Ancient armour gizmo shell
![]() | |
Ancient armour gizmo shell | |
---|---|
Release | 30 March 2020 (Update) |
Members | Yes |
Quest item | No |
Properties | |
Tradeable | No |
Equipable | No |
Stackable | Yes |
Disassembly | Yes |
Destroy | You must manufacture another one at an Invention workbench. |
Actions [?] | |
Backpack | Add materials, Destroy |
Values | |
Value | 1,200 coins |
Alchemy | Not alchemisable |
On death | Reclaimable Reclaim: 180 Sacrifice: 720 |
Weight | ? (edit) |
Examine | |
The base of an ancient armour gizmo, ready for parts to be added. | |
Advanced data | |
Item ID | 50178 |
Links | MRID • recipe |
FAQ • doc |
An ancient armour gizmo shell is an upgraded version of an armour gizmo shell added with the Ancient Invention expansion. They may be manufactured at an inventor's workbench after reading an 'Ancient gizmos' blueprint (or the untradeable equivalent). They can be filled with materials to generate perks, consuming the shell to make an ancient armour gizmo.
In comparison to regular gizmos, ancient gizmos:
- Have 9 material slots instead of 5
- Allow the use of ancient materials
- Allow most 'positive' perks to reach a higher rank (that is not possible in normal gizmos). For example, Honed 6 can only be obtained in an ancient tool gizmo
- Generally increase the chances of producing higher rank perks. Specifically, they have a higher 'invent_budget'.[1]
- Reduce the effectiveness of non-ancient materials, per material used, for producing perks. Specifically, they reduce the values of the 'base' and 'roll' for all non-ancient materials by multiplying by 0.8.[1] This generally means that using five or fewer non-ancient materials in the ancient gizmo is less effective than the same number of materials in the regular tool gizmo, but the additional slots in the ancient gizmo still allow the creation of higher rank perks when using non-ancient materials in the ancient gizmo.
- ^ a b See Calculator:Perks#Perk generation for details.
Creation[edit | edit source]
![]() | ![]() | ![]() | ![]() | |
---|---|---|---|---|
700 XP | 100 XP | 6 (3.6s) | - | |
Requirements | ||||
![]() | 85 | |||
Discover Ancient Gizmos blueprint | ||||
![]() | ||||
Materials | ||||
Item | Quantity | Price | Total | |
![]() | Deflecting parts | 20 | N/A | - |
![]() | Historic components | 20 | N/A | - |
![]() | Classic components | 2 | N/A | - |
![]() | Protective components | 2 | N/A | - |
Disassembly[edit | edit source]
Update history[edit | edit source]
The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
Gizmos |
| ||||||||||||||
Default |
| ||||||||||||||
Cave goblin | |||||||||||||||
Dwarven |
| ||||||||||||||
Ancient |
|
Categories:
- Items
- Members' items
- Items that can be disassembled
- Items that are reclaimable on death
- Stackable items
- Untradeable items
- Items that cannot be alchemised
- Items that disassemble into Simple parts
- Items that disassemble into Base parts
- Items that disassemble into Blade parts
- Items that disassemble into Clear parts
- Items that disassemble into Connector parts
- Items that disassemble into Cover parts
- Items that disassemble into Crafted parts
- Items that disassemble into Deflecting parts
- Items that disassemble into Delicate parts
- Items that disassemble into Flexible parts
- Items that disassemble into Head parts
- Items that disassemble into Magic parts
- Items that disassemble into Metallic parts
- Items that disassemble into Organic parts
- Items that disassemble into Padded parts
- Items that disassemble into Plated parts
- Items that disassemble into Smooth parts
- Items that disassemble into Spiked parts
- Items that disassemble into Spiritual parts
- Items that disassemble into Stave parts
- Items that disassemble into Tensile parts
- Items that disassemble into Clockwork components
- Items that disassemble into Refined components
- Items that disassemble into Dextrous components
- Items that disassemble into Direct components
- Items that disassemble into Enhancing components
- Items that disassemble into Ethereal components
- Items that disassemble into Evasive components
- Items that disassemble into Healthy components
- Items that disassemble into Heavy components
- Items that disassemble into Imbued components
- Items that disassemble into Light components
- Items that disassemble into Living components
- Items that disassemble into Pious components
- Items that disassemble into Powerful components
- Items that disassemble into Precious components
- Items that disassemble into Precise components
- Items that disassemble into Protective components
- Items that disassemble into Sharp components
- Items that disassemble into Strong components
- Items that disassemble into Stunning components
- Items that disassemble into Subtle components
- Items that disassemble into Swift components
- Items that disassemble into Variable components
- Disassemble category/gizmo
- Devices
- Invention