||29 March 2016 (Update)
|After dealing 50,000 damage, create an explosion centered on your current target, dealing up to 40% per rank weapon damage to nearby enemies.
|Infobox • Talk page
Aftershock is an Invention perk that deals additional area-of-effect (AoE) damage for every 50,000 damage the player deals. It can be created in weapon gizmos.
Unequipping the perked weapon or switching to a different weapon without the perk resets the stored damage to zero. Switching to a different weapon with Aftershock of any rank prevents the damage stored from resetting.
Aftershock cannot hit the maximum percentage (40% per rank), as the damage range from Aftershock only goes in intervals of 0.4%. For example, an ability damage burst from Aftershock will either deal 32% AoE damage or 32.4% but never in between.
Unprovoked monsters damaged by the perk do not become aggressive, much like monsters hit by Corruption Shot or Blast, with the exception of Automatons. Damaging an automaton will trigger a timer for its special attack, and after using it, it will attack nearby players.
In PvP situations, the required damage is halved alongside the damage it deals. As Aftershock stays as long as weapons with the said perk are equipped, players can tag monsters to start the charging process. A player can deal 40,000 PvM damage and any amount of PvP damage to trigger Aftershock.
The disassembly of a level 9 Dragon rider lance, Anima Core Body of Zaros, or Anima Core Legs of Zaros should be more than enough for Aftershock 3, as they provide four Ilujankan components.
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- The animation when the area-of-effect blast occurs is the same as the lightning on Freneskae.