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Gizmos are devices used in the Invention skill to augment items. Gizmos are initially empty shells, which can then be filled with materials to create perks, which can then be applied to augmented items.

Weapon gizmos are unlocked at level 3 Invention, which is reached during the Invention Tutorial (which also requires the player to research them). Discovering weapon gizmos yields 400 Invention experience. Armour gizmos are unlocked at level 16 Invention, and tool gizmos are unlocked at level 22. These also require a research project to be able to manufacture them.

A gizmo dissolver removes gizmos from items, destroying the gizmo in the process. An equipment dissolver recovers a gizmo from an item, destroying the item in the process. An equipment separator will recover all gizmos from an item, leaving both intact. No experience is collected from a levelled item destroyed in this manner.

Gizmos with perks in them do not stack in the bank, even if they have the same perks. However, empty gizmo shells do stack in the bank.

There are three types of base gizmos:

There are three types of ancient gizmos, added as part of Ancient Invention:

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 30 March 2020 (Update):
    • Fixed an issue where the Gizmo interface would not repopulate the potential outcomes when dragging a material out of the grid area.