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Augmentor detail.png
Inspecting an augmented item

Augmentation is the process by which players use their Invention skill to enhance weapons, shields, armour, and tools. Items can be augmented with the use of an augmentor, and a gizmo shell can then be added to hold various perks. Most augmented items degrade in combat using the universal charge pack, rather than using the Equipment degradation system. Augmentable items that normally degrade to dust are created with their own pool of charges, and drain that pool exclusively. An augmentable item cannot be augmented in a broken state.

Augmented items are not tradeable; however, the process can be reversed with an augmentation dissolver, although this will permanently destroy the augmentor and any attached gizmos. In addition, if the item was degradable prior to augmentation, it will revert to its fully degraded form.

On death, any augmented equipment which is not protected will drain two hours worth of drain rate when it is recovered from a gravestone; e.g. if a 1 charge/second drain weapon is not protected, it drains 7200 charges on recovery. No charges are lost if the player pays Death to reclaim their items.

Augmentation unlocks[edit | edit source]

Invention Level Research unlocked
2 Augmentor
2 Augment weapons
4 Augmented item maximum level 5
16 Augment body armour
27 Augmented item maximum level 10
45 Augment leg-slot armour
60 Augmented item maximum level 15
99 Augmented item maximum level 20

Disassembling and siphoning[edit | edit source]

After levelling your item, you can choose to disassemble or siphon it for Invention experience. Disassembling it gives more experience earlier, but destroys both the item and the augmentor.

Items can acquire experience prior to unlocking the ability to level them.

The level effect is cumulative; a level 10 item will have all the previous effects.

Extra Invention experience (tier 80) Item effects
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 9,000 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 27,000 Disassembling this item gives double materials.
4 5,176 54,000 9,000 10.25 Disassembling this item never gives junk.
5 8,286 108,000 27,000 3.42 This item drains 10% less charge when used.
6 11,760 144,000 54,000 1.71 Disassembling this item gives triple materials.
7 15,835 198,000 108,000 0.85 Disassembling this item gives an extra random uncommon material.
8 21,152 270,000 144,000 0.64 Disassembling this item returns all installed gizmos.
9 28,761 378,000 198,000 0.47 Disassembling this item gives quadruple materials.
10 40,120 540,000 270,000 0.34 Disassembling this item gives the maximum extra Invention XP.
11 57,095 378,000 0.24 N/A
12 81,960 540,000 0.17 Siphoning this item gives the maximum extra Invention XP.[note 1]
13 117,397 0.09 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,755 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item no longer consumes the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.
  1. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.

Augmentable items[edit | edit source]

Dyed versions of augmentable weapons and armour are also augmentable.

Main hand weapons[edit | edit source]

Tier 70 Tier 75 Tier 79 Tier 80
Tier 85 Tier 88 Tier 90 Tier 92 Tier 95

Off-hand weapons[edit | edit source]

Tier 70 Tier 75 Tier 79 Tier 80
Tier 85 Tier 88 Tier 90 Tier 92 Tier 95

Two-handed weapons[edit | edit source]

Tier 70 Tier 75 Tier 77 Tier 78
Tier 79 Tier 80 Tier 82 Tier 85
Tier 87 Tier 88 Tier 90 Tier 92 Tier 95

Shields[edit | edit source]

Tier 70 Tier 75 Tier 79 Tier 80 Tier 90

Torso[edit | edit source]

Tier 70 Tier 75 Tier 80 Tier 82
Tier 85 Tier 88 Tier 90 Tier 92

Legs[edit | edit source]

Tier 70 Tier 75 Tier 80 Tier 82
Tier 85 Tier 88 Tier 90 Tier 92

Tools[edit | edit source]

Archaeology Firemaking Fishing Mining Smithing Woodcutting

Fun weapons[edit | edit source]

Unreleased[edit | edit source]

Gallery[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 4 January 2022 (Update):
    • Fixed an issue with storing and equipping augmented items via the Bank.
  • patch 13 July 2020 (Update):
    • Updated the warning message for uncharged augmented items that do not use the Universal Charge Pack.
  • patch 18 May 2020 (Update):
    • Lady Ithell is now able to upgrade augmented dragon tools, carrying across the augment and perks.
    • The Mattock of Time and Space can now be created using augmented mattocks. Players will be able to carry across the augment and perks from one of the mattocks used in creation.
  • patch 24 February 2020 (Update):
    • Fixed a client crash that was caused by equipping specific uncharged augmented gear.
  • ninja 2 October 2017 (Update):
    • Chat messages that players receive when an augmented item levels up are now shorter.
  • patch 13 March 2017 (Update):
    • It is no longer possible to destroy augmented items by dragging them from the worn interface.
  • patch 19 December 2016 (Update):
    • Using an augmented tool with no charges in the charge pack will no longer cause disconnects.
  • hotfix 14 November 2016 (Update):
    • An issue that was disconnecting players when using uncharged variants of dyed augmented armour was fixed.
  • patch 26 September 2016 (Update):
    • Uncharged augmented items will now correctly protect on death in PvP situations.
  • patch 1 August 2016 (Update):
    • T85, T90 and a few other augmented items will no longer create a copy when keepsaked.
  • ninja 13 June 2016 (Update):
    • Upgraded God Wars Dungeon 2, Malevolent, Sirenic & Tectonic armours can now be augmented at an Invention workbench using a non-degraded piece with an augmentor and 36 divine charges. Already degraded armour cannot be augmented. These armour pieces use their own charge, rather than the main charge pack. Once all charge is used and the item is at Lv10 it becomes uncharged and can no longer be used. Gear upgraded in this way cannot use augmentation dissolvers.
    • Shields, tier 70 and above, may now be augmented. Augmented shields can take one armour gizmo. They gain item XP and drain divine charge at the same rates as off-hand weapons.
    • Augmented shieldbows may now take up to one weapon and one armour gizmo.
    • Item XP and XP until the next item level now appears in an augmented item's tooltip and in the chat window when checked during combat.
    • The Destroy option for augmented equipment has been changed to Disassemble. Players can still destroy these by dragging them from the bank (such as if a player wishes to reclaim tokens for chaotic gear).
  • patch 21 March 2016 (Update):
    • Updated the warning message when augmenting an item to let players know that the process can be undone with an augmentation dissolver.