Augmented Second-Age range legs

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chargeduncharged
Augmented Second-Age range legs
Release26 February 2018 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
Stacks in bankNo
GIM storageYes
EquipableYes
StackableNo
DisassemblyYes
DestroyYou must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.
ExamineAncient range protection crafted in the Second-Age.
Options [?]
BackpackWear, Check, Use, Disassemble, Examine
EquippedRemove, Check, Examine
Bank[?]Wear
Values
Value500,000 coins
High alch300,000 coins
Low alch200,000 coins
On deathReclaimable
Value: 270,877,801
Reclaim: 270,877
Weight9.071 kg
Advanced data
Item ID42156
LinksMRID • recipe
Calculated value
Parsed271,251,605 coins
bucket{{GETotal|Second-Age range legs|Augmentor}}
FormattedPrice(Second-Age range legs) + Price(Augmentor)
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The augmented Second-Age range legs are the augmented version of Second-Age range legs. They can be obtained by using an augmentor on the Second-Age range legs.

Regular and ancient armour gizmos charged with perks can be used to enhance the armour's abilities. As armour, the augmented Second-Age range legs can hold 2 gizmos, allowing up to 4 perks (2 perks each).

Using this armour in combat can gain experience to increase its level. Levelling the armour has various effects such as improving the experience and materials gained for disassembling it.

This item uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects and can no longer gain any equipment experience. Full functionality will resume when the pack is recharged with divine charges.

Combat stats

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RequirementsCharge drain
80 Defence2.5/s
Class
Ranged
Slot
TierType
Level80Tank armour
Armour80
DamageNone
Augmented Second-Age range armour equipped.png: Augmented Second-Age range legs equipped by a player
Style attributes
 
Damage0.00.00.00.0
Accuracy-6340-338-634
Defensive attributes
 Armour423.2Reduction
 LP1200PvM1.6%
 Prayer0PvP4.2%

Creation

[edit | edit source]
Requirements
MembersYes
Ticks? (edit)
SkillLevelExperience
Invention Invention45 (b?)50
Other requirements
Discover: Augmented leg armour
Discover: Augmentor
MaterialQuantityCost
Second-Age range legs1270,877,801
Augmentor1373,804
Total cost271,251,605
OutputQuantityCost
Augmented Second-Age range legs1N/A

Usage cost

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Tier80
SlotLegs
Per hour
Charges9,000[uc 1]
Cost216,810
  1. ^ Can be reduced by research, equipment level, Efficient and Enhanced Efficient perks, and the Invention cape perk.

Disassembly

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Augmented Second-Age range legs
Disassembly categoryRanged armour
Disassembly XP24.0
Item quantity required1
Special chance
Fortunate components × 1Always
Normal chance
Base junk chance  2.3%
Material count8
Cover parts35/100
Padded parts30/100
Tensile parts30/100
Evasive components3/100
Protective components2/100
Advanced data
Raw categoryranged legs
Item level (for junk chance)80
AugmentedYes
Estimated cost
Parsed271251605
recipe

The augmented Second-Age range legs can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Extra Invention experience (tier 80) Item level effects[note 1]
Disassembly Siphon
XP XP/Item XP XP XP/Item XP GP/XP
1 0 0 N/A N/A N/A
2 1,160 9,000 7.76 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 27,000 10.36 Disassembling this item gives double materials.
4 5,176 54,000 10.43 9,000 1.74 22.69 Disassembling this item never gives junk.
5 8,285 108,000 13.04 27,000 3.26 7.56 This item drains 10% less charge when used.
6 11,760 144,000 12.24 54,000 4.59 3.78 Disassembling this item gives triple materials.
7 15,835 198,000 12.50 108,000 6.82 1.89 Disassembling this item gives an extra random uncommon material.
8 21,152 270,000 12.76 144,000 6.81 1.42 Disassembling this item returns all installed gizmos.
9 28,761 378,000 13.14 198,000 6.88 1.03 Disassembling this item gives quadruple materials.
10 40,120 540,000 13.46 270,000 6.73 0.76 Disassembling this item gives the maximum extra Invention XP.
11 57,095 9.46 378,000 6.62 0.54 N/A
12 81,960 6.59 540,000 6.59 0.38 Siphoning this item gives the maximum extra Invention XP.[note 2]
13 117,397 4.60 4.60 0.19 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 3.24 3.24 This item drains 12.5% less charge when used.
15 232,755 2.32 2.32 This item can now be used with an Equipment separator.
16 320,080 1.69 1.69 0.00 Siphoning this item will no longer consume the siphon.
17 432,785 1.25 1.25 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 0.94 0.94 This item drains 15% less charge when used.
19 753,631 0.72 0.72 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 0.56 0.56 Helpful perks will activate 10% more frequently.[note 3]
  1. ^ As seen in the Check Invention interface.
  2. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.
  3. ^ The boost acts multiplicatively. See Perk benefits for a list of perks that are known to be affected.

Transcript

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Update history

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This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • patch 1 July 2019 (Update):.
    • Augmented Second-Age range legs can now be added to the Keepsake interface.