Lunging

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Lunging is an Invention perk that increases the base ability damage of Combust, Dismember, and Fragmentation Shot at the cost of less movement damage. It can be created in weapon gizmos.

Lunging is recommended for melee only because Combust and Fragmentation Shot deal more effective damage if the target moves compared to one affected by Lunging when the target moves. Even in the very few cases where a static enemy is fought, it is still not recommended at all. Dismember, on the other hand, does not share the moving effect from its counterparts, and can be coupled with both a Strength cape and masterwork spear of annihilation for further damage.

Combust.png Dismember.png Fragmentation Shot.png
Damage
Rank Damage Increase Minimum Hit Chance[1] Average Damage Effective Increase
Standing (1 Hit) Moving (1 Hit) Standing (5 Hits) Moving (5 Hits) Standing Moving
N/A ±0% 53.19% 24.12% 48.24% 120.60% 241.19% 0% 0%
1 +20% 48.08% 25.61% 38.41% 128.04% 192.06% +6.17% -20.37%
2 +40% 43.86% 27.19% 40.78% 135.93% 203.89% +12.72% -15.46%
3 +60% 40.32% 28.83% 43.25% 144.16% 216.24% +19.54% -10.34%
4 +80% 37.31% 30.53% 45.80% 152.66% 228.99% +26.58% -5.06%
  1. ^ Chance for the ability to deal minimum damage

Calculations[edit | edit source]

The base damage for the affected bleeds is given by:

Where values less than 100% ability damage are boosted to the minimum of 100%.
represents a random number chosen in the range .

From this, we can calculate the chance for the ability to perform its minimum possible damage:

The damage multiplier from lunging is added to the maximum ability damage and has no effect on the minimum hit. As such, for rank lunging, damage follows:

This formula also affects the chance to hit minimum damage:

Knowing this, we can also calculate the average hit :

Where
is the chance to hit minimum damage;
 
is the chance to not hit minimum damage;

The movement multiplier is added after all other calculations are done, so the average hit is simply multiplied by that number for analysis:

Sources[edit | edit source]

MaterialRarityPerk ranks with X materials
Standard gizmoAncient gizmo
12345123456789
Avernic components.png
Avernic componentsRare01233011–223–44444

Suggested gizmos[edit | edit source]

Gizmo layout Possible perks
Avernic components.pngAvernic components.pngTimeworn components.png
Avernic components.pngAvernic components.pngAvernic components.png
Timeworn components.pngAvernic components.pngTimeworn components.png
Chance increases with Extreme invention.png: RS3 Inventory image of Extreme invention and level 120. Chance for Lunging 4, Equilibrium 2 is 30.65% or 1/3.26.
Avernic components.png
Avernic components.pngAvernic components.pngAvernic components.png
Avernic components.png
Avernic components.pngAvernic components.pngAvernic components.png
Dextrous components.png
  • Other possible perks:
Avernic components.png
Avernic components.pngAvernic components.pngAvernic components.png
Subtle components.png
  • Other possible perks:

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!