee and some magic defence bonuses. Most magic armours cannot be made by players. None of the following armour bonuses include bonuses from the related staff. Click on the links to see the main articles for more information.
Level |
Level |
Image |
Armour |
Members only? | Degrades | |||
|---|---|---|---|---|---|---|---|---|
| 1 | 1 | 10 | Elemental equipment | Yes | ? | ? | No | |
| 1 | 1 | 10 | Mind equipment | Yes | ? | ? | No | |
| 33 | 1 | 10 | Body equipment | Yes | ? | ? | No | |
| 40 | 1 | 10 | Cosmic equipment | Yes | ? | ? | No | |
| 50 | 1 | 10 | Chaos equipment | Yes | ? | ? | No | |
| 20 | 20 | 10 | Spider silk robes | No | ? | ? | No | |
| 20 | 20 | 10 | Corrupt Zuriel's Equipment | Yes | ? | ? | 15 min | |
| 30 | 30 | 10 | Mystic robes | Yes | ? | ? | No | |
| 40 | 40 | 10 | Dagon'hai robes | Yes | ? | ? | No | |
| 40 | 40 | 10 | Splitbark armour | Yes | ? | ? | No | |
| 40 | 40 | 10 | Skeletal armour | Yes | ? | ? | No | |
| 40 | 40 | 10 | Sacred clay robes | Yes | ? | ? | 24,450 exp | |
| 50 | 50 | 10 | Batwing robes | No, but only members can make them. | 666 | 3755 | No | |
| 20 | 40 | 10 | Enchanted robes | Yes | 357 | 2430 | No | |
| 70 | 70 | 10 | Akrisae the Doomed | Yes | 1213 | 3780 | 15 hours combat, same stats as Ahrim's, but with prayer bonus, and a melee class crush weapon, also degrades completely when dropped on death |
Level 1: Wizard robes - F2P
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Wizards robes are the most basic robes in free-to-play. Wizard robes consist of a hat, a robe top, a robe bottom, and gloves. Wizard boots can be obtained from Treasure Trails, for members.
Note that the black and trimmed variants of the Wizard robes have the same stats as their blue counterparts. Also note that unlike the rest of the robes, Wizard boots are a members item and have a level 20 Defence requirement to wear.
Level 1: Mycelium web armour - F2P
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Level 10: Imphide robes - F2P
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Imphide robes are level 10 equipment that can be crafted from imphides, which can be acquired from, as the name suggests, imps. The robes are slightly better than normal wizard robes, yet still only used by low level mages.
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Level 20: Spider silk robes - F2P
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Spider silk robes require level 20 Magic to wear and can be crafted from spider silk, dropped by spiders.
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Level 40: Mystic robes - Members
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Mystic robes are a popular medium-level magic armour. Blue/White mystic robes can be bought in the Magic guild. White/Gold robes can be obtained by killing monsters in the Fremennik Slayer Dungeon. Black/Red robes are dropped by monsters in the Slayer Tower.
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Level 65: Lunar equipment - Members
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Lunar equipment is made during the Lunar Diplomacy quest. blah
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Level 40: Enchanted robes - Members
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Enchanted robes have identical bonuses to mystic robes, only their look is significantly different. They may only be received from Treasure Trails, or bought from other people or the Grand Exchange.
Level 50: Batwing robes - Members
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Batwing robes are level 50 equipment that can be crafted from batwings, dropped by various bats. Being more powerful than mystic robes and arguably easier to acquire, batwing robes are a popular choice of armour among mid-levelled mages, or those that cannot afford anything more expensive, such as infinity robes. It is also noteworthy for being the highest-levelled free-to-play mage armour.
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Level 55: Infinity robes - Members
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Infinity robes are a reward purchasable from the Mage Training Arena activity. Infinity robes give a higher defence bonuses than Mystic robes. However, Infinity robes are uncommon due to the time, effort and money needed to obtain them. The robes may be coloured at an elemental runecrafting altar to give them a different look.
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Level X: Third-age mage armour - Members
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Third-age mage armour is high-level magic armour. Third-age mage robes are very rare, and therefore very expensive. Third-age mage robes are mainly used as a status symbol, rather than a practical set of robes. Third-age mage robes can be obtained from Treasure Trails, or by trading with another player.
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Level X: Ahrim the Blighted's equipment - Members
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Ahrim's robes are high-level magic armour. Ahrim's robetop and robeskirt give the second highest defence bonuses available concerning torso and legs, respectively. Ahrim's robes are very popular, especially amongst more advanced participants in Player-verses-Player Activities, particularly Fist of Guthix. They are comparatively cheap, but require repairing every 15 hours of combat and require a moderately high magic and defence level. When wielding all of Ahrim's robes, including the staff, spells have a chance of reducing their target's strength. This power is called 'Blighted Aura'. Ahrim's robetop and robeskirt are often combined with other pieces of armour to form a high magic defence set of armour.
Level X: Robes of subjugation - Members
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Robes of subjugation are a high-levelled armour, popular amongst players who can afford them. The robes were once made by the demon Razulei for Zamorak when he returned after Zaros' banishment. They possess special powers, so that the mages wearing them who are not loyal to Zamorak are tortured, leaving only his true followers. These robes may be acquired as drops from K'ril Tsutsaroth and his lackeys in the God Wars Dungeon.
Level X: Zuriel's equipment - Members
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(Corrupt) Zuriel's robes are one of the four sets of Ancient Warriors' equipment. While it has good stats, the disadvantage is that is it degrades while using it. Moreover, it is quite expensive. Previously, parts of any of the sets could only be received (with much luck) from player-versus-player or Bounty Hunter worlds, but now they are dropped by all revenants in the Forinthry Dungeon as well as the Chaos Elemental.
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Level 80: Virtus armour - Members
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Virtus armour is a high level set of equipment obtainable from the Zaros boss, Nex. It requires level 80 in Magic, Defence, and Constitution. It is currently the most expensive set of magic armour in the game.
Similar to the Chaotic weapons and shields, this armour must be recharged with coins after running out of charges. The prices for each piece can be reduced by repairing it in a player owned house
- Virtus mask - 500,000 coins at Bob's Brilliant Axes/ 250,000 coins at armour stand in a player made house
- Virtus robe top - 2 million coins at Bob's Brilliant Axes/ 1 million coins at armour stand in a player made house
- Virtus robe legs- 1 million coins at Bob's Brilliant Axes/ 500,000 coins at armour stand in a player made house
Level 85: Seasinger's robes - Members
[edit | edit source]Seasinger's robes currently offer the best defensive bonuses in the game. They require 85 Defence and 85 Constitution to wear and are made with Chi globes obtained in the Player-owned port minigame. There are two versions of the armour; a standard tradeable version, and a 'superior' untradeable version with slightly better stats.
To make the armour you will need 90 Runecrafting and a total of 200 Chi globes for the superior version or 160 for the normal version. The inferior armour will degrade to dust after 10 hours of combat stance, the superior armour will degrade after 12 hours but can be repaired by Bob or at a repair bench. Repairing at a repair bench takes in account your runecrafting level instead of your smithing level.
- Seasinger's headband - 600,000 coins at Bob's Brilliant Axes/ 300,000 coins at armour stand in a player made house
- Seasinger's robe top - 2,400,000 million coins at Bob's Brilliant Axes/ 1,200,000 million coins at armour stand in a player made house
- Seasinger's robe bottom - 1,200,000 million coins at Bob's Brilliant Axes/ 600,000 coins at armour stand in a player made house
Tradeable Version
[edit | edit source]Untradeable 'Superior' Version
[edit | edit source]Level X: Druidic mage robes - ?
[edit | edit source]Level X: Combat robes - ?
[edit | edit source]Level X: Battle mage robes - ?
[edit | edit source]Level X: Grifolic armour - ?
[edit | edit source]Level X: Ganodermic armour - Members
[edit | edit source]Level X: Fungal armour - ?
[edit | edit source]Level X: Akrisae the Doomed's robes - Members
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Sacred clay armour can be bought from the rewards mystic with Stealing Creationpoints. As long as it has charges - the clay degrades. The armour and weapons may be changed into pieces of magic, ranged or melee armour and weapons at will. A more expensive shield may also be bought. The magic variant offers decent bonuses, but most players prefer to use mystic or batwing robes as they are cheaper.
Dagon'hai robes(m)
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Dagon'hai robes are the robes worn by the Zamorakian Dagon'hai order. They are superior to mystic robes in terms of stats, but having killed Bork at least once in the Chaos Tunnels is a requirement to wear them. A set is obtained for free during While Guthix Sleeps, while searching Dark Squall's desk. Surok Magis and other members of the order wear these robes.


The necromancer robes basically are upgraded Dagon'hai robes. The upgrade is in the prayer bonus, which is +10{{obeoc}}. Any of the three pieces of Dagon'hai robes can be turned into necromancer robes by using a necromancer kit on them, along with ten pieces of fine cloth and level 85 Crafting. All of these items can be obtained from opening various chests in the Shade Catacombs under Mort'ton, but the necromancer kit itself is untradeable and can only be received from opening a chest with a gold key, effectively making level 80 Firemaking a requirement. Even so, the chances to get one are quite small, but they are increased if wearing a ring of Wealth when opening the chest. In addition, gold keys become much more common if wearing Morytania legs 3 during the cremation of fiyr corpses.
Splitbark armour(m)
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Helmet, Body, Legs, Gauntlets, Boots
Splitbark armour is a medium-level magic armour. They give better defence bonuses than mystic robes. They are not very common, as they are hard to make, and many players prefer other robes. Splitbark armour may be made by bringing the correct materials and some payment to Wizard Jalarast in the Wizards' Tower.
Skeletal armour(m)
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Helmet, Top, Bottoms, Gloves, Boots
Skeletal armour is a medium-level magic armour.


Pieces of the Dragonbone magic set can be made by using a dragonbone upgrade kit on a piece of the infinity robes set. This will make the item purple in colour as well as adding some bony spikes. It does not affect the bonuses. The kit can only be bought for several million coins off player or the Grand Exchange, or received as loot from the Queen Black Dragon.
Healer hat(m)
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The Healer hat is a piece of member's only armour. To wear the hat the player must have at least 40 Defence. The healer hat can be obtained by exchanging 275 Honour Points in each role and defeating the Penance Queen from the Barbarian Assault minigame.
God capes(m) - level 60
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Saradomin (Blue/White), Guthix (Green/Teal), Zamorak (Black/Red)
The God capes are the best capes available for magic critical, and moderate in defence. They can be earned from the Mage Arena activity. Many players use them for their high magic critical and ease of recovering them if lost.
Level 42: Void Knight robes - Members
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Void Knight Robes (or their elite counterparts) give a high defence bonus for magic robes, and it gives the highest range defence bonus of all magic robes, it requires 42 Attack, Strength, Defence, Ranged, Constitution and Magic and requires 22 Prayer. However you need 850 Pest Control points but you can only have a max of 500 Pest control points at once. Void Mage Robes give a 30% accuracy bonus to your spells (the optional mace gives a 10% magic damage bonus as well) and while wearing the right ring, staff, amulet, boots and cape, it can yield deadly accurate spells.
Farseer helm(m) - level 45
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A Farseer helm is an upper-medium-level magic helmet. The Farseer helm is relatively popular, as it is cheaper than the Infinity hat and Third-age mage hat, is easier to obtain than the Healer hat, and does not degrade like Ahrim's hood. It is extremely popular due to the hybrid PvP.


Although "hybrid" armour offers even better bonuses than Nex armour, these only apply inside a number of safe player-versus-player minigames and otherwise they are purely cosmetic.
The special thing about the armours is that they focus on not one, but two combat classes at once. Trickster armour offers great bonuses for mages who like to first freeze their target and then kill them off with a bow (or of course bowsmen who prefer to finish off their opponent with a blast of magic) and battlemage armour is designed for battlemages who use spell alongside sword. There is also vanguard armour, for warriors and archers (and as such players who use melee and ranged at the same time).
The armours are received in pieces (helm, body, leggings, gloves and boots) and at the end of several minigames, there is rare chance of receiving a piece. Each minigame offers a piece for a specific slot and, should one be lucky enough to get one, a screen opens up offering the choice between that piece of vanguard, trickster or battlemage armour.


Armours from the Elemental Workshop are made using special bars. The item sets are, with increasing bonuses, elemental, mind, body, cosmic and chaos. Each set is unlocked during a quest in the Elemental Workshop quest series, except for cosmic and chaos, which are both unlocked during Elemental Workshop IV. In order to make elemental equipment, elemental ore must be smelted with coal into an elemental bar and smithed into armour on the workshop's anvils. The base bar for the other metal bars is a primed bar, which is received from operating four machines to modify an elemental bar on the level below. This prime bar may then be infused with mind, body, cosmic or chaos energy to create those bars, as learnt in the respective quests. The armour has a short animation when equipping, and is currently rather low level.
Hexcrest - level 20
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The hexcrest is a ring worn around the head and may be received as a drop from Jungle strykewyrms. Although it offers poor bonuses, people often prefer to wear it when using magic on a slayer task, or attaching it to a full slayer helmet and wear that, as it gives a 20% bonus to magic damage, akin to the black mask and focus sight. When not on a slayer task, the hexcrest yields no additional effects.
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