Blood Tendrils

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Blood Tendrils is a threshold Attack ability, requiring level 75 Attack to use. When activated, it summons tendrils of blood to inflict a damage-over-time (DoT) effect on both you and your opponent, the damage in your favour. Blood Tendrils can kill players who use it at low health.

Blood Tendrils, along with Smoke Tendrils, Shadow Tendrils, and Ice Asylum, is learned by reading the Codex Ultimatus, which is obtained by talking to the Archaeological expert after The Dig Site quest.

Usage[edit | edit source]

When cast, the target will take a single large hit of 36-180% ability damage. The next four hits will follow-up with 50% less damage from the first hit, while the user also takes 5/36 of the halved damage as self-inflicted damage.

If the masterwork spear of annihilation is used, an additional two hits are added at the start of the ability, rather than the end. These two hits deal 50% less damage, but do not damage the player. On the third hit, Blood Tendrils resumes as normal.

Because Blood Tendrils damages the user, it is advised to use it with caution. This ability deals relatively little damage to the player compared to Smoke and Shadow Tendrils, the magic and range counterparts. It is best used with Soul Split or a scrimshaw of vampyrism against weaker monsters with many life points.

Like most other damage-over-time abilities, the damage of this ability is not increased by:

An alternative to Blood Tendrils is Slaughter, which is also a DoT ability. Blood Tendrils deals 108-540% damage and Slaughter does 250-625%, provided the target moves after its first hit.

Like with all damage over time abilities, the player is free to use other abilities while Blood Tendrils does damage to the enemy. The same does not hold for channelled abilities like Assault. This essentially means in terms of long term damage per second and assuming the enemy stays alive during the duration of Blood Tendrils, Blood Tendrils is just as good as an ability which does 108-540% damage in one hit.