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"Charm" redirects here. For other uses, see Charm (disambiguation).
Gold charm detail.png

Charms are items used mainly in the Summoning skill as a requirement to create Summoning pouches. They are obtained primarily as drops from any of hundreds of different monsters. Charms are usually dropped independently from the monster drop list. Most of the time, they are dropped one at a time, making them slow to collect; however, some stronger monsters can drop multiple charms at once.

Other methods of obtaining charms include stealing them from chests in Dorgesh-Kaan (at Thieving level 52), looting them from a spirit impling (at Hunter level 54), receiving them as a reward from fire spirits whilst burning logs on a bonfire, getting them from charm sprites, or buying them from Soul Wars using zeal points.

Charms cannot be traded between players, either directly or through the Grand Exchange, but it is possible to sell charms to the Smuggler inside Daemonheim.

Types[edit | edit source]

There are several different charm types:

Primary Summoning charms[edit | edit source]

There are five types of primary Summoning charms used in the creation of Summoning pouches, all of which are stackable, and none of which are tradeable with other players. In general, gold, green, crimson, and blue charms are the most commonly-used when training the skill, as elder charms are used in the creation of specialized pouches and familiars.

The 4 Major Primary Charms:

The Specialized Primary Charm:

Tertiary Summoning charms[edit | edit source]

Tertiary Summoning charms are not stackable, and are used as the tertiary ingredient in the creation of several Summoning pouches. Like ordinary charms, they are not tradeable with other players.

Void Knight charms:

Quest charms[edit | edit source]

Quest charms are quest items, used only in their respective quests (quest listed in parentheses).

Miscellaneous charms[edit | edit source]

With the exception of charm slices, the following charms are unrelated to Summoning:

Summoning[edit | edit source]

Slayer[edit | edit source]

Goebie burial charms[edit | edit source]

Special monster drops that may be buried in the Graveyard on Mazcab for Reputation among the Goebie people.

Obtaining charms[edit | edit source]

This section is designed to aid in deciding what to attack while trying to obtain as many charms as possible. The sections are divided not based on combat, but the advantage of the level of the skill the player is using, their Constitution, their Defence, and their Prayer on the higher numbers.

Image Charm 3-29 30-49 50-69 70-100 100+
Gold charm.png Gold Goblin, Bear, Guard, Giant bat, Crawling hand (level 5 Slayer), Adolescent White wolf, Dwarves, Young grotworm Moss giant, Deadly red spider, Jogre Fire giant, Werewolf, Ice warrior Fire giant, Hellhound, Ice warrior, Ice giant Giant rock crab, Hellhound
Green charm.png Green Abyssal leech, Cows, Scorpions, Dwarves Moss giant Ice giant Bloodveld, Basilisk, Green dragon, Turoth, Cave bug (level 96) Blue dragon, Iron dragon, Red dragon, Black dragon, Bork*
Crimson charm.png Crimson Icefiend, Barbarian Moss giant, Ice giant Dust devil, Earth warrior, Shadow warrior Greater demon, Cockroach soldier Rock lobster, Black demon, Waterfiend, Bork*
Blue charm.png Blue Dorgesh-Kaan chests (level 52 Thieving required) Dorgesh-Kaan chests (level 52 Thieving required), Zombie Dorgesh-Kaan chests (level 52 Thieving required), Kalphite Worker, Ice giant Aberrant spectres, Kalphite soldiers, Fire giants, Chaos dwarf hand cannoneers Bork*, Tormented demons, Tormented wraith, Glacors
Elder charm.png Elder N/A N/A N/A N/A Force muspah, Bladed muspah, Throwing muspah

* Bork will always drop at least 5 blue charms, 2 green charms and 7 crimson charms, and can only be fought once within a 24-hour period. This requires the completion of What Lies Below and Chaos Tunnels: The Hunt for Surok. Upon completion of the Hard Varrock tasks his charm drops will be doubled.

Drop quantities[edit | edit source]

Gold, green, crimson and blue charms[edit | edit source]

275 gold charms are part of the reward for the Wolf Whistle quest.

With a few exceptions, monsters will only drop one charm at a time.

Single charm droppers
Aberrant spectres Barbarians Basilisks Black Knights Bloodveld Bloodworms Blue dragons
Brine rats Bronze dragons Chaos dwarves Cockatrice Cows Deadly red spiders Earth warriors
Fire giants Flesh Crawler Gargoyles Giant crypt rats Goblins Greater demons Green dragons
Guards Hellhounds Hill giants Infernal Magi Icefiends Ice giants Ice warriors
Jellies Jogres Kalphites Kurasks Moss giants Nechryael Ogres
Red dragons Rock crabs Scorpions Shadow warriors Suqah Turoths Wall beasts
Wallasalkis Wild dogs Wolves Werewolves Zamorak mages Zamorak warriors

Note that currently all of the monsters which drop multiple charms (excluding Bork, of course) drop the same amount of each charm, thus looking at any one of the columns of a monster will suffice to know the number of charms it drops for all the colours.

Multiple charm droppers
Monster Gold charm Green charm Crimson charm Blue charm
Black dragons 3 3 3 3
Bork (see below) 0 2 - 5 7 - 17 5 - 10
Brutal green dragon 2 2 2 2
Corporeal Beast 13 13 13 13
Giant rock crabs 3 3 3 3
Glacors 3 3 3 3
Iron dragons 2 2 2 2
King Black Dragon 4 4 4 4
Lava strykewyrm 3 3 3 3
Mithril dragons 4 4 4 4
Rock lobsters 2 2 2 2
Skeletal Wyverns 2 2 2 2
Steel dragons 3 3 3 3
Tormented demons 3 3 3 3
Nex 20 20 20 20
Kalphite King 20 20 20 20
Vorago 5 5 5 5

Bork[edit | edit source]

Bork and his Ork legions are the only monsters with a 100% drop rate of charms. Bork will always drop 2 Green, 7 Crimson, and 5 Blue charms. Wearing a ring of Wealth adds 3 crimson and 1 green to the base total, and completing all of the Varrock Tasks leads to the base charm drop being doubled. However he can be fought only once a day. The legions will each drop one Gold, Green, or Crimson charm.

Bork drop quantity
Icon Name Default Ring of Wealth equipped when killed Finished Elite Varrock Task, not needed to wear Finished Elite Varrock Task, not needed to wearRing of Wealth equipped when killed After completing the Mighty Fall questFinished Elite Varrock Task, not needed to wearRing of Wealth equipped when killed
Blue charm.png Blue charm 5 5 10 10 20
Crimson charm.png Crimson charm 7 10 14 17 23
Green charm.png Green charm 2 3 4 5 11

Other charms[edit | edit source]

Image Charm Obtained From Location Amount
Abyssal charm.png Abyssal charm Abyssal leeches, abyssal guardians and abyssal walkers Abyssal Area (fairy ring code ALR), Abyss Abyssal walkers drop 2, Abyssal leeches and guardians drop 1
Obsidian charm.png Obsidian charm TzHaar-Hur, TzHaar-Mej, TzHaar-Xil and TzHaar-Ket TzHaar city TzHaar-Ket and TzHaar-Xil drop 2, TzHaar-Hur and TzHaar-Mej drop 1
Talon beast charm.png Talon beast charm Nail beast Temple Trekking 100% drops 1
Ravager charm.png Ravager charm Void Knights Void Knights' Outpost 2 Pest Control points each, and can be purchased in amounts of 1, 14, or 28 (costing 2, 28, and 56 points respectively).
Shifter charm.png Shifter charm Void Knights Void Knights' Outpost 2 Pest Control points each, and can be purchased in amounts of 1, 14, or 28 (costing 2, 28, and 56 points respectively).
Spinner charm.png Spinner charm Void Knights Void Knights' Outpost 2 Pest Control points each, and can be purchased in amounts of 1, 14, or 28 (costing 2, 28, and 56 points respectively).
Torcher charm.png Torcher charm Void Knights Void Knights' Outpost 2 Pest Control points each, and can be purchased in amounts of 1, 14, or 28 (costing 2, 28, and 56 points respectively).
Gold charm slice 5.png Charm slice Charm sprite South-west of Tree Gnome Stronghold Dependent on which charm and NPC
Spirit dragon charm.png Spirit dragon charm All monsters found on Aminishi Aminishi Always 1 from any of the monsters
Large goebie burial charm.png Burial charms Beastmaster Durzag and Yakamaru Liberation of Mazcab Always 1 from either monster

Drop rates[edit | edit source]

The table below shows the approximate drop chance of a charm from a large selection of monsters. For example: a monster with a 50% blue charm drop rate will, on average, yield blue charms every other kill. This list is by no means inclusive of all charm droppers.

Information rarely reflects the information gathered by one person killing a particular monster type, but instead combines averages of two or more players each killing 50 or more and then extrapolating based on those numbers.

Note that the sum of all the drop chances for one monster can be less than 100% because a charm is not always dropped. The only monster to have a 100% drop rate on charms is Bork.

Monster Kills logged Charms dropped Gold Green Crimson Blue

Data:Aberrant spectre Data:Abyssal demon Data:Abyssal guardian Data:Abyssal leech Data:Abyssal walker Data:Animated Spade Data:Ankou Data:Aquanite Data:Armoured zombie Data:Baby black dragon Data:Banshee Data:Barbarian Data:Basilisk Data:Bat Data:Black Guard Data:Black Knight Data:Black Knight Titan Data:Black bear Data:Black demon Data:Black dragon Data:Black unicorn Data:Bloodveld Data:Bloodworm Data:Blue dragon Data:Brine rat Data:Bronze dragon Data:Brutal green dragon Data:Catablepon Data:Cave bug Data:Cave goblin Data:Cave horror Data:Chaos dwarf Data:Chaos dwarf hand cannoneer Data:Chaos dwogre Data:Cockatrice Data:Cockroach drone Data:Cockroach soldier Data:Cockroach worker Data:Corporeal Beast Data:Cow Data:Cow calf Data:Crawling Hand Data:Dagannoth (Waterbirth Island) Data:Dagannoth (Lighthouse) Data:Dagannoth (Chaos Tunnels) Data:Dark beast Data:Deadly red spider Data:Dust devil Data:Earth warrior Data:Fire giant Data:Flesh Crawler Data:Gargoyle Data:Giant Rock Crab Data:Gladius Data:Greater demon Data:Green dragon Data:Harpie Bug Swarm Data:Hellhound Data:Hill giant Data:Ice giant Data:Ice warrior Data:Infernal Mage Data:Iron dragon Data:Jelly Data:Jungle horror Data:Kalphite Soldier Data:Mithril dragon Data:Moss giant (42) Data:Moss giant (48) Data:Moss giant (84) Data:Nechryael Data:Ogre Data:Rock lobster Data:Steel dragon Data:Shadow warrior Data:Tormented demon Data:Turoth Data:Wallasalki Data:Waterfiend Data:Werewolf Data:White wolf Data:Wolf (level 25) Data:Wolf (level 60)

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 14 October 2019 (Update):
    • Exchanging more than 69 zeal on any xp with trader Zanik, now works correctly with the player being informed "you may only spend another 69 zeal on XP or charms rewards in Ironman mode" and no zeal being deducted.

patch 10 August 2010 (Update):

    • Charms have had their config cost reduced to prevent them being kept over other more useful items.