Cub bloodrager pouch

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Cub bloodrager pouch
Release12 April 2010 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableNo
StackableNo
DisassemblyRestricted
NoteableYes
DestroyDrop
ExamineI can summon a cub bloodrager with this. (Tier 1)
Options [?]
BackpackSummon
Values
Value7,146 coins
High alch4,287 coins
Low alch2,858 coins
On deathAlways a safe death
Weight0.02 kg
Advanced data
Item ID17935
LinksMRID • recipe
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A cub bloodrager pouch is a summoning pouch used to summon a cub bloodrager while Dungeoneering. It is made on a summoning obelisk with a gold charm, and a novite ore in the backpack, requiring 1 Summoning and giving 5 experience. Summoning the cub bloodrager gives 0.5 experience and costs 10 Summoning points.

It can be made into 10 Sundering strike (tier 1) scrolls by using it on a summoning obelisk, giving 0.5 experience.

Summoning

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Cub bloodrager pouch
SummonCub bloodrager
Level1 Summoning
Cost10 summoning points
Duration64 minutes
Combat modeAggressive
Summon XP0.5
Abilities
Summons a level 21 combat familiar.
Skill booster that grants an invisible +1% melee defence.
Special move
Deals an attack with +50% accuracy.
Drains target Defence level by 1 for every 20 damage dealt.
Navigation
TypeDaemonheim
SpecialityCombat, Skill booster
ScrollSundering strike (tier 1).png: RS3 Inventory image of Sundering strike (tier 1)Sundering strike (tier 1)
Summoning Trade In
Not available
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Creation

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Requirements
MembersYes
Ticks1 (0.6s) [r 1]
Facility Summoning obelisk
SkillLevelExperience
Summoning Summoning15
MaterialQuantityCost
Gold charm1N/A
Novite ore1525
Total cost525
OutputQuantityCost
Cub bloodrager pouch1N/A
  1. ^ All pouches are made at the same time

Products

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For an exhaustive list of all products, see here.

Update history

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This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • patch 21 January 2019 (Update):
    • Issues that stopped players from being able to create bloodrager pouches in Daemonheim have been resolved and the interface should again correctly identify how many pouches a player can make and of what type - restoring normal functionality.