Item JSON: {"edible":"no","members":"yes","stackable":"yes","stacksinbank":"yes","death":"reclaimable","name":"Elder charm","bankable":"yes","gemw":false,"equipable":"no","disassembly":"yes","release_date":"6 May 2014","id":"31334","release_update_post":"Elder Divination","lendable":"no","destroy":"Drop","highalch":1,"weight":0,"tradeable":"no","examine":"A charm used to summon familiars.","noteable":"no"}

An elder charm is a special primary charm, used in the Summoning skill to create high-level nightmare muspah, blood nihil, ice nihil, shadow nihil and smoke nihil pouches. The use of elder charms in the creation of Summoning pouches requires Summoning level 81. The amount of experience gained from creating pouches that use elder charms varies from 145.3 to 355 each, depending on the pouch being created. Elder charms are not generally used to train the Summoning skill, as pouches created using blue and crimson charms generally yield a higher rate of experience-per-charm, and are easier to obtain.
The only monsters that drop elder charms are muspah, nihil, and nightmare creatures on Freneskae.
Elder charms may also be looted from divine implings.
Spirit gems may be used to save these charms when creating summoning pouches. The Charming Imp may be used to automatically collect these charms.
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- The symbol on the charm resembles Zaros, Seren, and Mah's eyes, although Mah has only two eyes on the right side, probably from the fact that she was malformed and warped from the lack of anima.
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