Lunging
Lunging | |
---|---|
Release date | 29 March 2016 (Update) |
Gizmo type | Weapon |
Level required | 89 |
Maximum rank | |
Standard | 3 |
Ancient | 4 |
In-game description | |
The maximum damage of Combust, Dismember and Fragmentation shot is increased by 20% weapon damage per rank, but enemies that move will only take 1.5X increased damage. | |
Infobox • Talk page |
Lunging is an Invention perk that increases the base ability damage of Combust, Dismember, and Fragmentation Shot at the cost of less movement damage. It can be created in weapon gizmos.
Lunging is recommended for melee only because Combust and Fragmentation Shot deal more effective damage if the target moves compared to one affected by Lunging when the target moves. Even in the very few cases where a static enemy is fought, it is still not recommended at all. Dismember, on the other hand, does not share the moving effect from its counterparts, and can be coupled with both a Strength cape and masterwork spear of annihilation for further damage.
- ^ Chance for the ability to deal minimum damage
Calculations[edit | edit source]
The base damage for the affected bleeds is given by:
- Where values less than 100% ability damage are boosted to the minimum of 100%.
- represents a random number chosen in the range .
From this, we can calculate the chance for the ability to perform its minimum possible damage:
The damage multiplier from lunging is added to the maximum ability damage and has no effect on the minimum hit. As such, for rank lunging, damage follows:
This formula also affects the chance to hit minimum damage:
Knowing this, we can also calculate the average hit :
- Where
- is the chance to hit minimum damage;
- is the chance to not hit minimum damage;
The movement multiplier is added after all other calculations are done, so the average hit is simply multiplied by that number for analysis:
Sources[edit | edit source]
Material | Rarity | Perk ranks with X materials | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Standard gizmo | Ancient gizmo | |||||||||||||||
1 | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |||
Avernic components | Rare | 0 | 1 | 2 | 3 | 3 | 0 | 1 | 1–2 | 2 | 3–4 | 4 | 4 | 4 | 4 |
Suggested gizmos[edit | edit source]
Gizmo layout | Possible perks | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Chance increases with and level 120. Chance for Lunging 4, Equilibrium 2 is 30.65% or 1/3.26.
Open in calculator: Ancient weapon | ||||||||||
Open in calculator: Weapon | ||||||||||
Open in calculator: Weapon | ||||||||||
Open in calculator: Weapon |
Update history[edit | edit source]
Abilities | |
Damage/Accuracy modifying | |
Damage reduction | |
Adrenaline | |
Prayer | |
Additional items | |
Experience | |
Skilling | |
Miscellaneous | |
Ancient |