Elemental Workshop quest series
The Elemental Workshop quest series is a series of quests revolving around the workshop and its various levels. It explores the Elemental, Mind, Body, Cosmic and Chaos workshops. The player first repairs the workshops, then learns how to craft the metals into shields, then helmets, followed by bodies, and finally gloves and boots.
Storyline[edit | edit source]
Elemental Workshop I[edit | edit source]
“ | Hundreds of years ago, a mineral was found that had the ability to change the property of Magic.
The magicians, fearing the effect this may have on their profession, sealed this Workshop forever; or so they had hoped. See if you can rediscover the lost knowledge of elemental ore. |
” |
Elemental Workshop II[edit | edit source]
“ | Among the ancient scrolls and papers held at the Dig Site's Examination Centre, scholars have discovered more references to the mysterious elemental ore. Recently they have uncovered a beaten book detailing long-lost uses for this odd material.
Can you decrypt the code that will lead you to the deeper depths of the Elemental Workshop? Can you get your head around fixing the mind-bending machinery, or will you fry your brain in the attempt? |
” |
Elemental Workshop III[edit | edit source]
“ | A number of restored texts have been made available in the Seers' Village chapel, and one stands apart from the others. In a book embossed with a curious pattern, the story of Vitruvius is continued, as he attempts to bring his assistant to life using the mysterious properties of the 'body'.
There are lessons to be learned from this new book, as you put Vitruvius's theories into practice again in the Elemental Workshop. Only those with the ability to unravel the most devious puzzles may, perhaps, be able to unlock the workshop's latest secret... |
” |
Elemental Workshop IV[edit | edit source]
“ | Thormac at the Sorcerer's Tower recently discovered a book in his collection that he didn't recognise, all about the fabled Elemental Workshop. As he'd heard that this was something you're researching, and he's more 'mystic' and this book's all 'cosmic', he'd love for you to pop by to pick it up. | ” |
Personalities[edit | edit source]
Character | Quests | |||
---|---|---|---|---|
![]() EWI | ![]() EWII | ![]() EWIII | ![]() EWIV | |
Vitruvius | R | |||
Vitruvius's Apprentice | R | |||
Automaton (Da-vi) | F | |||
Green with the letter "F" denotes a character featuring in that quest. Orange with an italicised "R" denotes they are only referenced. |
Minimum requirements[edit | edit source]
Rewards[edit | edit source]
Experience[edit | edit source]
- 21,500
experience
- 14,500
experience
- 7,500
experience
Items[edit | edit source]
Elemental shield
Mind helmet
Body body
Cosmic gloves
Chaos boots
Book of knowledge (contains 4 charges all together, 2 for both Defence and Smithing)
- 100
Coal (noted)
New locations[edit | edit source]
- Full access to the Elemental workshop
Other[edit | edit source]
Music unlocked[edit | edit source]
Elemental Workshop I[edit | edit source]
Elemental Workshop II[edit | edit source]
Elemental Workshop III[edit | edit source]
Elemental Workshop IV[edit | edit source]
Uniqueness[edit | edit source]
This quest series is very different from most quests, due to the fact that it is started by a "chance" finding of a book and is continued by the player's curiosity and intuition. In most quests, you are given a task by an NPC, and come back for more information once that task and any other necessary actions are finished. The Elemental Workshop quest series doesn't directly involve any specific, important NPC, and only has a backstory with a character that you learn about through books. On top of this, while some quest series even go so far as to make the player seem blundering and foolish in the beginning, the puzzles that are solved with little outside input suggest that the adventurer is keen and intelligent from the start.
Future quests[edit | edit source]
- It is confirmed that there are 3-5 more quests in the series planned out.[1]
- Mod Doctor, the previous curator for the quest series, had begun making a puzzle for Elemental Workshop V at some point before his resignation, but this ultimately not used for the quest.[2]
- With the release of Elemental Workshop IV, there are now un-openable doors for Astral and Nature rooms and a further door leading south which might possibly lead to the Law, Death, Blood, and/or Soul rooms. In the notched book, found in Elemental Workshop IV, the author of the book mentions that the apprentice in the automaton didn't have a soul. This may hint that there will be a soul room in the future that Vitruvius used to give his apprentice a soul.
Update history[edit | edit source]
Trivia[edit | edit source]
- The order in which rooms are revealed is the same order that players gain the ability to craft the runes represented by those rooms.