Charms are items used mainly in the Summoning skill as a requirement to create Summoning pouches. They are obtained primarily as drops from any of hundreds of different monsters. Charms are usually dropped independently from the monster drop list. Most of the time, they are dropped one at a time, making them slow to collect; however, some stronger monsters can drop multiple charms at once.
Other methods of obtaining charms include stealing them from chests in Dorgesh-Kaan (at Thieving level 52), looting them from a spirit impling (at Hunter level 54), receiving them as a reward from fire spirits whilst burning logs on a bonfire, getting them from charm sprites, or buying them from Soul Wars using zeal points.
- 1 Types
- 2 Obtaining charms
- 3 Drop quantities
- 4 Drop rates
- 5 Update history
Types[edit | edit source]
There are several different charm types:
Primary Summoning charms[edit | edit source]
There are five types of primary Summoning charms used in the creation of Summoning pouches, all of which are stackable, and none of which are tradeable with other players. In general, gold, green, crimson, and blue charms are the most commonly-used when training the skill, as elder charms are used in the creation of specialized pouches and familiars.
The 4 Major Primary Charms:
- Gold charm - Level 1 (Most common)
- Green charm - Level 18
- Crimson charm - Level 19
- Blue charm - Level 19 (Least common)
The Specialized Primary Charm:
- Elder charm - Level 81 (Specialized)
Tertiary Summoning charms[edit | edit source]
Quest charms[edit | edit source]
Quest charms are quest items, used only in their respective quests (quest listed in parentheses).
- Amlodd charm (Plague's End)
- Dragonkin protection charm (Hero's Welcome)
- Rare summoning items (Wolf Whistle)
Miscellaneous charms[edit | edit source]
Summoning[edit | edit source]
- Charm slice - Obtained from charm sprites, five charm slices may be combined to form a regular Summoning charm.
Slayer[edit | edit source]
Goebie burial charms[edit | edit source]
Obtaining charms[edit | edit source]
This section is designed to aid in deciding what to attack while trying to obtain as many charms as possible. The sections are divided not based on combat, but the advantage of the level of the skill the player is using, their Constitution, their Defence, and their Prayer on the higher numbers.
* Bork will always drop at least 5 blue charms, 2 green charms and 7 crimson charms, and can only be fought once within a 24-hour period. This requires the completion of What Lies Below and Chaos Tunnels: The Hunt for Surok. Upon completion of the Hard Varrock tasks his charm drops will be doubled.
Drop quantities[edit | edit source]
Gold, green, crimson and blue charms[edit | edit source]
With a few exceptions, monsters will only drop one charm at a time.
Note that currently all of the monsters which drop multiple charms (excluding Bork, of course) drop the same amount of each charm, thus looking at any one of the columns of a monster will suffice to know the number of charms it drops for all the colours.
|Multiple charm droppers|
|Monster||Gold charm||Green charm||Crimson charm||Blue charm|
|Bork (see below)||0||2 - 5||7 - 17||5 - 10|
|Brutal green dragon||2||2||2||2|
|Giant rock crabs||3||3||3||3|
|King Black Dragon||4||4||4||4|
Bork[edit | edit source]
Bork and his Ork legions are the only monsters with a 100% drop rate of charms. Bork will always drop 2 Green, 7 Crimson, and 5 Blue charms. Wearing a ring of Wealth adds 3 crimson and 1 green to the base total, and completing all of the Varrock Tasks leads to the base charm drop being doubled. However he can be fought only once a day. The legions will each drop one Gold, Green, or Crimson charm.
Other charms[edit | edit source]
|Abyssal charm||Abyssal leeches, abyssal guardians and abyssal walkers||Abyssal Area (fairy ring code ALR), Abyss||Abyssal walkers drop 2, Abyssal leeches and guardians drop 1|
|Obsidian charm||TzHaar-Hur, TzHaar-Mej, TzHaar-Xil and TzHaar-Ket||TzHaar city||TzHaar-Ket and TzHaar-Xil drop 2, TzHaar-Hur and TzHaar-Mej drop 1|
|Talon beast charm||Nail beast||Temple Trekking||100% drops 1|
|Ravager charm||Void Knights||Void Knights' Outpost||2 Pest Control points each, and can be purchased in amounts of 1, 14, or 28 (costing 2, 28, and 56 points respectively).|
|Shifter charm||Void Knights||Void Knights' Outpost||2 Pest Control points each, and can be purchased in amounts of 1, 14, or 28 (costing 2, 28, and 56 points respectively).|
|Spinner charm||Void Knights||Void Knights' Outpost||2 Pest Control points each, and can be purchased in amounts of 1, 14, or 28 (costing 2, 28, and 56 points respectively).|
|Torcher charm||Void Knights||Void Knights' Outpost|
|Charm slice||Charm sprite||South-west of Tree Gnome Stronghold||Dependent on which charm and NPC|
|Spirit dragon charm||All monsters found on Aminishi||Aminishi||Always 1 from any of the monsters|
|Burial charms||Beastmaster Durzag and Yakamaru||Liberation of Mazcab||Always 1 from either monster|
Drop rates[edit | edit source]
The table below shows the approximate drop chance of a charm from a large selection of monsters. For example: a monster with a 50% blue charm drop rate will, on average, yield blue charms every other kill. This list is by no means inclusive of all charm droppers.
Information rarely reflects the information gathered by one person killing a particular monster type, but instead combines averages of two or more players each killing 50 or more and then extrapolating based on those numbers.
Note that the sum of all the drop chances for one monster can be less than 100% because a charm is not always dropped. The only monster to have a 100% drop rate on charms is Bork.
Update history[edit | edit source]
- patch 14 October 2019 (Update):
- Exchanging more than 69 zeal on any xp with trader Zanik, now works correctly with the player being informed "you may only spend another 69 zeal on XP or charms rewards in Ironman mode" and no zeal being deducted.
- Charms have had their config cost reduced to prevent them being kept over other more useful items.