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Assault is a channelled threshold Strength ability. It requires level 55 Strength to use. When activated, the player will proceed to hit their target four times, hitting one hit every 1.2 second with each hit capable of 43.8-219% ability damage.

Despite the tooltip stating Assault takes 5.4 seconds (or 9 ticks) to fully execute, the earliest an ability can be cast after all 4 hits of Assault is 4.2 seconds (or 7 ticks) after the cast of Assault; the final hit will land on either tick 8 or 9, depending on the weapons used.

Assault Cancelling[edit | edit source]

Assault can be cancelled between hits, shortening it's duration by 1.2 seconds (2 ticks) but retaining the final hit despite being cancelled early. This allows for a 2 hit Assault in 3 ticks (global cooldown), a 3 hit Assault in 5 ticks, and all 4 hits in 7 ticks. Despite different hit timings for dual-wield and two-handed weapons, all 4 hits will land if cancelled with 1.2s remaining on the buff bar, no matter the weapon used.

When dual-wield cancelling Assault, as long as the hit appears, an ability may be used between the two hits.

When using a two-handed weapon to cancel Assault, the ability needs to be performed just as the player lifts their weapon from the "slam" (one tick after the third hit); otherwise, the fourth hit does not occur.

Hit timings[edit | edit source]

Assuming that assault is cast on tick 0, the hits land on different ticks if cast using either a two-handed weapon or dual-wield weapons.

Hit timings on target for Assault
Weapon(s) Hit 1 Hit 2 Hit 3 Hit 4
Two-handed 2 4 6 8
Dual-wield 3 5 7 9

Monsters that use Assault[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • patch 13 July 2020 (Update):
    • 'Destroy' and 'Assault' Strength skills now use their correct animations while following up the 'Greater Barge' Attack skill.
  • ninja 25 September 2017 (Update):
    • The Assault ability description within the Powers interface has been updated to improve clarity.
  • patch 24 August 2015 (Update):
    • The animation for assault is now synchronised to the players movement.
  • patch 9 March 2015 (Update):
    • Tooltips for the abilities 'Assault' and 'Fury' have been corrected.
  • patch 9 April 2013 (Update):
    • An issue with Assault that allowed extra damage to be applied to the enemy has been fixed.

Trivia[edit | edit source]

  • Assault has two different animations; the one seen above uses only the player's main-hand weapon, even when dual-wielding, along with one for 2-handed weapons.