Off-hand drygore rapier (shadow)

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For this item's main hand variant, see drygore rapier (shadow).
For this item's augmented variant, see augmented off-hand drygore rapier (shadow).
For this item's (un)dyed variants, see blood, undyed, barrows, Third Age.
Off-hand drygore rapier (shadow) detail.png

The shadow-dyed off-hand drygore rapier is made by dyeing a off-hand drygore rapier with Shadow dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degradation/repair mechanics as the regular off-hand drygore rapier: it will degrade after 60,000 charges of combat (but loses 2 per hit, giving a minimum time of 5 hours of combat).

It can be repaired using 5,000 chitin scraps. Currently, the cost of a full repair using chitin scraps if purchased from the Grand Exchange would be 375,000 coins.

Alternative methods of repair are listed below.

Making a shadow-dyed off-hand drygore rapier costs 1,020,459,064 coins.

Combat stats[edit | edit source]

Repair cost[edit | edit source]

The Off-hand drygore rapier (shadow) at most, costs 1,500,000 coins to repair completely. The repair cost is precisely calculated by the degradation percentage (i.e. with 75% charge remaining, a full repair would only cost 375,000 coins). It may be repaired through a variety of methods.

With an NPC[edit source]

These less preferred methods cost more as they do not consider one's Smithing level for a repair discount.

Alternate methods[edit source]

These preferred methods provide a repair cost discount of 0.5% per Smithing level (including boosts).

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Disassembly[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 3 April 2017 (Update):
    • Players can no longer disassemble dyed weapons in combat.