Seismic singularity (shadow)

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Seismic singularity (shadow)
Release17 November 2014 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
Stacks in bankYes
GIM storageYes
EquipableYes
StackableNo
DisassemblyYes
DestroyDrop
ExamineA powerful magical weapon from the depths - held in the off-hand.
Options [?]
BackpackWield, Check charges
EquippedCheck charges
Values
Value500,000 coins
High alch300,000 coins
Low alch200,000 coins
On deathReclaimable
Value: 78,833,655
Reclaim: 78,833
Weight0.453 kg
Advanced data
Item ID33393
LinksMRID • recipe
Calculated value
Parsed1,068,701,921 coins
bucket{{GETotal|Seismic singularity|Shadow dye}}
FormattedPrice(Seismic singularity) + Price(Shadow dye)
[view][talk]

The shadow-dyed seismic singularity is made by dying a seismic singularity with Shadow dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degradation/repair mechanics as the regular seismic singularity: it will degrade to a broken state after 60,000 charges of combat (but loses 2 per hit, giving a minimum time of 5 hours of combat) but can be repaired at Bob in Lumbridge, or at an armour stand.

Making a shadow-dyed seismic singularity costs 1,068,701,921 coins.

Combat stats

[edit | edit source]
RequirementsDegrades
90 Magic30,000 charges
Class
Magic
Slot
Tier
90
Seismic singularity (shadow) equipped.png: Seismic singularity (shadow) equipped by a player
Offensive attributes
 TooltipAbility
Damage0.0432
Accuracy2458
StyleSpell-casting
Range8
Speed
4 ticks (2.4s)
Style attributes
 
Damage0.00.00.00.0
Accuracy0000
Defensive attributes
 Armour0.0Reduction
 LP0PvM0%
 Prayer0PvP0%

Creation

[edit | edit source]
Requirements
MembersYes
Ticks? (edit)
MaterialQuantityCost
Seismic singularity178,833,655
Shadow dye1989,868,266
Total cost1,068,701,921
OutputQuantityCost
Seismic singularity (shadow)1N/A

Products

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For an exhaustive list of all products, see here.

Repair cost

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This item costs at most 1,500,000 coins to repair completely. The repair cost is calculated by the degradation percentage rounded down (e.g. with 75.5% charge remaining, a full repair would only cost 375,000 coins). It may be repaired through a variety of methods.

Non-player characters

[edit source]

These methods cost more as they do not consider the player's Smithing level for a repair discount.

Improved methods

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These methods provide a repair cost discount of 0.5% per Smithing level (including boosts):

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Usage cost

[edit | edit source]
Combat charges30,000
MethodRepair NPC, armour stand, whetstone
Item(s) consumed1,500,000 x Coins.png: RS3 Inventory image of CoinsCoins[uc 1]
Total GE price1,500,000
Per hour
Average rate[uc 2]90,000
High rate[uc 3]180,000
Maximum rate[uc 4]300,000
  1. ^ Cost at armour stand and whetstone is reduced by 0.5% per Smithing level (Reductions of 50% at 99 Smithing, 55.5% at 110 Smithing).
  2. ^ 1,800 charges per hour.
  3. ^ 3,600 charges per hour.
  4. ^ 6,000 charges per hour.

Disassembly

[edit | edit source]
Seismic singularity (shadow)
Disassembly categoryMagic off-hand weapons
Disassembly XP27.0
Item quantity required1
Special chance
Rumbling components × 5Always
Normal chance
Base junk chance0.0%
Material count8
Delicate parts35/101
Magic parts30/101
Smooth parts30/101
Enhancing components3/101
Ethereal components2/101
Faceted components1/101
Advanced data
Raw categoryorbs
Item level (for junk chance)90
Estimated cost
Parsed1068701921
recipe

Update history

[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • patch 3 April 2017 (Update):
    • Players can no longer disassemble dyed weapons in combat.