The corrupt anima-golem is a monster that appears during the fourth and fifth phases of the fight with Telos, the Warden.
Like the pure and volcanic anima-golems, the corrupt anima-golem can attack with halberd-like (two tile range) melee. Their life points and maximum hit also increase with Telos's enrage percentage.
Any successful attacks these golems perform have a chance of applying the "Armour Break" debuff that reduces the player's total armour rating by 1%. The golems stack these in sets of 5%. This debuff stacks all the way up to 100%. It is gradually cleared out in sets of 5% when no corrupt anima-golems attack the player.
The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
- patch 6 March 2017 (Update):
- Anima golems are now cleared up on Telos's death.
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