Crackling
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Crackling | |
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Release date | 25 January 2016 (Update) |
Gizmo type | Weapon, Armour |
Maximum rank | |
Standard | 3 |
Ancient | 4 |
In-game description | |
Periodically zaps your combat target for 50% per rank of your weapon's damage (or 10% per rank in PvP). (1 minute cooldown) | |
Infobox • Talk page |
Crackling is an Invention perk that damages the player's target every 60 seconds for 50% ability damage per rank in PvM, or 10% per rank in PvP. It can be created in weapon and armour gizmos.
The style of damage Crackling inflicts is based on the equipped mainhand weapon. Some damage modifiers are taken into account when calculating the damage. Crackling takes adrenaline from the player's opponent in PvP.[source needed]
- Using Ancient Magicks against muspah causes Crackling to deal double damage.
- Using Fire spells against ice strykewyrms or Glacors causes Crackling to deal double or +50% damage.
- Using Metamorphosis increases Crackling's damage if a magic weapon is wielded in the main-hand slot.
- Targets affected by Vulnerability take 10% additional Crackling damage.
- Berserk auras and damage boosting scrimshaws increase Crackling's damage.
- TokHaar creatures in the Fight Kiln will take half damage from Crackling when attacked with the incorrect combat type.
- Some monsters such as kurask are immune to damage from Crackling.
Other damage modifiers are ignored, including Berserk, Death's Swiftness, and Sunshine. Regardless of your weapon, Crackling is never able to damage vyrewatch.
Rank | PvM | PvP |
---|---|---|
1 | 50% | 10% |
2 | 100% | 20% |
3 | 150% | 30% |
4 | 200% | 40% |
Sources[edit | edit source]
Material | Rarity | Perk ranks with X materials | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Standard gizmo | Ancient gizmo | |||||||||||||||
1 | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |||
Magic parts | Common | 0 | 1 | 1–2 | 1–2 | 1–3 | 0 | 1 | 1 | 1–2 | 1–2 | 1–2 | 1–3 | 1–4 | 1–4 | |
Imbued components | Uncommon | 1 | 1–2 | 1–2 | 1–3 | 1–3 | 0 | 1 | 1–2 | 1–2 | 1–3 | 1–4 | 1–4 | 1–4 | 1–4 | |
Explosive components | Rare | 1 | 1–2 | 2 | 2–3 | 3 | 0 | 1 | 2 | 2 | 3 | 3–4 | 4 | 4 | 4 | |
Vintage components | Ancient | 0 | 0 | 0 | 0 | 0 | 1 | 1–2 | 1–2 | 2–3 | 2–4 | 2–4 | 2–4 | 3–4 | 3–4 |
Suggested gizmos[edit | edit source]
Gizmo layout | Possible perks | Approx costs | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
| Highest chance (99.75%) at level 82 invention
| 381,073.98
See RS:Material prices for details on how prices are approximated. | |||||||||
| 5% chance with ![]()
| 1,266,224.64
| |||||||||
| 32% chance with ![]()
| 795,448.74
See RS:Material prices for details on how prices are approximated. | |||||||||
| 38.70% chance at level 120. Do not drink an invention potion as chance decreases.
| 426,937.63
See RS:Material prices for details on how prices are approximated. | |||||||||
|
| 270,560.7
| |||||||||
|
Open in calculator: ![]() | 854,807.28
See RS:Material prices for details on how prices are approximated. | |||||||||
| Crackling 2 + Biting 2 is rare
| 454,459.71
See RS:Material prices for details on how prices are approximated. | |||||||||
|
| 247,598.78
See RS:Material prices for details on how prices are approximated. | |||||||||
|
| 218,737.56
See RS:Material prices for details on how prices are approximated. | |||||||||
|
| 3,395,166.69
See RS:Material prices for details on how prices are approximated. | |||||||||
|
| 13,740,569.32
See RS:Material prices for details on how prices are approximated. | |||||||||
|
| 554,676.48
| |||||||||
|
| 307,464.51
See RS:Material prices for details on how prices are approximated. | |||||||||
|
| 225,408.4
See RS:Material prices for details on how prices are approximated. | |||||||||
|
| 1,545,845.65
See RS:Material prices for details on how prices are approximated. | |||||||||
|
Open in calculator: ![]() | 3,112,530.56
| |||||||||
|
Open in calculator: ![]() | 218,502.12
See RS:Material prices for details on how prices are approximated. | |||||||||
|
Open in calculator: ![]() | 368,286.56
See RS:Material prices for details on how prices are approximated. | |||||||||
|
Open in calculator: ![]() | 1,545,845.65
See RS:Material prices for details on how prices are approximated. | |||||||||
|
Open in calculator: ![]() | 1,988,207.78
See RS:Material prices for details on how prices are approximated. |
Update history[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
- patch 29 March 2021 (Update):
- The Crackling perk now triggers on the next attack after the cooldown ends, rather than immediately.
- patch 12 June 2017 (Update):
- A 1 minute cooldown text line has been added to the Crystal Shield and Crackling perk descriptions.
- ninja 17 October 2016 (Update):
- Dealing magic damage with the crackling perk now displays as ability damage, matching the other combat styles.
- ninja 22 August 2016 (Update):
- The Crackling perk will now deal damage based on your main-hand damage style when it activates.
- patch 18 July 2016 (Update):
- The Crackling perk no longer tries to use blood spells when activating.
- patch 29 February 2016 (Update):
- Altered the damage calculation on the 'Crackling' perk to use ability damage rather than weapon damage.
Trivia[edit | edit source]
- Before a ninja fix on 22 August 2016, Crackling exclusively dealt magic damage regardless of the weapon equipped. The damage was displayed with an autoattack hitsplat.
- Crackling can inflict melee damage to targets standing outside of melee attack range.
Abilities | |
Damage/Accuracy modifying | |
Damage reduction | |
Adrenaline | |
Prayer | |
Additional items | |
Experience | |
Skilling | |
Miscellaneous | |
Ancient |