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This article or section is incomplete and could do with improvement.
Reason: Needs the Legacy Mode hitsplats and the recoloured ones from the miscellaneous settings interface, as well as Zamorak's hitsplats. Needs some re-checking as to which instakills are classified as "soft" or "full".
You can discuss this issue on the talk page or edit this page to improve it.
A hitsplat denoting a missed attack.

Hitsplat (also called hit splat or hitmark) is a term used to refer to the damage icon appearing on a player, an NPC, or a monster, while in combat. A hitsplat usually results in a change of life points. Most hitsplats have a number in the centre, which displays the number of life points that the recipient has either lost or gained. Depending on how large the number is, the width of a splat is variable. A hitsplat without a number denotes a missed or blocked hit, or temporary immunity to damage.

Types of hitsplats[edit | edit source]

A golden hitsplat, which is used to represent a critical hit in Legacy Mode, or when "Legacy" is chosen as the hitsplat colour in EoC mode.

The colour of a hitsplat and the symbol beside it usually give an indication of the type of damage inflicted, while the number inside indicates the amount of damage dealt. Hitsplat depicts the magnitude effect of an attack; however, a block or miss will always induce a 0, but the randomisation result is never shown.

With most hitsplats, a lighter background indicates that the player is taking/inflicting damage, while a darker background indicates that other players are taking/inflicting damage.

The colour of hitsplats may be customised through the combat settings menu. Different colours can be chosen for melee, ranged, magic, and miscellaneous damage. These can be changed separately for personal hitplats and other players' hitsplats. Available colours are red (default), blue, green, yellow, dark blue, brown, dark purple, and legacy appearance.

Image Default appearance Description Members only?
Auto-attack melee hitsplat.png

Auto-attack ranged hitsplat.png
Auto-attack magic hitsplat.png

White Damage caused by regular autoattacks of all classes. No
Melee ability hitsplat.png

Ranged ability hitsplat.png
Magic ability hitsplat.png

Combat classes' icons
Red background
(default option)
Damage caused by performing abilities. The default red background can be changed to either blue, green, yellow, dark blue, brown, or Legacy appearance (with EoC numbers) for each of the combat styles for self in the Combat Targeting section of Gameplay settings. Additionally, other players' hitsplats can be selected similarly. They can also be hidden. No
Critical melee hitsplat.png

Critical ranged hitsplat.png
Critical magic hitsplat.png

Orange/Green/Blue (Bold) Damage caused by critical hits of both abilities and autoattacks. The colour depends on the class the player is using (by default, these are orange for melee, green for ranged, and blue for magic). These can be overridden by hitsplat packs purchased from Solomon's General Store, such as Heroic Crit or Splat Pack. No
Deflect hitsplat.png Deflect icon
Red background
Damage deflected by: No
Hitsplat.png Red background
(no symbol)
Damage caused by other means, known as typeless damage:

There are two kinds of typeless damage, although it is impossible to distinguish between them at a glance: "soft" typeless damage that is affected by damage modifiers (defensive abilities, Berserk, berserker auras, etc.), and "hard" typeless damage that is unaffected by nearly all damage modifiers.

Cannon hitsplat.png Cannonball icon
Red background
Poison hitsplat.png Green background
(no symbol)
Damage caused by all types of poison, fungal infestation, or nettle stings (the latter two do not inflict a lingering poison effect). Yes
Blocked hitsplat.png Shield icon
with blue sparks
Indication of either a missed or blocked attack. No
Immune Immune text
(no symbol)
Indicates that the monster is currently immune to incoming damage. Not all monsters that are immune to damage produce this hitsplat. No
Crystal shield hitsplat.png Shield icon
Cyan background
Absorption hitsplat.png Shield icon
Red background
Damage dealt to Bulwark beast's armour, Fairy Godfather's shield, or Raksha, the Shadow Colossus's shield. No
Healing hitsplat.png Heart icon
Purple background
Recovery of life points (healing), which include but are not limited to: No
Blight hitsplat.png Blight icon
Dark purple background
Split Soul hitsplat.png Split Soul damage hitsplat.png Soul Split icon
Light purple background
Damage dealt by the special attack of the Eldritch crossbow, Split Soul. Yes
Instant kill (soft) hitsplat.png Soft instant kill; any hit that deals at least 32,767 damage. Ring of death, sign of life, and portent of life will activate if the attack was used against a player. This hitsplat appears with the following attacks: Yes
Instant kill hitsplat.png Full instant kill. Ring of death, sign of life, and portent of life will not activate if the attack was used against a player. This hitsplat appears with the following attacks:
  • Instant kill attacks/mechanics used by Vorago, Yakamaru, Solak, and TzKal-Zuk.
    • Allowing Vorago to advance all the way to the west side of the arena during phase 5.
    • Drowning after being regurgitated by Yakamaru and not being resuscitated in time.
    • Allowing Solak's conscience to be destroyed by Manifestations of Erethdor during phase 4.
    • Getting hit by TzKal-Zuk's charged explosion attack following the Igneous Rain mechanic.
  • Sabotaging a siege engine in the Nodon Front.
Uber heal hitsplat.png Recovery (healing) of at least 32,768 life points, possible on bosses with at least 655,360 maximum life points when Calorie bombs are used. This hitsplat appears with the following mechanics: Yes
Executed Executed text
(no symbol)
Player's life points falling below the execution threshold, resulting in death. Features during the fight with Zamorak, Lord of Chaos. Yes
Pierced shield icon
Red background
Damage pushed through the player's defensive abilities during the fight with Zamorak, Lord of Chaos. Yes

Historical hitsplats[edit | edit source]

Images Style Description Members only?
Disease hitsplat old1.pngDisease hitsplat old2.png

Disease hitsplat old3.png Disease hitsplat.png

Yellow background Damage caused by disease, which randomly lowered the skill levels of the player.
Removed with the Evolution of Combat update.
Fungus hitsplat.png Off-yellow background Fungal infestation caused by being in melee distance to monsters in the polypore dungeon without spraying neem oil.
Removed with the Legacy mode update and replaced with poison hitsplats.
Fear hitsplat.png Pale purple background Fear damage induced by ghosts during the 2014 Halloween event. No

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • patch 30 January 2023 (Update):
    • The Ring of Death's effect now correctly applies to all Instakill mechanics namely,
      • Full instakill: No signs or Ring of Death allowed - will display the skull with 'Instant Kill' text.
      • Soft instakill: Signs and Ring of Death allowed - will display the skull without text.
      • The starting damage value of the Ring of Death status will now be 20% of the killing blow, within the range of 150 to 2000. A soft instakill will automatically start at 2,000, so you can survive the mechanic, but it will still be tough to survive long enough for the kill.
  • patch 14 May 2018 (Update):
    • Hitsplats which you can toggle for other players ability damage will now slightly be faded to help yours stand out a bit more
    • A Purple hitsplat has been added
  • patch 24 July 2017 (Update):
    • Six new hitsplats have been added for players in EoC. each choice can be selected via the Miscellaneous options window in 'Game Settings':
      • Blue
      • Dark Blue
      • Brown
      • Yellow
      • Green
      • Legacy (This displays EoC numbers when hitting an enemy with an ability)
    • There is also the option to hide other players' ability damage hitsplats.
    • Players can now toggle which hitsplat to see for ability damage dealt in the three combat skills by both themselves or other players.
  • patch 28 July 2014 (Update):
    • In Legacy mode, the healing hit mark has been recoloured from pink to purple to better represent how it looked before.
  • patch 13 August 2013 (Update):
    • The combat overlay on deadly red spiders no longer obscures the hitsplats.
  • patch 11 January 2010 (Update):
    • Ensured that a hit sound isn't played if no damage is done.
  • patch 9 November 2009 (Update):
    • Ensure hit splats always show on players when attacked by wizards near the Wizards' Tower, even if it's a 0.
  • patch 6 May 2009 (Update):
    • Poison and disease hit splats will no longer be stretched when near a wall in the Myreque caves.

Trivia[edit | edit source]

  • Most hits use the Arial font, while a player's critical hits use a special font to put emphasis on it.