Assault

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Assault
Release20 November 2012 (Update)
MembersNo
SkillMelee
Level3 Attack
TypeEnhanced
TargetSingle-target ability Single-target
Adrenaline-25%
EquipmentAny
Average damage[?]560% (720% with 4 )
Cooldown6 seconds (10 ticks)
Revolution[?]Yes
Description
Strike at the target multiple times.
  • 130%-150% Melee damage per hit every 1.2s.
  • 4 hits.
  • Channeled[sic].

Bloodlust (consumes 4 Bloodlust stacks)

  • Deals 170%-190% Melee damage per hit every 1.2s.

Damage is 75% effective in PvP.

Can move while channeling.
Animation
Sound effect
Advanced data
Struct ID14704
LinksStruct14704
[view][talk]

Assault is a channelled enhanced melee ability. It requires level 3 Attack to use. When activated, the player will proceed to hit their target four times, hitting once every 1.2 second with each hit dealing 130-150% ability damage for a total of 520-600% ability damage, or an average of 560% ability damage.

Assault can be empowered if the player has 4 or more Bloodlust stacks when it is cast. This will consume 4 Bloodlust stacks and increase the damage to 170-190% ability damage per hit for a total of 680-760% ability damage, or an average of 720% ability damage.

Like all melee channelled abilities, Assault can be channelled while moving as long as the player stays within attack range of their target.

Hit timings

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Assault hits 1 tick after it was cast, and deals subsequent hits every 2 ticks (1.2 seconds) afterwards:

Hit timings on target for Assault
Cast Hit 1 Hit 2 Hit 3 Hit 4
0 1 3 5 7

Comparison with Flurry

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Without bloodlust, Flurry (or Greater Flurry) will always deal less damage than Assault. When bloodlusted, this can change.

Total damage
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Damage increase
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Flurry will deal more damage than Assault if the target is below 61% life points, but Flurry will gain more damage so long as the target is below 70% life points. Therefore if intending to use both abilities, then the bloodlust should be spent on Flurry when the target is below 70% life points. However if there is only enough time or adrenaline for one ability, then it should only be flurry if the target is below 61% life points. This does not take into account the effect of Greater Flurry on extending the duration of Berserk.

Monsters that use Assault

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Cosmetic overrides

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Name Animation Release Date Source
Fungal Assault 24 August 2023 Academy of Heroes
Chaotic Assault 7 March 2024 Academy of Heroes
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Transcript

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Update history

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This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • update 9 March 2026 (Update):
    • Damage range without Bloodlust: 145%–175% (160% average) → 130%–150% (140% average)
    • Damage range with Bloodlust: 185%–215% (200% average) → 170%–190% (180% average)
  • update 2 March 2026 (Update):
    • Changed from Strength ability to Melee ability.
    • Changed from 55 Strength to 3 Attack to use.
    • Adrenaline cost: 15% → 25%
    • Average damage per hit: 140% → 160% (average total damage: 560% → 640% total)
    • Now deals 200% average damage per hit while Bloodlusted (800% total).
    • Cooldown: 30 seconds → 6 seconds
  • patch 13 July 2020 (Update):
    • 'Destroy' and 'Assault' Strength skills now use their correct animations while following up the 'Greater Barge' Attack skill.
  • ninja 25 September 2017 (Update):
    • The Assault ability description within the Powers interface has been updated to improve clarity.
  • patch 24 August 2015 (Update):
    • The animation for assault is now synchronised to the players movement.
  • patch 9 March 2015 (Update):
    • Tooltips for the abilities 'Assault' and 'Fury' have been corrected.
  • patch 9 April 2013 (Update):
    • An issue with Assault that allowed extra damage to be applied to the enemy has been fixed.