This article is about the combat reward items obtained from Stealing Creation. For the items created in the minigame, see creation kiln
Sacred clay equipment can be bought for 145 thaler (full set without shield) or individually with Stealing Creation reward points. They require 50 in their relevant skill to equip, and is equivalent to rune equipment (melee), mystic equipment (magic), or blue dragonhide armour (ranged), other than the sacred clay shield which is tier 65 and works separately from the rest.
- Level 50 Defence is required to wield the melee armour, and 50 Attack is needed for the scimitar.
- Level 50 Magic and Defence is required to wear/wield the mage armour and staff (sans defence requirement).
- Level 50 Ranged and Defence is required to wear/wield the range armour and bow (sans defence requirement).
- Level 65 Defence is required to wield any of the shields.
Bonus experience and transformations[edit | edit source]
Left-click "Gain xp" on any piece (other than the shield) gives you 24,450 bonus experience per piece. As of 8th October 2013, sacred clay equipment no longer has to be wielded/worn in order to receive an XP boost.
All sacred clay equipment is obtained in its melee form, which allows you to choose bonus xp in Attack, Strength, or Defence. You can switch between each type by operating them.
- If you have not gained the bonus, this will automatically grant you bonus experience in Magic or Ranged depending on which you choose. This is done piece by piece, and the piece that is transformed is not necessarily the piece you clicked on. It appears it is automatically done in the order of weapon, body, legs, and finally headgear.
- If the bonus has already been claimed, the equipment can be transformed an infinite number of times. Operating one piece will cause all the non-shield pieces of the same style to transform (both those in inventory and equipped, but not banked or dropped). This cannot be done in combat, except for the shield. Since the scimitar is a main-hand weapon while the staff and bow are two-handed, transforming the scimitar would force the off-hand item to be unequipped. If you don't have any inventory space, the scimitar will stay the same while the rest transforms.
It costs less points to recharge than to buy a new piece, and both give the same amount of bonus xp. Alternatively, the Rewards mystic can convert any amount of reward points (in sets of 20) into bonus experience at once, giving the same bonus xp per 20 points, negating the need to buy the pieces at all (this works for both combat and skilling xp).
Both buying and recharging a shield cost 200 points (you can only own one shield at any time), but after the EoC the shield does not degrade.
Sacred clay melee equipment stats are equal to full rune armour, but while the scimitar has the accuracy of a rune scimitar, it does more damage than a dragon scimitar.
Sacred clay mage equipment stats are equal to tier-50 magic robes (Mystic equipment).
Sacred clay range equipment stats are equivalent to other level 50 tier equipment: Blue dragonhide armour and the Magic shortbow (except with attack range of 8 instead of 7).
Released on 23 August 2011, sacred clay shields come in three varieties - melee, ranged and magic. It should be noted that the name implies its strength against that type of attack. They can be freely morphed between the three forms.
Unlike other sacred clay equipment, they do not give double experience. Since the Evolution of Combat, the shields never lose any charge.
The update history project
is a work-in-progress – not all updates to this topic may be covered below. See here
for how to help out!
- patch 11 September 2017 (Update):
- A typo when transforming sacred clay weapons has been fixed.
- patch 17 October 2011 (Update):
- The sacred clay shield is now less verbose when it has run out of charges.
- patch 9 June 2009 (Update):
- On free worlds, sacred clay items should no longer deteriorate or give any benefits.
- For a while, the double experience effects of the armour applied in free-to-play worlds.
- If one were to open the defence information window and click on the equipment tab, it would show that the Sacred clay melee armour is available for free players, even though it is only available to members. This has been fixed.
- There was also a glitch where the sacred clay helmet, when requesting it be transformed into a magic hat, would instead transform into a magic robe bottom. The one way to bypass this glitch would be to operate the helmet twice while wearing it, turning it into first a ranged coif, then into the magic hat. This was fixed three days after the original release.
- Prior to EoC, the Sacred clay staff had a strength bonus of +50, which was greater than that of the Sacred clay scimitar (+44). Since it had no Attack or Strength requirements, anyone with 50 Magic could use it as a strong Melee weapon.
- When Stealing Creation was first released, the armour and weapons had their charges measured by remaining transformations. Each Stealing Creation item had eight transformations before needing to be recharged. This was quickly changed by Jagex to the degrading system because the weapons and armour had rune stats, but only took a fraction of the time to obtain.
- When a Bonus XP Weekend was active, the sacred clay items did not lose charges or give double the experience to any skill trained.
- Sacred clay equipment cannot be alchemized.