Tinker
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Tinker | |
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Release date | 6 February 2017 (Update) |
Gizmo type | Tool |
Maximum rank | |
Standard | 3 |
Ancient | 4 |
In-game description | |
Has a 5% chance per rank to carry out higher quality work, awarding an extra 25% XP. While smithing, has a 2% chance per rank to double your progress.
This perk has an increased chance to activate on level 20 items. | |
Infobox • Talk page |
Tinker is a Smithing and Firemaking perk. It acts differently for each. It can be created in tool gizmos and ancient tool gizmos.
While firemaking, it has a 5% chance per rank per action to increase the experience gained from that action by 25%. It does not give extra experience for logs burned with Superheat Form. This extra XP is given as base XP, giving a corresponding increase in item XP and allowing it to be doubled with bonus XP.
While smithing, it has a 2% chance per rank to grant double progress for that swing, increasing the overall experience per hour.
Smithing at a furnace while in Clan Citadels will cause tinker to act like the firemaking version of the perk, granting bonus xp.
When the perk triggers, it prompts the message: Your tinker perk allows you to carry out higher quality work, awarding extra XP/progress.
Unlike the Pyromaniac perk, this perk does work with Protean logs.
Rank | Firemaking | Smithing | |
---|---|---|---|
Chance | Average increase | Chance | |
1 | 5% (5.5%) | 1.25% (1.375%) | 2% (2.2%) |
2 | 10% (11%) | 2.5% (2.75%) | 4% (4.4%) |
3 | 15% (16.5%) | 3.75% (4.125%) | 6% (6.6%) |
4 | 20% (22%) | 5% (5.5%) | 8% (8.8%) |
Sources[edit | edit source]
Material | Rarity | Perk ranks with X materials | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Standard gizmo | Ancient gizmo | |||||||||||||||
1 | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |||
Fungal components | Rare | 0 | 1–2 | 1–2 | 1–3 | 1–3 | 0 | 1 | 1–2 | 1–2 | 1–2 | 1–3 | 1–4 | 1–4 | 2–4 | |
Clockwork components | Rare | 1 | 1–2 | 1–2 | 2–3 | 2–3 | 0 | 1–2 | 1–2 | 1–2 | 2–3 | 2–4 | 2–4 | 2–4 | 2–4 | |
Delicate parts | Common | 0 | 1 | 1–2 | 1–2 | 1–3 | 0 | 1 | 1–2 | 1–2 | 1–2 | 1–2 | 1–3 | 1–4 | 1–4 |
Suggested gizmos[edit | edit source]
Gizmo layout | Possible perks | Approx costs | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
|
Open in calculator: ![]() | 1,903,330.5
See RS:Material prices for details on how prices are approximated. | |||||||||
| Chance increases with lower Invention level. Chance at level 62-63 Invention for Tinker 4/Prosper is 58.39% or 1/1.71.
Open in calculator: ![]() | 17,653,020.94
See RS:Material prices for details on how prices are approximated. | |||||||||
|
Open in calculator: ![]() | 15,593,192.19
See RS:Material prices for details on how prices are approximated. | |||||||||
|
Open in calculator: ![]() | 370,796.25
| |||||||||
|
Open in calculator: ![]() | 2,430,625
|
Update history[edit | edit source]
Trivia[edit | edit source]
- Prior to the Mining and Smithing rework, the effect of Tinker was the same for both Firemaking and Smithing.
Abilities | |
Damage/Accuracy modifying | |
Damage reduction | |
Adrenaline | |
Prayer | |
Additional items | |
Experience | |
Skilling | |
Energy drain reduction | |
Utility | |
Miscellaneous | |
Ancient |