Aftershock
![]() | |
Aftershock | |
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Release date | 29 March 2016 (Update) |
Gizmo type | Weapon |
Level required | 89 |
Maximum rank | |
Standard | 3 |
Ancient | 4 |
In-game description | |
After dealing 50,000 damage, create an explosion centered[sic] on your current target, dealing up to 40% per rank weapon damage to nearby enemies. | |
Infobox • Talk page |
Aftershock is an Invention perk that deals additional area-of-effect (AoE) damage for every 50,000 damage the player deals. The damage dealt is up to 40% weapon damage per perk rank. It can be created in weapon gizmos. Aftershock is considered to be one of the most powerful and most expensive weapon perks in the game.
When triggered, Aftershock deals auto-attack damage in a 3-by-3 area around the targeted monster. The damage dealt is auto-attack type, and has 100% accuracy regardless of the targeted monster's defence level, armour value, and affinities. Much like monsters indirectly hit by Corruption Shot or Corruption Blast, monsters damaged by Aftershock do not become aggressive towards the player that caused it. Aftershock has an animation when it triggers, and the damage is dealt at the beginning of the animation. It triggers on the target that was used to reach the required damage threshold a short while after the threshold is reached regardless of whether the player continues attacking the target or not. It isn't currently known what determines the delay between reaching the threshold and dealing damage.
Unequipping the perked weapon or switching to a different weapon without the perk resets the stored damage to zero. Switching to a different weapon with Aftershock of any rank prevents the damage stored from resetting.
In player-versus-player (PvP) situations, the required damage is halved alongside the damage it deals. As Aftershock's damage counter is retained as long as weapons with the perk are equipped, players can tag monsters to start the charging process. A player can deal 40,000 player-versus-monster (PvM) damage and any amount of PvP damage to trigger Aftershock.
The damage given by each respective rank of the perk, as a proportion of weapon damage, is as follows:
Rank | Player-versus-monster (PvM) | Player-versus-player (PVP) | |||
---|---|---|---|---|---|
Damage Range | Average Damage | Damage Range | Average Damage | ||
1 | 24-39.6% | 31.8% | 8-23.6% | 15.8% | |
2 | 48-79.2% | 63.6% | 16-47.2% | 31.6% | |
3 | 72-118.8% | 95.4% | 24-70.8% | 47.4% | |
4 | 96-158.4% | 127.2% | 32-94.4% | 63.2% |
Despite the tooltip text, the damage from Aftershock cannot hit the maximum listed percentage (40% per rank) as the damage range from Aftershock only goes in intervals of 0.4%. For example, an ability damage burst from Aftershock will either deal 32% AoE damage or 32.4% but never in between.
Cost[edit | edit source]
The cost of an Aftershock perk obtained by Disassembling level 9 anima core legs is as follows:
Perk | Chance to obtain | Ilujankan components | Total cost |
---|---|---|---|
Aftershock 3 (not guaranteed) | 75% chance at 99 Invention, 78% at 120 | ![]() |
40,577,747 |
Aftershock 3 | 100% chance | ![]() |
50,722,184 |
Aftershock 4 (nearly guaranteed) | 96% chance at 99 Invention | ![]() |
60,866,621 |
Aftershock 4 | 100% chance | ![]() |
71,011,057 |
Aftershock 4 + Equilibrium 2 (best in slot) | 29.55% chance at 120 Invention | ![]() |
182,599,862 |
The cost of an Aftershock perk using the refined anima core method is as follows:
Perk | Chance to obtain | Ilujankan components | Total cost |
---|---|---|---|
Aftershock 3 (not guaranteed) | 75% chance at 99 Invention, 78% at 120 | ![]() |
31,200,082 |
Aftershock 3 | 100% chance | ![]() |
39,000,103 |
Aftershock 4 (nearly guaranteed) | 96% chance at 99 Invention | ![]() |
46,800,123 |
Aftershock 4 | 100% chance | ![]() |
54,600,144 |
Aftershock 4 + Equilibrium 2 (best in slot) | 29.55% chance at 120 Invention | ![]() |
140,400,369 |
Sources[edit | edit source]
Material | Rarity | Perk ranks with X materials | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Standard gizmo | Ancient gizmo | |||||||||||||||
1 | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |||
Ilujankan components | Rare | 0 | 1 | 2 | 2–3 | 3 | 0 | 1 | 1 | 2 | 2–3 | 3–4 | 4 | 4 | 4 |
Suggested gizmos[edit | edit source]
Gizmo layout | Possible perks | Approx costs | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
| Chance increases with ![]() Chance for Precise 6, Aftershock 1 is 59.53% or 1/1.67.
Open in calculator: ![]() | 50,736,464.31
See RS:Material prices for details on how prices are approximated. | |||||||||
| Chance increases with ![]() Chance for Aftershock 4, Ruthless 1 is 68.28% or 1/1.46. Chance for Aftershock 4 is 17.31% or 1/5.77.
Open in calculator: ![]() | 69,889,465.51
See RS:Material prices for details on how prices are approximated. | |||||||||
| Chance increases with ![]() Chance for Aftershock 4, Ruthless 1 is 36.39% or 1/2.74. Chance for Aftershock 4, Equilibrium 2 is 29.55% or 1/3.38.
Open in calculator: ![]() | 59,948,936.34
See RS:Material prices for details on how prices are approximated. | |||||||||
| Chance increases with ![]() Chance for Aftershock 4, Planted Feet is 52.89% or 1/1.89. Open in calculator: ![]() | 86,378,558.16
See RS:Material prices for details on how prices are approximated. | |||||||||
| Chance increases with ![]() Chance for Aftershock 4, Precise 2 is 54.51% or 1/1.83. Chance for Aftershock 4 is 30.75% or 1/3.25.
Open in calculator: ![]() | 68,652,158.28
See RS:Material prices for details on how prices are approximated. | |||||||||
| Chance is 100% with 7 Ilujankan components. Chance is 96% with 6 Ilujankan components. Open in calculator: ![]() | 69,821,518.55
| |||||||||
|
Open in calculator: ![]() | 49,872,513.25
| |||||||||
|
Open in calculator: ![]() | 46,480,547.56
See RS:Material prices for details on how prices are approximated. | |||||||||
|
Open in calculator: ![]() | 20,079,936.76
| |||||||||
|
Open in calculator: ![]() | 53,422,131.36
See RS:Material prices for details on how prices are approximated. | |||||||||
|
Open in calculator: ![]() | 43,130,886.5
See RS:Material prices for details on how prices are approximated. | |||||||||
|
Open in calculator: ![]() | 45,313,451.35
See RS:Material prices for details on how prices are approximated. | |||||||||
|
Open in calculator: ![]() | 44,296,219.03
See RS:Material prices for details on how prices are approximated. |
Update history[edit | edit source]
Trivia[edit | edit source]
- The animation when the area-of-effect blast occurs is the same as the lightning on Freneskae.
Abilities | |
Damage/Accuracy modifying | |
Damage reduction | |
Adrenaline | |
Prayer | |
Additional items | |
Experience | |
Skilling | |
Miscellaneous | |
Ancient |