Perks

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This article is about Invention gizmo perks. For other uses, see Perks (disambiguation).
For a guide on the best PvM perks, see Optimal PvM perk setup.
For a guide on the best Skilling perks, see Optimal skilling perk setup.
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Perks are effects added to weapons, armour, or tools with Invention. They are created by combining materials inside a gizmo shell. The resulting gizmo is attached to an item that has been augmented with an augmentor.

Perks are created within three types of gizmo shells (weapon, armour and tool). Perks can be specific to a gizmo shell type or can be used in two or more gizmo shell types. For example, the Mobile perk is only used in a weapon or armour gizmo shell and not in a tool gizmo shell.

Certain perks such as Efficient (a perk used to affect the drain rates of augmented armour, weapon, or tool items) are used in all gizmo shell types. Each item worn with an Efficient perk is affected individually. Most perks provide a general effect instead of affecting a specific item. These perks do not stack with themselves, and the gizmo with the highest rank will take priority. For example, if a player is wearing an augmented top with Crackling 3 and an augmented bottom with Crackling 2, they will only receive the benefits of Crackling 3.

Creating perks[edit | edit source]

Adding materials to a gizmo
Creating a perk successfully

Perks are created in gizmo shells using materials from the Bag of materials. Gizmos can hold up to 5 slots of items. Common materials require 5 materials to occupy a slot. All other materials (including junk) take 1 material to occupy a slot.

Each material has a set of perks it can give along with a weighting for each perk. For example, the following table describes the available ranks of Lucky when using Silent components or Fortunate components:

Silent Fortunate Mixed
Materials Rank Materials Rank Materials Rank
Silent Fortunate
1 1 1 1 1 4 2–5
2 2 2 1–2 2 3 2–5
3 3 3 1–3 3 2 3–5
4 4–5 4 1–5 4 1 4–5
5 5 5 1–5

Different perk weights from different materials stack as well. For example, combining 3 Silent components with 1 or 2 Fortunate components gives the possibilities of 3–5 for Lucky. From this example it's evident that a component's perk weighting affects both the minimum and maximum rank, and that the sum total does as well.

It is possible for perk production to fail; this is also dependent on perk weighting. Having more components lowers the chance of failure, with having 2 or 3 component slots generally guaranteeing success. Some materials, however, cannot ever guarantee success by themselves; e.g. 5 Fungal components can still fail. When perk creation fails, no materials are lost nor is the gizmo. After either success or failure, the same materials can be attempted again (assuming enough are owned) or the process can be started from scratch.

When trying to obtain a particular perk, it can improve one's chances to use different materials that all give the same perk. For example, 3 Imbued components plus 2 Magic parts gives a better chance of the Crackling perk than 5 Imbued components, which can be seen in the list of possible perks.

A higher invention level[1] improves the chance of making better non-guaranteed perks such as Precise 4, Equilibrium 2. However this effect does not apply to guaranteed perks such as Precise 5.

List of all perks[edit | edit source]


Tool perks[edit | edit source]

While any tool perk can be fitted into a tool gizmo and placed in any augmented tool, not every perk will work with every skill. The chart below details which skills are affected by each perk. For further details, see the perk's page.

Icon Perk Archaeology Firemaking Fishing Mining Smithing Woodcutting
Antitheism.png Antitheism Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Brassican.png Brassican Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Breakdown.png Breakdown Yes check.svg
Butterfingers.png Butterfingers Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Cautious.png Cautious Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Charitable.png Charitable Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Cheapskate.png Cheapskate Yes check.svg Yes check.svg Yes check.svg
Committed.png Committed Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Confused.png Confused Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Efficient.png Efficient Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Enhanced Efficient.png Enhanced Efficient Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Enlightened.png Enlightened Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Fatiguing.png Fatiguing Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Fortune.png Fortune[t 1] Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Furnace (perk).png Furnace[t 2] Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Glow Worm.png Glow Worm Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Hallucinogenic.png Hallucinogenic Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Hoarding.png Hoarding Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Honed.png Honed Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Imp Souled.png Imp Souled Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Mysterious.png Mysterious Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Polishing.png Polishing Yes check.svg Yes check.svg Yes check.svg
Prosper.png Prosper Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Pyromaniac.png Pyromaniac Yes check.svg
Rapid.png Rapid[t 3] Yes check.svg Yes check.svg
Refined.png Refined[t 2] Yes check.svg Yes check.svg Yes check.svg
Talking.png Talking Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Tinker.png Tinker[t 3] Yes check.svg Yes check.svg
Wise.png Wise Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
  1. ^ This perk has a lower success rate when used with Firemaking or Smithing
  2. ^ a b This perk has a unique effect when used with Mining.
  3. ^ a b This perk has a unique effect when used with Firemaking or Smithing.

Optimal perk setup[edit | edit source]

Trivia[edit | edit source]

RuneFest 2015 - Invention perks.png
  • In RuneFest 2015's Invention presentation, a list of perks were shown that differs drastically from the perks available at the launch of Invention:
    • Over a hundred perks were shown that weren't implemented in-game at all:
      • Accurate, Altering, Anti-Dragon, Atheist's
      • Backstabbing, Bazaar, Blinding, Blinking, Bloodlusting, Boiling, Booby-Trapped, Breadnought, Bug Bait, Bug Slayer
      • Calling, Chaining, Challenging, Charged, Charging, Chest Pounding, Clumsy, Complex
      • Darking, Debilitating, Dessicated, Diver's
      • Electrified, Elysian, Enfuriating, Engulfing, Enraging, Establishing, Exposing, Extracting
      • Fading, Faithful, Feigning, Flailing, Flashing, Flickering, Following, Foolhardy, Fortunate, Frenzied, Frozen, Furious
      • Gambling, Gaseous, Grenadier
      • Hamstringing, Hardened, Hasty, Hot Headed, Howling, Hunter's
      • Ill-Fitting, Imbued, Impious, Impractical, Inertial, Inervating, Inspired
      • Jagged, Juggernaut's
      • Keen-eyed
      • Learning, Lifelinking, Lucky Seven
      • Magnetic, Martyr's, Masterwork, Mending, Miserly, Moist, Momentous, Mort Myre's, Muddy
      • Nomadic, Numbing
      • Opportunistic, Overcharged, Overpowered
      • Patient, Penitent, Penny-Pinching, Pious, Plated, Precise Slaying
      • Random, Razor-sharp, Reaching, Reactive, Realising, Reckless, Recovering, Reflecting, Reflective, Refreshing, Rending, Replenishing, Reserved, Reverent, Reversing, Runesaving, Runic Flux
      • Sacrificial, Samid's, Scrabbling, Sergeant's, Sharpened, Sherpa's, Shielding, Slow Time, Soul Duelling, Soulfed, Sparking, Sparkling, Specialised, Spectral Power, Spirit-linked, Staunch, Stimulating, Stout, Suturing, Swinging
      • Tagging, Taskmaster's, Teaching, Timid, Training, Transmuting, Transported, Treasure Hunting, Tumbling
      • Ultimate, Undoing, Unfortunate, Unprotected
      • Vengeful, Vulnerable
      • Weakened, Weird, Woeful, Wrathful
    • Several perks available at the launch of Invention (Antitheism, Brief Respite, Bulwark, Clear Headed, Dragon Slayer, Energising, Hallucinogenic, Invigorating, Mobile, Preparation, Reflexes, Shield Bashing, Trophy-taker's, Turtling, and Ultimatums) were absent from the list of perks presented in RuneFest, or were renamed at some point after being show-cased at RuneFest.
    • The spelling of some of the perks were different from the launch: Demon Slayer and Undead Slayer were written as Demonslayer and Undeadslayer, Demon Bait, Dragon Bait and Undead Bait were written as Demonbait, Dragonbait and Undeadbait, Glow Worm was spelled as Glow-Worm, and Spendthrift was spell as Spendthrift's.
    • Charitable, Confused, Fortune and Honed were listed among the planned perks despite not being included on the release of the skill.

References[edit | edit source]