Charms
Charms are items used mainly in the Summoning skill as a requirement to create Summoning pouches. They are obtained primarily as drops from any of hundreds of different monsters. Charms are usually dropped independently from the monster drop list. Most of the time, they are dropped one at a time, making them slow to collect; however, some stronger monsters can drop multiple charms at once.
Other methods of obtaining charms include stealing them from chests in Dorgesh-Kaan (at Thieving level 52), looting them from a spirit impling (at Hunter level 54), receiving them as a reward from fire spirits whilst burning logs on a bonfire, getting them from charm sprites, or buying them from Soul Wars using zeal points.
Charms cannot be traded between players, either directly or through the Grand Exchange, but it is possible to sell charms to the Smuggler inside Daemonheim.
Types[edit | edit source]
There are several different charm types:
Primary Summoning charms[edit | edit source]
There are five types of primary Summoning charms used in the creation of Summoning pouches, all of which are stackable, and none of which are tradeable with other players. In general, gold, green, crimson, and blue charms are the most commonly-used when training the skill, as elder charms are used in the creation of specialised pouches and familiars.
The four primary charms:
Gold charm - Level 1 (Most common)
Green charm - Level 18
Crimson charm - Level 19
Blue charm - Level 19 (Least common)
The specialised primary charm:
Elder charm - Level 81
Tertiary Summoning charms[edit | edit source]
Tertiary Summoning charms are not stackable, and are used as the tertiary ingredient in the creation of several Summoning pouches. Like ordinary charms, they are not tradeable with other players.
Quest charms[edit | edit source]
Quest charms are quest items, used only in their respective quests (quest listed in parentheses).
Amlodd charm (Plague's End)
Dragonkin protection charm (Hero's Welcome)
Rare summoning items (Wolf Whistle)
Miscellaneous charms[edit | edit source]
With the exception of charm slices, the following charms are unrelated to Summoning:
Summoning[edit | edit source]
Charm slice - Obtained from charm sprites, five charm slices may be combined to form a regular Summoning charm.
Slayer[edit | edit source]
Goebie burial charms[edit | edit source]
Special monster drops that may be buried in the Graveyard on Mazcab for Reputation among the Goebie people.
Obtaining charms[edit | edit source]
This section is designed to aid in deciding what to attack while trying to obtain as many charms as possible. The sections are divided not based on combat, but the average of the level of the skill the player is using: their Constitution, their Defence, and their Prayer on the higher numbers. It is highly recommended if you will be farming for charms to use a Charming potion to increase the amount of charms received by 1 per drop.
* Bork will always drop at least 5 blue charms, 2 green charms and 7 crimson charms, and can only be fought once within a 24-hour period. This requires the completion of the What Lies Below quest and The Hunt for Surok miniquest. Upon completion of the Hard Varrock tasks his charm drops will be doubled.
Drop quantities[edit | edit source]
Gold, green, crimson and blue charms[edit | edit source]
275 gold charms are part of the reward for the Wolf Whistle quest.
With a few exceptions, monsters will only drop one charm at a time.
Single charm droppers[edit | edit source]
Multiple charm droppers[edit | edit source]
Note that all of the monsters which drop multiple charms (excluding Bork; see the following section) drop the same amount of each charm.
Bork[edit | edit source]
Bork and his Ork legions are the only monsters with a 100% drop rate of charms. Bork will always drop 2 Green, 7 Crimson, and 5 Blue charms. Wearing a ring of Wealth adds 3 crimson and 1 green to the base total, and completing all of the Varrock Tasks leads to the base charm drop being doubled. However he can be fought only once a day. The legions will each drop one Gold, Green, or Crimson charm.
Icon | Name | Default | ![]() |
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Blue charm | 5 | 5 | 10 | 10 | 20 |
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Crimson charm | 7 | 10 | 14 | 17 | 23 |
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Green charm | 2 | 3 | 4 | 5 | 11 |
Other charms[edit | edit source]
Image | Charm | Obtained From | Location | Amount |
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Abyssal charm | Abyssal leeches, abyssal guardians and abyssal walkers | Abyssal Area (fairy ring code ALR), Abyss | Abyssal walkers drop 2, Abyssal leeches and guardians drop 1 |
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Obsidian charm | TzHaar-Hur, TzHaar-Mej, TzHaar-Xil and TzHaar-Ket | TzHaar city | TzHaar-Ket and TzHaar-Xil drop 2, TzHaar-Hur and TzHaar-Mej drop 1 |
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Talon beast charm | Nail beast | Temple Trekking | 100% drops 1 |
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Ravager charm | Void Knights | Void Knights' Outpost | 2 Pest Control points each, and can be purchased in amounts of 1, 14, or 28 (costing 2, 28, and 56 points respectively). |
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Shifter charm | Void Knights | Void Knights' Outpost | 2 Pest Control points each, and can be purchased in amounts of 1, 14, or 28 (costing 2, 28, and 56 points respectively). |
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Spinner charm | Void Knights | Void Knights' Outpost | 2 Pest Control points each, and can be purchased in amounts of 1, 14, or 28 (costing 2, 28, and 56 points respectively). |
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Torcher charm | Void Knights | Void Knights' Outpost | 2 Pest Control points each, and can be purchased in amounts of 1, 14, or 28 (costing 2, 28, and 56 points respectively). |
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Charm slice | Charm sprite | South-west of Tree Gnome Stronghold | Dependent on which charm and NPC |
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Spirit dragon charm | All monsters found on Aminishi | Aminishi | Always 1 from any of the monsters |
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Burial charms | Beastmaster Durzag and Yakamaru | Liberation of Mazcab | Always 1 from either monster |
Drop rates[edit | edit source]
The table below shows the approximate drop chance of a charm from a large selection of monsters. For example: a monster with a 50% blue charm drop rate will, on average, yield blue charms every other kill. This list is by no means inclusive of all charm droppers.
Information rarely reflects the information gathered by one person killing a particular monster type, but instead combines averages of two or more players each killing 50 or more and then extrapolating based on those numbers.
Note that the sum of all the drop chances for one monster can be less than 100% because a charm is not always dropped. The only monster to have a 100% drop rate on charms is Bork.
Monster | Kills logged | Gold | Green | Crimson | Blue | Charms per monster |
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Aberrant spectre | 648082 | 12% | 6% | 4% | 5% | 1 |
Abyssal demon | 285365 | 9% | 4–5% | 33% | 1% | 1 |
Abyssal guardian | 42299 | 4% | 12% | 3% | 0.5–0.7% | 1 |
Abyssal leech | 27211 | 0.6–0.8% | 3% | 0.2–0.3% | 0–0.1% | 1 |
Abyssal walker | 131690 | 5% | 18% | 3% | 0.5–0.6% | 1 |
Animated spade | 4955 | 7–8% | 4–5% | 1–2% | 0.8–1.3% | 1 |
Ankou | 37197 | 23–24% | 2% | 2% | 0.3–0.5% | 1 |
Aquanite | 330285 | 10% | 5% | 5% | 6% | 1 |
Armoured zombie | 39194 | 7–8% | 4% | 3% | 3% | 1 |
Baby black dragon | 5990 | 9–10% | 21–23% | 10–12% | 2% | 1 |
Banshee | 83610 | 2–3% | 7% | 1% | 0.3–0.4% | 1 |
Barbarian | 1875 | 4–5% | 0.8–1.7% | 0.1–0.5% | 0.1–0.5% | 1 |
Basilisk | 121660 | 7% | 19–20% | 5% | 1% | 1 |
Bat | 5199 | 15–17% | 1–2% | 0.3–0.7% | 0.5–0.8% | 1 |
Black Guard | 734 | 4–6% | 8–11% | 1–3% | 9–13% | 1 |
Black Knight | 16186 | 3% | 1% | 0.6–0.8% | 0.6–0.8% | 1 |
Black Knight Titan | 8080 | 12–13% | 16–17% | 18–19% | 14–16% | 1 |
Black bear | 1721 | 15–18% | 0.3–0.8% | 0.4–1.1% | 0.1–0.5% | 1 |
Black demon | 210317 | 21% | 11% | 44% | 2% | 1 |
Black dragon | 30300 | 8–9% | 26–27% | 7% | 1% | 3 |
Black unicorn | 4364 | 4–6% | 9–10% | 0.4–0.8% | 0.2–0.5% | 1 |
Bloodveld | 277137 | 9% | 31% | 5% | 1% | 1 |
Bloodworm | 2005 | 4–5% | 12–14% | 2–3% | 0.5–1.1% | 1 |
Blue dragon | 101033 | 11% | 27–28% | 11% | 2% | 1 |
Brine rat | 31271 | 22–23% | 2% | 1–2% | 0.4–0.5% | 1 |
Bronze dragon | 5263 | 13–14% | 30–32% | 12–13% | 3–4% | 1 |
Brutal green dragon | 643 | 13–17% | 10–15% | 6–10% | 0.8–2.4% | 2 |
Catablepon | 6267 | 18–20% | 1–2% | 2–3% | 0.2–0.5% | 1 |
Cave bug | 2354 | 6–7% | 35–38% | 3–4% | 0.6–1.2% | 1 |
Cave goblin | 3756 | 6–7% | 2–3% | 2–3% | 0.9–1.5% | 1 |
Cave horror | 48435 | 4–5% | 2% | 14% | 0.5–0.6% | 1 |
Chaos dwarf | 283670 | 9–10% | 5% | 2% | 2% | 1 |
Chaos dwarf hand cannoneer | 5122 | 27–29% | 10–12% | 6–7% | 3–4% | 1 |
Chaos dwogre | 19880 | 30–31% | 1–2% | 2% | 0.7–0.9% | 1 |
Cockatrice | 61854 | 2% | 7–8% | 1% | 0.2–0.3% | 1 |
Cockroach drone | 2834 | 1–2% | 0.7–1.3% | 3–5% | 0.2–0.6% | 1 |
Cockroach soldier | 39015 | 8% | 6% | 26–27% | 1% | 1 |
Cockroach worker | 6764 | 6–7% | 3–4% | 16–18% | 0.9–1.3% | 1 |
Corporeal Beast | 4699 | 21–23% | 11–13% | 21–23% | 39–42% | 13 |
Cow | 69963 | 0.8–0.9% | 4% | 0.2–0.3% | 0–0.1% | 1 |
Cow calf | 620 | 2–4% | 2–4% | 0.5–1.9% | 0.2–1.2% | 1 |
Crawling hand | 65045 | 9–10% | 0.6–0.7% | 0.6–0.7% | 0.1–0.2% | 1 |
Dagannoth (Waterbirth Island) | 1159225 | 13% | 6% | 25% | 0.8–0.9% | 1 |
Dagannoth (Lighthouse) | 69371 | 29–30% | 5% | 5% | 0.9–1% | 1 |
Dagannoth (Chaos Tunnels) | 14406 | 12–13% | 5–6% | 17–18% | 0.9–1.2% | 1 |
Dark beast | 147293 | 9% | 4% | 8% | 14% | 1 |
Deadly red spider | 15453 | 24–26% | 0.8–1.1% | 1–2% | 0.1–0.2% | 1 |
Dust devil | 280360 | 12% | 6% | 26% | 0.9–1% | 1 |
Earth warrior | 39505 | 9% | 4–5% | 11% | 0.6–0.7% | 1 |
Exiled kalphite guardian | 53086 | 9% | 9% | 22–23% | 25–26% | 1 |
Exiled kalphite marauder | 18526 | 10% | 10–11% | 24–25% | 27–28% | 1 |
Exiled kalphite paragon | 1000 | 8–12% | 9–12% | 23–27% | 10–14% | 1 |
Exiled kalphite soldier | 1125 | 8–11% | 5–7% | 22–27% | 9–12% | 1 |
Fire giant | 311577 | 55–56% | 7% | 5% | 1–2% | 1 |
Flesh Crawler | 36022 | 4% | 6% | 0.7–0.8% | 0.2–0.3% | 1 |
Gargoyle | 213424 | 9–10% | 5% | 5% | 7% | 1 |
Giant Rock Crab | 6372 | 78–80% | 9–10% | 6–7% | 2% | 3 |
Gladius | 14527 | 2–3% | 6–7% | 75–76% | 4–5% | 1 |
Greater demon | 208938 | 7% | 4% | 26% | 0.9–1% | 1 |
Green dragon | 19077 | 8–9% | 16–17% | 7–8% | 1–2% | 1 |
Harpie Bug Swarm | 69739 | 2% | 6% | 0.5% | 0.2% | 1 |
Hellhound | 407279 | 69% | 5% | 5% | 1% | 1 |
Hill giant | 85573 | 14–15% | 0.9–1% | 1% | 0.1–0.2% | 1 |
Ice giant | 20251 | 44–45% | 3–4% | 4–5% | 0.6–0.8% | 1 |
Ice warrior | 26908 | 41–42% | 1–2% | 2–3% | 0.4–0.5% | 1 |
Infernal Mage | 61944 | 33% | 3% | 2–3% | 0.6–0.7% | 1 |
Iron dragon | 42794 | 12–13% | 32–33% | 13% | 3% | 2 |
Jelly | 86262 | 7–8% | 22% | 3–4% | 0.9–1% | 1 |
Jungle horror | 18805 | 3–4% | 12–13% | 2% | 0.3–0.5% | 1 |
Kalphite Soldier | 8245 | 8% | 5–6% | 6–7% | 6–7% | 1 |
Mithril dragon | 12629 | 19–20% | 48–50% | 19–20% | 3–4% | 4 |
Moss giant (40) | 11245 | 32–33% | 3% | 2–3% | 0.4–0.7% | 1 |
Moss giant (72) | 4069 | 34–36% | 2–3% | 2–3% | 0.4–0.7% | 1 |
Moss giant (84) | 4414 | 14–16% | 6–7% | 3–4% | 2–3% | 1 |
Nechryael | 100320 | 9% | 4% | 30–31% | 1–1.1% | 1 |
Ogre | 10772 | 13–14% | 2% | 1–2% | 0.3–0.5% | 1 |
Rock lobster | 3831 | 15–17% | 8–10% | 23–25% | 3–4% | 2 |
Steel dragon | 40154 | 14% | 35–36% | 14–15% | 3% | 3 |
Shadow warrior | 39346 | 10–11% | 5–6% | 13% | 0.5–0.7% | 1 |
Tormented demon | 13404 | 20–21% | 10–11% | 20–22% | 36–37% | 3 |
Turoth | 714952 | 7% | 22% | 5–6% | 1% | 1 |
Wallasalki | 15747 | 15–16% | 7–8% | 8–9% | 11–12% | 1 |
Waterfiend | 113874 | 9–10% | 5% | 79% | 2% | 1 |
Werewolf | 24895 | 44–45% | 4% | 4% | 1–1.2% | 1 |
White wolf | 1351 | 9–11% | 3–5% | 11–14% | 0.2–0.8% | 1 |
Wolf (level 25) | 502 | 2–5% | 1–3% | 4–8% | 0–0.9% | 1 |
Wolf (level 60) | 1031 | 30–34% | 2–4% | 3–4% | 0.2–0.9% | 1 |
Update history[edit | edit source]
NPCs | |
Summoning shops | |
Scenery | |
Familiar abilities | |
Miscellaneous |
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Tertiary | |
Quest | |
Special |