# Lunging

Lunging is an Invention perk that increases the base ability damage of Combust, Dismember, and Fragmentation shot at the cost of less movement damage. It can be created in weapon gizmos.

Damage
Rank Damage Increase Minimum Hit Chance[1] Average Damage Effective Increase
Standing (1 Hit) Moving (1 Hit) Standing (5 Hits) Moving (5 Hits) Standing Moving
N/A ±0% 53.19% 24.12% 48.24% 120.60% 241.19% 0% 0%
1 +20% 48.08% 25.61% 38.41% 128.04% 192.06% 6.17% -20.37%
2 +40% 43.86% 27.19% 40.78% 135.93% 203.89% 12.72% -15.46%
3 +60% 40.32% 28.83% 43.25% 144.16% 216.24% 19.54% -10.34%
1. ^ Chance for the ability to deal minimum damage

## Calculations

The base damage for the affected bleeds is given by:

${\displaystyle {\text{Ability damage}}\times \max {\big (}random(1,100)\times 188\%,100\%{\big )}}$
Where values less than 100% ability damage are boosted to the minimum of 100%.
${\displaystyle random(1,100)}$ represents a random number chosen in the range ${\displaystyle [1,100]}$.

From this, we can calculate the chance for the ability to perform its minimum possible damage:

${\displaystyle {\frac {100}{188}}\approx 53.19\%}$

The damage multiplier from lunging is added to the maximum ability damage and has no effect on the minimum hit. As such, for rank ${\displaystyle R}$ lunging, damage follows:

${\displaystyle {\text{Ability damage}}\times \max {\big (}random(1,100)\times (188+20R)\%,100\%{\big )}}$

This formula also affects the chance to hit minimum damage:

${\displaystyle {\frac {100}{188+20R}}}$

Knowing this, we can also calculate the average hit ${\displaystyle A}$:

${\displaystyle A=100P+Q(144+10R)}$
Where
${\displaystyle P}$ is the chance to hit minimum damage; ${\displaystyle P={\frac {100}{188+20R}}}$

${\displaystyle Q}$ is the chance to not hit minimum damage; ${\displaystyle Q=1-P}$

The movement multiplier is added after all other calculations are done, so the average hit is simply multiplied by that number for analysis:

${\displaystyle A_{moving}={\begin{cases}2.0\times A&{\text{if no Lunging}}\\1.5\times A&{\text{if Lunging}}\\\end{cases}}}$

The movement multiplier is only present on Combust and Fragmentation Shot; Dismember does not deal any increased damage for a moving target, with or without this perk.

This perk is best suited for melee only, as Dismember does not incur the penalty to damage if the target moves. This combined with the Strength cape's perk of increasing its duration makes Lunging very powerful for melee, but nigh on useless for ranged or magic, except at static bosses like Yakamaru or Araxxi.

## Sources

MaterialRarityPerk ranks with X materials
12345
Avernic componentsRare01233

### Suggested gizmos

Gizmo layout Possible perks
• Other possible perks:
• Other possible perks: