|Release||19 September 2016 (Update)|
|Stacks in bank||No|
|Destroy||You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.|
|Backpack||Wield, Check, Disassemble|
|High alch||500,000 coins|
|Low alch||333,333 coins|
|A mace created using kalphite body parts.|
|Links||MRID • recipe|
|FAQ • doc|
The shadow-dyed augmented drygore mace is a level 90 Melee main hand weapon, created by using an augmentor on a drygore mace (shadow), or by using Shadow Dye on an augmented drygore mace.
Augmented dyed equipment do not feature the cogs associated with most augmented items (they look identical to non-augmented versions). Disassembling augmented dyed items does not return the dye. Dying in unsafe player-versus-player (PvP) combat with this item drops a broken drygore mace - the dye, augmentor, and gizmos are lost.
Weapon gizmos charged with perks can be used to enhance the item's abilities. As a main hand slot item, the Augmented drygore mace (shadow) can hold 1 gizmo, allowing up to 2 perks.
Using this item in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
The Augmented drygore mace (shadow) uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.
The augmented drygore mace (shadow) can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:
|Table of experience and effect
|Extra Invention experience (tier 90)
||Disassembling this item has a 50% chance to return installed gizmos.
||Disassembling this item gives double materials.
||Disassembling this item never gives junk.
||This item drains 10% less charge when used.
||Disassembling this item gives triple materials.
||Disassembling this item gives an extra random uncommon material.
||Disassembling this item returns all installed gizmos.
||Disassembling this item gives quadruple materials.
||Disassembling this item gives the maximum extra Invention XP.
||Siphoning this item gives the maximum extra Invention XP.
||Siphoning this item has a 50% chance to not consume the siphon.
||This item drains 12.5% less charge when used.
||This item can now be used with an Equipment separator.
||Siphoning this item no longer consumes the siphon.
||Using the Equipment separator on this item has a 25% chance to not consume the separator.
||This item drains 15% less charge when used.
||Using the Equipment separator on this item has a 50% chance to not consume the separator.
||Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.
- ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.
This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
- patch 3 April 2017 (Update):
- Players can no longer disassemble dyed weapons in combat.
Shadow dyed equipment