||4 March 2013 (Update)
||120 seconds (200 ticks)
|Attack with the power of Guthix.
- Target or user with the higher percentage remaining lifepoints will be dealt damage equivalent to the percent difference of user's maximum lifepoints.
- The other will be healed for 50% of the damage dealt.
|Infobox • Talk page
Balanced Strike is an Attack ability received as a reward for completing the quest The World Wakes. Balanced Strike is a double-edged ability. Unlike other abilities, damage with this ability is based on the player's and enemy's health, and not by any other means.
If you have a smaller percentage of your lifepoints than they do of their lifepoints, your target will take damage equal to percent difference times your maximum health. You will be healed for half of this damage. If you have more health than your target, you will take damage equal to percent difference times your maximum health, your target will heal equal to half of that.
For example, a player with 5000/10000 health (50%) that fights a target that has 9000/10000 (90%) health will deal 4000 damage and heal from half of the hit (2000). However, if target has 18000/20000 (90%) health, it will still take 4000 damage (40% of attacker's max health) and player is healed for 2000 life points. If player has 10000/10000 (100%) health, they take 1000 damage and target is healed for 500 health.
Players should watch the monster's health to ensure that they do not accidentally use the ability and be left with a low amount of life points. Additionally, be aware that sometimes, if the target is too far away, the ability will be used, but will not land a hit (this is different from hitting a 0). This is particularly dangerous if a player is on low health and is relying on getting health back from this ability.
If both the user and target are at 100% health, the ability will not deal any damage at all.
The maximum amount of health that balanced strike can heal on a target is 32,000.
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