Asciatops meat
Jump to navigation
Jump to search
![]() | |
Asciatops meat | |
---|---|
Release | 8 July 2019 (Update) |
Members | Yes |
Quest item | No |
Properties | |
Tradeable | Yes |
Equipable | No |
Stackable | No |
Disassembly | Yes |
Noteable | Yes |
Edible | Yes |
Destroy | Drop |
Actions [?] | |
Backpack | Eat |
Values | |
Value | 900 coins |
High alch | 540 coins |
Low alch | 360 coins |
On death | Reclaimable Reclaim: 702 Sacrifice: 2,808 |
Weight | 1 kg |
Examine | |
It will be a struggle to eat this in one bite. | |
Grand Exchange | |
Exchange | 4,680 coins (info) |
Buy limit | 1,000 |
Loading... | |
Advanced data | |
Item ID | 47966 |
Links | MRID • recipe |
FAQ • doc |
Asciatops meat can be cooked from raw asciatops meat, requiring level 81 Cooking and granting 160 Cooking experience. When eaten, it will heal up to 1,800 life points depending on a player's Constitution level.
The minimum Constitution level to receive the full amount of healing from this food is 72.
Enter your Constitution level | name=skillstat_Constitution_level|type=int|value=1|range=9,99|size=4|sublist=calchealing |
name=healing|type=output |
variables=skillstat_Constitution_level
calchealing|
let(minLevel, 72) let(healAmount, 0) let(healAmountOutOfCombat, 0) let(healOverTimeAmount, 0) let(healOverTimeDuration, 0) let(constitutionLevel, skillstat_Constitution_level) let(itemName, "This")
let(pointsPerLevel, 25) if(healAmount){
let(pointsPerLevel, healAmount / minLevel)
}
if(constitutionLevel < minLevel){
let(heal, constitutionLevel * pointsPerLevel)
}{
let(heal, minLevel * pointsPerLevel)
}
let(heal, floor(heal + 0.000001)) let(healing, itemName + " will heal " + heal + " life points at level " + constitutionLevel + " while in combat.")
if(healOverTimeAmount){
let(healing, healing + " It will heal an additional " + healOverTimeAmount + " life points over " + healOverTimeDuration + " seconds.")
}
if(healAmountOutOfCombat){
let(pointsPerLevelOutOfCombat, healAmountOutOfCombat / minLevel) if (constitutionLevel < minLevel){ let(healOutOfCombat, constitutionLevel * pointsPerLevelOutOfCombat) }{ let(healOutOfCombat, minLevel * pointsPerLevelOutOfCombat) } let(healOutOfCombat, floor(healOutOfCombat + 0.000001)) let(healing, healing + " It will heal " + healOutOfCombat + " life points while out of combat.")
}
Cooking[edit | edit source]
![]() | ![]() | ![]() | ![]() | ||
---|---|---|---|---|---|
81 | 160 | 4 (2.4s) | 4,680 | ||
Servings | 1 | ![]() | 1800 | ||
Requirements | |||||
Burn Level | 94 | ||||
![]() | |||||
Requires a range ![]() ![]() | |||||
Ingredients | |||||
Item | Quantity | Price | Total | ||
![]() | Raw asciatops meat | 1 | 203,317 | 203,317 | |
Profit | −198,637 |
Disassembly[edit | edit source]
Asciatops meat | |
---|---|
Disassembly category | Food and herbs |
Disassembly XP | 2.1 |
Item quantity required | 1 |
Material count | 1 |
Base junk chance | 20.8% |
Common materials | |
![]() | 89/100 |
Uncommon materials | |
![]() | 8/100 |
Rare materials | |
![]() | 1/100 |
![]() | 1/100 |
![]() | 1/100 |
Update history[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
Creatures | |||||||||||
Items |
| ||||||||||
Traps and resources | |||||||||||
Titles | |||||||||||
Music |
Categories:
- Items
- Grand Exchange items
- Members' items
- Items that can be disassembled
- Items that are reclaimable on death
- Tradeable items
- Items that disassemble into Organic parts
- Items that disassemble into Crafted parts
- Items that disassemble into Living components
- Items that disassemble into Healthy components
- Items that disassemble into Enhancing components
- Disassemble category/food
- Big Game Hunter
- Anachronia
- Food