Augmented anima core legs of Sliske

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chargeduncharged
Augmented anima core legs of Sliske
Release13 June 2016 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
Stacks in bankNo
GIM storageYes
EquipableNo
StackableNo
DisassemblyYes
DestroyYou must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.
ExamineArmour infused with the might of Sliske.
Options [?]
BackpackWear, Check, Select effect, Disassemble
EquippedCheck, Select effect
Values
Value400,000 coins
High alch240,000 coins
Low alch160,000 coins
On deathReclaimable
Value: 30,526,612
Reclaim: 30,526
Weight9.071 kg
Advanced data
Item ID37160
LinksMRID • recipe
Calculated value
Parsed30,900,416 coins
bucket{{GETotal|Anima core legs of Sliske|Augmentor}}
FormattedPrice(Anima core legs of Sliske) + Price(Augmentor)
[view][talk]

The augmented anima core legs of Sliske are a level 80 Hybrid legs slot item made by using an augmentor on anima core legs of Sliske.

Armour gizmos charged with perks can be used to enhance the armour's abilities. As a leg slot item, the augmented anima core legs of Sliske can hold 2 gizmos, allowing up to 4 perks (2 on each).

Using this armour in combat can gain experience to increase its level. Levelling the armour will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

This item uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects and can no longer gain any equipment experience. Full functionality will resume when the pack is recharged with divine charges.

Combat stats

[edit | edit source]
RequirementsCharge drain
80 Defence2.5/s
Class
Hybrid
Slot
Tier
80
Augmented anima core armour of Sliske equipped.png: Augmented anima core legs of Sliske equipped by a player
Style attributes
 
Damage0.00.00.00.0
Accuracy0000
Defensive attributes
 Armour285.7Reduction
 LP0PvM0%
 Prayer0PvP2.1%

Set bonus

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Both the regular and refined anima core of Sliske armour sets share a set bonus: Sliske's Parody:

  • Set bonus (3): when wearing the full set, the effects of one set of warpriest armour are replicated, provided that the full warpriest armour set is owned (or keepsaked).
Name Warpriest set Effect Notes
 Divine Shield Saradomin or Zamorak 6% chance to reduce damage by 90%.
  • Negates the Lucky perk.
  • When Divine Shield activates, a shield appears in front of the player, and the following message is given in chat: The divine protection of your armour reduces the damage of this attack by [number].
 Divine Surge Armadyl or Bandos 20% chance to reduce the cooldown of abilities
(with at least 30 seconds cooldown) by 15%.
  • When Divine Surge activates, the following message is given in chat: [Ability]: Your armour reduced the cooldown from [number]s to [number]s.
 Tuska's Might Tuska 6% increased critical strike chance.
  • Stacks with the Biting perk.[1]
  • There is no text that appears in the chatbox when Tuska's Might activates.
Set effect selection interface

Disassembling warpriest armour pieces for Invention components will not remove the respective set effect from this armour once unlocked.

Set bonus selection

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Players can select which set effect they wish to have, by right-clicking any armour piece and using the Select effect option.

The first time players do this, they need to unlock each set effect which requires a full set of owned warpriest.

Henceforth, players can simply click the name of the effect to swap effects.

Creation

[edit | edit source]
Requirements
MembersYes
Ticks? (edit)
SkillLevelExperience
Invention Invention45 (b?)? (edit)
Other requirements
Discover: Augmented leg armour
Discover: Augmentor
MaterialQuantityCost
Anima core legs of Sliske130,526,612
Augmentor1373,804
Total cost30,900,416
OutputQuantityCost
Augmented anima core legs of Sliske1N/A

Usage cost

[edit | edit source]
Tier80
SlotLegs
Per hour
Charges9,000[uc 1]
Cost216,810
  1. ^ Can be reduced by research, equipment level, Efficient and Enhanced Efficient perks, and the Invention cape perk.

Disassembly

[edit | edit source]
Augmented anima core legs of Sliske
Disassembly categoryHybrid armour
Disassembly XP24.0
Item quantity required1
Special chance
Shadow components × 1Always
Normal chance
Base junk chance  2.3%
Material count8
Cover parts45/99
Deflecting parts45/99
Evasive components3/99
Powerful components3/99
Protective components3/99
Advanced data
Raw categoryhybrid legs
Item level (for junk chance)80
AugmentedYes
Estimated cost
Parsed30900416
recipe

The augmented anima core legs of Sliske can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Extra Invention experience (tier 80) Item level effects[note 1]
Disassembly Siphon
XP XP/Item XP XP XP/Item XP GP/XP
1 0 0 N/A N/A N/A
2 1,160 9,000 7.76 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 27,000 10.36 Disassembling this item gives double materials.
4 5,176 54,000 10.43 9,000 1.74 22.69 Disassembling this item never gives junk.
5 8,285 108,000 13.04 27,000 3.26 7.56 This item drains 10% less charge when used.
6 11,760 144,000 12.24 54,000 4.59 3.78 Disassembling this item gives triple materials.
7 15,835 198,000 12.50 108,000 6.82 1.89 Disassembling this item gives an extra random uncommon material.
8 21,152 270,000 12.76 144,000 6.81 1.42 Disassembling this item returns all installed gizmos.
9 28,761 378,000 13.14 198,000 6.88 1.03 Disassembling this item gives quadruple materials.
10 40,120 540,000 13.46 270,000 6.73 0.76 Disassembling this item gives the maximum extra Invention XP.
11 57,095 9.46 378,000 6.62 0.54 N/A
12 81,960 6.59 540,000 6.59 0.38 Siphoning this item gives the maximum extra Invention XP.[note 2]
13 117,397 4.60 4.60 0.19 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 3.24 3.24 This item drains 12.5% less charge when used.
15 232,755 2.32 2.32 This item can now be used with an Equipment separator.
16 320,080 1.69 1.69 0.00 Siphoning this item will no longer consume the siphon.
17 432,785 1.25 1.25 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 0.94 0.94 This item drains 15% less charge when used.
19 753,631 0.72 0.72 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 0.56 0.56 Helpful perks will activate 10% more frequently.[note 3]
  1. ^ As seen in the Check Invention interface.
  2. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.
  3. ^ The boost acts multiplicatively. See Perk benefits for a list of perks that are known to be affected.

Update history

[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  1. ^ Jagex. Mod Ryan on Discord. . 1 November 2023. Archived from the original on 8 March 2026. Mod Ryan: "With necromancy I rewrote crit / War priest and biting work together"