Ancient armour gizmo
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Ancient armour gizmo | |
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Release | 30 March 2020 (Update) |
Members | Yes |
Quest item | No |
Properties | |
Tradeable | No |
Stacks in bank | No |
Equipable | No |
Stackable | No |
Disassembly | Yes |
Destroy | You must manufacture another one at an Invention workbench. You will also lose all its current perks. |
Actions [?] | |
Backpack | Check perks, Disassemble |
Values | |
Value | 12,000 coins |
Alchemy | Not alchemisable |
On death | Reclaimable Reclaim: 1,700 Sacrifice: 6,800 |
Weight | ? (edit) |
Examine | |
You can add this to augmented armour to change its behaviour. | |
Advanced data | |
Item ID | 50179 |
Links | MRID • recipe |
FAQ • doc |
An ancient armour gizmo is an ancient armour gizmo shell that has been filled with materials, making perks. It is an upgraded version of an armour gizmo that is discovered from Archaeology. It can be attached to any augmented shield or piece of body or leg armour to make it gain additional properties.
In comparison to regular gizmos, ancient gizmos:
- Have 9 material slots instead of 5
- Allow the use of ancient materials
- Allow most 'positive' perks to reach a higher rank (that is not possible in normal gizmos). For example, Honed 6 can only be obtained in an ancient tool gizmo
- Generally increase the chances of producing higher rank perks. Specifically, they have a higher 'invent_budget'.[1]
- Reduce the effectiveness of non-ancient materials, per material used, for producing perks. Specifically, they reduce the values of the 'base' and 'roll' for all non-ancient materials by multiplying by 0.8.[1] This generally means that using five or fewer non-ancient materials in the ancient gizmo is less effective than the same number of materials in the regular tool gizmo, but the additional slots in the ancient gizmo still allow the creation of higher rank perks when using non-ancient materials in the ancient gizmo.
- ^ a b See Calculator:Perks#Perk generation for details.
Ancient perks[edit | edit source]
Icon | Perk | Max rank | Invention Level | Description? |
---|---|---|---|---|
Relentless | 5[1] | N/A | 1% chance per rank to prevent adrenaline being consumed when using an ability that requires adrenaline. This perk has an increased chance to activate on level 20 items. |
Standard perks[edit | edit source]
Icon | Perk | Max rank | Invention Level | Description? |
---|---|---|---|---|
Absorbative | 4 | N/A | 20% chance to reduce an attack by 5% per rank. | |
Antitheism | 1 | N/A | Denies access to protect prayers/deflect curses. | |
Biting | 4 | N/A | +2% chance per rank to critically hit opponents. | |
Brassican | 1 | 54 | Always sometimes cabbages. | |
Brief Respite | 4 | N/A | Reduces cooldown for Guthix's Blessing and Rejuvenate by 5% per rank, and total healing by 1% per rank. | |
Bulwark | 4 | N/A | Debilitate deals no damage but gains up to 6% per rank extra duration from shield value. | |
Cautious | 1 | N/A | Cannot auto-retaliate while this item is equipped. | |
Clear Headed | 4 | N/A | Anticipation lasts one additional second per rank, but no longer reduces damage taken. | |
Committed | 1 | N/A | Always skulled while this item is equipped. | |
Crackling | 4 | N/A | Periodically zaps your combat target for 50% per rank of your weapon's damage (or 10% per rank in PvP). (1 minute cooldown) | |
Crystal Shield | 4 | N/A | Has a 10% chance to activate on taking damage, lasting 10 seconds. 5% of damage taken per rank is totalled for this period, becoming temporary lifepoints afterwards. These last either 30 seconds or until depleted through further damage. (1 minute cooldown) This perk has an increased chance to activate on level 20 items. | |
Demon Bait | 1 | N/A | Damage to demons is reduced by 30%. | |
Demon Slayer | 1 | N/A | Deal 7% additional damage to demons. | |
Devoted | 4 | 74 | 3% chance per rank on being hit that protection prayers will work at 100% (or 75% in PvP) for 3 seconds. | |
Dragon Bait | 1 | N/A | Deal 30% less damage to dragons. | |
Dragon Slayer | 1 | N/A | Deal +7% damage to dragons. | |
Efficient | 4 | N/A | Charge drain rate for this item is reduced by 6% per rank. | |
Energising | 4 | N/A | Slice, Piercing Shot and Wrack deal 20% less damage, but generate 0.6 additional adrenaline per rank. | |
Enhanced Devoted | 4 | N/A | 4.5% chance per rank on being hit that protection prayers will work at 100% (or 75% in PvP) for 3 seconds. This does not stack with devoted. | |
Enhanced Efficient | 4 | N/A | Charge drain rate for this item is reduced by 9% per rank. This does not stack with efficient. | |
Enlightened | 4 | N/A | +3% item XP per rank (for the item it's installed on). | |
Fatiguing | 3 | N/A | Gain 2% less adrenaline per rank from all attacks. | |
Genocidal | 1 | N/A | Deal up to 7% extra damage depending on how far you are through your Slayer task. | |
Glow Worm | 1 | N/A | Provides light equivalent to a bullseye lantern. | |
Hallucinogenic | 1 | N/A | Causes you to see strange things... | |
Hoarding | 1 | N/A | Protect Item protects two items instead of one. (Does not work in PvP areas.) | |
Impatient | 4 | N/A | 9% chance per rank for basic abilities to generate 3% extra adrenaline. | |
Invigorating | 4 | N/A | Boosts adrenaline gained from auto-attacks by 10% per rank. | |
Junk Food | 3 | N/A | Food gives 3% less health per rank. | |
Looting | 1 | N/A | Most enemies have a 25% chance to drop an additional high-level resource. (5 minute cooldown.) | |
Lucky | 6 | N/A | 0.5% chance per rank when hit that the damage dealt will be reduced to 1. Does not stack with the equivalent Warpriest effect. This perk has an increased chance to activate on level 20 items. | |
Mobile | 1 | N/A | Reduces cooldown of Surge, Escape, Bladed Dive and Barge by 50%, but these abilities no longer generate adrenaline. | |
Mysterious | 6 | N/A | Has a mysterious effect... | |
Preparation | 4 | N/A | Preparation's duration and cooldown are increased by 15% per rank. | |
Profane | 1 | N/A | You are prevented from drinking prayer potions. | |
Reflexes | 1 | N/A | Anticipation's duration and cooldown are halved. | |
Scavenging | 4 | N/A | 1% chance per rank to get an uncommon Invention component as a drop from combat (with a 1% chance it will be a rare component instead).
This perk has an increased chance to activate on level 20 items. | |
Shield Bashing | 4 | N/A | Debilitate's damage is increased by 15% per rank. | |
Talking | 1 | N/A | Gives your gear more personality. | |
Taunting | 1 | N/A | Provoke affects enemies in a 5x5 square around its target, causing those that are already in combat to attack you. | |
Trophy-taker's | 6 | N/A | 3% chance per rank a slain creature will add zero kills to its Slayer assignment; 2% chance per rank it will add 2 kills. This perk has an increased chance to activate on level 20 items. | |
Turtling | 4 | N/A | The Barricade ability's duration and cooldown are both increased by 10% per rank. | |
Ultimatums | 4 | N/A | Reduces the adrenaline cost of Overpower, Frenzy, Unload and Omnipower by 5% per rank. Does not stack with other ultimate adrenaline saving effects. | |
Undead Bait | 1 | N/A | Damage to undead is reduced by 30%. | |
Undead Slayer | 1 | N/A | Deal 7% additional damage to undead. | |
Venomblood | 1 | N/A | Regular poison damage is negated. | |
Wise | 4 | N/A | While equipped, +1% per rank additional experience, up to 50,000 XP per day. |
Disassembly[edit | edit source]
Update history[edit | edit source]
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Gizmos |
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Default |
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Cave goblin | |||||||||||||||
Dwarven |
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Ancient |
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