Bal'lak the Pummeller
|Bal'lak the Pummeller|
|Release||12 April 2010 (Update)|
|A soldier of a demon army.|
|Equipment XP (2H/MH & Armour/OH)|
|41 / 27 / 13|
4 ticks (2.4s)
|Immune||Not immune||Immune||Not immune|
|Links||bestiary • MRND|
|FAQ • doc|
Bal'lak the Pummeller is one of the Kal'Gerion generals summoned to this realm by Bilrach and is a boss of Daemonheim guarding floors 33 through 35, requiring a Dungeoneering level of 65 to encounter and fight.
The fight[edit | edit source]
Bal'lak's defence level is shown at the top part of the screen as an orange bar, which begins to fill at a steady rate when players are in the boss room. The defence bar determines how much your accuracy is reduced, as you will still deal damage if you land a successful hit on Bal'lak. If it fills completely, damaging him will become impossible.
As Bal'lak is attacked, he will split rifts in the ground and cause bubbling pools of noxious fumes to appear on the floor. Each pool causes rapid damage to players standing in the 3x3 square surrounding it. Bal'lak should be lured near one of these pools to weaken his defence, with each being able to reduce up to 30% of his defence bar. However, it drains the players' defence as well. Occasionally, multiple puddles are found clustered together. If the player can successfully lure Bal'lak over the cluster of puddles, his defence will be reduced faster.
While protection prayers and deflection curses are frequently disabled by this boss, he cannot deactivate any other prayers and curses.
Standing under him for too long will often result in 300 life points of damage.
Strategy[edit | edit source]
The ideal strategy for higher level players is to ignore the pools and just attack him. The boss should be dead before its defence becomes an issue.
Bal'lak will often target an individual player and attack them for most of the fight. A strategy for teams is to agree before entering that whichever player Bal'lak targets has the responsibility of leading him towards these pools. By this method a good team can stop his defence ever rising past 30% and will find he dies rather quickly.
A safer but slower strategy is to continually attack him (without worrying about his defence bar) and then use Gatestone Teleport if his defence bar rises close to maximum. Waiting outside of the room reduces the bar, allowing players to enter the boss room again and continue the offensive. All party members must leave the boss room for the bar to reset.
Drops[edit | edit source]
|Item||Quantity||Rarity||GE Price||High Alch|
|Novite warhammer||1||Random||Not sold||Not alchemisable|
|Off-hand novite warhammer||1||Random||Not sold||Not alchemisable|
|Bathus warhammer||1||Random||Not sold||Not alchemisable|
|Off-hand bathus warhammer||1||Random||Not sold||Not alchemisable|
|Marmaros warhammer||1||Random||Not sold||Not alchemisable|
|Off-hand marmaros warhammer||1||Random||Not sold||Not alchemisable|
|Kratonite warhammer||1||Random||Not sold||Not alchemisable|
|Off-hand kratonite warhammer||1||Random||Not sold||Not alchemisable|
|Fractite warhammer||1||Random||Not sold||Not alchemisable|
|Off-hand fractite warhammer||1||Random||Not sold||Not alchemisable|
|Zephyrium warhammer||1||Random||Not sold||Not alchemisable|
|Off-hand zephyrium warhammer||1||Random||Not sold||Not alchemisable|
|Argonite warhammer||1||Random||Not sold||Not alchemisable|
|Off-hand argonite warhammer||1||Random||Not sold||Not alchemisable|
|Katagon warhammer (m)||1||Random||Not sold||Not alchemisable|
|Off-hand katagon warhammer (m)||1||Random||Not sold||Not alchemisable|
|Gorgonite warhammer (m)||1||Random||Not sold||Not alchemisable|
|Off-hand gorgonite warhammer (m)||1||Random||Not sold||Not alchemisable|
|Promethium warhammer (m)||1||Random||Not sold||Not alchemisable|
|Off-hand promethium warhammer (m)||1||Random||Not sold||Not alchemisable|
|Primal warhammer (m)||1||Random||Not sold||Not alchemisable|
|Off-hand primal warhammer (m)||1||Random||Not sold||Not alchemisable|
|Kal'gerion notes (part 3)||1||Common||Not sold||Not alchemisable|
|Mysterious chronicle||1||Common||Not sold||Not alchemisable|
Quotes[edit | edit source]
Update history[edit | edit source]
- patch 14 February 2012 (Update):
- Bal'lak's poison pools should cause less lag and appear in the correct place more consistently.
- patch 31 January 2012 (Update):
- Bal'Lak the Pummeller no longer spawns portals over the exit ladder, removing the ladder.
Trivia[edit | edit source]
- He held the title of the boss monster with the highest Dungeoneering level requirement until 19 August 2010, when Yk'Lagor the Thunderous took over, who in turn has since been superseded by Kal'Ger the Warmonger. However, Bal'lak is still the boss monster with the highest Dungeoneering level requirement in F2P.
- Along with Shadow-Forger Ihlakhizan, he has a huge jump in minimum combat level compared to Furnished bosses (Night-gazer Khighorahk, the previous boss, has a minimum combat level of 7), and are on par with Occult floor bosses. This can make him quite tedious to beat for lower-levelled players who mostly trained combat while Dungeoneering.
- The Smuggler says that Bal'lak's weapons "split rifts in the ground, causing noxious fumes to rise from the level below."
- Yk'Lagor the Thunderous and Bal'lak seem to have a personal grudge against each other, as Yk'Lagor states in the Postbag from the Hedge that Bal'lak's name is pronounced "Nuck-kul-head"- that is, the insult "knucklehead".
- Luring the Pummeller onto his rifts is a Daemonheim Task.
- Bal'lak the Pummeller's multi-target magic attack resembles Iban Blast.
- Bal'lak received an audio update on 18 October, 2010, applying an audio voice to his special attack.
- Players originally received experience for hits on Bal'lak that had been blocked by his defence bar. As a result, seeing the XP counter increase did not necessarily mean a damaging hit was guaranteed. This was a glitch that was indirectly fixed by the Evolution of Combat update.
- The portals may be examined, reading "Strange energies are flowing out of the portal."
- Bal'lak's name could be derived from the Mayan god Buluk, the god of war, violence, sudden death, and human sacrifice. Buluk was often seen as a fire spitting demon.
References[edit | edit source]
|Abandoned 1 & 2|