chargeduncharged
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Release | 19 September 2016 (Update) |
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Members | Yes |
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Quest item | No |
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Tradeable | No |
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Stacks in bank | No |
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Equipable | Yes |
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Stackable | No |
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Disassembly | Yes |
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Destroy | You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos. |
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Backpack | Wear, Check, Disassemble |
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Equipped | Check |
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Value | 500,000 coins |
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High alch | 300,000 coins |
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Low alch | 200,000 coins |
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On death | Reclaimable Value: 20,719,330 Reclaim: 174,096 Sacrifice: 696,384 |
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Weight | 9.071 kg |
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Armour infused with malevolent energy. |
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Item ID | 38210 |
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Links | MRID • recipe |
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FAQ • doc |
Augmented malevolent greaves (shadow)Augmented malevolent greaves (shadow)(uncharged)? (edit)? (edit)
? (edit)chargeduncharged19 September 2016 (Update)? (edit)YesArmour infused with malevolent energy.NoNo? (edit)falsefalseYesYestrueNoinfobox-cell-shown? (edit)falsefalseNo? (edit)falsefalseNo? (edit)falsefalseYestrueNoNo? (edit)falsefalseYou must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.? (edit)Wear, Check, Disassembletrue? (edit)Check? (edit)? (edit)? (edit)falsefalseAugmented malevolent greaves (shadow)Augmented malevolent greaves (shadow)(uncharged)0? (edit)Not soldNo data to display-? (edit)-500000500,000 coinsreclaimable20719330174096696384Reclaimable
Value: 20,719,330
Reclaim: 174,096
Sacrifice: 696,384--true? (edit)0.6300000200000300,000 coins200,000 coins? (edit)9.071 kg9.071? (edit)surface? (edit)3821038211? (edit)3821038211MRIDMRID • recipeMRID • recipe? (edit){"edible":"no","members":"yes","stackable":"no","stacksinbank":"no","death":"reclaimable","name":"Augmented malevolent greaves (shadow)","bankable":"yes","gemw":false,"equipable":"yes","disassembly":"yes","release_date":"19 September 2016","release_update_post":"Dagannoth Kings & Wilderness Dungeon Reworks - Double XP Weekend - Invention Fix","lendable":"no","destroy":"You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.","highalch":200000,"weight":9.071,"tradeable":"no","examine":"Armour infused with malevolent energy.","noteable":"no"}{"edible":"no","members":"yes","noteable":"no","stackable":"no","stacksinbank":"no","death":"reclaimable","name":"Augmented malevolent greaves (shadow)","bankable":"yes","gemw":false,"equipable":"yes","disassembly":"yes","release_date":"19 September 2016","id":"38210","release_update_post":"Dagannoth Kings & Wilderness Dungeon Reworks - Double XP Weekend - Invention Fix","lendable":"no","destroy":"You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.","highalch":200000,"weight":9.071,"tradeable":"no","examine":"Armour infused with malevolent energy.","version":"charged"}{"edible":"no","members":"yes","noteable":"no","stackable":"no","stacksinbank":"no","death":"reclaimable","name":"Augmented malevolent greaves (shadow)(uncharged)","bankable":"yes","gemw":false,"equipable":"yes","disassembly":"yes","release_date":"19 September 2016","id":"38211","release_update_post":"Dagannoth Kings & Wilderness Dungeon Reworks - Double XP Weekend - Invention Fix","lendable":"no","destroy":"You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.","highalch":200000,"weight":9.071,"tradeable":"no","examine":"Armour infused with malevolent energy.","version":"uncharged"}Versions: 2 Item JSON: {"edible":"no","members":"yes","noteable":"no","stackable":"no","stacksinbank":"no","death":"reclaimable","name":"Augmented malevolent greaves (shadow)","bankable":"yes","gemw":false,"equipable":"yes","disassembly":"yes","release_date":"19 September 2016","id":"38210","release_update_post":"Dagannoth Kings & Wilderness Dungeon Reworks - Double XP Weekend - Invention Fix","lendable":"no","destroy":"You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.","highalch":200000,"weight":9.071,"tradeable":"no","examine":"Armour infused with malevolent energy.","version":"charged"}Item JSON: {"edible":"no","members":"yes","noteable":"no","stackable":"no","stacksinbank":"no","death":"reclaimable","name":"Augmented malevolent greaves (shadow)(uncharged)","bankable":"yes","gemw":false,"equipable":"yes","disassembly":"yes","release_date":"19 September 2016","id":"38211","release_update_post":"Dagannoth Kings & Wilderness Dungeon Reworks - Double XP Weekend - Invention Fix","lendable":"no","destroy":"You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.","highalch":200000,"weight":9.071,"tradeable":"no","examine":"Armour infused with malevolent energy.","version":"uncharged"}SMW Subobject for unchargedHigh Alchemy value: 300000Examine: Armour infused with malevolent energy.Stacksinbank: falseIs variant of: Augmented malevolent greaves (shadow)Low Alchemy value: 200000Kept on death: reclaimableWeight: 9.071Value: 500000Bankable: trueLendable: falseDisassembleable: trueIs members only: trueLocation restriction: surfaceTradeable: falseStackable: falseItem name: Augmented malevolent greaves (shadow)(uncharged)Release date: 19 September 2016Version anchor: unchargedNoteable: falseItem ID: 38211
SMW Subobject for chargedHigh Alchemy value: 300000Examine: Armour infused with malevolent energy.Stacksinbank: falseIs variant of: Augmented malevolent greaves (shadow)Low Alchemy value: 200000Kept on death: reclaimableWeight: 9.071Value: 500000Bankable: trueLendable: falseDisassembleable: trueIs members only: trueLocation restriction: surfaceTradeable: falseStackable: falseItem name: Augmented malevolent greaves (shadow)Release date: 19 September 2016Version anchor: chargedNoteable: falseItem ID: 38210

The shadow-dyed augmented malevolent greaves is a level 90 Melee legs slot power armour, created by using an augmentor and divine charges on a malevolent greaves (shadow), or by using shadow dye on an augmented malevolent greaves.
Augmented dyed equipment do not feature the cogs associated with most augmented items (they look identical to non-augmented versions). Disassembling augmented dyed items does not return the dye. Dying in unsafe player-versus-player (PvP) combat with this item drops a broken malevolent greaves - the dye, augmentor, and gizmos are lost.
Armour gizmos charged with perks can be used to enhance the item's abilities. As a legs slot item, the Augmented malevolent greaves (shadow) can hold 2 gizmo's, allowing up to 4 perks (2 perks each).
Using this item in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
The augmented malevolent greaves (shadow) uses charges stored within the item (not in the universal charge pack). It degrades exactly as the non-augmented version does: it has 100,000 charges of combat. These charges can be replenished by combining it with a non-dyed, augmented variant of the same item. This will combine the charges of both items but any excess charge will be lost, furthermore only one version may have perks on it. When combining two items the greater item experience of the two items is retained.
The item can be trained and siphoned as normal while it has charges. Once it runs out of charges, it will retain its equipment bonuses until it reaches equipment level 10, where it will become unusable and has to be recharged or be disassembled. This will return an un-augmented, broken malevolent greaves (shadow). It can then be repaired and re-augmented as normal. A dye can be used on an augmented, undyed version to produce this item.
Unlike normal augmented items, this item is made at an Inventor's workbench from a new, fully charged item, an augmentor, and 36 divine charges. It cannot be made from a partially used component. Augmentation dissolvers cannot be used on this item.
SMW Subobject for chargedEquipment armour: 479.1PvP damage reduction: 2.3625Is variant of: Augmented malevolent greaves (shadow)Weapon accuracy: 0Ranged bonus: 0Prayer bonus: 2Equipment tier: 90Weapon attack speed: noEquipment JSON: {"ranged":0,"class":"melee","lp":0,"tier":90,"speed":"no","damage":0,"type":"Power armour","armour":"479.1","slot":"legs","strength":29,"magic":0,"prayer":2,"accuracy":0}Magic bonus: 0Combat class: meleeEquipment type: Power armourWeapon damage: 0Strength bonus: 29Equipment life points: 0Is cosmetic recolour: trueEquipment slot: legsPvM damage reduction: 0
- ^ 1,800 charges per hour.
- ^ 3,600 charges per hour.
- ^ 6,000 charges per hour.
The augmented malevolent greaves (shadow) can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:
Table of experience and effect
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Item level
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Item experience
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Extra Invention experience (tier 90)
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Item effects
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Disassembly
|
Siphon
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GP/XP
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1 |
0 |
0 |
N/A
|
N/A
|
2 |
1,160
|
10,350
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Disassembling this item has a 50% chance to return installed gizmos.
|
3 |
2,607
|
31,050
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Disassembling this item gives double materials.
|
4 |
5,176
|
62,100 |
10,350 |
13.05
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Disassembling this item never gives junk.
|
5 |
8,286
|
124,200 |
31,050 |
4.35
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This item drains 10% less charge when used.
|
6 |
11,760
|
165,600 |
62,100 |
2.18
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Disassembling this item gives triple materials.
|
7 |
15,835
|
227,700 |
124,200 |
1.09
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Disassembling this item gives an extra random uncommon material.
|
8 |
21,152
|
310,500 |
165,600 |
0.82
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Disassembling this item returns all installed gizmos.
|
9 |
28,761
|
434,700 |
227,700 |
0.59
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Disassembling this item gives quadruple materials.
|
10 |
40,120
|
621,000 |
310,500 |
0.44
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Disassembling this item gives the maximum extra Invention XP.
|
11 |
57,095
|
434,700 |
0.31
|
N/A
|
12 |
81,960
|
621,000 |
0.22 |
Siphoning this item gives the maximum extra Invention XP.[note 1]
|
13 |
117,397 |
0.11 |
Siphoning this item has a 50% chance to not consume the siphon.
|
14 |
166,496 |
This item drains 12.5% less charge when used.
|
15 |
232,755 |
This item can now be used with an Equipment separator.
|
16 |
320,080 |
0.00 |
Siphoning this item no longer consumes the siphon.
|
17 |
432,785 |
Using the Equipment separator on this item has a 25% chance to not consume the separator.
|
18 |
575,592 |
This item drains 15% less charge when used.
|
19 |
753,631 |
Using the Equipment separator on this item has a 50% chance to not consume the separator.
|
20 |
972,440 |
Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.
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- ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.
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This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
RS3 Shadow dyed equipment |
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Armour | Malevolent |
| Sirenic |
| Tectonic |
|
|
Elite armour | |
Weapons | Drygores |
| Seismic |
| Ascension |
| Noxious |
| Telos |
| Khopeshes |
| Nex: Angel of Death |
| Solak |
| The Ambassador |
| Kerapac, the bound |
| Arch-Glacor |
| TzKal-Zuk |
|
|
|
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Tank | Smithed platelegs |
| Smithed plateskirts |
| Non-smithed leg armour |
|
|
Power |
|
Barrows |
|
Minigame |
|
Promotional |
|
Treasure Trails | Trimmed |
| Gold trimmed |
| Black heraldic |
| Adamant heraldic |
| Rune heraldic |
| Rune god |
| Dragon |
| Dyed malevolent greaves |
| Other |
|
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