A black mask requires 10 Defence, 20 Strength, and 40 Combat to wear. Similar to the focus sight and hexcrest, when worn it gives the player a 12.5% Melee damage increase and 12.5% Melee accuracy bonus against their current Slayer task. Black masks are dropped by cave horrors and unspeakable horrors (level 58 Slayer required), found in the Mos Le'Harmless Caves. They can also be purchased from the Grand Exchange with either 0 or 10 charges.
The black mask has ten charges that are supposed to be invoked at random against any combat opponents, not just slayer task monsters. A charge reduces the opponent's Defence level by 3-10. However, currently black mask charges may be bugged and will not be used. Once the charges are gone, there is no way to recharge it, although its Attack and Strength bonuses remain after being uncharged. The charge is only lost when initiating combat, so fighting a single opponent cannot be used as a way of uncharging it. As of 2 November 2010, the charges can be removed with the "remove-charges" option. Note that the removal of charges is permanent and cannot be reversed.
With the release of Smoking Kills, players were allowed to craft a black mask and other slayer items into a slayer helmet, provided they had acquired the ability to make the helmets. Slayer helmets are valued because of their effects.
The Black Masks might be made of black stone, the same black stone which is often associated with Xau-Tak. The connection is seen through the cave horrors, which are affiliated with Xau-Tak, and their usage of the masks. The mask also shares traits with black stone arrows as both are capable of lowering an enemy's defence.
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This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
- patch 25 February 2009 (Update):
- Clipping issues have been reduced for the black mask.