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For other uses, see Anima-golem (disambiguation).

Anima-golems are monsters that appear during the third phase of the fight with Telos, the Warden. They appear one at a time (a maximum of 3 will appear), giving small sets of anima to power up Telos. When they are defeated, they drop onto the ground and a bar will appear over them. When this bar fills, they will rise back up and begin charging Telos again.

The anima-golem's combat level and life points increase along with Telos's rage. However, this is rather insignificant, due to their low base health and the fact that they do not retaliate back if attacked.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 6 March 2017 (Update):
    • Anima golems are now cleared up on Telos's death.

Trivia[edit | edit source]

  • If Telos is knocked down to 25% of his health while the golem is knocked down, it will not despawn when Telos starts smashing the platform.
  • Upon release, there was a bug where the golem would die if it was hit with poison while knocked down. It would leave behind a pile of bones if that happened. This has since been fixed.
  • As with the other anima-golems, these golems share the same combat level as Telos, scaling with his enrage. However, when knocked down, they temporarily return to a combat level of 500.