Scavenging
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Scavenging | |
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Release date | 25 January 2016 (Update) |
Gizmo type | Weapon, Armour |
Maximum rank | |
Standard | 3 |
Ancient | 4 |
In-game description | |
1% chance per rank to get an uncommon Invention component as a drop from combat (with a 1% chance it will be a rare component instead). This perk has an increased chance to activate on level 20 items. | |
Infobox • Talk page |
Scavenging is an Invention perk that has a chance of producing uncommon and rare materials when monsters that give combat experience are killed. It can be created in weapon and armour gizmos.
When the perk triggers, it prompts the message: Your Scavenging perk adds: [Amount] x [Materials].
Scavenging comes in 4 ranks, each giving an increased chance and number of materials, and an item with a level of 20 also increases the chance further without changing the amount of materials. Scavenging uncommon materials creates yellow text, while scavenging rare materials creates red text.
To obtain materials quickly with Scavenging, kill low-level monsters that respawn rapidly, such as in the cow pens in Taverley and the creatures of the Lumbridge Catacombs.
Scavenging is primarily used to obtain the more expensive noxious and illujankan components. It saves the player a lot of money in the long-term, but is off-set by the potential amount of time needed to obtain them. As such, the player should consider whether to scavenge for the materials or simply level up and disassemble the source items, depending on what perks they are going for. Scavenging cannot produce refined components or ancient materials; that is, classic, historic, timeworn, and vintage components.
Component drop rates[edit | edit source]
Note that multiple Scavenging perks don't stack, neither two on one item or in multiple items (i.e. on legs and a mainhand weapon). The effective number of kills on average to obtain 1 component is calculated below. The expected number of materials that will be obtained in a random 10,000 kill sample are also shown.
Rank | Materials | Chance | Kills per material | Materials per 10,000 kills | ||
---|---|---|---|---|---|---|
Any | Uncommon | Rare | ||||
1 | 1 | 1% (1.1%) | 100 (91) | 100 (110) | 99 (109) | 1 (1) |
2 | 2 | 2% (2.2%) | 25 (23) | 400 (440) | 396 (436) | 4 (4) |
3 | 3 | 3% (3.3%) | 11 (10) | 900 (990) | 891 (980) | 9 (10) |
4 | 4 | 4% (4.4%) | 6 (6) | 1600 (1760) | 1584 (1742) | 16 (18) |
Sources[edit | edit source]
Material | Rarity | Perk ranks with X materials | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Standard gizmo | Ancient gizmo | |||||||||||||||
1 | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |||
Precious components | Uncommon | 0 | 1 | 1–2 | 1–2 | 1–3 | 0 | 1 | 1–2 | 1–2 | 1–2 | 1–3 | 1–4 | 1–4 | 1–4 | |
Smooth parts | Common | 0 | 1 | 1–2 | 1–2 | 1–2 | 0 | 1 | 1 | 1–2 | 1–2 | 1–2 | 1–3 | 1–3 | 1–4 | |
Connector parts | Common | 0 | 1 | 1–2 | 1–2 | 1–2 | 0 | 1 | 1 | 1–2 | 1–2 | 1–2 | 1–3 | 1–3 | 1–4 | |
Classic components | Ancient | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1–2 | 1–2 | 1–2 | 1–3 | 1–3 | 1–4 |
Suggested gizmos[edit | edit source]
Scavenging 4[edit | edit source]
The ideal setup for obtaining this perk is using 9 precious components in an ancient weapon or armour gizmo:
Gizmo layout | Possible perks | Approx costs | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
| Chance increases with ![]()
| 103,497.48
|
This table details the odds of receiving it:
Invention level | Gizmo | Chance for scavenging 4 alone | Chance for scavenging 4 looting | Chance for scavenging 4 or scavenging 4 looting |
---|---|---|---|---|
90 | Ancient armour gizmo | 2.284% | 1.425% | 3.710% |
90 | Ancient weapon gizmo | 2.277% | 1.310% | 3.588% |
137 (120 with ![]() |
Ancient armour gizmo | 1.184% | 5.297% | 6.481% |
137 (120 with ![]() |
Ancient weapon gizmo | 1.180% | 3.638% | 4.818% |
- If looting is seen as a neutral or positive perk a higher invention level will give the best chance.
- Looting can be seen as a negative perk, since it impacts area loot. In that case the best chance for scavenging 4 is at level 90, which can be reached from a higher level by using Gorak or the area outside the entrance to the God Wars Dungeon.
Scavenging 3[edit | edit source]
Gizmo layout | Possible perks | Approx costs | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
|
| 57,498.6
|
Scavenging 1-2[edit | edit source]
Gizmo layout | Possible perks | Approx costs | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
|
| 41,560.62
See RS:Material prices for details on how prices are approximated. | |||||||||
|
| 33,289.1
See RS:Material prices for details on how prices are approximated. | |||||||||
|
| 50,134.67
See RS:Material prices for details on how prices are approximated. | |||||||||
| This combination is far more likely to work in armour gizmos than weapon gizmos.
| 13,936,161.22
|
Update history[edit | edit source]
- patch 18 June 2018 (Update):
- Getting a component drop via Scavenging will now display a "xp drop" informing you of the components you've just gotten.
- hotfix 21 August 2017 (Update):
- Monsters that do not give any combat xp now will not roll for scavenging or looting perks. (Hotfixed last week)
- patch 22 May 2017 (Update):
- The Scavenging perk message is now white, and the type of components (rare or uncommon) coloured.
Abilities | |
Damage/Accuracy modifying | |
Damage reduction | |
Adrenaline | |
Prayer | |
Additional items | |
Experience | |
Skilling | |
Energy drain reduction | |
Utility | |
Miscellaneous | |
Ancient |