Augmented seismic singularity (shadow)

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chargeduncharged
Augmented seismic singularity (shadow)
Release19 September 2016 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
Stacks in bankNo
GIM storageYes
EquipableYes
StackableNo
DisassemblyYes
DestroyYou must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.
ExamineA powerful magical weapon from the depths - held in the off-hand.
Options [?]
BackpackWield, Check, Disassemble
EquippedCheck
Values
Value500,000 coins
High alch300,000 coins
Low alch200,000 coins
On deathReclaimable
Value: 78,833,655
Reclaim: 78,833
Weight0.453 kg
Advanced data
Item ID38296
LinksMRID • recipe
[view][talk]

The shadow-dyed augmented seismic singularity is a level 90 Magic off-hand weapon, created by using an augmentor on a seismic singularity (shadow), or by using shadow dye on an augmented seismic singularity.

Disassembling augmented dyed items does not return the dye. Dying in unsafe player-versus-player combat with this item drops a broken seismic singularity – the dye, augmentor, and gizmos are lost.

Regular and ancient weapon gizmos charged with perks can be used to enhance this item's abilities. As an off-hand slot item, this item can hold 1 gizmo, allowing up to 2 perks.

Using this item in combat can gain experience to increase its level. Levelling the item has various effects such as improving the experience and materials gained for disassembling it.

This item uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects and can no longer gain any equipment experience. Full functionality will resume when the pack is recharged with divine charges.

Combat stats

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RequirementsCharge drain
90 Magic1.87/s
Class
Magic
Slot
Tier
90
Seismic singularity (shadow) equipped.png: Augmented seismic singularity (shadow) equipped by a player
Offensive attributes
 TooltipAbility
Damage0.0432
Accuracy2458
StyleSpell-casting
Range8
Speed
4 ticks (2.4s)
Style attributes
 
Damage0.00.00.00.0
Accuracy0000
Defensive attributes
 Armour0.0Reduction
 LP0PvM0%
 Prayer0PvP0%

Creation

[edit | edit source]
Requirements
MembersYes
Ticks? (edit)
Discovery
Augmentor
SkillLevelExperience
Invention Invention2 (b?)? (edit)
MaterialQuantityCost
Seismic singularity (shadow)1[r 1]1,068,701,921
Augmentor1373,804
Total cost1,069,075,725
OutputQuantityCost
Augmented seismic singularity (shadow)1N/A
  1. ^ Estimated cost given on the item page (generally based on GE prices of ingredients).
Requirements
MembersYes
Ticks? (edit)
MaterialQuantityCost
Augmented seismic singularity1[r 1]79,207,459
Shadow dye1989,868,266
Total cost1,069,075,725
OutputQuantityCost
Augmented seismic singularity (shadow)1N/A
  1. ^ Estimated cost given on the item page (generally based on GE prices of ingredients).

Usage cost

[edit | edit source]
Tier90
SlotOff-hand
Per hour
Charges6,750[uc 1]
Cost162,608
  1. ^ Can be reduced by research, equipment level, Efficient and Enhanced Efficient perks, and the Invention cape perk.

Disassembly

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Augmented seismic singularity (shadow)
Disassembly categoryMagic off-hand weapons
Disassembly XP27.0
Item quantity required1
Special chance
Rumbling components × 5Always
Normal chance
Base junk chance0.0%
Material count8
Delicate parts35/101
Magic parts30/101
Smooth parts30/101
Enhancing components3/101
Ethereal components2/101
Faceted components1/101
Advanced data
Raw categoryorbs
Item level (for junk chance)90
Estimated cost
Parsed1069075725
recipe

The augmented seismic singularity (shadow) can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Extra Invention experience (tier 90) Item level effects[note 1]
Disassembly Siphon
XP XP/Item XP XP XP/Item XP GP/XP
1 0 0 N/A N/A N/A
2 1,160 10,350 8.92 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 31,050 11.91 Disassembling this item gives double materials.
4 5,176 62,100 12.00 10,350 2.00 19.73 Disassembling this item never gives junk.
5 8,285 124,200 14.99 31,050 3.75 6.58 This item drains 10% less charge when used.
6 11,760 165,600 14.08 62,100 5.28 3.29 Disassembling this item gives triple materials.
7 15,835 227,700 14.38 124,200 7.84 1.64 Disassembling this item gives an extra random uncommon material.
8 21,152 310,500 14.68 165,600 7.83 1.23 Disassembling this item returns all installed gizmos.
9 28,761 434,700 15.11 227,700 7.92 0.90 Disassembling this item gives quadruple materials.
10 40,120 621,000 15.48 310,500 7.74 0.66 Disassembling this item gives the maximum extra Invention XP.
11 57,095 10.88 434,700 7.61 0.47 N/A
12 81,960 7.58 621,000 7.58 0.33 Siphoning this item gives the maximum extra Invention XP.[note 2]
13 117,397 5.29 5.29 0.16 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 3.73 3.73 This item drains 12.5% less charge when used.
15 232,755 2.67 2.67 This item can now be used with an Equipment separator.
16 320,080 1.94 1.94 0.00 Siphoning this item will no longer consume the siphon.
17 432,785 1.43 1.43 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 1.08 1.08 This item drains 15% less charge when used.
19 753,631 0.82 0.82 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 0.64 0.64 Helpful perks will activate 10% more frequently.[note 3]
  1. ^ As seen in the Check Invention interface.
  2. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.
  3. ^ The boost acts multiplicatively. See Perk benefits for a list of perks that are known to be affected.

Update history

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This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • patch 3 April 2017 (Update):
    • Players can no longer disassemble dyed weapons in combat.