Big Game Hunter/Strategies

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There are many optimisation tricks to Big Game Hunter that can allow you to complete encounters swiftly without being caught.

Quick guide[edit | edit source]

This is a quick step-by-step guide to hunting dinosaurs in Big Game Hunter.

This example displays imagery from an example Bagrada rex hunt, but the same steps apply to any other dinosaur.

Requirements
Useful items
Step Picture Step
1
Big Game Hunter dinosaur chart.png
Select a dinosaur that you can hunt at your Hunter and Slayer level.
(for beginners Bagrada rex and Arcane apoterrasaur are the easiest and most accessible)

Buy or obtain at least 10 pieces of the bait required.
(raw manta ray for Bagrada rex, or raw shark for Arcane apoterrasaur)
2
Anachronia base camp.png
Teleport to the Anachronia lodestone
3
Bait box interface.png
Store your bait in the baitbox next to the lectern at the camp (if you have unlocked it)
4
Big Game Hunter map.png
Carry all the required items (see above) and make your way to the arena of the dinosaur you selected.
(see the map for directions to respective dinosaurs)
5
BGH Arena Bait box.png
Withdraw 2 pieces of bait from your baitbox.

Click on the Bait pad to start the encounter.
6
BGH Arena Tree cutting.png
The first thing you need is logs. Run to the nearest tree and cut it to obtain 10 Jungle logs.png: RS3 Inventory image of Jungle logsJungle logs.
7
BGH Arena Wooden spear fletching.png
Fletch 5 Wooden spear.png: RS3 Inventory image of Wooden spearWooden spear by clicking on the logs.
8
BGH Arena Tall grass.png
You can hide in the Tall grass at any time, to escape from the dinosaur.
The goal is to complete all these tasks without getting caught by the dinosaur.
9
BGH Arena Poison frog extraction.png
Click on the poison frogs to create poison-tipped spears.
During the discovery phase, extract 2 red frogs and 1 blue frog. (Or any other color

combination with 2 frogs of one color, and 1 frog of another color)

10
BGH Arena Jungle vine cutting.png
To gather vines, run to the nearest Jungle vines and cut it to obtain at least 3 Vine.png: RS3 Inventory image of VineVines.
11
BGH Arena Pressure plate hotspot.png
Run to the center of the arena, and build the pressure plate hotspot.
(Its better to do this before building the Scorpions)
12
BGH Arena Scorpion 1.png
Run to any Rubble hotspot, and click on it to build the Scorpion.
13
BGH Arena Scorpion 2.png
Click on the Scorpion again to arm it with any poison tipped spear.
Repeat these 2 steps to construct and arm the other 2 Scorpions.
You should now have 2 Scorpions armed with red poison, and 1 with blue poison. (or any other colour combination)
14
BGH Arena Place Bait.png
Click on the pressure pad that you built earlier to place the bait.
Press Escape to skip the animation (optional) and watch your chat log to see the damage that the respective poisons dealt.

BGH Arena Hit Message.png

In the example kill, the blue poison dealt the lowest damage (7500) and the red poison dealt the highest (30,000).
The goal of the discovery phase is to find the poison colour that deals 30,000 damage,
and then you can use that colour for all subsequent kills.
15
BGH Arena Poison frog extraction 2.png
Tip your remaining spears with poison from the frog whose poison dealt 30,000 damage. Only tip enough spears needed based on how much health is remaining on the dinosaur. In the example above, it was discovered that red poison dealt the highest damage, so for the next round of spears you should extract from red frogs. If neither color poison did 30,000 damage, that means the remaining color that was not used in the first round is the 30,000 damage poison.
16
BGH Arena Remaining health.png
Construct and arm as many Scorpions as you need to finish the kill.
(In the example kill, the dinosaur has 22,500 health, and the red poison deals 30,000, thus only 1 Scorpion is required)
17
BGH Arena Place Bait.png
Click on the pressure pad hotspot again to construct it and place the bait to slay the dinosaur.
18
BGH Arena Skin dinosaur.png
After the dinosaur has been slain, click on it to skin it and obtain your loot.
Deposit your loot into the deposit box, or note it using your magic notepaper.

(At this stage you have a chance at obtaining the Dragon mattock and pieces of the Terrasaur maul)
19
BGH Arena Poison frog extraction 2.png
You can now hunt the same dinosaur 4 more times before it goes into hiding (repeat from step 5).
However, you no longer have to "discover" the best poison.
You can simply extract poison from the frog whose poison dealt 30,000 damage.

(In the example kill, we discovered that red poison dealt the highest damage,
so we only need to collect red-tipped spears for all the subsequent kills)

Gameplay[edit | edit source]

Encounters[edit | edit source]

Players can begin an encounter by clicking on the bait pad at one of the nine arenas with the appropriate bait in their inventory. When the encounter is started, the player enters a new instance of the arena, and one to three dinosaurs spawn. Typically, only a single dinosaur will spawn in an instance, but there is a 1/16 chance of two dinosaurs being spawned in the encounter, and a 1/160 chance of three dinosaurs being spawned. If an encounter is failed, the next encounter is guaranteed to only have a single dinosaur.

The objective is to kill the dinosaur(s) by reducing their life points to zero. Each dinosaur, regardless of species, has 90,000 life points. Players reduce life points via a mechanic unique to Big Game Hunter: firing poison-tipped wooden spears from terrain objects known as scorpions. The player must avoid the dinosaur(s) during the encounter; if they stay too close to the dinosaur for too long, the dinosaur will notice them and flee. The encounter can end in one of three ways:

  1. The player successfully hunts and kills all dinosaurs.
  2. The player is caught by a dinosaur.
  3. The player leaves the encounter instance by using the "Leave" option on the bait pad, walking outside of the arena, teleporting away, or otherwise being removed from the instance.

Whenever a player kills the dinosaur(s), or leaves the encounter, a counter is advanced; being caught by the dinosaur will not advance it. After the counter reaches between five and six, the species being hunted will go into hiding, and the player must wait an hour until they can hunt them again, unless they use a dinosaur lure to reset the cooldown immediately. Additionally, only one species of dinosaur can be active at a time; if a player wishes to hunt another species with one already active, they will be prompted to send the first species into hiding when they attempt to start an encounter with the new species.

The arena instance will remain throughout a session (across multiple encounters) until the player leaves. In each session, the dinosaurs will have random resistances and/or weaknesses to the different kinds of poisons, and tall grass in which the player can hide will spawn randomly. These random features remain constant from encounter to encounter, throughout that session, until the dinosaurs go into hiding, even if the player leaves the instance and later returns. They will be rerolled at the start of the subsequent encounter, even if the player never leaves the instance.

Tasks[edit | edit source]

The main objective of an encounter is to kill the dinosaur(s) by reducing their life points to 0, but many different tasks are necessary to achieve this. Some of these tasks can have time reduced unlocking quick traps. The following table sums up all available activities, materials required to perform them (obtained during the hunt), the correlating experience points granted to the relevant skill, as well as the time taken to perform each action:

Activity Skill Experience Time taken (without quick traps) Time taken (with quick traps) Materials required
Cutting jungle logs Woodcutting 1-99 Varies (Woodcutting drops) N/A N/A
Cutting jungle vines Woodcutting 1-99 Varies (Woodcutting drops) N/A N/A
Creating wooden spear Fletching 10 4 ticks (2.4 seconds) N/A 1 jungle log
Tipping spear with poison Herblore 1-120 5 ticks (3 seconds) N/A 1 spear
Build scorpion Hunter 250 10 ticks (6 seconds) 7 ticks (4.2 seconds) 1 jungle log, 1 jungle vine
Arm scorpion Hunter 250 10 ticks (6 seconds) 7 ticks (4.2 seconds) 1 poison-tipped spear
Build pressure plate Hunter 250 15 ticks (9 seconds) 10 ticks (6 seconds) 1 jungle log
Place bait on pressure plate Hunter 250 4 ticks (2.4 seconds) 2 ticks (1.2 seconds) N/A
Poison - weakness (30,000 damage) Slayer 150 N/A N/A N/A
Poison - normal (15,000 damage) Slayer 100 N/A N/A N/A
Poison - resistance (7,500 damage) Slayer 50 N/A N/A N/A
Skin dinosaur SlayerHunter See above 10 ticks (6 seconds) N/A N/A

Materials required for a hunt can only be gathered and prepared during an active encounter; however, any unused materials in the player's inventory (including jungle logs, jungle vines, wooden spears, and poison-tipped wooden spears) are retained between encounters as long as the player does not leave the arena instance or log out. When starting a new encounter, after the dinosaur has been killed or has fled, all progress made during the previous encounter will be lost (the pressure plate and any scorpions built are destroyed, and any spears loaded into the scorpions are lost). Therefore, gathering resources and preparing poisoned spears before building traps will help avoid losing materials if spotted. Gathering more resources than needed for one hunt can also be advantageous.

Arena[edit | edit source]

Big Game Hunter takes place in instances, which are near copies of the overworld arenas of the dinosaurs. The locations can be viewed in § Dinosaurs. When a player starts a Big Game Hunter encounter, a unique instance of the arena is created for that individual player, and as such, Big Game Hunter has no player-to-player interaction. In an instance, the arena has many interactive features (unlike the overworld, which has very few). These features are core mechanics of the activity, with each arena having the same general set of features. Their placements are randomly generated for each new instance, although instances can be re-used for multiple encounters.

Since the Big Game Hunter encounter areas are so large, in addition to the nature of this activity requiring players to be able to observe as much of the region as possible, it is recommended that players adjust their graphics settings during this minigame to accommodate for a medium or greater draw distance (or enable the "Far" draw distance setting on the mobile client). (Basically, make sure that the camera shows as big an area as possible.) More restrictive draw distance settings ("Low" or "Near") may make evading dinosaurs and locating resources more challenging.

Bait pad[edit | edit source]

The bait pad is where an encounter is started. Starting an encounter requires having the appropriate kind of bait in the inventory. Starting an encounter creates a new instance of the arena for the player to hunt in and immediately spawns 1-3 dinosaur(s) to begin the encounter. Once the dinosaur(s) in an encounter have been hunted or fled, it can be used to spawn more dinosaurs, provided the player still has bait. It can also be right-clicked to end the encounter.

Bait box[edit | edit source]

There is a "Pile of planks" bait box hotspot by the main stairs just east of the base camp lodestone, immediately south of the lectern which can be used to store increasing amounts of bait. Bait may be noted when placed inside the base camp box; but at each individual arena bait must be unnoted to be put in the boxes. Each tier of bait boxes only needs to be built once; the construction, upgrades, and inventory apply to all bait boxes across Anachronia.

Tier Resources Time to complete (in hours) Other requirements Unlocks
Wood Vines Leaves Hides Stone Clay Tier (Sleeping quarters)
0 1 2 3
Tier 1 500 0 0 500 0 0 1.67 1.11 0.56 0.28 Town Hall (tier 1) Unlocks access to a bait box on Anachronia. Has a capacity of 5 for each bait.
Tier 2 5,000 0 0 5,000 0 0 N/A 11.11 5.56 2.78 Town Hall (tier 1) Unlocks access to a larger bait box on Anachronia. Has a capacity of 15 for each bait.
Tier 3 100,000 0 0 100,000 0 0 N/A 111.11 55.56 Storehouse (Tier 3)[a 1] Unlocks access to a larger bait box on Anachronia which acts as a deposit box. Has a capacity of 50 for each bait.
  1. ^ Has an actual requirement of Town Hall (Tier 1) but due to the resources required to build it, the Storehouse is required in practice.

Tier 3 dinosaur meat can not be stored in the box as it is not used to bait other dinosaurs.

Trees and vines[edit | edit source]

There are always two trees and two jungle vines around the edges of the arena. The locations of the trees are the same as in the overworld, but the jungle vines only appear during the encounter; these too are also static spawns. Logs can be fletched into spears and used for constructing scorpions and the pressure plate. Vines are only used for scorpions. With a Tier 1 Hunter Lodge at the base camp, players have a 10% chance of gathering an additional log or vine.

Players have a 75% chance of receiving an additional log/vine per cut with 99 Woodcutting and the crystal hatchet.[1]

Tall grass[edit | edit source]

There are anywhere from 0 to 2 patches of tall grass in each encounter. Walking into a patch of tall grass allows the player to avoid detection by any dinosaur(s) present, even if the player is within the dinosaur's detection radius. Standing in tall grass does not reduce the current detection level while the player remains within the dinosaur's detection radius, but the detection level will decrease as normal once outside of the radius.

Poisonous frogs[edit | edit source]

The arena will also have three colours of around six or seven poisonous frogs each: sky-blue, golden, and phantasmal (red). If the Tier 3 Hunter Lodge is constructed, only two frog variants will be present. Using a frog repellent removes one of the frogs from the encounter until the next time the dinosaur species goes into hiding, which can be combined with the Lodge to leave only one colour.

The spawns of each colour of frog are in the same location from encounter to encounter. Once spawned, however, they may wander in a small radius. Frogs are used to tip wooden spears with poison of their corresponding colours. Once their poison has been applied to the spear, the frog will turn green and be non-interactive for a few minutes until their poison replenishes, at which point their colour changes back to normal.

Pressure plate[edit | edit source]

Near the centre of the arena is a pressure plate hotspot that can be built with a single jungle log. Once built, the player can place bait on the pressure pad to lure the dinosaurs. At least one scorpion must be built and armed before the pressure plate can be baited. A warning will be issued if not all three scorpions are built; however, this warning can be toggled off (Option 2 will toggle off the warning). Once the bait is placed, a cutscene appears where the dinosaur eats the bait and triggers the trap, which can be skipped when the player has successfully hunted five dinosaurs. Once the cutscene is over, the player is moved a safe distance away from the dinosaur.

In encounters with multiple dinosaurs, one dinosaur is killed at a time. It must be skinned before the plate can be used again, but there will be no need to rebuild the pressure plate.

Scorpions[edit | edit source]

An unarmed scorpion that has been constructed upon a pile of rubble, awaiting ammunition.

There are three scorpion hotspots that can be constructed from piles of rubble around the pressure plate. Each one requires one jungle log and one vine. Once built, each scorpion can be armed with poison-tipped spears. The ammunition can be retrieved at any time before baiting the pressure plate if a mistake was made. It is recommended to right-click to arm them with a specific colour of ammunition rather than having to pick one using the crafting interface.

When the scorpions fire, generally one of them gets destroyed in the first attempt, and the second ends up getting destroyed in the second attempt. When baiting a new dinosaur out, all built scorpions are destroyed. In encounters with multiple dinosaurs, all three scorpions are kept intact after each dinosaur kill.

Mechanics[edit | edit source]

Dinosaur movement[edit | edit source]

The dinosaurs will move in a set pattern around the arena. This pattern often follows a circular shape. There are additionally two special occurrences which will affect a dinosaur's movement pattern, but these can only occur in encounters with a single dinosaur. In encounters with two or three dinosaurs, these can't occur until all but one dinosaur are successfully killed.

When multiple dinosaurs are in a single encounter, the detection radius decreases, and the dinosaurs go in a set pattern of their own and do not roar, meaning they will not reverse their tracks. When one dinosaur remains, it acts as normal.

If the dinosaur steps on the player, any interaction will be interrupted, and they will be bound for a few seconds. Freedom and Anticipation can be used to prevent or escape the bind.

Roar[edit | edit source]

The dinosaur can roar randomly, disabling its detection radius for several seconds and stopping its movement. When the dinosaur finishes roaring, it will immediately begin to move in a reverse pattern of its previous one. Subsequent roars will once again reverse the pattern, and a roar may occur any number of times during an encounter. This only occurs when one dinosaur is active in the encounter.

Jadinkos[edit | edit source]

In tier 2 and 3 dinosaur encounters, jadinkos can randomly spawn from the ground in single encounters.

During this period, the dinosaur's detection radius will be disabled and movement will stop. When the dinosaur resumes movement, it will head directly towards the jadinkos to eat them. After eating one or more jadinkos, the rest will immediately disappear, allowing the dinosaur to resume normal movement. A dinosaur sometimes roars shortly after eating a jadinko. If it does, it does not trace back the path it took to get to the jadinko; instead, it follows its normal set path in the opposite direction.

Detection[edit | edit source]

Each dinosaur has a detection zone surrounding it. The detection zone is visible on the ground as a coloured circle, and also on the minimap; however, the minimap is not reliable. When the dinosaur has not noticed the player at all, the zone will be blue. If the player is inside the circle, it will turn green, then yellow, orange, and finally red. If the player remains in the circle for too long while it is red, a cutscene will play and the dinosaur will flee and destroy traps, forcing the player to restart the encounter again. When this happens, the next encounter will only have one dinosaur.

It takes a total of 6 seconds (10 game ticks) within the circle before the dinosaur detects the player, after which a cutscene plays showing the player escaping. With a Tier 2 Hunter Lodge at base camp, players are given an additional 2.4 seconds (total of 8.4 seconds or 14 game ticks) before the detection happens when the detection ring is red.

Hiding in the tall grass will hide the player from the dinosaur and prevent the player from being detected, but will not reduce the dinosaur's alert level if the player is within the detection range. The walls of the arena are generally not safe, and sometimes the dinosaur may linger for more time than expected, resulting in it detecting the player and fleeing. Some arenas, however, have safe areas around the edges, particularly at the exits, in which the player can safely stand. Some areas are safe only when the dinosaur is moving in particular pattern(s).

When a dinosaur roars or jadinkos are spawned or eaten, the detection zone around the dinosaur will be temporarily disabled and disappear. During this time, the player can freely move as closely as they like to the dinosaur without being detected. When the detection zone reappears, however, it will be the same colour as it was when it deactivated. Baiting the pressure plate resets the detection timer.

Poison damage[edit | edit source]

When a spear is fired from a scorpion, it will inflict damage based on the colour of poison. One colour will deal 30,000 damage, another colour will deal 15,000, and the last colour will deal 7,500. This means that three hits from the strongest poison will kill a dinosaur instantly. The poison damage is rerolled every time dinosaurs go into hiding. At the start of their next encounter of a new session, the player will need to start fresh to work out which poison is the dinosaur's weakness.

Activities and timing[edit | edit source]

Cutting logs and vines act as normal woodcutting, and normal boosts to cut rate and double cut chance apply, including from the lumberjack auras, perfect juju woodcutting potion, and nature's sentinel outfit. Additionally, the Tier 1 Hunter Lodge gives a 10% chance of a double cut. Fletching wood into spears is done as with normal fletching.

The remaining activities each have a progress bar that appears over their hotspot, trap, or frog that they are done on. Progress is retained if the activity is interrupted, and is accounted for separately for each activity. Items required to perform the activity must be present in the inventory. However, the items are not consumed until the activity is complete, allowing the player to make progress towards multiple activities at once without the items required to complete all of them.

If a player begins arming a scorpion by left-clicking on it, a crafting interface will pop up to select the colour of poison to use. As an alternative, the player can right-click to select a specific poison type and skip the crafting interface. Once arming has begun, left-clicking the scorpion will continue where the player left off if they still have the spear of the type they wanted to arm. The player does not have to restart the arming process if they no longer have the spear type they wanted to arm in inventory.

Recommended[edit | edit source]

Strongly recommended[edit | edit source]

Useful[edit | edit source]

The following are useful, but certainly not necessary.

Getting there[edit | edit source]

Map of Big Game Hunter

Most dinosaur arenas are easily reached by navigating the Anachronia Agility Course from base camp (which can be reached via Home Teleport to the lodestone).

The tier 1 dinosaurs are fairly easy to access; walk west from the lodestone to reach the Arcane apoterrasaur, and then the Bagrada rex and Scimitops can be reached by navigating through the agility course.

The tier 2 dinosaurs are somewhat harder to access without a Totem of the Abyss; however, with one planted in the southeastern location, the player can immediately access the asciatops habitat and then navigate the nearby obstacles to make their way to the spicati apoterrasaur and corbicula rex habitats. Alternatively, if climbing from the tier 1 dinosaurs, players can simply access the spicati apoterrasaur by running northeast of the scimitops. Only the corbicula rex will have difficulty reaching to, being significantly farther away from the other dinosaurs of its tier.

The tier 3 dinosaurs are perhaps the easiest of the three sets to access; the malletops habitat is immediately accessible by exiting through the base camp's northern entrance. Players can then either go north to the pavosaurus rex or east to the oculi apoterrasaur habitats. There is no need to use the agility course to quickly reach these dinosaurs' habitats.

Construction[edit | edit source]

At the beginning of an encounter, the priority should be to collect vines and logs. Ordinarily, it takes 7 logs and 3 vines to kill one dinosaur. However, there are two additional factors to consider. First, at the start of a series of encounters, the dinosaur's weakness is unknown, and it may take 2 or more extra logs to determine the weakness. Second, the pressure plate does not need to be rebuilt after a kill when there are multiple dinosaurs in a single encounter, nor do scorpions that survive firing. Try to gather all resources needed before constructing anything, as you'll keep all unused resources if caught. In a particularly difficult situation or bad pattern, consider deliberately stopping to play it safe.

Extra resources gathered in one encounter can be used in the next, if the instance is not left. It is recommended to stockpile, with the first encounter being used as a preparation of sorts to determine the poison. The player's inventory should be optimised so that they can kill two dinosaurs each time (8 logs and 6 vines); at the start of the encounter, players should make at least 15 shafts, making more only if necessary.

There is typically a minimum of 5 encounters per habitat (double and triple counts as one), although up to seven encounters may happen per habitat. With optimal gear and no mistakes, each habitat should be cleared within 20 minutes of starting, regardless of the amount of dinosaurs encountered.

Poison[edit | edit source]

At the start of a series of encounters, one must work out which type of poison to use. The strategy depends on whether the player has a tier 3 hunter lodge unlocked or not.

There are three types of frogs in the encounter - golden, sky-blue, and phantasmal frogs. Depending on the dinosaur being hunted, there are a minimum of six frogs, and a maximum of eight frogs of each type. Most of these frogs are generally wander around a localised area, although one or two frogs are generally mixed with the other groups. In order to harvest poison from the frogs, a spear shaft must be prepared. Extracting poison from the frogs yields Herblore experience, and the frogs replenish their poison after two minutes.

If all three colours of frogs are in the encounter, create two spears of the same poison type and one spear of a different poison type. Load them into the scorpions and load the bait. The cutscene shows coloured hitsplats to see how much damage each colour of poison deals. Regardless of poison used, each colour of spear will deal 1 of 3 amounts of damage: 7,500, 15,000, and 30,000. Thus it is possible to figure out which poison does the most damage by either watching the cutscene to see the damage from each of the coloured hitsplats - which directly relate to the colour of poison used, or read the chat message related to the damage dealt (coloured text will denote the damage that each colour of spear did). The player can determine which of the 3 poison types will deal the most damage based on this. Then, either 1 or 2 more poisoned spears will be required to kill the dinosaur. This allows for an initial spear requirement of either 4 or 5 to determine the poison type that deals the most damage, which will be constant for the remainder of that instance (including multiple dinosaur encounters).

If a frog repellent is used, one of the less effective frogs is automatically removed when the player is in the encounter. A second one may be used to leave the most effective frog on the hunting grounds. Frog repellent should only be used for tier 3 dinosaurs, along with any double or triple first encounters regardless of dinosaur tier.

A tier 3 hunter lodge will automatically remove one of these less effective frogs, which stacks with the frog repellent, saving 10 hunter marks each time if they were to be used.

LP left on dinosaur Damage dealt Colour used twice Colour used once Colour not used
15,000 75,000 30,000 15,000 7,500
22,500 67,500 30,000 7,500 15,000
30,000 60,000 15,000 30,000 7,500
45,000 45,000 7,500 30,000 15,000
52,500 37,500 15,000 7,500 30,000
60,000 30,000 7,500 15,000 30,000

Alternative method - Cutscene skip method[edit | edit source]

  • If you have two types of frogs in the encounter then tip 1 spear with poison.
  • Build the pressure plate and all 3 scorpions. Arm 1 scorpion with the spear.
  • Place the bait. Wait for the cutscene to start and press Escape.
  • If the dinosaur's health bar does not disappear, then the poison used was incorrect, and the other frog provides the correct poison.
  • You may also read the chat box to see how much damage each colour caused.

Avoiding detection[edit | edit source]

It is a good idea to become familiar with the movement patterns. It can be helpful to sit and observe a dinosaur for a while, particularly to work out if a specific point around the edge of the arena is safe. In some cases, whether or not a space is safe may depend on the dinosaur's pattern.

The centre of the encounter, near the pressure plate, is often the safest place to be if there is only one dinosaur, depending on its movement pattern. From the centre, try to follow the dinosaur's movement, tailing it as it moves around clockwise or anti-clockwise. This method can be used to build and load the scorpions while following the dinosaur. While gathering logs and vines by the side and collecting frog poison, make use of tall grass to escape detection. One can safely fletch spears while in tall grass.

When caught in an area of detection, never run in the same direction as the dinosaur as they move at the player's running speed. Try to run against the direction of the dinosaur. Make use of the Surge / Bladed dive abilities to move quickly out of harm's way. Having equipment with the Mobile invention perk is very helpful. Certain spots on the edge of the encounter may allow the player to stand safely if the dinosaur's detection radius and the spot in question do not overlap long enough for the dinosaur to detect and catch the player. A Prism of Salvation can be placed in a safe spot to quickly escape detection.

Immediately after placing the bait (while the screen is fading to black), the dinosaur's vision ring can safely go red to the point where it would normally spot the player and it will not end the encounter. This can be used to the players advantage if a dinosaur is coming near, but should not be relied upon too heavily as the player can be stunned if walked on and this will pause the baiting animation.

If the dinosaur catches the player, then a cutscene will ensue where they will roar, causing the player to flee before the dinosaur flees itself, destroying all traps in the process. If it was a double or triple encounter and the player is caught, the next encounter is guaranteed to be a single encounter.

General strategy[edit | edit source]

Each dinosaur's habitat contains two trees and jungle vines, which may be cut for jungle logs and vines respectively. The locations of these trees and vines are always the same in each encounter. In the overworld, these four resources are simply placed as trees, though two of those will be replaced with vines during an instance. In the instance, there may be 0, 1 or 2 patches of tall grass, which the player can hide in to avoid being caught by the dinosaur. While in the tall grass, the dinosaur's vision ring will remain the same colour as it was when the player entered the tall grass as long as they are within its radius. Once the player is out of the radius, it will fade as normal back to its original blue colour.

Outside of the arcane apoterrasaur's habitat, all trees are safe to cut. The eastern tree in the arcane apoterrasaur's habitat is generally dangerous, as it is in an enclosed area that it almost always will be able to see, and getting caught is likely to fail the encounter as there is very little time to escape.

Every once in a while (only in single encounters), the dinosaur will roar, temporarily removing the vision ring. After it finishes roaring, the vision ring will reappear, and the dinosaur will go in the opposite direction.

For tier 2 and 3 dinosaurs in single encounters, sporadically throughout an encounter, a group of 4 jadinkos will spawn across the dinosaur's position. The dinosaur will stop its walk pattern to reach these jadinkos before attempting to eat them. If successful, the dinosaur will resume walking almost immediately (each species has the same animation, such as apoterrasaurs). Occasionally the dinosaur may fail to eat the jadinkos, which results in a slightly longer wait time before it resumes walking again. However, don't rely on these animations too much, as they may not appear at all and the dinosaur will immediately start moving again; instead, watch for their vision ring. The vision ring briefly disappears when the jadinkos first appear and the dinosaur pauses momentarily, then the vision ring reappears and it immediately walks towards the jadinkos. The dinosaur then eats or scares away the jadinkos, during which the vision ring may disappear again momentarily or the dinosaur could just continue on its path starting from where the jadinkos were. It is generally advised to go to the other side of the map at this time, if possible, and perform activities there, or simply wait out the dinosaur to see which way it goes.

Process[edit | edit source]

Immediately set about by depleting one of the tree's logs; typically, the dinosaur in question should not be lingering around too long that it would spot the player and flee. Convert the logs into spears - about 20 should be enough for each session, provided that no double or triple encounters appear. The remaining logs should be used to set up traps. The player should also gather at least 9 or 10 vines at the start to set themselves up for the next two kills. Each kill will require 7 logs and 3 vines - 3 logs for poison spears and 4 for traps, while the traps also require 3 vines in total.

Once all of this is accomplished, immediately set about setting up the scorpions, loading them up, and preparing the pressure pad. Unlike other construction, it's possible to halt tick the hotspots - by interrupting the construction (e.g moving off) the hotspots remain on the same tick as they were prior to interruption, meaning that the traps can be pre-set with just one log and vine or arming the traps with one spear.

When the pad is baited, a cutscene will ensue that shows the dinosaur moving into eat the bait, triggering the scorpions to fire. This cutscene can be skipped if the player has 5 kills. Players are automatically placed to the southwest, and the dinosaur is placed to the northeast for the cutscene. The dinosaur's vision ring will not affect the player once the bait has been set.

If the dinosaur is killed, the player remains to the southwest; if it is not killed, then the player and dinosaur (if solo encounter) are randomly placed around the habitat. Frog repellent is recommended to be brought along in the event that the player starts a session and it begins with a double or triple encounter, as trying to guess the poison is extremely dangerous.

Double encounters[edit | edit source]

Double encounters have a 1/16 chance of occurring. Two dinosaurs will be present in the habitat, and will patrol in a set pattern. Two dinosaur patterns are encountered during double encounters; one in which the dinosaurs simply trail after each other, and another in which the dinosaurs move independently of each other.

For tier 2 and 3 dinosaurs, jadinkos will not appear while a double encounter is active.

Don't spend too much time gathering resources to kill both dinosaurs. Bring down one of them, and it will make killing the second one much easier.

When one of the dinosaurs is killed, the traps are not destroyed, but you need to skin it before killing the other one. The remaining dinosaur acts as a lone encounter.

Triple encounters[edit | edit source]

Triple encounters have a 1/160 chance of occurring. Three dinosaurs will be present in the habitat, and will patrol in a set pattern, completely independent of each other, usually in a small circle. The middle area is the most dangerous spot to be in, as all three dinosaurs will typically have vision of this area. The pad should be prepared first, with the traps set up afterwards once all the materials are acquired.

For tier 2 and 3 dinosaurs, jadinkos will not appear while a triple encounter is active.

When one of the dinosaurs is killed, the remaining dinosaurs act as a double encounter.

Loot[edit | edit source]

Once the dinosaur is killed, skin its carcass and deposit all loot with the bait box (if you have tier 3 bait box unlocked). Then, withdraw the next piece of bait and quick-start another encounter by right-clicking the launch pad.

  1. ^ RuneScape. Log/vince chance (BGH). Twitch. 16 July 2019. (Archived from the original on 3 June 2021.)