||20 November 2012 (Update)
|Crash down on your target with the force of a meteor, dealing damage equal up to 250-350% weapon damage to all adjacent targets. Critical strikes generate 10% adrenaline for 30 seconds.
|Infobox • Talk page
Meteor Strike is a two-handed ultimate Attack ability.
When activated, the player damages all targets in a 3x3 area around their square for 250-350% weapon damage and gains 10% adrenaline for each critical hit they perform in the next 30 seconds, which is indicated by a icon. Any critical hits of Meteor Strike itself count for adrenaline gain. Halberds increase the range of this ability to 5x5 squares. The buff will only be granted if Meteor Strike deals damage, and is applied when the damage hits.
Meteor Strike's adrenaline buff is not melee-specific. Ranged and magic critical hits also generate 10% adrenaline if the player switches to weapons of those styles. Using Incendiary Shot or Tsunami refreshes the buff's 30 second timer.
Meteor Strike is often preferred to Overpower; while both ultimates deal the same average damage (300%), Meteor Strike deals area of effect damage and provides a buff to adrenaline. However, Meteor Strike requires a two-handed weapon to utilise.
- Meteor Strike causes the screen to shake, a feature it shares with Quake and Pulverise.
- Meteor Strike originally required the target to have over 50% of their maximum life points remaining, a restriction removed in the 13 July 2015 patch notes.