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Tinker is a Smithing and Firemaking perk. It acts differently for each. It can be created in tool gizmos.

While firemaking, it has a 5% chance per rank per action to increase the experience gained from that action by 25%. It does not work with Superheat Form. This extra XP is given as base XP, giving a corresponding increase in item XP and allowing it to be doubled with bonus XP.

While smithing, it has a 2% chance per rank to grant double progress for that swing, increasing the overall experience per hour.

When the perk triggers, it prompts the message: Your tinker perk allows you to carry out higher quality work, awarding extra XP/progress.

Effective experience increase
Rank Firemaking Smithing
Chance (level 20) Average increase (level 20) Chance (level 20)
1 5% (5.5%) 1.25% (1.375%) 2% (2.2%)
2 10% (11%) 2.50% (2.75%) 4% (4.4%)
3 15% (16.5%) 3.75% (4.125%) 6% (6.6%)

Sources[edit | edit source]

MaterialRarityPerk ranks with X materials
Fungal components.png
Fungal componentsRare01–21–21–31–3
Clockwork components.png
Clockwork componentsRare11–21–22–32–3
Delicate parts.png
Delicate partsCommon011–21–21–3

Suggested gizmos[edit | edit source]

Gizmo layout Possible perks
Fungal components.png
Fungal components.pngFungal components.pngFungal components.png
Fungal components.png
Clockwork components.png
Clockwork components.pngClockwork components.pngClockwork components.png
Clockwork components.png

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 7 January 2019 (Update):
    • Tinker perk now increases chance for double progress when smithing.

Trivia[edit | edit source]