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Turtling is an Invention perk which increases the duration and cooldown of Barricade by 10% per rank. It can be created in armour gizmos.

Turtling's value can be determined by comparing Barricade's effective time per minute:

Effective up-time[1]
Rank Change Length (ticks) Cooldown (ticks) Up-time per minute (ticks)
No Farm totem effect 1 Malletops[2] 2 Malletops[3] No Farm totem effect 1 Malletops 2 Malletops
N/A ±0% 10.2s (17) 12.0s (20) 13.8s (23) 60s (100) 10.2s (17) 12s (20) 13.8s (23)
1 +10% 10.8s (18) 12.6s (21) 14.4s (24) 66s (110) 9.82s (16) 11.45s (19) 13.09s (22)
2 +20% 12.0s (20) 13.8s (23) 15.6s (26) 72s (120) 10.0s (16) 11.5s (19) 13s (22)
3 +30% 13.2s (22) 15.0s (25) 16.8s (28) 78s (130) 10.15s (16) 11.54s (19) 12.92s (22)
  1. ^ As calculated with a tier 90 shield equipped
  2. ^ An elder malletops in one large pen with a Farm totem
  3. ^ An elder malletops in each large pen with a Farm totem

Analysis[edit | edit source]

Turtling's effect on Barricade's up-time remains nearly unchanged, instead only benefiting players in more niche situations. The set effect of Achto equipment and its inferior versions can be used for a net positive increase in Barricade's effective up-time however, as they nullify the additional cooldown times added by the perk.

Turtling on a high level shield is highly recommended for bomb tanking at Vorago, as the Barricade ability must nullify as many attacks as possible during the final phase. In this scenario, the increased cooldown is not an issue, as Barricade is used alternatingly and there is ample time before it is needed again.

Having an elder Malletops in each of your large pens with a Farm totem on the Ranch Out of Time significantly increases the uptime of Barricade. Because it is added on top of the time calculated by turtling, it makes total uptime worse. However, in situations like using Achto, if cooldown is not an issue it can lead to relatively long Barricade uptime.

Sources[edit | edit source]

MaterialRarityPerk ranks with X materials
Crystal parts.png
Crystal partsCommon011–21–21–3
Base parts.png
Base partsCommon011–21–21–3
Evasive components.png
Evasive componentsUncommon11–21–21–31–3

Suggested gizmos[edit | edit source]

Gizmo layout Possible perks
Evasive components.png
Evasive components.pngEvasive components.pngEvasive components.png
Evasive components.png
  • Other possible perks:
Fungal components.png
Fungal components.pngFungal components.pngEvasive components.png
Evasive components.png
  • Other possible perks: