Transcript of While Guthix Sleeps
Something Fishy
[edit | edit source]- Player: Do you have a quest for me?
- (If the player does not meet the requirements to start the quest:)
- Radimus Erkle: Well, there is a 'project' I've been asked to look into, but I'm afraid you don't have the requirements for it. I need someone a tad more experienced for this, I fear.
- (If the player meets the requirements to start the quest:)
- Radimus Erkle: Ah yes, Player, it might not be the sort of quest you've come to expect, but you could be right for the job with your experiences in Karamja.
- Player: Okay, what are the details?
- Radimus Erkle: Well it's all quite hush-hush. I've been approached by a lady of some note, an influential druidess in Taverley. She is organising a sort of 'mission' to Karamja.
- Player: A mission to Karamja?
- Radimus Erkle: Yes...do let me finish, Player, otherwise we may be here all day.
- Radimus Erkle: This druidess represents a collective who wish to travel to Karamja. The details are sketchy, but I believe they intend to set up a new place of worship for the followers of Guthix.
- Player: In the jungle? Hmm, it makes sense, seeing how most places in Karamja are surrounded by nature and Guthix is reported to gain his powers from nature.
- Radimus Erkle: So, are you interested?
- Select an Option
- What sort of mission is this?
- Player: What sort of mission is this?
- Radimus Erkle: I don't have many details as I said before, but I believe they want to build a place of worship for Guthix out in Karamja. They probably want someone to act as a guide and advisor while on the trip.
- (Shows the initial options.)
- Is it going to be dangerous?
- Player: Is it going to be dangerous?
- Radimus Erkle: I'd assume that it will be and prepare for the very worst, Player. From my understanding of the mission, the organisers are well aware of the risks on this area.
- Radimus Erkle: I would expect this to be perhaps the most challenging and dangerous undertaking of your adventuring career to date.
- (Shows the initial options.)
- What sort of reward will I get from the mission?
- Player: What sort of reward will I get from the mission?
- Radimus Erkle: That's really for you to sort out with my contact, but I'm afraid you can't meet her until I have your word that you agree to undertake this mission.
- (Shows the initial options.)
- Yes, I'm interested, where do I report?
- (Quest Overview interface opens.)
- Not Right Now
- (Transcript missing. edit)
- Accept Quest
- Player: Yes, I'm interested, where do I report?
- Radimus Erkle: Okay, great! I knew you'd be the right person for the job.
- Radimus Erkle: You'll need to talk to a druidess called Ivy Sophista in Taverley. I believe she's in one of the buildings opposite the summoners' house. In order that she knows you've been sent by me, we've agreed a simple pass
- Radimus Erkle: phrase. You need to say the following when you meet her: 'Our friend in common places great faith in totems."
- Player: Okay great, I'll head there immediately.
- (Quest Overview interface opens.)
- Okay, thanks.
- (Transcript missing. edit)
Speaking to Radimus again after rejecting the quest
- (Transcript missing. edit)
Speaking to Radimus again after accepting the quest
- (Transcript missing. edit)
Crux Eqal
[edit | edit source]Speaking to Thaerisk before giving the passphrase to Ivy
- (Transcript missing. edit)
Ivy Sophista
[edit | edit source]- Choose an option:
- Ask about 'While Guthix Sleeps'.
- Player: Hi there...
- Ivy Sophista: Yes, can I help you?
- Select an Option
- Radimus Erkle sent me.
- Ivy Sophista: Your introduction leads me to believe otherwise. Revisit our friend in common, he may advise you of a better way to proceed. Now excuse me, I'm rather busy.
- Do you have a quest for me?
- Ivy Sophista: Sorry, friend, I'm not really sure where you would get that idea. We're a peaceful community of druids, we don't require any brave heroics around here, but thanks for asking.
- Our trends in stollen traces great swaithes in tokens.
- Player: Flower friends in common spaces grate space in tokens.
- Ivy Sophista: I'm sorry friend, that doesn't make any sense...are you ill?
- Player: No, of course not...are you?
- Ivy Sophista: Calm down, friend, I'm sure we'll reach an understanding shortly.
- Our friend in common places great faith in totems.
- Player: Our friend in common places great faith in totems.
- Ivy Sophista: Good, I'm glad you've arrived.
Meet Thaerisk upstairs, there is much to discuss and Lucien's spies are everywhere. - Player: Lucien?
- Ivy Sophista: Shush. Upstairs.
- Sorry, I have to go!
- (Transcript missing. edit)
- (Non-quest dialogue) Ask about the chest.
- (Non-quest dialogue) Ask about herself.
Speaking to Ivy again
- Choose an option:
- Ask about 'While Guthix Sleeps'.
- Ivy Sophista: I hope that your mission for our cause is going well. Please talk to Thaerisk if you need more help. He's currently upstairs enjoying the fresh air.
- (Non-quest dialogue) Ask about the chest.
- (Non-quest dialogue) Ask about herself.
Thaerisk Cemphier
[edit | edit source]- Player: Well met, Thaerisk. Ivy sent me, apparently there is a task you need some help with. A mission to Karamja I believe? Ivy mentioned Lucien, though, and I'm not sure why?
- Thaerisk Cemphier: The mission to Karamja was a necessary cover story, Player. Radimus recommends you, that's good. There is little point in risking his life with the information I am about to impart.
- Player: You told the head of the Legends' Guild a cover story so his life wouldn't be in a danger? Is this level of secrecy really necessary?
- Thaerisk Cemphier: It is. Strangers have appeared in Taverley and several of our brethren have been murdered in truly terrifying circumstances.
- Player: Murders in Taverley! Why?
- Thaerisk Cemphier: First, a little background: I help to organise a group called 'Crux Eqal'. We are followers of Guthix who are concerned with the state of the world at large.
- Thaerisk Cemphier: Too long have Guthix's followers been spellbound by the beauty of nature when they should be using their powers to fight those that throw the wider world into the chaos of imbalance.
- Player: Sounds quite forward thinking for a group of druids. Some druids do defend the weak and fight against oppression, though.
- Thaerisk Cemphier: That's not my point. The elder druids within Taverley are cautious about the larger issues that need attention.
- Thaerisk Cemphier: Like the Mahjarrat. Especially the one called Lucien. His insatiable hunger for power is a cause for concern.
- Thaerisk Cemphier: Many of our operatives researching Lucien's movements have met with a stealthy, violent death. These deaths are messages from Lucien's henchmen, warnings that we should stay away.
- Player: That sounds awful!
- Thaerisk Cemphier: We believe that Lucien is already very powerful since getting the Staff of Armadyl.
- Thaerisk Cemphier: He has also established a lethal network of spies, assassins and thugs who are subverting our ability to keep track of his plans.
- Thaerisk Cemphier: Consider it: Zamorak was once a Mahjarrat, until he used the Staff of Armadyl to attain godhood...
- Thaerisk Cemphier: Shush! A moment, brother...
Someone is approaching from down the stairs; let us wait for them to pass. - Screen switches to black, then into an instance. Two assassins appear.
- Thaerisk Cemphier: Assassins! Attack before they kill us!
Upon dispatching the assassins
- Screen fades out then back in
Talking to Thaerisk again
- Player: Thaerisk, are you okay?
- Thaerisk Cemphier: Yes, I think so, now that those filthy assassins are dead. Do you understand why the level of secrecy needs to be maintained?
- Player: Yes, of course, I hadn't realised that Lucien had become so powerful.
- Thaerisk Cemphier: None of us had, and that's why we find ourselves in this situation.
- Select an Option
- What efforts are you making against Lucien?
- Player: What efforts are you making against Lucien?
- Thaerisk Cemphier: We're trying to track his movements. He's in the north somewhere, perhaps near the Wilderness. We have heard a lot of reports that he has spies around Draynor Village.
- Player: Hmm, I've probably seen a few of those. But why are they in that area?
- Thaerisk Cemphier: We don't know, but we have reports that a strange entered the Lumbridge Swamp caves at the time these spies started arriving.
- Thaerisk Cemphier: Apparently, he's a treasure hunter by the name of Movario.
- Thaerisk Cemphier: I was initially going to ask you to go into the Wilderness to see if you could track down Lucien, but at this juncture I'm curious to see what information we can find out about Movario and what he's up to?
- Player: Sounds like a bit of a wild goose chase. What would Movario have to do with Lucien?
- Thaerisk Cemphier: There may be no connection, but the Temple Knights, the Guardians of Armadyl and members of Crux Eqal are all concerned about what it is he's doing down there.
- Player: What do you know about him?
- Thaerisk Cemphier: Quite a bit, actually. He's magically trained, has adventured, has ties to the Runecrafting and Magic Guilds. He's also spent a lot of time in various archives.
- Player: So he's a bit of a history buff, is that a crime?
- Thaerisk Cemphier: Maybe not, but there is some speculation that he helped Lucien track down the Staff of Armadyl in the first place; he is an experienced artefact hunter, after all. He's currently a bit of an unknown quantity and we need to learn about him.
- Select an Option
- What efforts are you making against Lucien?
- (Same as above.)
- What are our options?
- Player: What are our options?
- Thaerisk Cemphier: Crux Eqal are going to contact the Temple Knights and the Guardians of Armadyl. It's time we treated this threat seriously.
- Player: You must be taking the thread that Lucien poses very seriously if you've decided to all work together.
- Thaerisk Cemphier: Indeed. Some of the speculation about Movario's intentions are a bit too wild to believe; all these rumours about the 'Fist of Guthix' and the 'Eye of Saradomin'. People will believe anything.
- Select an Option
- Remind me what the 'Fist of Guthix' is.
- Player: Remind me what the 'Fist of Guthix' is.
- Thaerisk Cemphier: Most people associate the 'Fist of Guthix' with an arena where druids reward adventurers for gathering energy from a strange imprint in the floor. In fact, the arena was named after the mythical concept itself.
- (Continues below.)
- I know about the 'Fist of Guthix'.
- Player: I know about the 'Fist of Guthix'.
- Thaerisk Cemphier: No, you're probably thinking of that arena where druids reward adventurers for gathering energy from a strange imprint in the floor. In fact, the arena was named after the mythical concept itself.
- Thaerisk Cemphier: I don't even want to consider that nonsense right now. I still think it's a good idea to have this Movario character checked out, though, just to be on the safe side.
- Select an Option
- What efforts are you making against Lucien?
- (Same as above.)
- What are our options?
- (Same as above.)
- What do you need me to do?
- Player: What do you need me to do?
- Thaerisk: It's very important that we get some background material on Movario. We think he is working for Lucien, looking for something, but we're not sure what it is.
- Player: Perhaps a tunnel which leads from the north, through Lumbridge Swamp caves into Lumbridge? Lucien march his troops all the way down there without encountering any resistance.
- Thaerisk Cemphier: Could be. There's also speculation about the 'Eye of Saradomin', but I don't put much stock in that rubbish.
- Player: 'Eye of Saradomin', what's that?
- Thaerisk Cemphier: It's not really relevant, but it's from a phrase in a translated tome, '...and power from Saradomin's Eye did strike his enemies, and all was wasted and death that appeared about him'.
- Thaerisk Cemphier: It's all metaphorical imagery related to Saradomin's godly powers. Like I say, it's pointless rumour, it's not important.
- Player: Okay, so how do I start?
- Thaerisk Cemphier: Learn about Movario. Find out where he lives. Get some proof of what he's researching and bring it to me. He's likely studied at the Palace Library in Varrock, so Reldo is likely to have met him. See if Reldo can give you some hints.
- Player: Reldo? A local librarian might be my link to a master artefact hunter working with Lucien? Does that seem likely?
- Thaerisk Cemphier: Reldo is shrewd, observant and knowledgeable. He may be able to give you all the information you need. Remember, I need some proof of what it is that Movario is researching.
- Player: Reldo might not be able to give you the specific location, but what information he has could be useful.
- Select an Option
- What efforts are you making against Lucien?
- (Same as above.)
- What are our options?
- (Same as above.)
- What do you need me to do?
- (Same as above.)
- Okay, thanks.
- Player: Okay, thanks.
- -- More Questions --
- Okay, thanks.
- (Transcript missing. edit)
- -- More Questions --
- Okay, thanks.
- (Transcript missing. edit)
- -- More Questions --
- Okay, thanks.
- (Transcript missing. edit)
- -- More Questions --
- Select an Option
- Can you explain a bit more about yourself?
- Player: Can you explain a bit more about yourself?
- Thaerisk Cemphier: Not much to tell really. I've lived in Taverley most of my life, and was initiated as a druid about ten years ago.
- Thaerisk Cemphier: I've travelled around most of Gielinor and I've seen tragedy and heartache, triumph and beauty. I feel that many of my fellow druids are a bit too absorbed in local matters and should look at the larger picture.
- Thaerisk Cemphier: I feel that some of the weaker people suffer while stronger individuals tend to oppress those weaker than themselves.
- (Shows the previous options.)
- Can you explain a bit about what you do?
- Player: Can you explain a bit about what you do?
- Thaerisk Cemphier: Certainly. When I returned from my travels around Gielinor, it became clear to me that many of my druidic peers are not aware of the troubles in the world at large.
- Thaerisk Cemphier: Others feel as I do, so we've worked together, got ourselves organised and our collective name is 'Crux Eqal'. To fight the Mahjarrat we need to be organised.
- Player: The Mahjarrat are powerful, I think it's only natural to be fearful of them. But what of Guthix and his power? Surely the Mahjarrat would be wary of your power in turn?
- Thaerisk Cemphier: To some degree I expect they are. Don't get me wrong, I am sure that the druids of Gielinor would fight to the last drop of blood if the situation requires it.
- Thaerisk Cemphier: They're not afraid of using the power of Guthix to fight for balance in the world.
- Player: So what's the problem? Surely that's all that's needed?
- Thaerisk Cemphier: My fear is that the likes of Lucien and the other Mahjarrat might be aware of our strengths and easily calculate what forces would be needed to slay every last one of us...
- Thaerisk Cemphier: ...and every last soul of defending Misthalin and Asgarnia! It is my belief that they could quite easily mount a force of sufficient size to do that, and for all we know, it may already be on its way towards Varrock and Falador!
- Player: Surely the authorities in Misthalin and Asgarnia are scouting for exactly these kinds of forces, preparing to defend against it.
- Thaerisk Cemphier: Well that may be, but I feel that more should be done. For years there have been rumours about the Mahjarrat heading north and a build-up of dark power. I, for one, am not happy to live in fear, tormented by rumours. Many
- Thaerisk Cemphier: more people are also concerned and would rather face what's happening and prepare for it - and why shouldn't we do something about it? The Path of Guthix is still the dominant religion on Gielinor and Guthix grants us the power to not live in fear.
- Player: That's all very well, but what are you actually going to do?
- Thaerisk Cemphier: We are starting to organise ourselves and share information with other like-minded organisations, like the White Knights, the Temple Knights and the Guardians of Armadyl. many people have pledged support either through
- Thaerisk Cemphier: contributions of materials or time. Some are specialised in fields of reconnaissance and combat and are taking direct action against the Lucien's despicable forces.
- Player: Direct action! That sounds more like my cup of tea.
- Thaerisk Cemphier: That's what I was hoping you would say, my friend!
- Thaerisk Cemphier: Crux Eqal is a group of people who believe that we should be aware of what the larger world is doing. Its members are generally quite young, but we have the support of Sanfew and Kaqemeex, powerful druids who see the sense in being prepared.
- Player: Well, that's a lot of information to digest!
- (Shows the previous options.)
- Do you have any more background information?
- Player: Do you have any more background information?
- Thaerisk Cemphier: The background information is pretty thin, but what I can tell you is this: the Temple Knights, Guardians of Armadyl and Crux Eqal are recruiting experienced fighters of types - warriors, rangers and mages.
- Player: Is this simply because you fear that Lucien is on the offensive? Or do you have any further details?
- Thaerisk Cemphier: Our scouts that have been into the Wilderness have witnessed a significant number of single zombies travelling around. They seem to have purpose, intent and are not limited by the restraints of the living: They do not sleep; they travel fast and unrelentingly. If they spot one of our scouts they attack mercilessly. Only through luck, guile and experience have many of our most valuable scouts returned, and those were barely alive.
- Player: I wonder what they could be looking for?
- Thaerisk Cemphier: We have also had reports that Lucien is roving the Wilderness raising heroes from the dead. We can only guess at how large his army is, what its purpose is, and when we may have to fight it.
- Player: This is sounding like a pretty desperate situation.
- Thaerisk Cemphier: Yes, so you can appreciate how glad I am that you're here!
- (Shows the previous options.)
- (Transcript missing. edit)
- Select an Option
Talking to Thaerisk again
- (See hidden portion - transcript missing. edit)
In Search of Movario
[edit | edit source]- Reldo: Hello there.
How can I help you today? - Choose an option:
- (Non-quest dialogue) Tell me about yourself.
- (Non-quest dialogue) About the Task System...
- (Non-quest dialogue) I have a question about the TzHaar language.
- (Non-quest dialogue) I'd like to talk about a pyramid.
- Talk about Lucien and Movario.
- Player: Hi, Reldo, I wonder if you know someone called Movario?
- Reldo: Movario: Oh, yes, he's been in here a few times.
- Select an Option
- What can you tell me about Movario?
- Player: What can you tell me about Movario?
- Reldo: He's certainly an interesting character. He rarely needs help locating books, and is reasonably amiable for a scholar, but does get annoyed if interrupted when reading. He speaks with a faint Khazard accent, and, like many such scholars, likes to keep himself to himself.
- (Shows the previous options.)
- What does Movario do?
- Player: What does Movario do?
- Reldo: Oh, he comes in here from time to time, usually makes lots of notes as he goes. I've seen him read some unusual works; books on traps, housing improvements and even divination.
- Reldo: He seems particularly interested in the very oldest historical documents; we have quite a collection in the archives, you know. Not much use, though - the language is quite old and barely decipherable.
- Player: Did you mention traps?
- Reldo: Well... apparently, a thief by the name of 'Slick-Fingered McGrew' attempted to steal something from Movario. After his attempt, he was known as 'No-Fingers Mcgrew'!
- Player: Hmm...
- Reldo: Yes, a bit grisly, to say the least. But one thing 'No-Fingers McGrew' was reported to have said was 'solving the puzzle arms the trap'.
- (Shows the previous options.)
- Where does Movario live?
- Player: Where does Movario live?
- Reldo: Sorry, no idea. He possibly has ties to the Khazard area, but I don't know for certain if that's where he lives.
- Player: Do you know how I could track down his lodgings?
- Reldo: Huh? Tracking? Now there's a question for a librarian! Do I look like an expect tracker?
- Reldo: Why do you want to track down his lodgings anyway?
- Player: Oh, I was curious about him, want to get some information. Nothing bad or anything like that.
- Reldo: Well, I have read about some jungle creatures that are able to take a scent and track it down. You'll probably need to talk to some sort of jungle hunting expert on the matter, though, and I'm not sure if there are many of those around here.
- Player: A jungle? Like Karamja?
- Reldo: I was thinking more a temperate jungle than a tropical jungle. Perhaps try hunting for an expert in the jungle north of Oo'glog.
- (Shows the previous options.)
- Okay, thanks.
- Player: Okay, thanks.
Talking to Reldo about Lucien and Movario again
- Reldo: Hello there.
How can I help you today? - Choose an option:
- (Non-quest dialogue) Tell me about yourself.
- (Non-quest dialogue) About the Task System...
- (Non-quest dialogue) I have a question about the TzHaar language.
- (Non-quest dialogue) I'd like to talk about a pyramid.
- Talk about Lucien and Movario.
- Player: Greetings again, Reldo!
- Reldo: Oh hello, Player, what can I do for you now? Still looking for Movario?
- Player: Indeed, I need to ask a few questions.
- Reldo: I've told you all I know, but ask away. I may be able to help.
- (Continues above.)
Jungle Excursion
[edit | edit source]- What would you like to talk about?
- (Non-quest dialogue) Hunting.
- A creature to help track down a person.
- Player: Hello there.
- Hunting expert: Ah, hello. How's the hunting?
- Player: I need to track someone. I've heard that there might be an animal that can do that?
- Hunting expert: Ah, yes, I think you mean the wild broav. They have a great sense of smell!
- Select an Option
- Wild broav? What's that?
- Player: Wild broav? What's that?
- Hunting expert: It's a small wild boar, very wild...not easy to either, especially not alive. Then, of course, you'd have to train it.
- Player: Train it? What do you mean?
- Hunting expert: The broav is quite a sensitive creature. If treated in the correct way it can be taught to follow scents, making it an excellent tracker.
- Player: Would I be able to do that? Train it, I mean?
- Hunting expert: I only know of one person who can do that. She's a very experienced hunter and could possibly do it for you, but I don't think she could train you to do it. She's pretty local...you're talking to her!
- Player: Oh, you...okay, so I just bring the broav back to you if I catch one?
- Hunting expert: Yep, bring the critter to me, I'll see what I can do.
- (Shows the previous options.)
- How can I catch a wild broav?
- Player: How can I catch a wild broav?
- Hunting expert: Well, you need to set a trap, similar to the one used for catching larupias - a pitfall trap. Instead of jumping over it, though, you just need to bait the trap with a fungus.
- Player: Fungus? Like a mushroom?
- Hunting expert: Yes, but no ordinary mushroom. I got my one from a dark and dismal place called Morytania.
- Player: Okay, and where's the best place to catch a broav?
- (If the player already has mort myre fungus in their backpack:)
- Hunting expert: There's an old pitfall trapping spot to the west you can use. I can tell by the smell coming from your backpack you already have the bait you need. Use the Mort Myre fungus to bait the trap to attract a broav. If you catch one, bring it to me.
- (Shows the previous options.)
- (If the player doesn't have mort myre fungus in their backpack:)
- Hunting expert: Before I give you all the details, you must remember two things. First of all, you don't need to jump over the trap like you do with larupias. Secondly, when you catch a broav, bring it to me.
- Hunting expert: There's an old pitfall trapping spot to the west you can use. Use the Mort Myre fungus to bait the trap to attract a broav. If you catch one, bring it to me.
- Player receives mort myre fungus.
- The expert hands you some fungus with a decidedly unpleasant odour.

- (Shows the previous options.)
- What do I do once I've caught a broav?
- Player: What do I do once I've caught a broav?
- Hunting expert: Once you have the broav, bring it to me. I'll see if I can train it so it follows you.
- Player: How do I get it to track someone down?
- Hunting expert: Get something that belongs to the person you want to track and just let the broav sniff it for a while. It should be able to track a smell from a good distance away.
- (Shows the previous options.)
- Okay, thanks.
- Player: Okay, thanks.
- (Non-quest dialogue) Can you help me with the trapper outfits?
Catching the broav
- You bait the pit trap.
- You dismantle the trap.
- You catch a broav.
Bringing the unconscious broav to the Hunting expert
- What would you like to talk about?
- (Non-quest dialogue) Hunting.
- A creature to help track down a person.
- Player: I've caught a broav, it's unconscious.
- Hunting expert: Okay, I'll key it to you.
- Screen fades out.
- Some time passes, during which you contemplate some complex theological problems...
- Screen fades back in.
- Player has unconscious broav removed from them. Player receives broav.
- Hunting expert: There you go! You need to put other followers away before you can use it. The broav tracks best when it has the scent of the person you're trying to find.
- (Non-quest dialogue) Can you help me with the trapper outfits?
Bravo Broav!
[edit | edit source]Obtaining the dirty laundry
[edit | edit source]Speaking to a Khazard guard, Shopkeeper, Local, or Angor
- Player: I'm looking for someone called Movario.
- Shopkeeper: I don't really know him myself, but I sometimes see him take his laundry to a place just north-west of the Fight Arena.
Speaking to the Khazard launderer
- Khazard launderer: What can I do for you?
- Select an Option
- (Non-quest dialogue) What do you do here?
- Do you know someone called Movario?
- Player: Do you know someone called Movario?
- Khazard launderer: Oh yes, Movario...
- Khazard launderer: Oh...er, well, sorry. I'm not really supposed to divulge client details. Times are tough enough as it is; I can do without losing customers because of my gossiping!
- (Without a ring of charos (a) equipped:)
- (Dialogue ends.)
- (With a ring of charos (a) equipped:)
- Select an Option
- (Charm) I need to know where Movario lives.
- Player: (Charm) I need to know where Movario lives.
- Khazard launderer: Well, he is a customer here so I guess he must live somewhere not too far away, but I don't know his actual address. Why? Do you have some post for him or something?
- Player: Not exactly, but thanks for the information, you've been very helpful.
- (Shows the previous options.)
- (Charm) Tell me all you know about Movario.
- Player: (Charm) Tell me all you know about Movario.
- (If you haven't obtained Movario's clothes yet:)
- Khazard launderer: Well, he doesn't tend to wash very well around the neck line; lots of scuff marks there. And the state of some of his robes...if they're not jammed up with coal tar, they're burnt to a cinder.
- Player: Not exactly the information I was interested in... Oh, hang on, wait...does that mean you have some of his clothes in to be washed?
- Khazard launderer: Yes, actually, I do. One of his shirts looks like it won't last the process, though, and needs to go into the bin.
- Player: Could I have it?
- Khazard launderer: Sure you can.
- Player receives dirty laundry.
- The washerman gives you some stinky clothes.

- (If you have already obtained Movario's clothes:)
- Khazard launderer: Well, he doesn't tend to wash very well around the neck line; but then I don't need to tell you that do I? I've already given you some of his clothes I seem to remember?
- Player: Ah yes, I have some in my inventory! I suppose I might be able to do something with these!
- (If you haven't obtained Movario's clothes yet:)
- Player: (Charm) Tell me all you know about Movario.
- Okay, thanks.
- Player: Okay, thanks.
- Select an Option
- Okay, thanks.
- Player: Okay, thanks.
Using 5,000 coins on the Khazard launderer instead of using the ring of charos (a)
- You offer some coins to the washerman.

- Khazard launderer: Do you need me to do some washing?
- Select an Option
- Yes, I want you to wash my clothes.
- Player: Yes, I want you to wash my clothes.
- Khazard launderer: Er, well, I would, but all your clothes look a bit too good, to be honest. I'm afraid I'd damage them and you'd come and seek my head in compensation. Times are tough and I need all the coin I can get, but I'd be afraid of ruining
- Khazard launderer: what you have!
- (Shows the initial options.)
- No, I need information. Do you know someone called Movario?
- Player: Nope, I need information. Do you know someone called Movario?
- Khazard launderer: Maybe, but it'll cost you five thousand gold to find out!
- Player: For five thousand, I'd better get some good information.
- Khazard launderer: That's my price. If Movario finds out that it was me who told you about him, my life will be on the line.
- What will you do?
- Offer five thousand coins for information on Movario.
- Player: I accept your offer. Now, tell me all you know about Movario.
- (If you haven't obtained Movario's clothes yet:)
- Khazard launderer: Well, he doesn't tend to wash very well around the neck line; lots of scuff marks there. And the state of some of his robes...if they're not jammed up with coal tar, they're burnt to a cinder.
- Player: Not exactly the information I was interested in... Oh, hang on, wait...does that mean you have some of his clothes in to be washed?
- Khazard launderer: Yes, actually, I do. One of his shirts looks like it won't last the process, though, and needs to go into the bin.
- Player: Could I have it?
- Khazard launderer: Sure you can. But first, my five thousand coins?
- Player has 5,000 coins removed from them. Player receives dirty laundry.
You hand over 5,000 coins and receive the dirty laundry.
- (If you have already obtained Movario's clothes:)
- Khazard launderer: Well, he doesn't tend to wash very well around the neck line; but then I don't need to tell you that do I? I've already given you some of his clothes I seem to remember?
- Player: Ah yes, I have some in my inventory! Sorry, I'll keep my coins, I think I can do something with these clothes!
- (If you haven't obtained Movario's clothes yet:)
- Player: I accept your offer. Now, tell me all you know about Movario.
- Decide against bribing the washerman.
- (Shows the initial options.)
- Okay, thanks.
- Player: Okay, thanks.
Using the dirty laundry on the broav
[edit | edit source]- The player whips out the shirt and thrusts it towards the broav.
- Broav: Sniff, sniff, snuffle.
- (Away from Movario's hideout:)
- Broav: Sniff, sniff.
- The broav waddles a few steps in the direction of the hideout, then circles a few times.
- (At the entrance to Movario's hideout:)
- Broav: Sniff, sniff...SQUEAL!
- It seems that the Broav has found something interesting with this table.
- (Repeated in a pop-up:)
- It seems that the Broav has found something interesting with this table.
Entering the hideout
[edit | edit source]- You search the broken table and realise that there seems to be a trap door underneath it.
- You open the trap door.
Movario's base
[edit | edit source]No welcome mat?
[edit | edit source]Upon entering the hideout
[edit | edit source]- Guard: Hey! Intruder alert!
Upon going downstairs to the old battered door
[edit | edit source]- You sense magical disturbance of the sort to disrupt teleportation.
- You sense magical disturbance of the sort to disrupt teleportation.
Attempting to open the old battered door
- The door seems to be locked and impossible to force.
Searching the old battered door
- "Further Access Prohibited" sign opens.
Using the wrong rune on the door
- (Transcript missing. edit)
Using the correct rune on the door
- The rune slides into the slot on the front of the door. You hear a click.
Searching the old battered door again
- You search the door once more and find a trap has been engaged. You think you may be able to disarm the trap.
- Attempt to disarm the trap?
Attempting to pass the door with negative weight
- (Transcript missing. edit)
Electrifying ordeal
[edit | edit source]Upon entering the electric room
[edit | edit source]- As you enter the room, a section of floor sinks slightly under your weight.
Attempting to open the electric door first
- (Transcript missing. edit)
Searching the bookcases
[edit | edit source]- You search the bookcase and find that one of the books is in fact a lever. You gently pull it out.
If the wrong bookcase was searched
- You pull a book lever and hear a faint click, but notice nothing in particular happening.
If the correct bookcase was searched
- You pull a book lever.
- CLICK!
Upon the final bookcase being searched
- You pull a book lever.
- CLICK! Chherrkizzz. You hear a locking sound coming from the large door in the north.
Climbing the stairs
[edit | edit source]Climbing the stairs without disarming the trap
- (Transcript missing. edit)
Searching the stairs
- You search the stairs and find a trap. You disable it.
Climbing the stairs after disarming the trap
- You wander up the stairs.
Proportionality
[edit | edit source]Obtaining the first research notes
[edit | edit source]Looking at Movario's desk
- There are a few scattered random papers on the desk, nothing too interesting so far as you can tell.
Searching Movario's desk
- Player receives Movario's notes (volume 1).
- You search the desk and compile a selection of research notes into a loose-leaf collection.

Searching Movario's desk again
- You remember that you found some research notes on this desk.
- Movario's notes (volume 1) - Inventory.
Inspecting Movario's notes (volume 1)
- A loose-leaf collection of notes, written by a mage called Movario. These look like they were made over an extended period, all loosely and in no particular order.

Reading Movario's notes (volume 1)
~ Morytania ~
There is little that is easy to gain in the dark lands of Morytania, as Drakan still holds sway over his subjects. Note: return journey should be completed with a considerable amount of preparation.
~ Wilderness ~
Began my investigations within the blasted lands of the Wilderness, particularly east of the Demonic Ruins. Made some surprising finds that will be noted later: see suspected dragonkin artefacts.
~ Primary expedition notes ~
~ Temple of Ikov ~
Suspected site of the Staff of Armadyl. Strange that there is so little information on this seemingly powerful artefact; perhaps further research into the lore and arcana stored in Varrock Library will reveal more information?
~ Dig Site ~
Interesting archaeological excavations taking place east of Varrock. Useful information being gleaned from relics found in the soil. Should return with a view to expanding search; there may be larger elements to be unearthed.
~ Swamps of Lumbridge ~
The swamps are littered with sinkholes, leading to a massive city inhabited by ingenious goblins. I discovered the city by means of lower calibration divining equipment. These goblins have created utterly fascinating mechanisms - I should install some of them at home to ensure I keep prying eyes and fingers away from my most valued items.
~ Hollows area, Morytania ~
Interesting tomb of some ancient character hidden within Mort Myre: possibly one of the seven priestly warriors? Little time to look into this in any depth. Staff on coffin seems to be very detailed and made out of curious materials. Unfortunately, staff fused to the coffin, so could not liberate. Should return later with a separation spell, in order to claim the prize for myself. This place has a strange aura about it.
~ Lunar Isle ~
Feel something unusual here. Vaguely similar to the feeling I got in Morytania and also in the vicinity of Fiara's cave where many people engage in the activity referred to as 'the Fist of Guthix'. A feeling that there was once great power at these places.
~ Basics of Magic ~
Reference to 'a stone of j--' and someone, possibly Valator or Vasador, who found it. Both were Fremennik who were around at the time. Stone of what, though? Why did these scholars think it necessary to cloud their writings in secrecy? Mad thoughts lead to mad people. Ah, yes, my old notes mention something: the Oracle babbled about someone called 'Jas' leaving a stone behind and mad Melzar bleated about the cabbage of Jas. Could these be one and the same? A stone of Jas? A possible source of runestone magicks? The source of the runestones themselves? There is some connection here with my other work - more research is needed, obviously. Always more research needed. Who or what is 'Jas'?
~ Shilo Village, Karamja ~
An element of dark and ancient evil resides here. The spirit of some ancient and twisted jungle demon still seems present. Even though the totems have been returned to their original state, the peoples of the Kharazi Jungle seem unaware that the spirit grows in potency. Perhaps some new recruit to the Legends' Guild will take on the daunting task?
I've spent many days reading of such ancient dread. I feel its presence ever at my side. Once my research is done, I shall feel the warmth of sunshine on my body and the fine sands of Karamja beneath my feet. There is still much to do before this takes place.
~ Some troubling references to the powers of Saradomin in the tomes of Varrock ~
Ref: 32.1: Saradomin's Will: 'With the power of Saradomin's Eye he was struck down.' Something about the phrasing doesn't seem right and it mirrors other references attributed to Guthix: 'The mighty power of the Fist of Guthix tore the earth asunder and the shaking ground did swallow His enemies'. Focus on single body part of Guthix is unusual, with no reference made to feet, head, etc. Why is this bothering me?
Ref: 32.2, Lores of Ancient Gods, 'The stranger in our midst stood forward when asked. 'Speak ye lies afore me', spoke Saradomin, 'and my Eye shall see it. In vengeance for your evil, it will shatter you like ice and your remains shall feed the earth.'
Once again, Saradomin has an eye, but nothing else is mentioned; do I just imagine this?
~ Ruins of Uzer ~
A closer look into this fascinating area should be organised as soon as possible.
Ref: 32.21, Histories of Guthix, (direct trans, refine), '...and He with the stone/rock-like hand/fist made clear that a place of safekeeping should be sought, for He desired that the power should not be used to usurp, as had been done before. All, He knew, were guilty and would be thrown and displaced from Gielinor. And, at one again with the nature of the world, could He return.'
~ Desert areas ~
Further interests include Nardah, the lands south of the Desert Mining Camp and the strange city to the south: Menaphos and Sophanem. A thorough magical survey of the desert lands is also an important task to complete: who knows what other treasures lie hidden in those ancient and barren lands?
Ref: 32.14, Histories of the Helpers, High Order of Guthix, 'A healer of Guthix spoke unto me that he had seen the power; that Guthix's fist would tear at the feeble grasp of those pretender gods who claim possession of the unfortunates that live in Gielinor.'
I wonder if Guthix's lips could drink the oceans dry? Foolish thoughts - on to research.
Interesting tunnels and catacombs lead to the lands of the elves, west of Ardougne. Though the route through is somewhat dull, further research should yield even more interesting results. What wonderful research opportunities it represents!
The demon birds, evil bird spirits of the east: dragonkin, or something else? I have so far deciphered that these strange phenomena are mentioned only cryptically, written down by adventurers who have become their hapless victims. The dragonkin's arrival seems to pre-date most things.
In short, the arrival of these creatures - whatever they are - seems to signal the absolute destruction of any local area they are visiting. I suspect that they are creatures brought here by gods to support them during the god wars. Also, I suspect that they are responsible for the metallic 'dragon' items. Where this material comes from is still a mystery.
~ Suspected dragonkin artefacts ~
Key handle discovered by use of strong divination magic in the eastern parts of the Wilderness. Key teeth discovered after many days searching the ruins behind the Baxtorian Falls. Cavern structure seems unusual: it looks natural but is too well-crafted and precise. Further investigation of this place is required.
~ Experimentation on dragonkin key melding ~
Uniting both key parts has so far proved utterly frustrating, without even the slightest sign of success. In order to attain the very high temperatures required to meld the parts together, I have stocked many items and a kiln in my special workshop. So far, all efforts have proved useless. The effect of magical pyre logs and coal is intensely fierce, yet it still doesn't make the key parts warm. The same is also true of my attempts with magical heat.
I fear that, in my enthusiasm to unite both parts, I shall lose both as they melt away into nothingness in the kiln. Such is the intensity of my recent tests that the kiln has even broken. Further research into the peculiar metal is clearly needed, but to whom can I trust such sensitive details?
What talents I have for research and ancient lore is not matched by my knowledge of the metallurgic arts; such intense studying will require much time: too much, I fear. Note: I should research dwarven areas to see if experience of this material exists. Question is, can I trust them?
Must develop the magical arts required for 'very-binding-contract' spells, so I cannot be double-crossed.
~ Goblins and goblin know-how ~
Feeling inspired by ingenuity of cave goblins near Lumbridge Flabbergasted would be an understatement! Who knew that pale, cave-dwelling goblins could exhibit such fine motor skills and even finer thought processes? Language doesn't seem to be problematic. There are powerful forces in the area - can't quite put my finger on it. It seems to be familiar but just can't place it. Unsurprisingly, Juna continues to be a pain.
Should return with my Arcana Divining Apparatus to take some accurate readings. I wonder if they will be as misleading as the readings in Morytania, or as strong as Lunar Isle? Lucien will be pleased.
~ Baxtorian Caverns ~
Underground ruins of peculiar origin, reported to exist near the Baxtorian Falls. Upon researching the area, I was immediately struck by the precision of some elements within the caverns. There is much difficulty in getting into the cavern complex, and a comparable difficulty in dispatching the denizens therein.
They soon determined to let me be, after some swift and aggressive spellcasting on my part. Resources ran out before I was able to make a complete search of the area. I returned and after only twelve days I found interesting, almost invisible arcane symbols - type 12, possibly of the Second Age. Also, interesting markings near to rough-looking steps, the constructions within that cavern must be of Dragonkin origin.
~ The issue of Lucien ~
From the limited conversations I've had with Lucien, he seems very business-like; some might call him abrupt. While I personally prefer an efficient form of conversation, I dislike his personal ambition, which is quite immense. Conflicting emotions surge through me as I research for him.
My curiosity gets the better of me, however, and Lucien affords me great resources. I've piqued his curiosity with the unlikely Stone of Jas. At least the resources he sends give me freedom to pursue more likely considerations like the Eye and the Fist. I'll not reveal that to him. He seems content to leave me alone, preferring to focus on a coming 'meeting' with his Mahjarrat 'brothers'.
The potential power that these artefacts could harbour is something to consider. In the hands of Lucien, who knows what he would do? With Lucien so far away in the north, he would have no clue if I were to come across them. I could report that my findings have not met with success.
I steel myself at this thought - his powers have increased significantly since he acquired the staff and I remember the stench of death and overwhelming magic that surrounds him. The degree of his spellcasting and incantations have started to border on the insane.
My experiences in the many different tombs, temples and forbidding places of this world have given me a strength that many men do not possess. I am not given to weakness in the face of a challenge but, rather, I look forward to it. The many enemies I've dispatched, flesh and blood from some dark plane, have given me the thrill and ferocity needed to fight for my life.
I will remember forever the utterly consuming dread in my heart at my last meeting with Lucien. He began the incantation of 'Daemonicas Abhoris', the dark art of binding demons to a perpetual state of torment - something considered to be impossible. The sickening stench of putrefied death filled my nostrils as the screeching arcane words stung the air. A slight tremble came from beneath my feet, then a jolt, sending me flying to the ground.
Cracks appeared in the earth around me and dust filled the air. A multitude of piercing screams filled my ears. A hole the size of a house opened in the earth at Lucien's feet. Searing flames licked angrily over the lip and instantly blackened the soil, charring it, melting sand into glass. The hiss and spit of evil energy was all around as the enormous bone and flesh construction of the demon erected itself and turned its foul, fire-enveloped mass towards us.
At one moment, its skin and bone healed into muscle mass of fearsome dimensions. The next moment, that flesh was burnt to the bone by some unholy, unrelenting and ravaging flame. Such agony and anger was carved into this demon's features, such malevolence and hatred poured forth that I still quake to remember it,
As I lay there, trying to hold on to my sanity, Lucien laughed exultantly at his creation. The demon's flaming eyes flicked from red to white hot as it looked at Lucien with vengeance and dark brutality in its heart. Yet, Lucien controlled the creature like a puppet and gestured for it to bow down and offer fealty.
I've never felt such menace and dread as I did on that day; I know in my heart that giving further power to Lucien is of questionable merit - with luck, I can avoid doing so. Perhaps I am gone mad with desire to gain these artefacts, to find the proof of my most excellent research and my most compelling desire.
I should prepare, before my next meeting with Lucien, and seek out Silverlight in case he sets one of those foul, tormented demons loose upon me. As I sit here now and contemplate a fight against such aberrations of nature, such manifest evil, I conspire to work out a means of victory. The gods know I stand little chance of besting them, these abhorrent demons of pain. I fear that normal weapons will be only marginally useful, as the creature seemed to possess some sort of magical defence.
I should like to think that I could wrack it with indigestion as it consumes me. Such morbid thoughts pervade me now. On to research!
~ Special considerations for Dorgesh-Kaan ~
Contact Darve and make sure he is properly prepared. Shouldn't run into any problems, but it doesn't hurt to have a bit of muscle in case it's needed. If that interfering Juna decides to cause some trouble, I've got some magicks prepared. Also, remember to pack the ADA for a more thorough search within that area. Must find out what that strange aura is. First Morytania, then Lunar Isle and now here, of all places. It seems different here, but there is no mistaking that familiar feeling.Obtaining the ruby key
[edit | edit source]Looking at the waste-paper basket
[edit | edit source]- It looks like it's just full of rubbish.
You check through anyway, but only see paperwork regarding tedious, everyday details.
Picking up the waste-paper basket
[edit | edit source]- Player receives waste-paper basket.
- You pick up the waste-paper basket.

Looking at the waste-paper basket in backpack
[edit | edit source]- It looks like an ordinary waste-paper basket.
Searching the waste-paper basket in backpack
[edit | edit source]- Player has waste-paper basket removed from them. Player receives ruby key.
- You search the waste-paper basket and find a small key with a tiny ruby embedded into it. The basket is shredded in the process.

Using the ruby key
[edit | edit source]Looking at the bookcase
- (Transcript missing. edit)
Searching the bookcase
- You search the bookcase and find a book locked in place, which you cannot budge. You see what looks like a hole in the side of the bookcase, with a little red gem positioned above it.
Using the ruby key on the bookcase
- A set of stairs appears to the player's right. The contraption nearby begins to operate.
- You place the gem key into the keyhole and turn it gently. A set of steps rises out of the floor.
Searching the bookcase afterwards
- (Transcript missing. edit)
Looking at the contraption beforehand
- (Transcript missing. edit)
Searching the contraption beforehand
- (Transcript missing. edit)
Looking at the contraption afterwards
- (Transcript missing. edit)
Searching the contraption afterwards
- You search the strange machine - it looks as if it's linked to something underground, but you can't tell any more than that.
Obtaining the second research notes
[edit | edit source]Upon climbing the steps
- You climb up the stairs.
Looking at Movario's bed
- (Transcript missing. edit)
Searching Movario's bed
- You search the bed.
- You search the bed and pull the sheets back, revealing a chest.
Opening the bed chest without disarming the trap
- (Transcript missing. edit)
Searching the bed chest
- You think you've spotted a trap on the chest; would you like to attempt to disable it?
- Attempt to disable the difficult trap?
Opening the bed chest after disarming the trap, but without the ruby key
- (Transcript missing. edit)
Using the ruby key on the bed chest
- You unlock the bed chest with the ruby key.

- You hear a secondary click when you unlock the chest.
Opening the bed chest after unlocking it
- You open the bed chest.
Searching the open bed chest
- (Without sufficient space in backpack:)
- You see three items in the chest, but have insufficient space to take them.
- (With sufficient space in backpack:)
- Player receives Movario's notes (volume 2), strange key loop and strange key teeth.
- You find some research notes.

- You find a strange key loop.

- You find some strange key teeth.

Searching the open bed chest again
- (Transcript missing. edit)
Inspecting Movario's notes (volume 2)
- (Transcript missing. edit)
Reading Movario's notes (volume 2)
...continued from Research Notes 1.
~ Staff of Armadyl ~
My suspicions have been borne out. The staff of Armadyl has no wards to protect it. Lucien has taken ownership and he has little problem wielding the artefact. It is a beautiful item, of exquisite workmanship. Note: research lore on the construction of the Staff of Armadyl. There must be mention of it somewhere.
~ Lucien's spies ~
Darve sent news that 'strangers' are abroad in Draynor. I suspect Lucien has something to do with this or perhaps that lunatic 'Squall' mage he's hired. He knows that I'm interested in that area. With any luck, they won't have made their way into the caves yet and I can keep my finds secret from them.
~ Two of the staff ~
First, we have Zamorak, the Mahjarrat god who wielded the staff to gain power and fight the 'Nameless One' (whose name is Zaros: doesn't everyone know this already?). Now, we have Lucien who aspires to the same and I am wondering why it hasn't happened already?
With the innate ability of the Mahjarrat, the power that Lucien has displayed to me is already incredible. Why does he wait before taking the journey further, to aspire, as Zamorak did, to godhood? I don't believe it's fear, I think he would relish the battle against those who would oppose him.
Does he have the power of a god? I think not. Although he is incredibly powerful, he is missing the 'absolute'. Yet... Zamorak, who was not really a mage, but a warrior, had less power and was still able to ascend. It doesn't make sense, unless I missed something in the research. Did I miss something?
~ Safekeep ~
A place? Or just random mumblings of lunatic sages? Some references found about a place of 'Safe-Keep' or 'Keep-Safe', translated from the old tongue. It is roughly in the area which is now known as Lumbridge Swamp; maybe some friendly cave goblins know about it? Some links to Guthix, but not quite sure how - at least the followers of Guthix, anyway. Also mention of 'orb-torches'? Possibly some element that allows further access.
Perhaps I shouldn't take this research so seriously? I must remind myself that these tomes were written hundreds of years ago, transcribed from documents that are possibly thousands of years old. They were written by the very first clerics of the gods, little more than farmers in mentality, but utterly devoted to their deity.
In fairness, would I have acted any differently? Had I been witness to the glories of the gods at that time, wouldn't I have done exactly the same? This section is interesting: some mention of Guthix and a sacred place - a henge place perhaps, maybe a temple. A Guthix Temple? A passage written in the old tongue, type 8 or 9, early Fourth Age:
'Place of safekeep, forever sacred and hidden. Only brothers who preach divinity shall enter. Trials created by the Brothers of Guthix, to preserve the most gracious gift of the earth: health (or safety, healing, power?). Man must stand proud and answer the riddle with the aid of the lore. Only a brother with this knowledge can take the path to the hand of power.'
Hands = Fist. Fist + Power = Guthix = Fist Guthix... Fist of Guthix? Rubbish, rubbish, rubbish!
~ Fist of Guthix ~
After research failed to uncover any more clues, I was ready to admit defeat and concentrate on more realistic research, which might yield an actual artefact. This seems like such tantalising information, though. Subtle references to the Fist must either be a desire for secrecy, or my blind, over-eager determination to believe that such things exist.
Ah, it becomes apparent to me! These references are written in the old style. The fist, the hand, the eye: they may not be directly attributed to Saradomin or Guthix, but to a manifestation. Could it possibly be? The Fist of Guthix isn't Guthix's actual fist, but a symbol of his power? Possibly a very real, very valuable item or artefact?
It may be an artefact used by the gods during their time on Gielinor. Is this true of the Eye of Saradomin as well? Not one, but two items used by the gods on Gielinor? Oh, for more time to research this! Lucien calls me once again. How long must I be this Mahjarrat's dog?
~ The 'missing' elements of Zamorak ~
I have read of the Eye of Saradomin and the Fist of Guthix. Where are the references to Zamorak's godly power? Is it the staff? It's clearly not powerful enough to turn a Mahjarrat into a god. If so, Lucien would have undoubtedly used it himself already.
This leaves two possibilities: Possibility 1 - Zamorak is a more powerful mage than has been credited in the lores, and was able to ascend to godhood with the Staff of Armadyl and his own magic. Possibility 2 - Zamorak, with the Staff of Armadyl, found some other source of power to help him achieve godhood, but kept it secret from his followers for fear that they would follow him.
Now, Lucien, a powerful mage, already in possession of the staff, seems intent on securing the Jas stone. Does he believe it really exists? Does he know it exists, because he knows that Zamorak used it himself? Or am I deluding myself again? Lucien calls and faithful hound Movario must answer - how tedious!
But I can look forward to the technical marvels of the cave goblins, something which should give me good cheer. Dorgesh-Kaan, here I come; what can I find out there about 'Safekeep' and the 'Trial of the Brothers'?Heading back downstairs
[edit | edit source]- You climb down the stairs.
Look at painting in the electric room
- (Transcript missing. edit)
Searching the painting in the electric room
- You search the painting and find a catch on the back.
- You search the painting and find a catch on the back.
- Operate the catch on the back of the painting?
- Yes, I'll flip the catch and see what happens.
- You find a catch at the back of the painting. You release it and the painting flies sideways.
- No, I'll leave it for the time being.
- (Transcript missing. edit)
Crossing over the broken wall
- You climb through the hole in the wall.
Looking at the drawers
- (Transcript missing. edit)
Searching the drawers
- Player receives notes on pressure.
- You find a small piece of paper entitled 'A treatise on pressure'. You suspect that these notes were placed here for a reason, perhaps as a reminder?

Weight-watching
[edit | edit source]Looking at the thermometer
- You check the heat gauge. It reads:
[number] 'tickits'.
Looking at the pile of weights
- (Transcript missing. edit)
Taking from the pile of weights, without space in backpack
- You have no free space to take any weights.
Taking from the pile of weights, with space in backpack
- Which weight would you like to take?
- 1Kg weight
- Player receives Weight (1kg).
- You add a weight to your inventory.

- 2Kg weight
- Player receives Weight (2kg).
- You add a weight to your inventory.

- 5Kg weight
- Player receives Weight (5kg).
- You add a weight to your inventory.

- No weights, I've finished.
- (Transcript missing. edit)
Looking at the statue in the study
- (Transcript missing. edit)
Using weights on the statue in the study
- You add another weight to the statue.
- The weight balances on the statue.
Attempting to open the door, when the weight does not match
- (Transcript missing. edit)
Upon three failed attempts
- (Transcript missing. edit)
Attempting to open the door, when the weight matches
- The door opens with ease and you're able to leave.
- The magical interference to teleportation has lifted.
Battle for the truth
[edit | edit source]Returning to Thaerisk
[edit | edit source]Talking to Ivy beforehand
- (Transcript missing. edit)
Without either of Movario's notes
- (Transcript missing. edit)
With only one of Movario's notes
- (Transcript missing. edit)
With both of Movario's notes
- Player: Hi, I've found Movario's lodgings.
- Thaerisk Cemphier: Great! Do you have anything to show me?
- Player: I found some important research notes at Movario's base - here they are.
You hand the research notes over to Thaerisk who eagerly takes them from you.
- Thaerisk Cemphier: Great, we've been relying on this information, I can tell you!
- Thaerisk quickly reads the contents of the books.
- Thaerisk Cemphier: You would be wise to read these if you haven't already - there is information here that may be of use to you as well as me. It may make a significant difference in your succeeding at your task.
- Select an Option
- Any useful information in those notes I gave you?
- Player: Any useful information in those notes I gave you?
- Thaerisk Cemphier: My friend, if the information is to be believed, Movario is on the trail of the most powerful artefact ever conceived. Nothing less than the power that brought magic to Gielinor, touched by the very gods themselves!
- Player: Do you really think it's possible that this could exist?
- Thaerisk Cemphier: I'm not Movario, but his research seems to be pretty accurate. The references he quotes are familiar to those who have spent some time on such subjects. It's shocking to me that I'd never considered those references to godly
- Thaerisk Cemphier: power as anything else, but it seems somehow odd knowing that they were written in this specific way. While I might not agree with his motives, that Movario certainly has a sharp and enquiring mind.
- Player: It sounds like you admire him.
- Thaerisk Cemphier: If this research is correct, then it's true to say he's able to interpret religious texts with remarkable precision. I'm wondering now if perhaps this Movario is far more intelligent than we'd originally thought. He might anticipate that we would search his base and he might leave information there to misdirect us.
- Player: Well, the information was pretty tricky to get, you know. I mean, it wasn't just lying there on a velvet cushion for me to pick up!
- Thaerisk Cemphier: No, of course not, but we have to be aware that he's a smart man, and this could be a ruse.
- (Shows the initial options.)
- What should I do now?
- Player: What should I do now?
- Thaerisk: Well, the information you've given us is great for a start. I need to communicate this to the Temple Knights in Falador. I certainly think we need to know what Lucien is up to now.
- Player: Okay, but what can I do in the meantime?
- Thaerisk Cemphier: Your task is to find out where Lucien might be from the Guardians of Armadyl. You should find them at the McGrubor's wood entrance to their base. Report back to me at the White Knights' Castle in Falador when you have the information.
- (Shows the initial options.)
- Any news?
- Player: Any news?
- Thaerisk Cemphier: Hmm, yes. Herb growth is up slightly on last year. Oh, what else? Ah, yes, some interesting work has been done to improve the effectiveness of truth serum. Also, some reports of strange activity around McGrubor's Wood.
- Player: Strange activity? What sort of strange activity?
- Thaerisk Cemphier: Let me look at the report...oh, yes, 'strangers seen in the area, possibly a small mercenary party'.
- Player: Is that so strange? I thought King Roald allowed mercenary parties to exist?
- Thaerisk Cemphier: Why would they be in McGrubor's Wood? Morytania sounds like a much better place for them to be headed!
- Player: Okay, so it's a bit suspicious, but we have nothing else to go on?
- Thaerisk Cemphier: Hmm, no, that's it.
- (Shows the initial options.)
- --- More Questions ---
- Sorry, I have to go.
- Player: Sorry, I have to go.
Talking to Thaerisk afterwards
- (Transcript missing. edit)
Talking to Ivy afterwards
- (Transcript missing. edit)
Upon reaching McGrubor's Wood
[edit | edit source]- Screen fades out and in. Cutscene begins, showing Lucien's mercenaries attacking the Guardians of Armadyl.
- Mercenary mage: Kill these Armadyl-worshipping scum! Then let's get out of here!
- Mercenary axeman: Maintain your ranks, men, don't let any get away!
- Guardian of Armadyl: It's Lucien's minions...fight for your lives!
- Guardian of Armadyl: Kill the hounds of Lucien! Praise be to Armadyl!
- Cutscene ends. The player initiates battle with the mercenaries.
Talking to the wounded guardian during the battle
- (Transcript missing. edit)
Talking to the guardians of Armadyl during the battle
- (Transcript missing. edit)
While fighting the mercenary mage
- Mercenary mage: Let's finish the job and get out of here.
Upon fighting the mercenary mage down to zero health
- Mercenary mage: Uh oh, time to go.
- The mercenary mage teleports away.
Searching the dead mercenary axeman by the tree
- You search the mercenary and find a Pendant of Lucien, but it is damaged and covered in blood so you decide not to take it.

Searching the other dead mercenary axeman
- You find nothing of interest on the mercenary.
Speaking with any Guardian of Armadyl in the hideout before talking to the wounded guardian
- Player: Lucien is at large again! I'm working with some people to bring him down.
- Guardian of Armadyl: This is grave news, I'm sure you'll find a way to thwart his evil plans. I think some of our members above ground saw some strange things in the vicinity, perhaps you should visit them and investigate?
Speaking with any walking Guardian of Armadyl that survived the fight
- Player: What's going on here?
- Guardian of Armadyl: Keep an eye peeled, I reckon there may be more of Lucien's dogs around here.
Speaking to the Wounded guardian from the cutscene
- Player: What's going on here? Do you know why you were attacked?
- Wounded guardian: Seek Idria, in the arms of a forester - she needs to be protected from the agents of Lucien.
- Player: Idria? 'Arms of a forester'?
What does that mean? - The guardian falls unconscious.
Attempting to speak to the Wounded guardian again
- (Transcript missing. edit)
Meeting Idria
[edit | edit source]Speaking with any Guardian of Armadyl in the hideout after talking to the wounded guardian
- (Transcript missing. edit)
Speaking to the Forester outside McGrubor's Wood
- Player: I'm looking for someone named Idria that I have heard is in a forester's arms.
- Forester: Well I've not got anyone in my arms. I am sad and alone. Are you sure you're looking for a forester? I'm sure 'Forester's Arms' is the name of an inn somewhere in these parts.
Speaking to Idria, having sided with Lucien in The Temple of Ikov
[edit | edit source]- Player: Idria? I believe you're connected with the Guardians of Armadyl?
- Idria: What makes you believe that?
- Player: Some hired mercenaries attacked the Guardians. I was given your details by a dying Guardian. He held onto life until he asked that I seek you out.
- Idria:I suspect that you're lying and this is a trap, but I have no alternative but to leave immediately!
- Player:Why do you think I'm lying?
- Idria:You helped Lucien steal the Staff of Armadyl! We know all about you, Player - never will I trust any word you say! Now leave, before I'm forced to make you pay for your error in judgment!
- Select an Option
- You don't understand: I want to work with you to defeat Lucien!
- Player:You don't understand: I want to work with you to defeat Lucien!
- Idria:You lie! I should incinerate you where you stand!
- Player:It's true! I'm working with Crux Eqal. I've been asked to locate Lucien and to spy on him. All I need from you is his location.
- Idria:Crux Eqal! It seems unlikely that you'd have heard of them if you were associated with Lucien. But do you swear by almighty Armadyl that you're not working for Lucien?
- Player:Swear by Armadyl?
- Idria:Yes, by Armadyl! It was his staff you stole, after all. Now, do you swear?
- Select an Option
- Yes! I swear on Armadyl's wrath that I am not working for Lucien!
- Player: Yes! I swear on Armadyl's wrath that I am not working for Lucien!
- Idria: Good! That's a much better perspective.
- Idria: All we need to do now is rectify the terrible mistake you've made by giving Lucien the Staff in the first place!
- Player:Hmm, yes... What should we do first? My orders were to get Lucien's last known location from you. Do you have that kind of information?
- (Continues below.)
- I will not swear, my word should be sufficient.
- Player:I will not swear, my word should be sufficient.
- Idria:Very well, it's quite clear to see where you stand. Do not trouble me again unless you're prepared to swear an oath that you are not working for Lucien.
- Believe what you wish. It's clear you don't trust me!
- Player: Believe what you wish. It's clear you don't trust me!
- Idria:Good, so we both know where we stand! When my work is done, I'll make preparations for dealing with you!
Attempting to speak to Idria again
- Player:Idria...
- Idria:What do you want now? I think we've said all that needs to be said!
- Select an Option
- You don't understand: I want to work with you to defeat Lucien!
- You should be careful who you threaten!
- Player: You should be careful who you threaten!
- Idria:Enough! I don't have time for this!
Speaking to Idria, having sided against Lucien in The Temple of Ikov
[edit | edit source]- Player: Idria? I believe you're connected with the Guardians of Armadyl?
- Idria: What makes you believe that?
- Player: Some hired mercenaries attacked the Guardians. I was given your details by a dying Guardian. He held onto life until he asked that I seek you out.
- Idria: Ah, Player, that's bad news, but I'm grateful that you've brought it to me. You have[sic] friends with the Guardians of Armadyl.
- Player: You seem to know me already?
- Idria: Of course. You helped to stop Lucien stealing the Staff of Armadyl! I believe we're focused on the same goal in bringing him to justice.
- Idria: But I can't stay to discuss this. I must attend to the dying Guardians and see what I can do to end their suffering.
- Player: They all fought bravely and I understand your desire to help them, but I fear that there is little left for you to do. All succumbed to their wounds before I left.
- Player: Before you go, please could we discuss Lucien? I'm working with Crux Eqal, we need to locate him. Do you have that kind of information?
- Idria: What we do know is that Lucien is raising an undead army within the Wilderness - it's the perfect repository of powerful and ancient warriors who will do his bidding.
- Player: Similar to Zemouregal and his attempt to take over Varrock?
- Idria: Yes, quite similar, but replace 'Varrock' with 'all of Gielinor' and you may be approaching the scale of Lucien's ambitions.
- Select an Option
- Do you know where Lucien is?
- Player: Do you know where Lucien is?
- Idria: We know he's in the north somewhere, but exactly where is a problem.
- Idria: Our resources are stretched beyond our limits and, with this recent attack, we may be forced to postpone our efforts tracking down Lucien and instead regroup to strengthen the Guardians.
- (Shows the previous options.)
- Do you think Lucien is powerful enough to take over the world?
- Player: Do you think Lucien is powerful enough to take over the world?
- Idria: It's hard to tell how powerful he is. He's a devious manipulator and keeps his plans in the shadows. His filthy machinations have extended to the development of a spy network that has infiltrated most of Misthalin.
- Idria: But if we assume that he is powerful enough, we can at least prepare for the worst.
- (Shows the previous options.)
- How can I get to Lucien?
- Player: How can I get to Lucien?
- Idria: We've been unable to track down his base of operations. So we're going to have to be more aggressive - we'll work our way up the food chain.
- Idria: It's an idea I've mulled over before and now seems as good a time as any. Lucien established his spy network, and his spies have been seen in Draynor, right?
- Player: Aha! I see where you're going with this. You want to capture a spy so we can interrogate him!
- Idria: Yes. It's terrible business but I think it's the only way. To succeed, we have to capture a spy without anyone knowing, least of all one of Lucien's lackeys! And that's where my plan falls down...I have little experience of this kind of thing.
- Player: Hmm, well, that's where I come in! Some time ago, I did a little work for a group called the 'Temple Knights'. I believe they may be able to help with this problem.
- Idria: You? You can make contact with the Temple Knights?
- Idria: How can that be?
- Player: It's a long story, but I think I'll pay a visit to Sir Tiffy in Falador. I assume that you'll want to see to some details with the Guardians first, but it would be good to meet up there later.
- Player: I'll be meeting up with Thaerisk in the White Knights' Castle there as well. If you get to Falador, look for Sir Tiffy in the park. Say that I sent you, he should help you to find me.
- Idria: Okay, good luck, Player. I'll meet you in Falador.
- Okay, thanks.
- Player: Okay, thanks.
Speaking to Idria again
- Player: Hello, Idria, how's things?
- Idria: I'm making my preparations for the trip to see the Guardians, and then to Falador to meet up with you. I thought you were going to get in touch with the Temple Knights?
- Player: Of course, yes, I was going to see Sir Tiffy about capturing a spy.
- Idria: Okay, good luck. We'll meet in Falador. 'Armadyl on high be by your side'.
Speaking to Ivy Sophista in Taverley at this point
- Ivy Sophista: I hope that your mission for our cause is going well. I'm afraid Thaerisk is in Falador now, so you would need to go there in order to discuss matters with him.
Speaking to Sir Tiffy
[edit | edit source]- (If the player has only completed Wanted!)
- Sir Tiffy Cashien: Jolly good show on getting into the White Knights, what? Now, how can I help you, young fellow?
- (Continues below.)
- (If the player has also completed The Slug Menace:)
- Sir Tiffy Cashien: Good day, Proselyte. Is there anything I can do for you?
- (Continues below.)
- What do you want to talk about?
- While Guthix Sleeps.
- Player: Sir Tiffy, I have need of your expertise!
- Sir Tiffy Cashien: What, pray tell, can my expertise assist with?
- Player: Well, every briefly, I'm on a mission to locate a Mahjarrat by the name of Lucien. he's become rather powerful...
- Sir Tiffy Cashien: Say no more, my friend, I think I know where this is going.
- Sir Tiffy Cashien: Indeed, the Lucien issue is well known to us. I must refer you to our man in charge of this operation, Akrisae Kolluym.
- Sir Tiffy Cashien: He's in the White Knights' Castle, on the ground floor near the cell and the circular table.
- Player: Okay, I'll go and check it out. A lady called Idria might come along, she's a Guardian of Armadyl; could you send her along to Akrisae as well? I think she'll prove beneficial.
- Sir Tiffy Cashien: Well, I'm not sure...we don't ally ourselves to just any old spiritual eccentric.
- Player: If Lucien is as great a threat as you explained, I think we could use all the help we can get! Please, as a friend, just send her along, I can vouch for her.
- Sir Tiffy Cashien: Very well, young Player, I'll do as you ask. Good luck!
- (Non-quest dialogue) Void Knights.
- (Non-quest dialogue) More...
Speaking to Akrisae and Thaerisk
[edit | edit source]Speaking to Thaerisk before Akrisae
- Player: Hello again!
- Thaerisk: Ah, Player, nice to see you again. Did you meet with Akrisae already? Did he help you?
- Player: Ah, yes! I was going to help him. Oh, just to remind you: a lady called Idria might come along, she's a Guardian of Armadyl; could you send her along to Akrisae as well. I think she'll prove beneficial.
- Thaerisk: Very well, young Player, I'll do as you ask. Good luck!
Speaking to Silif before Akrisae
- (Transcript missing. edit)
Speaking to Akrisae
- Player: Thaerisk, you're here!
- Thaerisk: Aha! Player, there you are! Akrisae, meet Player, [he/she]'s working with us.
- Akrisae: Greetings, Player. I've heard a lot about you. It's Saradomin's will that you're doing!
- Thaerisk: Let's keep theology out of this for the time being. Our true focus should be Lucien, after all!
- Idria spawns in.
- Player: Ah, here's Idria as well. Thaerisk, Akrisae, please let me introduce you to Idria, a Guardian of Armadyl. Idria and I have a plan to locate Lucien.
- Idria: Pleased to meet you Akrisae, Thaerisk. Thaerisk is quite right, we'll have time to discuss theological issues if we manage to eliminate the danger that Lucien poses.
- Thaerisk: Agreed.
- Akrisae: Very well. Do you have some sort of plan?
- Player: We do indeed. Our idea is to capture one of Lucien's spies and then 'interrogate' him.
- Thaerisk: Hmm, I fear I understand you. I believe we can remove the evil from 'interrogation', however, with a recent gift from the lore of Guthix.
- Thaerisk: An improved form of truth serum.
- Idria: I think we're jumping ahead. First we need to capture a spy without any of Lucien's dogs discovering the fact.
- Player: I thought this might be the sort of thing that the Temple Knights could help with.
- Akrisae: Indeed, Player, you seem to have a good grasp of the Temple Knights' strengths in subterfuge.
- Akrisae: Silif, bring me the teleorb.
- Silif: Here you are, sir!
- Silif hands Akrisae a specially prepared orb.

- Akrisae: Now then, Player, I was going to ask Silif to do this, but I think with your experience in the field, you'll do just as well.
- Player: What is that thing, another commorb?
- Akrisae: Nearly! You need to plant this on a spy and report back to us when it's done.
- Player receives Teleorb (While Guthix Sleeps).
- Akrisae hands you a device similar to a commorb.

- Player: What will happen?
- Akrisae: The teleorb is part of a sophisticated teleport spell which allows us to teleport individuals around. Plant the teleorb on a spy, return to us so we know it's ready, then we'll teleport the spy into this cell to begin the interrogation.
- Idria: Oh, that is clever, good job!
- Select an Option
- How are things?
- Player: How are things?
- Akrisae: We're still no closer to finding Lucien, we really need your help with this. Have you placed the teleorb on a suitable target yet?
- Player: Sorry, not yet.
- Akrisae: No doubt you're taking sensible precautions, but the sooner we can get going, the sooner we can get intelligence on Lucien.
- Idria: Please do hurry, Player, remember that Lucien is a vile murderer and callously inhuman, and he'll just as easily slaughter all who are dear to you as he did with me.
- (Shows the previous options.)
- What should I do now?
- Player: What should I do now?
- Akrisae: I gave you a teleorb to place on one of Lucien's spies in Draynor, have you planted it yet?
- Player: Sorry, not yet.
- Akrisae: No doubt you're taking sensible precautions, but the sooner we can get going, the sooner we can get intelligence on Lucien.
- Idria: Please do hurry, Player, remember that Lucien is a vile murderer and callously inhuman, and he'll just as easily slaughter all who are dear to you as he did with me.
- (Shows the previous options.)
- How can I get to Draynor?
- Player: How can I get to Draynor?
- Akrisae: I can offer you a free teleport if you like. Are you ready to go now?
- Select an Option
- Yes, please!
- Player: Yes, please!
- Akrisae: Very well, prepare yourself.
- Akrisae: Arcanus Sempitor Teleportus Retainus.
- Akrisae: Arcanus Sempitor Teleportus Retainus.
- The player is teleported to Draynor Village Market
- Player: Aha, Draynor Village!
- No, thanks.
- Player: No, thanks.
- (Shows the previous options.)
- Okay, thanks
- Player: Okay, thanks.
Speaking to Akrisae afterwards, with the teleorb
- Player: Greetings, Akrisae.
- Akrisae: Saradomin be with you, my friend.
- (Continues above.)
Getting a replacement teleorb
- (Transcript missing. edit)
Speaking to Thaerisk afterwards
- Player: What should I do now?
- Thaerisk: Akrisae can call the shots for you, till you can catch the spy.
Speaking to Silif afterwards
- Player: Who are you?
- Silif: The name's Silif, I'm a friend of Akrisae.
- Player: What should I do now?
- Silif: Oh, you mean regarding Lucien? I'd talk to Akrisae, Thaerisk or Idria for more information on that. I'm currently a bit bogged down with my own planning.
Speaking to Idria afterwards
- Player: Hail, Idria!
- Idria: Thanks for introducing me to Akrisae and Thaerisk, I think we have some good allies with the Temple Knights and Crux Eqal.
- Player: What should I do now?
- Idria: Sorry, but I need to make plans for the Guardians of Armadyl. Akrisae and Thaerisk have details of our strategy, so it's probably best if you discuss it with them.
- Player: If you're worried about the guardians, why don't you return to them?
- Idria: I'm not sure that I would be that helpful to the Guardians at the moment. Also, I can feel that my presence here lends support to the cause. This is the first time that there has been a concerted effort to take action against Lucien.
Catching a spy
[edit | edit source]Attempting to plant the teleorb on a suspicious outsider
- This character seems far too alert to your stealthy attempts.
- Suspicious outsider: Sorry, friend, you must have me confused with someone who wants your rubbish. If I catch you in my pockets again, you'll be for it!
Failing to plant the teleorb on a shady stranger
- The stranger catches you going through his pockets.
- Shady stranger: What do you think you're playing at?
- The shady stranger attacks the player.
Upon reaching low health
- Shady stranger: Uh oh time to go!
- The shady stranger teleports away.
Succeeding in planting the teleorb on a shady stranger
- Player has Teleorb (While Guthix Sleeps) removed from them.
- You plant the teleorb on the stranger.

Returning to Akrisae
[edit | edit source]- Player: I have returned, and the orb is planted!
- Akrisae: Saradomin seems to be smiling on our operation so far!
- Thaerisk: I'm sure that Guthix had just as much a role in this as anyone else did!
- Player: Actually, I'd like to think that the job was exclusively my own doing!
- Akrisae: Of course, of course, Player, and we're very grateful!
- Akrisae: I believe it's time we invited one of Lucien's friends over so we can have a little chat! I'll start the incantation.
- Akrisae: Arcanus Sempitor Teleportus Retainus.
- Akrisae: Arcanus Sempitor Teleportus Retainus.
- The shady stranger is teleported into the cell.
- Shady stranger: What the?
- Idria: Success!
- Thaerisk: My colleague will administer the serum.
- Screen fades out and in. Cutscene begins.
- Akrisae: Now we'll get some information about where Lucien is and what he's planning.
- An old druid holding a walking stick and a bottle of truth serum enters the cell, accompanied by a druid bodyguard.
- Druid: Now then, drink this delicious juice, it'll make you feel really good.
- The shady stranger punches the druid, who drops and spills the serum.
- Spy: Take that!
- Thaerisk: Well, that didn't work.
- Screen fades out and in. Cutscene ends.
- Idria: The potion!
Speaking to Akrisae afterwards
- Akrisae: That foolish druid could have seen he was going to get attacked by that spy, now we've lost the super truth potion.
- Player: There must be something we can do?
- Akrisae: Well, I know nothing about it but Thaerisk might have some further orders for you. No doubt he wants to wait for Guthix's providence to grow a solution...
- Player: That sort of attitude isn't really helpful at this time.
- Akrisae: What!
- Akrisae: Oh, I see...
- Akrisae: Yes, yes, I suppose you're right. So far, both Thaerisk and Idria have been very helpful in planning our strategies. I should be a little more respectful.
- Player: I'll go and talk to Thaerisk and see if he has anything for me.
Speaking to Silif afterwards
- (Transcript missing. edit)
Speaking to Idria afterwards
- (Transcript missing. edit)
Speaking to Thaerisk afterwards
- Player: Thaerisk, what are we going to do now?
- Thaerisk: Well, that spy ruined what truth serum we had...
- Akrisae: Any fool could have seen the old druid was going to be attacked! Why send him in there!
- Thaerisk: Do not take that tone with me.
- Idria: Akrisae is right! Why wasn't the spy restrained? Lucien is going to have free rein to do as he wishes, with incompetence like this on our part!
- Player: Everyone, please, calm down...
- Player: We're not going to achieve anything by shouting at each other! Now, Thaerisk, can we get some more of this potion?
- Thaerisk: It looks like we're going to need a fresh batch; it took us quite a while to get that one.
- Player: Is that something I can help with?
- Thaerisk: I surely think so, Player; you haven't let us down yet!
- Thaerisk: The process is quite complex, so I'll just tell you about each part as we do it.
- Thaerisk: First of all, you'll need to go see Betty in Port Sarim. The ingredients call for a truth potion enhanced with an enriched snapdragon, so it would be good for you to get yourself a snapdragon seed before going.
- Thaerisk: When you're ready to go down to Port Sarim, let me know and I'll teleport you there, We've little enough time to spare to have you walking everywhere.
- Select an Option
- Could you help me get a snapdragon seed?
- Player: Could you help me get a snapdragon seed?
- Thaerisk: I do happen to have a seed I could let you have at a reduced price. I'd let you have it for free, but the resources of Crux Eqal are stretched enough as it is. If you happen to have one of your own, it may be better to use that.
- Player: How much do you want for it?
- Thaerisk: I could let you have it for 100 gold, does that seem reasonable?
- Select an Option
- Yes!
- (Without enough money:)
- (Transcript missing. edit)
- (With enough money:)
- Player: Yes!
- Player has 100 coins removed from them. Player receives snapdragon seed.
- You purchase a snapdragon seed from Thaerisk.
- (Without enough money:)
- No.
- Player: No.
- Thaerisk: Okay, well, if you change your mind, you know where to come.
- Can you teleport me to Port Sarim, please?
- Player: Can you teleport me to Port Sarim, please?
- Thaerisk: Very well, prepare yourself.
- Thaerisk: Arcanus Sempitor Teleportus Retainus.
- Thaerisk: Arcanus Sempitor Teleportus Retainus.
- The player is teleported to Port Sarim, near the Player-Owned-Port portal.
- Player: Aha, Port Sarim!
- --- More Questions ---
- (Transcript missing. edit)
- Sorry, I have to go!
- (Transcript missing. edit)
Rosy serum
[edit | edit source]Talking to Betty
[edit | edit source]- Select an Option
- Talk to Betty about While Guthix Sleeps.
- Player: Greetings, Betty, I've need of your services again. It's quite sensitive, but I think I can trust you.
- Player: I need to make a super truth potion. Apparently I need to get an enriched snapdragon seed?
- Betty: Hmm, well, I'm a little concerned that you need such a potion, but if anyone is going to be trusted with it, I guess you're as good as anyone.
- (If the player does not have a snapdragon seed in their backpack:)
- (Transcript missing. edit)
- (If the player has a snapdragon seed in their backpack:)
- Betty: Okay, well, at least you have a snapdragon seed, I'll take that off your hands.
- Player has snapdragon seed removed from them.
- Betty: Right, I've placed the snapdragon seed on the counter. You need to enrich the seed now, using light from the doorway filtered through a rose-tinted lens.
- Player: Will I need anything else?
- Betty: You're also going to need a standard truth serum. I can give you one if you like?
- Select an Option
- No, thanks.
- (Transcript missing. edit)
- Yes, please can I have a standard truth serum?
- Player: Yes, please can I have a standard truth serum?
- Betty hands you a truth serum.

- Betty: There you go!
- (If the player does not have a lantern lens in their backpack:)
- Betty: You're also going to need a rose-tinted lens. I can sell you the colouring, but you'll need to bring me an ordinary bullseye lantern lens.
- Player: Alright, a rose-tinted lens. That shouldn't be a problem. Thanks, Betty! I'll be back with the items I need soon!
- Betty: No problem, Player! See you soon!
- (If the player has a lantern lens in their backpack:)
- Betty: You're also going to need a rose-tinted lens. I see you already have a lantern lens, so all you need is some pink dye. Want to buy some? It's only 20 coins!
- Buy pink dye for 20 coins?
- Yes, please!
- Player: Yes, please!
- You hand over 20 gold pieces in return for the dye
- No, thanks, Betty.
- (Transcript missing. edit)
- (Non-quest dialogue) Talk to Betty about her shop.
- (Non-quest dialogue) Talk to Betty about pink dye.
Talking to Betty again to give her the snapdragon seed
- (Transcript missing. edit)
Using a snapdragon seed on Betty
- You show the snapdragon seed to Betty.

- (Transcript missing. edit)
Talking to Betty again after giving her the snapdragon seed
- Select an Option
- Talk to Betty about While Guthix Sleeps.
- Player: What do I need to do now?
- Betty: Well, I've placed the snapdragon seed on the counter. You need to enrich the seed now, using light from the doorway filtered through a rose-tinted lens.
- Player: Will I need anything else?
- (If the player already has a truth serum:)
- Betty: You're also going to need a standard truth serum, but I can see you have one already.
- (Continues below.)
- (If the player doesn't have a truth serum:)
- (Transcript missing. edit)
- (Continues below.)
- (If the player already has a rose-tinted lens:)
- Betty: You're also going to need a rose-tinted lens but I see you already have one of those.
- (Continues below.)
- (If the player doesn't have a rose-tinted lens:)
- (Transcript missing. edit)
- (Continues below.)
- Player: Thanks, Betty! I'll be back with the items I need soon!
- Betty: No problem, Player! See you soon!
- (Non-quest dialogue) Talk to Betty about her shop.
- (Non-quest dialogue) Talk to Betty about pink dye.
Using the pink dye on a lantern lens
- Player has pink dye and lantern lens removed from them. Player receives rose-tinted lens.
- You have successfully crafted a rose-tinted lens.

Using the rose-tinted lens on the counter
- The player holds up the lens, focusing a beam of light onto the counter.
- You focus the beam of light onto the seed.

Searching the counter afterwards
- Player receives enriched snapdragon seed.
- You search the counter and find an enriched snapdragon seed. You pick it up.

Growing the enriched snapdragon
[edit | edit source]Returning to Thaerisk with the enriched snapdragon seed
- Select an Option
- I have an enriched snapdragon seed, what now?
- Player: I have an enriched snapdragon seed, what now?
- Thaerisk: Ah, good. You'll need to plant that in the specially created patch on top of the castle. It'll take some time to grow, but we have some other things for you to do while we wait for that.
- Player: Right, so I just need to plant this seed?
- Thaerisk: Yes, on top of this castle, and then I think Idria has a task for you.
- (Shows the initial options.)
- --- More Questions ---
- (Transcript missing. edit)
- Okay, thanks.
- Player: Okay, thanks.
Talking to Idria with the enriched snapdragon seed
- (Transcript missing. edit)
Talking to Akrisae with the enriched snapdragon seed
- (Transcript missing. edit)
Talking to Silif with the enriched snapdragon seed
- (Transcript missing. edit)
Planting the seed
- You plant the enriched snapdragon seed.
Recruitment drive
[edit | edit source]Talking to Akrisae after planting the seed
- (Transcript missing. edit)
Talking to Silif after planting the seed
- (Transcript missing. edit)
Talking to Thaerisk after planting the seed
- Select an Option
- I've planted the enriched snapdragon seed.
- Player: I've planted the enriched snapdragon seed.
- Thaerisk: Very good Player!
- Player: What should I do now?
- Thaerisk: Idria has developed a plan which will require you to make contact with some exceptional individuals who will make up a party of heroes. Idria, do you have a moment, please?
- (Continues below.)
- --- More Questions ---
- (Transcript missing. edit)
- Okay, thanks.
- Player: Okay, thanks.
Talking to Idria after planting the seed
- Player: I've planted the enriched snapdragon seed. Do you have anything else for me?
- Idria: Yes, indeed. Based on the information Thaerisk gleaned from Movario's notes, it seems that Lucien is incredibly powerful. We need to regain the Staff of Armadyl while we still have an opportunity. If he resists, we may need to kill him.
- Player: Kill him? How on earth are we going to do that? We'd need an army wouldn't we?
- Idria: Yes, we're going to need some force to succeed in apprehending Lucien, but the forces we have are preparing to defend the cities of Misthalin and Asgarnia.
- Player: Do you expect me to defeat Lucien on my own? I'm flattered, but...
- Idria: While we're all aware of your bravery, Player, we're all agreed that you are much more useful in this plan when used intelligently. The next step in this plan is quite critical. We need you to assemble a small task force
- Idria: who'll be given the responsibility of taking of Lucien, a party of heroes.
- Idria: We need you to recruit the following exceptional individuals: Turael, Hazelmere, Duradel and Mazchna.
- Idria: Explain to them the nature of our situation and, when they agree, as I'm sure they well, return to me. Lucien has made many enemies, and those we have considered for the party know full well the consequences if no action is taken.
- Player: Very well, I'll return when I have recruited them all.
- Select an Option
- How do I recruit these individuals?
- Player: How do I recruit these individuals?
- Idria: That's really up to you. I believe some can be contacted through some Lunar magics. This could save you some considerable time in locating them.
- (Shows the initial options.)
- Who do I need to recruit again?
- Player: Who do I need to recruit again?
- Idria: You'll need to ask Turael, Hazelmere, Duradel and Mazchna if they'll be willing to stop Lucien. But I'm sure it will take very little effort.
- Idria: These individuals have long since defeated any foe worthy of their effort and have existed as teachers to those who would join their ranks. It is a mark of honour to engage in combat with a worthy foe.
- Player: And Lucien represents such a challenge?
- Idria: Akrisae, Thaerisk and myself believe that he is.
- Player: Very well, I'll do my best to recruit these four heroes.
- (Shows the initial options.)
- Okay, thanks.
- Player: Okay, thanks.
Mazchna
[edit | edit source]In person
[edit | edit source]- Select an Option
- Recruit Mazchna for the hero party against Lucien.
- Player: I need to talk to you about Lucien!
- Mazchna: Lucien? I'd have thought he was up to no good but haven't heard much recently.
- Player: He's growing in power and we need to apprehend him. Would you be interested in joining a small party tasked with doing so?
- Mazchna: I have a few personal reasons for making sure his plots fail... Certainly, count me in. I'm pretty much immortal, so danger to you is an amusement to me. I look forward to a bloodbath.
- Player: Mazchna! I am greatful[sic] for your assistance!
- (Non-quest dialogue) Ask about something else.
Talking to Mazchna again after recruiting him
- Select an Option
- Recruit Mazchna for the hero party against Lucien.
- Player: I need to talk to you about Lucien!
- Mazchna: Control your enthusiasm, I've already agreed to help. Too much pestering and I may change my mind.
- (Non-quest dialogue) Ask about something else.
Using NPC Contact
[edit | edit source]- (See hidden section - transcript missing. edit)
Turael
[edit | edit source]- Select an Option
- Recruit Turael for the hero party.
- Player: I need to talk to you about Lucien!
- Turael: Oh, yes, and what about Lucien? I haven't heard that name in a while.
- Player: He's growing in power and we need to apprehend him. Would you be interested in joining a small party tasked with doing so?
- Turael: I've spent the last few years telling amateurs to kill goblins. Excitement and danger sounds like just the ticket before I quit the job forever.
- Player: Great news Turael, many thanks!
- (Non-quest dialogue) Ask about something else.
Talking to Turael again after recruiting him
- Select an Option
- Recruit Turael for the hero party.
- Player: I need to talk to you about Lucien!
- Turael: You seem very forgetful, really. You have already recruited me, there's no point trying again.
- (Non-quest dialogue) Ask about something else.
Using NPC Contact
[edit | edit source]- (See hidden section - transcript missing. edit)
Duradel
[edit | edit source]In person
[edit | edit source]- Select an Option
- Recruit Duradel for the hero party against Lucien.
- Player: I need to talk to you about Lucien!
- Duradel: I thought he was annoying enough to have been killed ages ago?
- Player: He's back, growing in power and we need to apprehend him. Would you be interested in joining a small party tasked with doing so?
- Duradel: I'd love to, just give me a moment to check whether I can leave this place.
- Duradel concentrates hard and a brief smile emerges on his usually harsh face.
- Duradel: I can come; the years of waiting are over - let Lucien tremble.
- Duradel: I thrive on danger, for I am danger. Lucien will hear my laughter as his corrupt soul burns in the Abyss.
- Player: Okay, great!
- (Non-quest dialogue) Ask about something else.
Talking to Duradel again after recruiting him
- Select an Option
- Recruit Duradel for the hero party against Lucien.
- Player: I need to talk to you about Lucien!
- Duradel: I am ready to join you. Save your words of pleading for those who have not already heard them.
- (Non-quest dialogue) Ask about something else.
Using NPC Contact
[edit | edit source]- (See hidden section - transcript missing. edit)
Hazelmere
[edit | edit source]- The mage starts to speak but all you hear is:
- Hazelmere: Blah. Blah, blah, blah, blah...blah!
- You feel very strange - as if Hazelmere has started poking around in your head.
- Short cutscene plays of Hazelmere casting a beam into the player's head.
- Player: I need to talk to you about Lucien!
- Hazelmere: Oh, yes, and what about Lucien?
- Player: He's growing in power and we need to apprehend him. Would you be interested in joining a small party tasked with doing so?
- Hazelmere: Is it dangerous?
- Player: I assume it will be very dangerous; how did Erkle phrase it? 'Perhaps the most challenging undertaking of your adventuring career to date'.
- Hazelmere: Indeed, it will be. You can count on me.
- Player: Okay, great!
Talking to Hazelmere again after recruiting him
- The mage starts to speak but all you hear is:
- Hazelmere:Blah. Blah, blah, blah, blah...blah!
- You feel very strange - as if Hazelmere has started poking around in your head.
- Short cutscene plays of Hazelmere casting a beam into the player's head.
- Player:Hello Hazelmere. Had any more visions recently?
- Hazelmere:No, and i won't if you keep coming here and disturbing me.
- Player:Good old Hazelmere. Grumpy as normal. I was a bit worried. Last time we talked i thought you were going a bit soft.
- Hazelmere:Do you actually want something from me, or are you simply making my life a misery again?
- Player:I just wanted to have a chat. You know, just check how you were.
- Hazelmere:Thank you for your concern. Now leave me in peace!
Upon recruiting all four heroes
[edit | edit source]- Player: Right, that's all the heroes recruited. I should probably head back to Idria now!
Druid's potion
[edit | edit source]Returning to Idria
[edit | edit source]- Player: Hi, Idria. I've recruited the heroes you asked for, they're all surprisingly keen to take on Lucien.
- Idria: This is great news, Player. Now, onto the next part of the plan, It's important that we try to get information out of Lucien's spy. We need a fresh batch of the super truth potion Thaerisk told us about. Perhaps
- Idria: you can get us a fresh batch?
- Player: Will do!
Speaking to Akrisae
- Player: Well met, Akrisae. I've returned from recruiting the heroes.
- Akrisae: Idria has details of what we need to do next, but I believe we're relying on this 'super truth' potion which Thaerisk told us about?
Speaking to Silif
- (Transcript missing. edit)
Speaking to Thaerisk
[edit | edit source]- Select an Option
- Sorry, can you remind me what I was meant to be doing?
- Player: Sorry, can you remind me what I was meant to be doing?
- Thaerisk: We need to get some information out of this spy. To do that we need the super truth potion.
- Player: How do I get that?
- Thaerisk: Well, you need to harvest the enriched snapdragon, if you haven't done so already. Then you need to add the herb to a bottle of standard truth serum. Betty probably gave you a bottle when you were sourcing the enriched snapdragon seed.
- (If the player has the standard truth serum from Betty in their backpack:)
- Player: Ah, yes, truth serum, I have some right here!
- Thaerisk: Good, then it shouldn't take long!
- (If the player does not have the standard truth serum from Betty in their backpack:)
- (Transcript missing. edit)
- (If the player has the standard truth serum from Betty in their backpack:)
- --- More Questions ---
- (Transcript missing. edit)
- Okay, thanks.
- Player: Okay, thanks.
Harvesting the enriched snapdragon
[edit | edit source]- Player receives enriched snapdragon.
- You harvest the enriched snapdragon.
Making the super truth serum
[edit | edit source]- Player has truth serum and enriched snapdragon removed from them. Player receives super truth serum.
- You mix the enriched snapdragon into the truth serum. It dissolves immediately and gives off a delicious, delicate aroma.
Speaking to Thaerisk again
- Select an Option
- Sorry, can you remind me what I was meant to be doing?
- Player: Sorry, can you remind me what I was meant to be doing?
- Thaerisk: We need to get some information out of this spy. To do that we need the super truth potion.
- Player: I've made it, I have some here!
- Thaerisk: Very good! Now we just need to get the spy to drink it!
- --- More Questions ---
- (Transcript missing. edit)
- Okay, thanks.
- Player: Okay, thanks.
Speaking to Idria again
[edit | edit source]- Player: I've made the potion, what should I do now?
- Idria: Oh, that's great! We'll see if this helps the spy to reveal some useful information!
- Idria: But... do you think you could persuade the spy to take it?
- Player: Well, I guess I can probably be a little more fearsome than that druid!
Using the serum
[edit | edit source]- You offer up the truth serum to the spy.

- Select an Option
- Are you comfy? I thought you might like a glass of juice.
- Player: Are you comfy? I thought you might like a glass of juice.
- (If the player is unsuccessful:)
- Spy: Never! Forget it! I know your tricks! I'll die first!
- (Shows the initial options.)
- (If the player is successful:)
- Spy: Sure...it looks and smells delicious!
- (Continues below.)
- Drink this serum or I'll run you through like the dog you are!
- Player: Drink this serum or I'll run you through like the dog you are!
- (If the player is unsuccessful:)
- Spy: A quick death! I guess it's what I deserve, go ahead!
- (Shows the initial options.)
- (If the player is successful:)
- Spy: Oh, well, I guess I can cooperate. Down in one, right?
- (Continues below.)
- Either drink this potion or the torture tools come out!
- Player: Either drink this potion or the torture tools come out!
- (If the player is unsuccessful:)
- Spy: Ha! If you had the stomach for torture you'd have done it by now, not messed around with silly potions!
- (Shows the initial options.)
- (If the player is successful:)
- Spy: (Transcript missing. edit)
- (Continues below.)
Identity revealed
[edit | edit source]- The spy drinks the super truth potion down to the last drop...

- Player: Okay, are you going to give us some information? Who do you work for?
- Spy: Nah, I ain't gonna...tell you...
- Spy: *gulp*
- Spy: Dark Squall! Some mage called 'Dark Squall' hired me.
- Player: Dark Squall?
- Spy: Yeah, Dark Squall. He's always busy, never has time to listen. He has these great, ugly creatures at his side. They're not alive, though. Oh, no, trolls the size of houses and dead as the day they died.
- Spy: I'll tell you everything...he wears a strange red mask that covers his face. He wears a hooded burgundy robe with purple trim and a strange diamond-shaped symbol on the front. Over the top he wears a tan jacket, which is split like a tailcoat at the back.
- (Without charcoal and papyrus in backpack:)
- (Transcript missing. edit)
- (With charcoal and papyrus in backpack:)
- You quickly get out your papryus and charcoal and make a drawing of this 'Dark Squall' as the spy describes him to you. There is a familiar look about him.

- Spy: And that's all I know, I promise!
Talking to the spy afterwards
- (Transcript missing. edit)
Wanted!
[edit | edit source]Talking to Idria before drawing the suspect sketch of Dark Squall
- Player: I've given the spy the truth serum, what should I do now?
- Idria: We need to see if we can get a better description of this 'Dark Squall'. If only we had a likeness of this man, we'd be able to put up some wanted posters to see if anyone recognises him.
Talking to Thaerisk before drawing the suspect sketch of Dark Squall
- Player: At least we know who he works for now! Have you heard of this 'Dark Squall' individual?
- Thaerisk: Yes, but not much. No one really knows what he looks like. If we could somehow get a description of him, or some sort of likeness, it might help us with our enquiries.
- Player: A likeness, you mean like a portrait?
- Thaerisk: Of course. We'd be able to put up some posters of this man, and even if people don't want to tackle him directly, there are always plenty of informers who'll be only too happy to reveal his location for the right price.
- Player: I see. So, how would you make one of these portraits?
- Thaerisk: Simple really, get some charcoal and some papyrus and then draw the description of the individual.
- Player: Makes sense!
Talking to Thaerisk before showing Idria the suspect sketch
- Select an Option
- I drew a portrait of Dark Squall!
- Player: I drew a portrait of Dark Squall!
- Thaerisk: Great! I think Idria was hoping for something like that, go and let her know!
- --- More Questions ---
- (Transcript missing. edit)
- Okay, thanks.
- Player: Okay, thanks.
Giving Idria the suspect sketch
[edit | edit source]- Player: I've questioned the spy, Idria. He was able to give a detailed description of Dark Squall, so I've made a sketch which I think represents a good likeness.
- You hand the sketch over to Idria.

- Idria: Brilliant work, Player, I'll get some copies produced and we'll nail these up around town.
- Player: What should I do now?
- Idria: We're going to see if we get any information about this Dark Squall character; see if anyone has seen him. In the meantime, we need you to recruit more people for the party of heroes.
- Player: Sure! Who are they?
- Idria: Okay, you need to recruit three members from the Warriors' Guild: Ghommal, Sloane, and Harrallak. We'd also like you to track down a great warrior, Cyrisus. You may have heard of him?
- Player: Of course, we're very good friends! I haven't actually seen him for some time, but no doubt I can find some way to contact him.
Talking to Thaerisk after showing Idria the suspect sketch
- Select an Option
- What should I do now?
- Player: What should I do now?
- Thaerisk: I think Idria wanted you to recruit some more individuals for the party of heroes to apprehend Lucien. Discuss it with Idria, I'm sure she'll give you the information you need.
- (Shows the initial options.)
- --- More Questions ---
- (Transcript missing. edit)
- Okay, thanks.
- Player: Okay, thanks.
Talking to Akrisae after showing Idria the suspect sketch
- Akrisae: It's important that you get that party of heroes together; they should be more than a match for that Lucien! Mostly they're members of the Warriors' Guild - Sloane, Harrallak, Ghommal - and then Cyrisus.
- Player: Ah, yes, thanks for that!
Talking to Silif
- (Transcript missing. edit)
Recruitment drive: part 2
[edit | edit source]Recruiting more heroes
[edit | edit source]Cyrisus - NPC Contact
[edit | edit source]- Player: Hi, Cyrisus, I'm contacting you using magic.
- Cyrisus: I'm quite familiar with it. Can I help you with something?
- Select an Option
- I need to talk to you about Lucien.
- Player: Cyrisus, I need to talk to you about Lucien!
- Cyrisus: Ah, that troublesome Mahjarrat! I've heard rumours of his evil. What is he conspiring to do now?
- Player: He's increasing in power and we need to apprehend him. Would you be interested in joining a small party tasked with doing so?
- Cyrisus: What other challenges are there for an adventurer? If there's help I can offer, then offer it I shall!
- Player: It's going to be dangerous; how did Erkle phrase it? 'Perhaps the most challenging and dangerous undertaking of your adventuring career to date'.
- Cyrisus: Well, you just made it sound even more compelling! Sign me up! Can't wait for some action!
- Player: Okay, great, thanks!
- (Non-quest dialogue) Ask about something else.
Contacting Cyrisus about Lucien again
- (Transcript missing. edit)
Ghommal
[edit | edit source]- Ghommal: Ghommal welcome you to Warrior Guild!
- Player: Umm...thank you, I think.
- Player: I need to talk to you about Lucien!
- Ghommal: Lucien? Ghommal hear about him. He not enter Guild while Ghommal live.
- Player: He's back, growing in power. and we need to apprehend him. Would you be interested in joining a small party tasked with doing so?
- Ghommal: Ghommal warrior. Live like warrior and put down evil. But who will guard guild?
- Player: Is that really important? Lucien could overrun these lands with his evil!
- Ghommal: Not worry, Will write to Laidee. He take care of Guild and not let unworthy pass. Ghommal fight with you.
- Player: Okay, great, thanks!
Talking to Ghommal about Lucien again
- Player: I need to talk to you about Lucien!
- Ghommal: Me already said. Ghommal be coming with you.
- Player: I'm glad you're on my side.
- Ghommal: Ghommal is warrior, Ghommal fight for right, with might!
Harrallak Menarous
[edit | edit source]- Select An Option
- I need to talk to you about Lucien!
- Player: I need to talk to you about Lucien!
- Harrallak Menarous: Indeed?
- Player: He's back, growing in power. and we need to apprehend him.
- Harrallak Menarous: That is disturbing news. But how can I help you, dear sir?
- Player: Well, I know it's a lot to ask, what with you having established your guild, and all...but seeing as how skilled you are with a sword: would you be interested in joining us?
- Harrallak Menarous: Of course you would come to me, being the best swordsman in the kingdom. I am honoured.
- Player: It could be dangerous...
- Harrallak Menarous: Pah, I laugh in the face of danger. Let them come and I shall parry... thrust... riposte...Yes, count me in.
- Player: Okay, great, thanks!
- (Non-quest dialogue) Ask about something else.
Talking to Harrallak Menarous about Lucien again
- Player: I need to talk to you about Lucien!
- Harrallak Menarous: Again, Player? I already pledged my sword to your quest.
- Player: Oh yes, sorry, I forgot.
- Harrallak Menarous: No matter, dear Player, I am sure you have a lot to organise.
Sloane
[edit | edit source]- Sloane: Ahhh, hello there, Player.
- Select an Option
- Recruit Sloane for the hero party.
- Player: I need to talk to you about Lucien!
- Sloane: Lucien? I've heard the name, and not good things along with it.
- Player: He's back, growing in power. and we need to apprehend him. Would you be interested in joining a small party tasked with doing so?
- Sloane: His evil must be brought to justice...
- Player: I warn you, it could be dangerous.
- Sloane: I live by an ancient code handed down by my family. It is what led me to the Warriors' Guild and what drives me. I cannot sit idly by and see evil flourish. Danger is as nothing to a warrior who is true to his heart.
- Player: Is that a yes?
- Sloane: If by lending my axe to this quest, it gives a better chance of success, then I will see it through. I will stand with you.
- Player: Okay, great, thanks!
- (Non-quest dialogue) Ask about something else.
Talking to Sloane about Lucien again
- (Transcript missing. edit)
Upon recruiting all four heroes
[edit | edit source]- Player: Right, that's all the heroes recruited. I'd best get back to Idria.
The heroes in the castle
[edit | edit source]Mazchna
[edit | edit source]- Mazchna: 'Ello! Think you're ready to face Lucien, then?
- Player: I guess so, though I have a question for you. Why do all slayer masters say 'ello so much?
- Mazchna: That's easy enough: it's a tradition. When we are trained we learn to say it; I assume there must be some reason, lost over time.
- Player: You don't know the reason? It seems a bit odd to me.
- Mazchna: Who knows what would happen if we stopped? It's just like you people and your obsession with silly hats. There's probably no reason, but a lot of folk consider it to be so important that you have to wonder.
When trying to trade or use Slayer rewards options
- Mazchna: I'm sorry, so far from my base of operations I can't perform my usual Slayer functions. You'll have to deal with my replacement, in the usual place. In the meantime, we can save the world.
Duradel
[edit | edit source]- Duradel: 'Ello! Good to be out of that hut I've inhabited for the last few years. It seems that saving the world was enough reason for me to be allowed out.
- Player: You mean you weren't permitted to leave? Who was stopping you? Who could stop you, for that matter?
- Duradel: Let's just say that you don't arrive as the greatest slayer master overnight without a lot of blood and slaughter. I took some shortcuts and trod on some very important toes.
- Player: Now, this is getting interesting. Do tell?
- Duradel: I'm afraid this is a secret that will go to my grave. I cannot take the chance that you would be tempted as I was.
When trying to trade or use Slayer rewards options
- Duradel: I'm sorry, so far from my base of operations I can't perform my usual Slayer functions. You'll have to deal with my replacement, in the usual place. In the meantime, we can save the world.
Turael
[edit | edit source]- Turael: 'Ello! Thanks for giving me the push I needed to retire. It's best to go out in a blaze of glory, I say!
- Player: You're retiring? I assumed Slayer Master was a job for life.
- Turael: Oh, no, I've been training my daughter, Spria, ever since she was knee-high. You should have seen her slay her first cave bug!
- Turael: Now, she's finished her army duty and sated her wanderlust, she can settle down and take over.
- Player: What about you?
- Turael: Once this Lucien character is dead and buried, I'll settle down to a well-earned rest. No more 'Turael, swap my task!' for me - can you imagine how many hours I had to spend keeping records up to date?
- Turael: Think I might take up viticulture and give Bernald some competition.
When trying to trade or use Slayer rewards options
- Turael: I'm sorry, so far from my base of operations I can't perform my usual Slayer functions. You'll have to deal with my replacement, in the usual place. In the meantime, we can save the world.
Hazelmere
[edit | edit source]- Hazelmere: How are preparations going? Are we going to be needed soon?
- Player: Yes, I hope so. Lucien isn't exactly the easiest person in the world to catch, though. It involves a certain amount of preparation. Are you still up for this? You look a little...perplexed.
- Hazelmere: There are dark times ahead of us, but my resolve is strong. We need to face Lucien now.
Cyrisus
[edit | edit source]- Cyrisus: Well, this is all quite exciting. This is an illustrious group you've invited me to join.
- Player: Well, we're happy to have you along. I'm sure your help will be valuable.
- Cyrisus: It's thanks to you that I even feel brave enough to take part in this mission.
Ghommal
[edit | edit source]- Ghommal: When we going off to have this fight? Ghommal could do with some fresh air.
- Player: We're not quite ready yet. Hopefully, fairly soon. Fighting a Mahjarrat is not something to be taken lightly.
- Ghommal: Okay, I s'pose so.
Harrallak Menarous
[edit | edit source]- Harrallak Menarous: Ahh, it's good to get going on a real adventure again. I've been so busy running the guild recently, I've not had a chance.
- Player: You're not apprehensive about the dangers ahead, then?
- Harrallak Menarous: I positively relish a bit of danger every now and again - gets the blood pumping.
Sloane
[edit | edit source]- Sloane: Well, I'm ready and waiting to get going on this mission.
- Player: Glad to hear it. This is an important job for the continued safety of the human kingdoms.
Slayer master replacements
[edit | edit source]Achtryn
[edit | edit source]- Player: So, you're here instead of Mazchna?
- Achtryn: Indeed, I am. My lair in the abyssal regions is a fine place of residence, but it is good to see the sights, to meet mortals and generally socialise.
- Player: Do you talk to Mazchna much?
- Achtryn: Oh, yes, he's such a mine of information. He hears what's going on at the pub, listens to the gossip of passing adventurers, and now he's off on a great journey himself.
- Achtryn: Though, of course, you know that already. Sorry to babble on.
Spria
[edit | edit source]- Player: So you're here instead of Turael?
- Spria: I'd have thought you knew the circumstances, being as you were so involved.
- Player: Could you just remind me?
- Spria: I'm Turael's daughter, Spria. Are you sure your memory hasn't been affected in some way by your questing antics?
Lapalok
[edit | edit source]- Player: So, you're here instead of Duradel?
- Lapalok: I am here to replace him, yes, to send both you and he on the path of destruction.
- Player: That's rather a stern way of thinking. I'm curious though, how did you get the job? I was quite used to Duradel.
- Lapalok: His time is over, for now. The time of the Devourer approaches. If you slay in her name, your fate will be less harsh.
- Player: I had thought there were no followers of the Devourer outside the desert or that they're long since gone.
- Lapalok: I am pleased to say that she is on the ascent once more.
In aid of Silif
[edit | edit source]Thaerisk
[edit | edit source]- Player: I've recruited the second batch of heroes!
- Thaerisk: Great, I think Akrisae wanted a chat with you.
- Select an Option
- What should I do now?
- Player: What should I do now?
- Thaerisk: Aren't you meant to be looking for that sneaky fellow...oh, what's his name?
- Player: Silif?
- Thaerisk: That's the fellow...and some chap called 'Dark Wall'?
- Player: You mean Dark Squall?
- Thaerisk: Seems like you knew all along what you should be doing! If you need specific details, go along and chat with Akrisae.
- --- More Questions ---
- (Transcript missing. edit)
- Okay, thanks.
- Player: Okay, thanks.
Akrisae
[edit | edit source]- Player: Good news, Akrisae: I've recruited all of the heroes.
- Akrisae: That is good news, Player, but I'm very anxious about Silif. Dark Squall has been spotted near the Black Knights' Fortress, so I sent Silif to scout the area.
- Akrisae: Our last report from Silif was that Dark Squall had gone in and hadn't come out again. We presume he followed Dark Squall into the fortress. Could you investigate for us?
- Player: Okay, that's where I'll start my own investigation.
Talking to Akrisae again
[edit | edit source]- Player: What should I be doing now?
- Akrisae: Dark Squall has been spotted near the Black Knights' Fortress. I've already sent Silif to go and scout out the area, but we haven't had any reports back yet. Can you go and investigate, please?
Idria
[edit | edit source]- Player: I've recruited the masters of the Warriors' Guild and Cyrisus for the party of heroes; what should I do now?
- Idria: That's great, but you should let Akrisae know. I think he was quite anxious for your return.
Talking to Idria again after speaking to Akrisae
[edit | edit source]- Player: What should I be doing now, Idria?
- Idria: I think Akrisae wanted you to look for Silif and see if you could get more information about Dark Squall.
- Player: Ah, yes, of course.
Black Knights' Catacombs
[edit | edit source]Searching the tile
[edit | edit source]- On closer examination, you notice an orb symbol carved into the tile.
Casting Charge Air Orb spell on the tile
[edit | edit source]- Player has unpowered orb removed from them.
- The tile transforms into a trapdoor.
- The orb shatters with the power of the magic, and the tile magically transforms into a trapdoor.

Casting Charge Air Orb on the tile without searching it first
- You see no reason to waste runes casting magic on the floor.
Silif in prison
[edit | edit source]- Player: Silif, is that you?
- Select an Option
- Silif, it's me, Player. Are you okay?
- Player: Silif, it's me, Player. Are you okay?
- Silif: What? I won't talk...you can't make me!
- Player: It's me, Player, remember me? Who put you in here?
- Silif: Oooh, my head... is that you, Player? Saradomin be praised...please, get me out of here!
- (Shows the initial options.)
- I want to get you out of here, any suggestions?
- Player: I want to get you out of here, any suggestions?
- Silif: Not sure, Player, it all happened so fast...I'm too weak to think straight.
- Player: Okay, Silif, we need to work together. Now, give me a run down: what's your condition?
- Silif: Yes, right...of course...sorry, sir. I've sustained some injuries...
- Player: Hmmmm, sounds like a restorative potion might be needed.
- Silif: Also, I'm so hungry I could eat a cow stuffed between two bread carts.
- Player: Okay, I'll see what I can do about some food.
- Silif: And I need to get out of this accursed cell!
- Player: Okay, so some sort of escape plan is in order! Good report, soldier. Any intelligence regarding this area? Where should I start looking?
- Silif: Sorry, sir, I'm not sure where I am. I was next to some sort of broken bridge when I was captured.
- (Shows the initial options.)
- I'll be back to try to get you out.
- Player: I'll be back to try to get you out.
Spying on Dark Squall
[edit | edit source]- You spy on Darksquall...
- Dark Squall: [sic]: You guard! What was all that commotion about earlier?
- Elite Black Knight: Lord Dark Squall, we found a trespasser...a spy by the name of Silif. We have him in a cell ready for some serious questioning.
- Dark Squall: A trespasser, in this compound? I had better redouble my magical wards to prevent further incursions.
Searching for items
[edit | edit source]Searching an empty desk
- You search the impromptu desk, but find nothing of use.
Finding the elite black armour
- You open the wardrobe.
- (Without space in backpack:)
- (Transcript missing. edit)
- (With space in backpack:)
You find some elite black armour.
Searching the wardrobe again
- (Transcript missing. edit)
Looking at the desk with the cooked lobster and restore potion on it
- (Transcript missing. edit)
Searching the desk with the cooked lobster and restore potion on it
- You start searching the study desk.
- (Without space in backpack:)
- (Transcript missing. edit)
- (With space in backpack:)
You take the food and potion from the desk.
Looking at the desk afterwards
- (Transcript missing. edit)
Searching the desk afterwards
- (Transcript missing. edit)
Looking at the desk with the strange teleorb on it
- (Transcript missing. edit)
Searching the desk with the strange teleorb on it
- You start searching the study desk.
- (Without space in backpack:)
- (Transcript missing. edit)
- (With space in backpack:)
- You find a strange orb-like object, similar to the commorb.

Looking at the desk afterwards
- (Transcript missing. edit)
Searching the desk afterwards
- (Transcript missing. edit)
Finding the Dagon'hai robes
- You open the wardrobe.
- (Without space in backpack:)
- (Transcript missing. edit)
- (With space in backpack:)
You find a selection of Dagon'hai clothes.
Searching the wardrobe again
- (Transcript missing. edit)
Obtaining the cell key
[edit | edit source]Looking at the key rack
- You see a key rack with a single key hanging from it.
Searching the key rack
- (Without space in backpack:)
- (Transcript missing. edit)
- (With space in backpack:)
- You search the key rack and find a tiny key.

Returning to Silif
[edit | edit source]Entering the cell
[edit | edit source]- Player has cell key removed from them.
- You unlock the cell door and walk in.
Without any food in backpack
[edit | edit source]- Player: I'm back again, Silif, how are you doing?
- Silif: I'm very weak, I can barely move...
- Player: Hmmmm, sound like you need some food.
- Player: I just don't have any food at the moment.
- Silif: Okay, well, I'll try to hold out a bit until you can find some. But, hang on...what's that strange glowing light I can see? I feel a strange compulsion to move towards the light...
- Player: Don't go towards the light, Silif, stay with me! I'll go and get you some food.
With food in backpack
[edit | edit source]- Player: I'm back again, Silif, how are you doing?
- Silif: I'm very weak, I can barely move...
- Player: Hmmmm, sound like you need some food.
- Player: Well, I have some food in my inventory. Would you like some?
- Silif: That sounds wonderfully tempting, but I'm a bit too weak to sort through your items, can't you just give me some food you can spare?
- Player: So, you want me to feed you?
- Silif: Well, err, yes, please. I'll be the patient, notice all the cuts and bruises, and you be the caring saviour who feeds me some food. I'd do the same for you if the situation was reversed.
- Player: Okay, point made.
Using food on Silif
[edit | edit source]- You hand the food over to Silif who gulps it down ravenously.
- Silif: Mmmmm, oh yes, that's delicious. Did you make this yourself? Oh, it's so good!
Talking to Silif after feeding him, without a restore potion in backpack
[edit | edit source]- (Transcript missing. edit)
Talking to Silif after feeding him, with a restore potion in backpack
[edit | edit source]- Player: How are you feeling now, Silif?
- Silif: Much better since getting that food, but my injuries are still giving me some pain. I don't think I can move any great distance.
- Player: Hmmm, sounds like you need some sort of restorative potion! One of Guthix's remedies which can aid the weakened.
- Silif: Yum! You make it sound so 'lovely'!
- Player: Well, I have a restore potion here, would you like it?
- Silif: Sure, that sounds great, but I think I'm a bit too weak to sort through all your items to get to it. Can you just give me the one you're happy to let me have, please?
- Player: Sure.
- Silif: I think three doses should do the trick...if you manage to find some! But if you have four doses, I'll give the remainder back.
- Player: Right...good to know.
Using the restore potion on Silif
[edit | edit source]- You hand the restore potion to Silif.
- Silif: Mmmm, thanks, I feel much better now! I can't manage four doses! Here, you have the rest.
- Silif hands back the remaining potion.

- (Continues below.)
Freeing Silif
[edit | edit source]- Select an Option
- How are you, Silif?
- Player: How are you, Silif?
- Silif: I'm well, thanks, Player, but I'm eager to get on with my mission now.
- (Shows the initial options.)
- Do you have a plan?
- Player: Do you have a plan?
- Silif: Yes, we should try to get into Dark Squall's inner base. I believe I can memorise the maps and plans in there and duplicate them when I return to Falador.
- Player: Okay, let's go.
- Silif: Hang on a second. I think I'll probably need some sort of a disguise to get in there, won't I? How did you get in there and manage to get the key for the cell?
- Player: Hmm, let's not worry about the details...the important thing is that you need a disguise, and that elite black armour should do the trick!
- (Without any elite black armour in backpack:)
- (Transcript missing. edit)
- (With a partial set of elite black armour in backpack:)
- (Transcript missing. edit)
- (With a complete spare set of elite black armour in backpack:)
- Player: Actually, I have some right here!
- Silif: Good thinking, Player, hand it over and let's get this mission completed.
Silif expertly dons the elite black armour.
- I'll be right back, hold on.
- (Transcript missing. edit)
Using the elite black armour on Silif instead
[edit | edit source]- You offer some elite black armour to Silif

- Silif: What's that for, Player?
- Player: I think it would be useful if you wore this as a disguise when we try to infiltrate Dark Squall's inner base.
- Silif: Ah, good thinking, Player! Yes, we should try to get into Dark Squall's inner base. I believe I can memorise the maps and plans in there and duplicate them when I return to Falador.
- Player: Okay, let's go.
- Silif expertly dons the elite black armour.

Talking to Silif in the cell after giving him the elite black armour
- Silif: Okay, Player, no time to talk now. We need to get into Dark Squall's inner base. Can you remember where it is?
- Player: I think so, yes. It's where I got that cell key from. I think it was in the north western part of the catacombs.
- Silif: Good, then let's head there. I need to get into Dark Squall's inner base and investigate those maps and plans, then we can report back to Akrisae.
Surok ahoy
[edit | edit source]In Dark Squall's room
[edit | edit source]Talking to Silif after entering the room
[edit | edit source]- Player: What should I do now?
- Silif: I can hardly see through this helmet, take me near to the maps.
Talking to Silif near the maps
[edit | edit source]- Silif: Okay, we're here now. I'm going to peruse the maps for a bit and memorise them.
- Player: Okay, what should I do now?
- Silif: This is a real opportunity for us! Dark Squall is here: We can take him into custody!
- Player: What? With all these henchmen around? We stand no chance!
- Silif: You have to think outside the box, young Player. Remember how you apprehended that spy earlier?
- Player: Oh, yes: a teleorb!
- Silif: I happen to have one here, I managed to keep it hidden from the guards. I'm going to check these maps out a bit more. You place the teleorb on Dark Squall and I'll meet you back at Falador.
- (Without space in backpack:)
- (Transcript missing. edit)
- (With space in backpack:)
- Player receives Teleorb (While Guthix Sleeps).
- Silif offers you another teleorb.

- Silif: Once you've done that, get out of here and head back to Akrisae, I'll try to get away and meet you back there.
Talking to Silif again
- (Transcript missing. edit)
Talking to Silif again, having misplaced the teleorb
- (Transcript missing. edit)
Dark Squall - Surok Magis
[edit | edit source]Spying on him without the teleorb
- (Transcript missing. edit)
Spying on him with the teleorb in backpack
- Player has Teleorb (While Guthix Sleeps) removed from them.
- You successfully sneak the teleorb into Dark Squall's pocket.

- Dark Squall: You there!
Do me a favour... - Dark Squall: Wait a minute! I know you! Player!
You have no idea who you're meddling with! - Dark Squall: Ha Ha Ha!
- Dark Squall turns into Surok Magis.
- Surok Magis: Remember me now, Player?
- Player: Surok? You're still alive?
- Player: I would change that, if you weren't surrounded by your lackeys! I'll have to see to you another time.
- Surok Magis: Guards!
Attack this filth!
No mercy! - Surok Magis: Guards!
- Surok Magis: Attack this filth!
- Surok Magis: No mercy!
- You sneak the teleorb into Surok's robe at the last moment.
Talking to Surok again, after escaping and then returning
- Player: Any orders, sir?
- Surok: Yes, Do your job!
- Player: Yes, sir, of course, sir!
- Surok: Hang on a moment, don't I recognise you? Yes, I think you're....
- Player: No, sir, don't think so, sir...I've only just completed my training! Must be off now, sir!
Talking to Silif after planting the teleorb on Surok
- (Transcript missing. edit)
White Knights' Castle (yet again)
[edit | edit source]Talking to Silif first
- Player: I've planted the teleorb on Dark Squall - he's Surok!
- Silif: I know! I saw you do it! I just got back myself! Go and tell Akrisae.
Thaerisk and Akrisae
[edit | edit source]- (If Thaerisk was spoken to, rather than Akrisae:)
- Player: Greetings, Thaerisk, I've returned!
- Thaerisk: Yes, Akrisae was looking forward to your return! Akrisae, look, Player has returned!
- Player: Well met, Akrisae, I found Silif and helped complete the mission.
- (Continues below.)
- (If Akrisae was spoken to, rather than Thaerisk:)
- Player: Well met, Akrisae, I found Silif and helped complete the mission.
- (Continues below.)
- Akrisae: Yes, Silif has told us how you managed to free him! Quite a daring raid!
- Player: I also managed to plant a special commorb on Dark Squall - or should I say Surok!
- Akrisae: Incredible! This is a success!
- Akrisae: With Silif's help we've made some calculated guesses regarding the location of Lucien's base. The heroes are heading north along the western perimeter of the Wilderness on the look out for Lucien's base.
- Player: Well, it sounds like you've got this whole Lucien business well in hand. I guess you don't need me any more?
- Akrisae: Far from, Player! This could well be the most important part of the whole project!
- Player: What do you need me to do now?
- Akrisae: Since you planted the teleorb on Surok, we can really take advantage of this situation. Silif, can you explain?
- Silif: Certainly, Akrisae. We believe that Surok had a way to make contact with Lucien - most likely face to face. We need you to imitate Surok and look for a way to gain access to Lucien's base.
- Silif: Some of the plans I found suggest some sort of special connection between Surok's base and a remote location in the north-west of the Wilderness.
- Silif: Also, I believe some sort of special orb was used in connection with this.
- Player: Yes, I think I found something like that when I was in Surok's base.
- Silif: It's probably quite important that you take it with you when you go!
- Player: I have Surok's robes with me right now!
- Akrisae: When you're ready to go, stand inside the cell and we'll perform the spell to switch places with Surok.
- Select an Option
- What should this orb look like?
- Player: What would this orb look like?
- Akrisae: It's similar in design to the commorb. I believe that the orb is a critical aspect to the communication between Lucien and Surok.
- (Shows the previous options.)
- How will I be able to get to Lucien's base?
- Player: How will I be able to get to Lucien's base?
- Akrisae: The route we think will be most useful is through Surok's base. Look for clues to find out how Surok managed to get to Lucien's base. Once you get into Lucien's base, find Lucien and see what he is doing, then report back here.
- (Shows the previous options.)
- Okay, thanks.
- Player: Okay, thanks.
Talking to Thaerisk or Akrisae without the orb or the robes
- (Transcript missing. edit)
Talking to Thaerisk or Akrisae afterwards
- (Transcript missing. edit)
Talking to Silif afterwards
- Player: Hi, Silif! What should I do now?
- Silif: Not sure, friend. Akrisae is pretty much running the show now, but thanks for your help back at the Black Knight Catacombs! I'd probably still be locked in that cell if it wasn't for you.
- Player: No problem, Silif, I'm sure you'd do the same for me.
Being teleswitched
[edit | edit source]- Akrisae: Are you ready to be teleswitched? Remember, you'll look like Surok to the guards there, so you should be safe. Just try not to draw any attention to yourself.
- Player: Yep! I'm ready.
- Akrisae: Okay, before we start, I had better teleblock the cell! That surok probably has some magical abilities that would enable him to escape else[sic]! Thankfuly[sic] it won't affect the teleswitch!
- Akrisae casts an enchantment on the cell's walls.
- Akrisae: Okay, here we go.
- Akrisae: Arcanus Sempitor Teleportus Retainus.
- Surok teleports into the cell.
- Surok: What the...?
- The player teleports out of the cell to the Black Knights' Fortress.
Attempting to teleswitch without the orb in backpack or the robes equipped
- (Transcript missing. edit)
Battle at the Chaos Temple
[edit | edit source]Teleporting out of the Black Knights' Fortress
[edit | edit source]- You feel a power starting to surge and grow within the teleorb.
At Lucien's Camp
[edit | edit source]- Elite Black Knight: Ah...Lord Surok! Lord Lucien is 'recruiting', you can observe from the top of the chapel.
Upon reaching the roof of the Chaos Temple
[edit | edit source]- Screen fades out and in as the cutscene begins
- Lucien: Now, to recruit for my great army!
- Player: Lucien!
- Lucien: Ika tha nke rius Zanka Tdaterius!
- Lucien shoots black skulls into the ground, causing undead heroes to emerge.
- Player: What's he doing now?
- Lucien turns to the player.
- Lucien: You! You are not Surok... and you are not welcome!
- Lucien fires two spells in succession at the player. The player dodges the first spell, then dodges an attack by the two Elite Black Knights from behind. Lucien's second spell hits and kills the two Elite Black Knights.
- Camera shifts to behind a telescope, zooming in on Lucien casting spells at the player. Camera then shifts to Hazelmere looking through the telescope, with the other heroes standing behind him.
- Hazelmere: The human will be toast if we don't move now.
Ready for teleport! - Hazelmere and the other heroes teleport to Lucien.
- Harrallak Menarous: Mazchna and I will draw the enemy!
Hazelmere and the rest, take Lucien! - Lucien fires a spell at Sloane and Duradel, killing them.
- Player: Sloane! Duradel! No!
- Hazelmere fires a spell of crystals at Lucien, which Lucien easily withstands.
- Cyrisus and Turael attack Lucien with their weapons, which shatter on impact.
- Player: Their weapons broke!
- Lucien charges a spell, and Hazelmere takes a final look at Argento's seed pod.
- Hazelmere: This decision was already made and was for the best.
Goodbye, my friends. - Player: Hazelmere!
Get out of there!
He's too powerful! - Ghommal joins Cyrisus and Turael in attempting to defeat Lucien.
- Lucien fires a spell at Cyrisus, Ghommal and Turael, killing them all.
- The spell then proceeds to hit Hazelmere, turning everything but his hat to ashes, while Mazchna and Harrallak are knocked back.
- Player: HAZELMERE!
- Camera pans back to Lucien viewing the battle before him.
- Lucien: What wonderful devastation!
Still, I have things to attend to. - Lucien and the remaining skeletons teleport away. Mazchna and Harrallak get up.
- Mazchna: Player, we must follow. Turael and Duradel must be avenged!
- Harrallak Menarous: Getting back to Falador would be wiser.
Did you see the way he slaughtered us....that our weapons are useless? How many more would die? Some must survive to report this nightmare! - Mazchna: Such knowledge lost with their deaths... You are right, the Slayer cause has suffered enough for one day. We must retreat.
- Harrallak Menarous: Get back to Falador, away from this place of death!
We're teleporting out now! - Harrallak and Mazchna teleport away.
- Player: Hazelmere... Cyrisus... What have I done?
Lucien!
You will pay for this! - Screen fades out and in as cutscene ends.
- Player: I'd better get out of here before I get killed, too!
Going back to the White Knights' Castle before finishing the cutscene
- (See hidden section - transcript missing. edit)
Bearer of bad news
[edit | edit source]Talking to Akrisae or Idria
[edit | edit source]- (If Akrisae is spoken to first:)
- Akrisae: Oh, Player, Idria was anxious about your return. I'll just draw her attention! Idria, do you have a moment for Player?
- Idria: Yes! Of course!
- (Continues below.)
- Idria: Player! You're alive! When Mazchna reported in, we feared the worst!
- Idria: We're all so sorry, Player, we totally underestimated Lucien's power.
- Player: Sorry? Sorry? That's not going to bring them back, is it?
- Idria: No, I think not. But neither is getting angry and blaming us. They were good people and great fighters, they'll be sorely missed, but we still have a job to do.
- Player: And what about Hazelmere; what about Cyrisus?
- Idria: Their lives will be avenged, and we'll commemorate their bravery by erecting statues to them in prominent places. But for now, we need you for another project. This is all far from over, my friend!
- Player: Very well, their bravery should be remembered and I'd be pleased to help bring down Lucien!
- Player: What can I do to help now?
- Idria: We're worried about Movario's movements. Our sources say he has moved from the area he was in.
- Player: What's he doing? Is it related to the notes I retrieved from his base?
- Idria: It may be. It seems that Movario believes that the 'Fist of Guthix' and the 'Eye of Saradomin' exist. He thinks they're artefacts used during an earlier age. I believe that Movario is looking for the 'Fist of Guthix' in the Lumbridge Swamp caves.
- Player: Of course!
- Player: The Tears of Guthix is where Guthix was meant to have wept with sorrow at the state of Gielinor after the God Wars. There is a huge chasm there, isn't there?
- Idria: Yes, there have been references in some ancient druidic texts about the Chasm of Tears.
- Player: Okay, what do you want me to do?
- Idria: We'd like you to go down there, dressed as Surok, and see what he's up to! Talk to him as if you were Surok, tell him that you're working for Lucien and attempt to help him with his investigations.
- Player: Where is Movario now?
- Idria: Our sources say he has moved into a large cavern area with some mysterious floating lights.
Talking to Thaerisk at this point
- Select an Option
- Lucien has defeated the heroes!
- Player: Lucien has defeated the heroes!
- Thaerisk: We're so sorry, Player, it's a massive loss. Mazchna and Harrallak have already reported back and gave us the bad news.
- Player: I can't believe it: Hazelmere, Cyrisus, Sloane, Duradel, Turael and Ghommal... all gone. Killed by that filth Mahjarrat, Lucien! What are we going to do now?
- Thaerisk: About Lucien? We're not really sure. We suspect that the battle took some power out of him because he teleported away. As for the heroes, their bravery shall be carved in stone for all to see. Heroic statues of them shall line the small lake in Falador park.
- Player: Statues? That's nice. I think they'd have liked that.
- (Shows the initial options.)
- --- More Questions ---
- (Transcript missing. edit)
- Sorry, I have to go!
- (Transcript missing. edit)
Talking to Idria or Akrisae again
- (Transcript missing. edit)
Talking to Surok Magis
- (Transcript missing. edit)
The chasm
[edit | edit source]Cave goblins
[edit | edit source]Talking to any Cave goblin by Movario
- Cave Goblin: Watch out, surface-dweller! Don't get too close to the edge!
- Select an Option
- Don't patronise me!
- Player: Don't patronise me!
- Cave Goblin: I meant no offence! It's just that everyone knows this chasm is dangerous, and you surface-dwellers don't have such good eyesight.
- Select an Option
- Player: My eyesight is fine, thank you.
- Cave Goblin: Alright, I'm sorry!
- (Shows the initial options.)
- Why is the chasm dangerous?
- Player: Why is the chasm dangerous?
- Cave Goblin: Well, there's the sheer drop, obviously, then there's the snake, Juna. No one really knows what to make of her.
- (Shows the initial options.)
- What are you doing here?
- Player: What are you doing here?
- Cave Goblin: Movario's paying us to help him with his expedition. He thin-
- Movario: Goblin! What did I tell you about what we're doing here?
- Cave Goblin: That it's a secret...which means we shouldn't tell strangers about it.
- Movario: That's right! Now, you, stranger: stop poking your nose in where it's not wanted or required!
- What's that rope for?
- Player: What's that rope for?
- Cave Goblin: Oh, tha-
- Movario: That's none of your concern! Now, leave us alone!
- Cave Goblin: Sorry, surface-dweller. Movario doesn't want me talking about it.
- Goodbye.
- Player: Goodbye.
Talking to any Cave goblin after claiming to be Surok
- Select an Option
- What are you doing here?
- Player: What are you doing here?
- Cave Goblin: Movario's paying us to help him with his expedition. He thinks there's something important at the bottom of the chasm.
- (Shows the initial options.)
- What's that rope for?
- Player: What's that rope for?
- Cave Goblin: Oh, that's Ulgon. He's climbing down to see if he can find the bottom of the chasm. He didn't reach it last time, so Movario made us get a longer rope.
- (Shows the initial options.)
- Goodbye.
- Player: Goodbye.
Darve
[edit | edit source]- Darve: Think you'd better talk to Movario, hadn't you? Don't think I can help the likes of you!
- Movario: Darve, don't be so rude! He may be prying into our business and essentially getting in our way, but you can talk to him like a normal person, you know.
- Darve: If you want to talk to him, go ahead!
- Darve: Not interested in what you're selling, I'm a fighter and I'll fight you as soon as look at you!
Juna
[edit | edit source]- Juna: Tell me... a story...
- Select an Option
- What do you think of Movario?
- Player: What do you think of Movario?
- Juna: He is a villain. He and his master seek power that mortals are not meant to have.
- Select an Option
- I'm trying to stop him.
- Player: I'm trying to stop him.
- Juna: Are you sure your intentions are pure? Look into your heart. A part of it seeks this power for yourself. You must reject this part, and be a faithful servant of Guthix in all things.
- (Shows the previous options.)
- What is at the bottom of the chasm?
- Player: What is at the bottom of the chasm?
- Juna: It is something that Guthix Himself hid, and it is not your place to uncover it. It is set aside for Guthix alone, and for a mortal to use it would be an affront to the cosmic order. That is all you need know.
- (Shows the previous options.)
- Will you try to stop him?
- Player: Will you try to stop him?
- Juna: I have no need to. There is another guardian, more powerful than I, whom Guthix tasked to protect the prize. Movario will not succeed.
- (Shows the previous options.)
- Goodbye, Juna.
- Player: Goodbye, Juna.
- Juna: You must stop Movario and his master from finding that which Guthix hid. This is your most important quest.
Movario
[edit | edit source]Talking to him without the Dagon'hai robes
- Movario: Go away, there is nothing for you here!
- Darve: Oh, I do hope that Surok character doesn't come back...there's something not right about that maniac. I'll bet that even General Khazard doesn't trust him!
- Movario: Whereas Lucien is quite normal, I suppose?
- Darve: Until I see him, I'll reserve judgment. But here's hoping I'll never see him!
- Movario: Silence, Darve, my work must continue uninterrupted.
With the Dagon'hai robes
- Select an Option
- Who are you?
- Player: Who are you?
- Movario: None of your business - stop poking your nose in where it's not required!
- What are you doing?
- Player: What are you doing?
- Movario: What's it got to do with you? Now leave before I set Darve on you!
- I am Surok, Lucien has sent me to check on your progress.
- Player: I am Surok, Lucien has sent me to check on your progress.
- Movario: Surok? How...
- Darve: Surok! *gulp*
- Movario: Darve! I can handle this!
- Movario: Surok, you say? You can tell Lucien that our investigations would be greatly expedited if we weren't subject to all these interruptions.
- Player: You don't understand. Lucien has requested that I assist you so that the situation is resolved forthwith. Time is now of the essence and Lucien's patience is wearing thin.
- Movario: I will not stand...
- Player: Movario, isn't it? I've heard of your detailed research: it's quite extraordinary. We need to ensure that any 'discoveries' are very 'carefully' and 'thoroughly' investigated before Lord Lucien is made aware of them.
- Movario: Yes? Yes! That sounds very wise. And regarding my research, which parts particularly interested you?
- Player: The most impressive element? I think your realisation that the graphic references to the 'Eye' and the 'Fist' weren't references to godly power, but to actual, physical entities. I do admire your lateral thinking. Tell me, have you had any further insights you would care to share with me?
- Movario: Hmm, well, I have, but how do I know I can trust you?
- Player: Lucien has asked me to take over your investigation, but I'm more interested in simply working as your close assistant. Now, please share what you know with me.
- Darve: Looks like we don't have much of a choice, boss, and [he'd/she'd] probably understand a lot more of what you rant on about than I do!
- Movario: Hmm, quite!
- Movario: Well, I suppose I have no choice. Ready yourself! This is my latest hypothesis, and it's quite something to comprehend!
- Movario: There are vague references to the 'Stone of J--' which I believe to be the 'Stone of Jas'. Based on further research, and the correlation of dates, I've come to an astounding conclusion.
- Player: Yes?
- Movario: I postulate that not only do the Fist of Guthix and the Eye of Saradomin exist, but they are in fact one and the same item. And before it became known by either of these two names, it was called...
- Player: The Stone of Jas!
Incredible! - Player: The power this item would have! You believe it was used by Guthix and Saradomin to supplement their powers?
- Movario: And, if I am not mistaken, Lord Lucien is following in the footsteps of another Mahjarrat who also used its power to ascend to godhood.
- Player: Zamorak's flaming nostrils!
You believe this item exists? - Movario: I suspect that it's somewhere down at the bottom of this chasm. I fear that I must send away for a considerable amount of supplies to build a gantry, which will require a huge amount of wood and rope, not to mention man-power.
- Player: And what about the light creatures? Are they of no use?
- Movario: Well, I suppose they look quite nice. Perhaps I shall study their movements at some time.
- Darve: I don't think that's what Surok was talking about, boss!
- Player: Let me explain: I've found that if you use a special type of lantern that casts a distinct blue light, you can attract their attention. A creature will surround you and carry you to the far side.
- Darve: You wouldn't get me in one of those things! Not on your life!
- Movario: Shut up, Darve! The adults are talking!
- Movario: Did you ever manage to get them to go downwards? To the bottom?
- Player: Not so far. I assume the lantern isn't sufficiently bright for them to go downwards.
- Movario: Hmm, intriguing! I happen to know a blue light spell which might work. Do you think you could call a creature? I could use my blue light spell to send it down to the bottom of the chasm!
- Select An Option
- I could go to the bottom first, to make sure it's safe!
- Player: I could go to the bottom first, to make sure it's safe!
- Movario: And let you get your filthy hands all over my finds? I don't think so!
- Player: I insist that you'll be the first to investigate anything which looks even remotely interesting.
- Movario: Very well, then! I have little choice. When you're ready to go down, just attract the light creature. When you're in position, I'll shoot you...I mean, I'll fire off my blue light spell.
- (Shows the previous options.)
- Hmm, I'll have a think about it.
- Player: Hmm, I'll have a think about it.
- Darve: Oh, he's going to 'think about it'! Sounds like a trick to me! I wouldn't go for it!
- Movario: I'm fed up with your time wasting, either you think it'll work or it won't work! Unless of course! Yes! You could let me know what type of lantern to use? Then Darve can go down first!
- Darve: I don't think so, Movario! You can't order me around like one of your goblin lackeys!
- Movario: That's exactly what I can do, Darve! And you know it!
- I shall return.
- Player: I shall return.
- I shall return.
- Player: I shall return.
Talking to Movario again
- Movario: Ah! So you've returned! Ready to take your drip to the bottom yet?
- Darve: I wish [he/she] would hurry up! I've got better things to do than hang around these filthy caves!
- Player: Shut up, Darve!
- Movario: Well said!
- Player: Sorry, Movario, what had we agreed last time we talked?
- Movario: You suggested something regarding the light creature and being able to get down into the chasm. I'm waiting for you to call one and then I'll cast my blue light spell.
Attracting a light creature
[edit | edit source]- Movario: Okay, I'll cast the blue flame spell now.
- Screen fades out and in. Cutscene plays, showing the light creature travelling down the chasm.
Upon reaching the bottom of the chasm
[edit | edit source]- Player: Interesting! Some of the light creatures followed me down! I doubt I'll need a blue light spell to navigate down again.
Searching the skeletal remains
[edit | edit source]
You find a blessed sickle and a druid pouch.
- You find a spade in the skeletal remains.

You search the remains and find a hammer and a chisel.
Looking at the skeletal remains
- (Transcript missing. edit)
Searching the skeletal remains again
- (Transcript missing. edit)
Searching the rocks
[edit | edit source]- You search the rocks and find a crushed brazier beneath. It looks like you'll need something to lever the rocks up.
- Do you want to try and lever the rocks?
- Yes.
- The player uses a spade to lever the rocks, revealing the brazier underneath.
- You manage to lever the rock away from the brazier.
- No.
- (Transcript missing. edit)
Looking at the rocks
- (Transcript missing. edit)
Searching the northwest brazier
[edit | edit source]- You search the brazier for a little while and discover a charged earth orb. You try to free it, but it seems pretty well secured.
- You manage to release the orb from the brazier.

Searching the northeast brazier
[edit | edit source]- You search the brazier for a little while and discover a charged fire orb. You try to free it, but it seems pretty well secured.
- You manage to release the orb from the brazier.

Searching the southeast brazier
[edit | edit source]- You search the brazier for a little while and discover that a charged water orb is generating the light. You try to free it, but it seems pretty well secured.
- You manage to release the orb from the brazier.

Searching the southwest brazier
[edit | edit source]- You search the brazier for a little while and discover that a charged air orb is generating the light. You try to free it, but it seems pretty well secured.
- You manage to release the orb from the brazier.

Looking at any of the braziers
- (Transcript missing. edit)
Attempting to take an orb without any space in backpack
- (Transcript missing. edit)
Using a hammer instead of a chisel on the orbs
- (Transcript missing. edit)
Examining the recessed blocks
[edit | edit source]- A square block is recessed into the wall, next to an etching of [an air/an earth/a fire] symbol.
Attempting to use the orb on the recessed blocks before examining them
- (Transcript missing. edit)
Obtaining the metallic cubes
[edit | edit source]- You use the orb on the etched elemental mark and a metallic cube lifts out. You place it into your inventory.

- You use the orb on the etched elemental mark and a metallic cube lifts out. You place it into your inventory.

- You use the orb on the etched elemental mark and a metallic cube lifts out. You place it into your inventory.

- You use the orb on the etched elemental mark and a metallic cube lifts out. You place it into your inventory.

Entering the skull nose cavity
[edit | edit source]- It's a deep cavity...a very deep cavity.
- You prepare to squeeze into the nose cavity...
- (With weapons equipped:)
- This crawlspace will require that both of your hands are free.
- (With a familiar or pet out:)
- (Transcript missing. edit)
Examining the strange doors
[edit | edit source]- [An air/an earth/a water] symbol is etched into this strange mechanism.
Unlocking the strange doors
[edit | edit source]- You place the metallic elemental key into the receptacle.

- You place the metallic elemental key into the receptacle.

- You place the metallic elemental key into the receptacle.

Searching the strange doors beforehand
- (Transcript missing. edit)
Searching the strange doors after unlocking
- (Transcript missing. edit)
Using the wrong key on the strange doors
- (Transcript missing. edit)
Using the fire key on the upper recessed block
[edit | edit source]- You put the elemental key into the lock!

Searching the stone cube
[edit | edit source]- You search the strange stone cube...
- You hear a grating stone sound to the south.
Looking at the strange stone cube
- (Transcript missing. edit)
Attempting to enter the cave opening before unlocking the entrance
- (Transcript missing. edit)
Talking to Movario after going into the chasm
- Movario: What can you tell me about the chasm?
- Player: Nothing much, it's very dark!
- Movario: Answer me! How do we summon the light creatures? I wish to get down there to do my own research! I have a blue lantern, but they still don't seem to come!
- Darve: It's that big snake over there! I keep telling you, every time you starting enticing one, that thing does something to those creatures! Why don't you listen to me?
- Movario: It seems highly unlikely that Juna has that capability, she's nothing more than a bloated earth worm! Now silence, Darve!
- Movario: I'm so desperate to get down in to this chasm! Please let me know as soon as you find something.
- Player: I certainly will, Movario, please trust me!
- Movario: You've returned...what news of the bottom? What's down there?
- Player: Oh, it's very dark down there, can hardly see anything. I'm still conducting research!
- Player: Sorry Movario, I've answered your questions...I've things I need to do.
- Movario: The impertinence! I'll ask these same questions until I get the answers I need!
Talking to Idria back at the White Knights' Castle at this point
- (Transcript missing. edit)
The Ancient Guthix Temple
[edit | edit source]Looking at the stone table
- This stone table has eight symmetrical raised plinths carved into it.
Freeing a druid spirit
[edit | edit source]- The druid pouch makes the Druid spirit visible.
- A druid pouch animation plays.
- Druid spirit: Thank you for releasing me! The fruits of Guthix's lore are yours.
- The druid spirit flies upwards and dissipates, leaving behind potion ingredients on the ground.
Checking a statue's empty bowl
- There is nothing in this stone bowl.
Examining each statue
- This statue appears to depict [Agility/Attack/balance/combat/Defence/energy/Fishing/Hunter/Magic/Prayer/Ranged/restoration/Strength].
Placing potion ingredients in the bowl
[edit | edit source]- You place the [item] in the stone bowl.
- The statue moves, revealing a tiny stone dolmen.
Placing the wrong potion ingredients
- (Transcript missing. edit)
Picking up a dolmen
[edit | edit source]- You take the dolmen from the statue.

Without space in backpack
- (Transcript missing. edit)
Placing a dolmen on the stone table
[edit | edit source]- You place another dolmen on the stone table.
- Camera shifts to the stone circle as a dolmen is raised.
Looking at the stone table with some dolmens placed
- (Transcript missing. edit)
Upon placing all eight dolmens on the stone table
[edit | edit source]- Camera shifts to the stone circle. The stone circle with all eight dolmens lifts up and moves into the giant door with Guthix's face, turning it like a key. The stone circle then returns to its original position, while the giant door sinks into the ground, providing access to the chamber containing the mysterious stone.
The mysterious stone
[edit | edit source]Looking at the mysterious stone
[edit | edit source]- The multi-faceted orb is glowing with energy.
Searching the mysterious stone
[edit | edit source]- This looks like a very powerful and ancient artefact. Are you sure you wish to touch it?
- Touch the powerful artefact?
- Yes, I need to investigate, even if it kills me!
- The player touches the stone. A Balance Elemental spawns in front of the stone.
- Balance Elemental: By order of the Governance of Guthix, what rights do you have here?
- Player: What?
- Balance Elemental: Perhaps some violence will make you understand?
- The Balance Elemental attacks the player.
- (Continues below.)
- No, I think I'll leave it for now.
- (Transcript missing. edit)
Returning to Idria at this point
- Idria: You return to us again, Player - I hope all is well?
- Player: The Temple of Guthix was an elaborate test that allowed me access to a further area in the main temple.
- Idria: A test, you say?
- Player: Yes, a test of my experience with Herblore - thankfully, I'm quite skilled. There was an enormous door barring access, and a huge stone circle lifted up, locked into place with the door, and then allowed me to go further into the temple.
- Idria: Sounds very impressive; What did you find?
- Player: I'm still conducting my investigations. Thankfully, Movario is happy to let me do much of this investigative work, and the light creatures don't seem too willing to help him get down! I think Juna might be having some influence over that.
Battling the Balance Elemental
[edit | edit source]Periodically, the Balance Elemental will interrupt the battle with a dialogue. Players will not be attacked when the dialogue is up, so they may safely read it, but the Elemental will resume attacking as soon as the dialogue is over.
Upon reaching 2/3 health
[edit | edit source]- Balance Elemental: And what was it you used to say to me? Oh, I remember it well, since it was like yesterday. Ah, well, I guess you know better than anyone that the good die young!
- Player: What are you trying...?
- Balance Elemental: The bloom of youth only lasts so long. What can any of us aspire to but a glorious death, and yours was glorious.
- Battle resumes
Upon reaching 1/3 health
[edit | edit source]- Balance Elemental: Oh, and the other day someone else was talking about how much they missed you. How you used to light the place up with your laughter, but it's all gone now. But you know that better than any of us!
- Player: You don't make any sense at all!
- Balance Elemental: But of course, it's always nice to talk, though, and 'manners maketh the man', is what you always told me.
- Battle resumes
Upon dying
[edit | edit source]- Balance Elemental: And to protect the Stone until such a time as, near to death, whereby you are relieved of all duties and shall henceforth be returned to your home plane with the gratitude and blessings of Guthix.
Talking to Idria at this point, after defeating the Balance Elemental
- Idria: Player, so good to see you! Have you discovered anything new?
- Player: I've defeated the Balance Elemental that was guarding the mysterious stone.
- Idria: Well, perhaps it was guarding it for a reason? But I think I can speak for all of us when we say we'd like to know the truth behind the research that Movario has started.
- Idria: However painful your discoveries and decisions, we're all grateful for your continued efforts.
- Player: Okay, I'll push on then and try to discover what I can about this mysterious stone.
After defeating the Balance Elemental and searching the mysterious stone
[edit | edit source]- Screen fades out and in as the player touches the stone for a second time. Cutscene plays of a stunted and short V (shown as Vanjuta, or Vlatoad, or a variety of other names) walking towards the Stone of Jas and touching it, and becoming empowered and growing to normal height. Screen fades out and in as the cutscene ends.
- Player: The Stone...the Stone of Jas...it belongs to Jas! Protection, growing in power...no, the dragonkin!
- The player kneels at the statue. Darve and Movario appear behind the player.
- Darve: [He's/she's] over there, Movario!
Near that big, round, rocky...rock. - (Continues below.)
Talking to Idria at this point, after touching the Stone of Jas but interrupting the above conversation
- Idria: What have you discovered so far, Player?
- Player: I've discovered the Stone of Jas!
- Idria: The Stone of Jas? What is that? What about the Fist of Guthix?
- Player: It all makes sense now! Movario believes the Eye of Saradomin and the Fist of Guthix are one and the same item: the Stone of Jas.
- Idria: Gosh!
- Player: I'll come back and tell you more when I found out about it!
Talking to Darve, if the above conversation was interrupted
- Darve: I think you'd better talk to Movario, hadn't you? Don't think I want to help the likes of you!
- Movario: Darve, why so rude? [He/she] may be prying, into our business and essentially getting in our way, but you can talk to her like a normal person, you know.
- Darve: If you want to talk to [him/her], go ahead!
Talking to Movario, if the above conversation was interrupted
- Player: The Stone...the Stone of Jas...it belongs to Jas! Protection, growing in power...no, the dragonkin!
- Darve: He's over there, Movario! Near that big round, rocky...rock.
- Movario: The Stone!
- Movario: I've found the Stone of Jas!
- Movario: The power! What power this artefact has! My greatest discovery to date!
- Darve: It looks like this so-called 'Lord Surok' has helped us out after all!
- Movario: A clever ploy, Player, Using[sic] a disguise to fool us. But we discovered your ruse by talking directly to Lord Lucien!
You're the imposter that turned up at Lucien's outpost, aren't you? Are you brave or just foolish? - Select an Option
- What are you going to do with the Stone of Jas?
- Player: What are you going to do with the Stone of Jas?
- Darve: Whatever we like!
Probably get a load of loot for it! - Movario: Well, it's none of your business, of course, but if you must know, I'm going to research the stone thoroughly, and find the source of its power.
- Darve: Not too much, though, we've got a lot of people interested in this old rock! We'll probably make a load of loot off this, so the sooner we sell it, the better!
- Movario: Darve, please be quiet! There is much research to be done first.
- (Shows the initial options.)
- What is the Stone of Jas?
- Player: What is the Stone of Jas?
- Movario: The Stone of Jas is probably the most important, the most significant, the most powerful artefact to be discovered in Gielinor. I have been researching religious texts most of my life and only through the smallest of
- Movario: clues, the slightest of hints and the patience of a thousand men did I get the slightest inkling of its existence. Whoever hid the Stone meant for it to never be found.
- Player: So why was it hidden in a Guthixian temple and what significance does the stone circle have?
- Movario: My research indicates that a manifestation of Guthix and its followers built the temple to house the Stone of Jas. The stone circle is a grand lock mechanism for opening the main hall door.
- Movario: Probably the druids of the old years built the circle in Taverley as a reminder and to celebrate the great work they did for Guthix here.
- (Shows the initial options.)
- You can't let Lucien get the Stone of Jas!
- Player: You can't let Lucien get the Stone of Jas!
- Movario: Who says that Lucien is going to get the Stone of Jas? Nothing is carved in stone.
- Movario: He may have contributed to my research funds, certainly, but in terms of actual possession, that's another situation.
- Player: It seems there is little to stop Lucien from taking it if he learns of its existence. What effects can you muster to prevent his spy network reporting your discovery to him?
- Movario: Enough of these annoying questions, that is my business.
- Darve: It's my business also, Movario!
Don't forget, I get a share! - Movario: Shut up, Darve!
- Movario: The stone is my discovery! No one will get in the way of my research...NO ONE!
- (Shows the initial options.)
- What if someone should stand in your way?
- Player: What if someone should stand in your way?
- Darve: What? Like you? No problems! I'll do for you, mate!
- Movario: Darve, I wouldn't be too enthusiastic about tangling with this individual. I speculate that the Stone of Jas had a guardian of no small power and our friend here managed to dispatch it. That's some feat, even for me.
- Darve: What? He doesn't look like much! I could do for him!
- Movario: I fear that our helpful friend here would be more than a match for both of us together. I'm fairly certain, however, that Lord Lucien would deal with him in very short order.
- Movario: While I have Lucien as an ally, your efforts here are wasted. You may as well leave and let me continue with my research.
- (Continues below.)
- Talking's over!
- Player: Talking's over!
- Darve: Don't you give me any of your lip!
- Movario: Now then, Darve! I'm sure that Player is just going to quietly leave and let us go about our business. Otherwise I may be tempted to let Lord Lucien know that we need his support!
Talking to Idria at this point, after speaking to Movario
- Idria: What have you discovered so far, Player?
- Player: I'm still working things out in this Temple of Guthix. Movario has turned up and there are some pretty odd things going on. Hopefully, I can handle it.
- Idria: Good luck, we'll be monitoring your progress through the commorb.
Talking to Movario again, if the "Talking's over" option was picked
- (Transcript missing. edit)
Lucien arrives
[edit | edit source]- Movario: Hang on...what's that energy build up in the room? Something powerful is coming. I am awed by its strength!
- Lucien teleports in with a column of smoke.
- Lucien: You've discovered my prize at last!
- Lucien: Movario! Why wasn't I informed of this earlier?
- Movario: My Lord Lucien! There is much more research I need to do before it is safe to be used.
- Lucien: Nonsense! I feel it calling to me and I need its power!
- Lucien: Who's this? Player! I remember we have unfinished business, but I am pressed for time. Any last requests before I kill you?
- Select an Option
- What are you going to do with the Stone of Jas?
- Player: What are you going to do with the Stone of Jas?
- Lucien: This fine bauble? Guthix's most powerful tool shall supplement my own massive power! I will be entering the ritual very well prepared... Your so-called civilisations shall be swept away like those of old!
- Lucien: The Mahjarrat shall soon take their rightful place as sole inheritors and leaders of Gielinor, and I will be their lord. If you humans are lucky, your children shall become our slaves.
- (Shows the initial options.)
- Why is the Stone of Jas so important to you?
- Player: Why is the Stone of Jas so important to you?
- Lucien: The Stone is power and power is life! Can't you feel it? The lifeblood of power vibrating from the Stone? It fills my senses; it's almost overpowering! Movario, you have outdone yourself this time!
- Movario: Thank you, my lord.
- Player: So, power is all you're interested in?
- Lucien: Power is the only thing to be interested in! You're misguided, sad and directionless if you think otherwise!
- (Shows the initial options.)
- Do you really hope to follow in the footsteps of Zamorak?
- Player: Do you really hope to follow in the footsteps of Zamorak?
- Lucien: My destiny is my concern! You needn't bother yourself, your days will end soon enough.
- Player: As powerful as you are, Lucien, I think Zamorak will have something to say about your future plans! He'll probably want the Staff back, for a start!
- Lucien: Hold your vile tongue, puny human! Do you know who you address? I am Lord Lucien of the Mahjarrat, Master of the Thousand Curses. Look upon my works and despair!
- Player: You'll never have that satisfaction, Lucien! You killed my friends and no matter what it takes, I'll make it my mission to destroy you, and all of your kind!
- Lucien: Powerful words for someone about to die.
- Lucien: This conversation bores me, I must attend to my godhood!
- Movario: Time for us to leave, Darve!
- Movario teleports himself and Darve away. Lucien spawns in two tormented demons.
- Lucien: And I'll only want the strongest as my worshippers! Those too weak to slay even these lowly beasts will certainly not be wanted!
- Lucien teleports himself and the Stone of Jas away in columns of smoke. Idria and two Guardians of Armadyl teleport in.
- Idria: Blessed Armadyl, Player, those demons are too powerful! Your contact with the Stone may be enough to save us!
- Idria: Yes, Player, that's the way! The Stone must have augmented your powers!
- Talking's over!
- Player: Talking's over!
- Lucien: Very well, human, but I may yet spend some time here and see what havoc I can wreak in this sanctified temple to Guthix.
- Movario: Player, please don't anger him, he could kill us all!
- Lucien: Excellently put, Movario! Perhaps your years of studying have proven useful at last.
Talking to Lucien again, if the "Talking's over" option was picked
- (Transcript missing. edit)
Talking to Idria back at the White Knights' Castle, after Lucien has arrived
- (Transcript missing. edit)
Talking to Darve while Lucien is there
- (Transcript missing. edit)
Talking to Movario while Lucien is there
- Movario: Lucien! Curses! My research will be cut short.
- Player: You should have thought about that before you became his lap dog!
- Movario: Laugh while you may, Lord Lucien will see that you bother us no more.
Talking to Idria while fighting the tormented demons
- (Transcript missing. edit)
Finishing up
[edit | edit source]Speaking to Idria after defeating the tormented demons
[edit | edit source]- Idria: That was astounding, Player! Your strength cowed even those vile beasts - perhaps your contact with the Stone enhanced your strengths? But this is a discussion for another time. Would you like me to teleport you back to Falador?
- Select an Option
- Yes, a teleport out of here would be good.
- Player: Yes, a teleport out of here would be good.
- Idria: Arcanus Sempitor Teleportus Retainus.
- The player is teleported back to the White Knights' Castle
- Player: Ah, Falador.
- No, I'll make my own way back.
- Player: No, I'll make my own way back.
- Idria: Very well. We'll see you back in Falador.
Speaking to Idria back at the White Knights' Castle
[edit | edit source]- Player: Hello, Idria.
- Idria: Hello, Player, it's good to see you again!
- Player: What are we going to do now?
- Idria: Before we discuss that, I have some items to give you. They were dropped when you defeated the tormented demons - spoils for a hero!
- (Without space in backpack:)
- (Transcript missing. edit)
- (If the ruined dragon armour lump was received:)
- Player receives Ruined dragon armour lump and 5,000 coins.
Idria hands over a lump of twisted metal and a heap of coins.
- (Continues below.)
- (If the ruined dragon armour shard was received:)
- Player receives Ruined dragon armour shard and 5,000 coins.
Idria hands over a lump of twisted metal and a heap of coins.
- (Continues below.)
- (If the ruined dragon armour slice was received:)
- Player receives Ruined dragon armour slice and 5,000 coins.
Idria hands over a lump of twisted metal and a heap of coins.
- (Continues below.)
- Player: Thanks very much! But what is this lump of metal?
- Idria: I believe it's a shard of some sort of ancient dragon armour. I've heard that the dwarves of the Blast Furnace have a great deal of expertise in the metallurgical arts. You may like to talk to them about it.
- Congratulations! Quest complete!
- Congratulations! You have completed: 'While Guthix Sleeps' - Complete this quest.
- Idria: Ah, Player, I'm glad you're still around. Do you remember I said that something has changed about you?
- Player: Changed?
- Idria: Yes, it must have been due to the close proximity of the Stone of Jas. Some change has taken place; some unexpressed potential - we saw that when you fought the demons, or at least the residue of your contact with the Stone. I think I can release the rest of it, but you will have to direct its flow. Are you ready?
- Player: I guess so...
- Idria manages to unlock some of your stored potential, giving you 100000 XP in [Skill name]
- Idria: Hmm, I still feel that there is some unlocked potential!
- Idria manages to unlock some of your stored potential, giving you 100000 XP in [Skill name]
- Repeats two more times, for a total of 400000 XP granted.
- Idria: I believe that is all the unlocked potential I can release. It's made you quite powerful!
- (Continues below.)
Dragonkin cutscene
[edit | edit source]- Upon claiming all four 100,000 XP rewards, the screen fades out and in to show Sithaph, Strisath and Sakirth.
- Sithaph: Strength grows within me; the power resonates.
- Strisath: I feel it, too, and it is vast! The dragonkin shall be freed - we shall cause the world to quake with our might.
- Sakirth: Let us bring terror and pain to the small races!
- Sakirth: Terror and pain!
- Sithaph: Skethhzzzz!
- Cutscene ends.
Post-quest
[edit | edit source]Idria
[edit | edit source]- Select an Option
- Greetings, Idria!
- Player: Greetings, Idria!
- Idria: Greetings, Player, and once again, thanks for your assistance with Lucien. It's just incredible to realise that all this time, artefacts of the gods existed right underneath our noses!
- Player: Yes, but now Lucien has his filthy hands all over it. I wonder what plans he has now. I guess none of us are safe.
- Idria: Well, one thing you've managed to do is help forge a strong bond between the members of the Temple Knights, the Guardians of Armadyl and Crux Eqal. This in itself is a significant achievement. You should be proud.
- (If the Dragonkin cutscene has already been watched:)
- (Dialogue ends.)
- (If the Dragonkin cutscene hasn't been watched yet:)
- Dragonkin cutscene begins
- The dragon metal you gave me: what can I use it for?
- Player: The dragon metal you gave me: what can I use it for?
- Idria: I think the demon was carrying some sort of ancient dragon armour when you killed it. The beast dropped a chunk before it was consumed in its own destruction.
- Idria: I'm not sure what use it can be put to, but I've heard that the dwarves of the Blast Furnace have a great deal of expertise in the metallurgical arts. You may like to talk to them about it.
- (Shows the initial options.)
- What do you think Lucien will do now?
- Player: What do you think Lucien will do now?
- Idria: It's hard to say, Player, but now he has the Stone of Jas, he could do anything.
- Player: He said that he was going to attend to his godhood. Do you believe he could become a god?
- Idria: Lucien is very powerful, that's for certain. The last time a Mahjarrat had the Staff of Armadyl and, presumably, the Stone of Jas, we ended up with Zamorak as a god...and not too long after, the God Wars! I wonder, though: would Saradomin and Zamorak allow that to happen if it were a real possibility?
- Player: I hope I get a chance to even the score with him and return the Stone of Jas to somewhere safe.
- Idria: I understand you completely, my friend. Likewise, I wish I could retrieve the Staff of Armadyl and return it to him. His guidance is sorely missed on Gielinor!
- (Shows the initial options.)
- What should I do now?
- Player: What should I do now?
- Idria: I assume you have a lot of personal business to attend to...but I have a strange feeling about the magicks that Lucien used in that Guthixian temple.
- Player: You mean when he summoned those demons?
- Idria: Yes, exactly. I don't think it was just a single summoning to defeat you - it felt like a permanent desecration of a religious area. With those foul demons present, Guthix's followers won't be able to use the area as a place of worship.
- Player: Those demons were powerful, though! Who could fight them?
- Idria: Maybe a trained team of warriors could take them on, If the dragon metal dropped is any indication, I suspect that the rewards for slaughtering such monsters are quite high!
- Player: Hmm, interesting...I'll bear that in mind. It may be worth paying a return visit to that strange temple.
- (Shows the initial options.)
Having not received all the 100,000 XP rewards yet
[edit | edit source]- Player: What happened to me in there? I felt so powerful!
- Idria: The Stone of Jas is obviously an immensely powerful artefact, one that has been touched by the gods themselves. I believe that you absorbed some of that power - only as much as a mortal can take, of course - and it made you capable of defeating the demons.
- Player: I only wish it could have lasted longer: if I was still that strong I could have hunted down Lucien!
- Idria: It seems like Lucien knew you had been strengthened by the Stone, otherwise I'm sure he would have stayed to make sure you couldn't get in his way again.
Thaerisk
[edit | edit source]- Thaerisk: Sorry, friend, it seems there is little for me to say to you at this point.
If The World Wakes was already completed
[edit | edit source]- (See the transcript for Thaerisk Cemphier § After The World Wakes.)
Akrisae
[edit | edit source]- Player: Well met, Akrisae.
- Akrisae: Indeed, and well done, Player. We have a lot to be grateful to you for.
- Player: I must say I don't feel that way. Especially since Lucien got away with the Stone of Jas.
- Akrisae: We're just happy that you're still here with us in one piece! I hope that Lucien gaining the upper hand is short-lived, but the horrors you must have seen... You've really inspired me and many of the Temple Knights who have heard of your bravery.
- Player: Really? Well, I'm honoured!
- Akrisae: Yes, I have a feeling that the ties you've helped to create between the Temple Knights, Crux Eqal and the Guardians of Armadyl will represent a solid force which Lucien should have some trouble tackling.
- Player: I'm glad you're so confident about this. Perhaps you're right, and maybe Lucien will be deterred for some time. But if you ever need any further help in bringing him down, you can always count on me.
Silif
[edit | edit source]- (Transcript missing. edit)
Surok Magis
[edit | edit source]- (Transcript missing. edit)
Elite Black Knight
[edit | edit source]- Elite Black Knight: Lord Surok! Is that really you? You're going to have to come with me, sir - I need to double check that it's really you.
- Player: You'll do no such thing! Would you like to be incinerated on the spot?
- Elite Black Knight: I guess I can let it go, just this once!
| Part 15 of the Mahjarrat Mysteries quest series | |||||||||||||
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