Rammernaut

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Level 7Level 16Level 26Level 37Level 47Level 57Level 67Level 78Level 88Level 98Level 107Level 119Level 128Level 138
Rammernaut
Release12 April 2010 (Update)
MembersNo
OptionsAttack, Examine
Race? (edit)
ExamineHe's big, and he's not pleased to see you.
Combat info
Combat level7
Life points2,500
AggressiveYes
PoisonousNo
Combat experience
XP125
XP? (edit)
XP41.2
XP11 (two-handed)
5 (one-handed and armour)
Slayer info
Level1
AssignmentCreatures of Daemonheim
MasterLaniakea: 101–150
Offensive
Max hit
6060600? (edit)
StyleRate
6 ticks (3.6s)
Combat levels
5551
Accuracy
1501501500
Defensive
ArmourWeaknessSusceptible
1505None
Base hit chance
-404040
Immunities
ImmuneNot immuneImmuneNot immune
Advanced data
NPC ID9767
Linksbestiary • MRND
[view][talk]

Rammernauts are members of the Rammernaut Guard, and possible boss monsters fought at the end of a dungeon while training the Dungeoneering skill. They require a Dungeoneering level of 35 to encounter and appear on floors 18-29.

The fight

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Rammernauts are well-built melee combatants. Like most bosses within Daemonheim, they are immune to all ensnaring spells and stuns.

They may use one of three special attacks during the fight.

  • Charge: This attack is indicated by the rammernaut yelling "CHAAAAARGE!", after which he will begin running towards a player in an attempt to tackle them. He will continue until he either hits the player he is pursuing, or runs into a wall. He may occasionally start chasing a different player while charging, so it may be useful to use Anticipation when he announces the attack. If he hits a player, that player will receive multiple hits of over 2000 damage, in addition to being stunned for a short time, knocked back several spaces back, and their prayers being disabled. If he touches the wall, he will say "Oooof!" and will briefly be unable to attack or move.
  • Ground slam: The rammernaut slams his mace into the ground, dealing a few thousand damage to nearby players and lowering their Defence. This attack usually follows the charge attack.
  • Mace spin: The rammernaut spins his mace around for an area-of-effect attack. All players standing within two squares of him receive moderate damage, are stunned, and have their Defence level drained.
Rammernaut falls down after running into a wall.

Strategy

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Fighting a rammernaut.

One way to defeat a Rammernaut without taking any damage is to use magic/ranged and run around the room when he comes close to you. This is similar in fashion to the Saradomin God Wars boss strategy.

It is possible to avoid the charge attack, but only if you can anticipate it in advance and move away, out of range. This is best done if you are out of range to begin with. You can also place a gatestone outside the boss room and teleport to it right after he shouts. It can also be avoided by standing close to a wall, and moving away right on time. This will cause the rammernaut to run into the wall, stunning him for a moment. If you are hit and stunned by the charge, break free using Freedom, as you will not be able to do anything at all (not even heal) otherwise.

Also, if you can manage to corner him, it is quite likely that when he starts his charge attack, he will back up right into the wall. A familiar can be useful, as it will continue to attack while you are running around, or if you become stunned. While maging or ranging, a combat familiar can temporarily stop Rammernaut from progressing towards the player, offering more time to safely hit him. A stormbringer familiar is capable of ensnaring Rammernaut to prevent the charge attack if you are standing away when he charges, even though he cannot be stunned or bound by other means. If you are not confident in your ability to avoid the charge attack, and do not have a means of teleporting out, use Anticipation as you are running, as it will prevent him from stunning you, and will also reduce the damage you take by 10%.

Rammernaut's special charge attack stuns, binds, and damages targets.

Quotes

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  • "CHAAAAAARGE!" (Before charge Special Attack)
  • "Oooof!" (Hitting a wall during charge Special Attack)

Drops

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Achievements

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Update history

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This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • patch 25 August 2010 (Update):
    • Rammernaut should now be consistent between the game and the Adventurer's Log.
  • patch 4 August 2010 (Update):
    • Rewrote Rammernaut's combat scripts and charge mechanic so it should now work correctly and as originally intended.

Trivia

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  • The name "Rammernaut" is probably a portmanteau of the words 'Rammer' and Juggernaut.
  • The Captain of the Rammernaut Guard is named "Hoskins," as stated on the Equipment requisition receipts and Resource requisition orders.
  • The Dreadnaut is in fact Rammernaut Hoskins, but warped by the tainted magic of The Rift.
  • In the Dungeoneering Saga Thok It To 'Em (saga), when Thok sees Rammernaut, he says how strong Rammernaut is but is not strong enough to beat Thok. When Thok defeats Rammernaut, he takes the Rammernaut's sprained ankle (or leg).
    • In this saga, Rammernaut is called 'Bulky warrior'.