|Release date||29 March 2016 (Update)|
|The maximum damage of Combust, Dismember and Fragmentation shot is increased by 20% weapon damage per rank, but enemies that move will only take 1.5X increased damage.|
|Infobox • Talk page|
|Rank||Damage Increase||Minimum Hit Chance||Average Damage||Effective Increase|
|Standing (1 Hit)||Moving (1 Hit)||Standing (5 Hits)||Moving (5 Hits)||Standing||Moving|
- ^ Chance for the ability to deal minimum damage
Calculations[edit | edit source]
The base damage for the affected bleeds is given by:
- Where values less than 100% ability damage are boosted to the minimum of 100%.
- represents a random number chosen in the range .
From this, we can calculate the chance for the ability to perform its minimum possible damage:
The damage multiplier from lunging is added to the maximum ability damage and has no effect on the minimum hit. As such, for rank lunging, damage follows:
This formula also affects the chance to hit minimum damage:
Knowing this, we can also calculate the average hit :
- is the chance to hit minimum damage;
- is the chance to not hit minimum damage;
The movement multiplier is added after all other calculations are done, so the average hit is simply multiplied by that number for analysis:
This perk is best suited for melee only, as Dismember does not incur the penalty to damage if the target moves. This combined with the Strength cape's perk of increasing its duration makes Lunging very powerful for melee, but nigh on useless for ranged or magic, except at static bosses like Yakamaru or Araxxi.
Sources[edit | edit source]
|Material||Rarity||Perk ranks with X materials|
Suggested gizmos[edit | edit source]
|Gizmo layout||Possible perks|