|Release date||29 March 2016 (Update)|
|After dealing 50,000 damage, create an explosion centered on your current target, dealing up to 40% per rank weapon damage to nearby enemies.|
|Infobox • Talk page|
Unequipping the perked weapon or switching to a different weapon without the perk resets the stored damage to 0. Switching to a different weapon with Aftershock of any rank prevents the damage stored from resetting.
Aftershock cannot hit the maximum percentage (40% per rank), as the damage range from Aftershock only goes in intervals of 0.4%. For example, an ability damage burst from Aftershock will either deal 32% AoE damage or 32.4%, but never in between.
Unprovoked monsters damaged by the perk do not become aggressive, much like monsters hit by Corruption Shot/Blast with the exception of Automatons. Damaging an automaton will trigger a timer for its special attack, and after using it, it will attack nearby players.
In PvP situations, the required damage is halved alongside the damage it deals. This means only 25,000 "PvP" damage needs to be dealt. As Aftershock stays as long as weapons with the said perk are equipped, players can tag monsters to start the charging process. A player can deal 40,000 "PvM" damage and 5,000 "PvP" damage to trigger Aftershock or vice versa.
The disassembly of a level 9 Dragon rider lance, Anima Core Body of Zaros or Anima Core Legs of Zaros should be more than enough for Aftershock 3, as they provide 4 Ilujankan components on disassembly, which can allow the introduction of other components for an additional perk.
Sources[edit | edit source]
|Material||Rarity||Perk ranks with X materials|
Suggested gizmos[edit | edit source]
|Gizmo layout||Possible perks|
Update history[edit | edit source]
Trivia[edit | edit source]
- The animation when the area-of-effect blast occurs is the same as the lightning on Freneskae.