|Release date||19 May 2014 (Update)|
|Cooldown||45 seconds (75 ticks)|
|Summon tendrils to attack the target.
|Infobox • Talk page|
Blood Tendrils is a threshold Attack ability, requiring level 75 Attack to use. It is one of five bleed abilities for the Attack and Strength skills, the others being Lesser Dismember, Dismember, Slaughter, and Massacre. When activated, it summons tendrils of blood to inflict a bleed effect on both you and your opponent, the damage in your favour. Blood Tendrils can kill players who use it at low health.
Blood Tendrils, along with Smoke Tendrils, Shadow Tendrils, and Ice Asylum, is learned by reading the Codex Ultimatus, which is obtained by talking to the Archaeological expert after The Dig Site quest.
Usage[edit | edit source]
When cast, the target will take a single large hit of 36-180% ability damage (108% average). The next four hits will follow-up with 50% less damage from the first hit, while the user also takes 5/36 of the halved damage as self-inflicted damage, giving an overall average of 324% ability damage at a cost of 58.32% ability damage to the user.
If the masterwork spear of annihilation is used, an additional two hits are added at the start of the ability, rather than the end. These two hits deal 50% less damage, but do not damage the player. On the third hit, Blood Tendrils resumes as normal.
Because Blood Tendrils damages the user, it is advised to use it with caution. This ability deals relatively little damage to the player compared to Smoke and Shadow Tendrils, the magic and range counterparts. It is best used with Soul Split or a scrimshaw of vampyrism against weaker monsters with many life points.
If the target dies while under the effect of blood tendrils, the player continues to receive damage at the normal rate, for the full duration of the ability.
|Unlike normal abilities, damage over time effects are not affected by:|
|Damage boosting prayers and ancient curses (aside from their accuracy bonus)|
|Damage boosting abilities: Berserk, Death's Swiftness, and Sunshine (with the exception of Metamorphosis)|
|Zaros Godsword's special attack|
|Berserker's Fury relic power|
|Most invention perks affecting variable damage, including Genocidal, Precise, Equilibrium, and Ruthless|
|Some items from the slayer (effect) groups, including: tuned Bane equipment, Salve amulet (e), Demon slayer equipment, Darklight|
|Slayer helmet and its variants|
|Damage over time effects are only affected by some modifiers, including:|
|Damage bonus from equipment|
|Visible combat skill boosts, from potions or other sources|
|Vulnerability or its lesser form, Curse|
|Berserker, Reckless, and Maniacal auras - however, while inside the effects of Berserk, Death's Swiftness, or Sunshine, the aura's invisible boost is negated|
|Mahjarrat and Dark magic auras - regardless of being inside the effects of Berserk, Death's Swiftness, or Sunshine|
|Among the Dragon slayer, Demon slayer, and Undead slayer effect groups, only the slayer invention perks and slayer abilities affect bleeds|
|Icy Precision effect granted by Wen arrows|
An alternative to Blood Tendrils is Slaughter, which is also a DoT ability. Blood Tendrils deals 108-540% damage and Slaughter does 250-625%, provided the target moves after its first hit.
Like with all damage over time abilities, the player is free to use other abilities while Blood Tendrils does damage to the enemy. The same does not hold for channelled abilities like Assault. This essentially means in terms of long-term damage per second and assuming the enemy stays alive during the duration of Blood Tendrils, Blood Tendrils is just as good as an ability which does 108-540% damage in one hit.
Update history[edit | edit source]
- patch 27 May 2014 (Update):
- The blood tendril animation no longer continues to play when a player dies or leaves a minigame.
- Players using the Freedom ability will now have the Blood Tendrils effect removed if it was caused by another player. Freedom will not remove the negative effects from casting the Blood Tendrils ability yourself.