Roast beast meat
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Roast beast meat | |
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Release | 21 November 2006 (Update) |
Members | Yes |
Quest item | No |
Properties | |
Tradeable | Yes |
Equipable | No |
Stackable | No |
Disassembly | Yes |
Noteable | Yes |
Edible | Yes |
Destroy | Drop |
Actions [?] | |
Backpack | Eat |
Values | |
Value | 25 coins |
High alch | 15 coins |
Low alch | 10 coins |
On death | Reclaimable Reclaim: 8 Sacrifice: 32 |
Weight | 2 kg |
Examine | |
A delicious looking slab of roast beast. | |
Grand Exchange | |
Exchange | 59 coins (info) |
Buy limit | 1,000 |
Loading... | |
Advanced data | |
Item ID | 9988 |
Links | MRID • recipe |
FAQ • doc |
Roast beast meat is a members-only food item made from skewered beast by using it on a fire. It requires level 21 Cooking to make (gaining 82.5 experience) and heals 200 to 420 life points depending on the player's Constitution level.
The minimum Constitution level to receive the full amount of healing from this food is 21.
Enter your Constitution level | name=skillstat_Constitution_level|type=int|value=1|range=9,99|size=4|sublist=calchealing |
name=healing|type=output |
variables=skillstat_Constitution_level
calchealing|
let(minLevel, 21) let(healAmount, 0) let(healAmountOutOfCombat, 0) let(healOverTimeAmount, 0) let(healOverTimeDuration, 0) let(constitutionLevel, skillstat_Constitution_level) let(itemName, "Roast beast meat")
let(pointsPerLevel, 25) if(healAmount){
let(pointsPerLevel, healAmount / minLevel)
}
if(constitutionLevel < minLevel){
let(heal, constitutionLevel * pointsPerLevel)
}{
let(heal, minLevel * pointsPerLevel)
}
let(heal, floor(heal + 0.000001)) let(healing, itemName + " will heal " + heal + " life points at level " + constitutionLevel + " while in combat.")
if(healOverTimeAmount){
let(healing, healing + " It will heal an additional " + healOverTimeAmount + " life points over " + healOverTimeDuration + " seconds.")
}
if(healAmountOutOfCombat){
let(pointsPerLevelOutOfCombat, healAmountOutOfCombat / minLevel) if (constitutionLevel < minLevel){ let(healOutOfCombat, constitutionLevel * pointsPerLevelOutOfCombat) }{ let(healOutOfCombat, minLevel * pointsPerLevelOutOfCombat) } let(healOutOfCombat, floor(healOutOfCombat + 0.000001)) let(healing, healing + " It will heal " + healOutOfCombat + " life points while out of combat.")
}
Creation[edit | edit source]
![]() | ![]() | ![]() | ![]() | ||
---|---|---|---|---|---|
21 | 82.0 | 5 (3s) | 59 | ||
Servings | 1 | ![]() | 525 | ||
Requirements | |||||
Burn Level | 99 | ||||
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Tools | Iron spit | ||||
Ingredients | |||||
Item | Quantity | Price | Total | ||
![]() | Skewered beast | 1 | 106 | 106 | |
Profit | -47 |
Disassembly[edit | edit source]
Disassembly category | Food and herbs |
---|---|
Disassembly XP | 0.6 |
Item quantity required | 1 |
Material count | 1 |
Base junk chance | 76.9% |
Possible materials | |
Often | |
![]() | 89/100 |
Sometimes | |
![]() | 8/100 |
Rarely | |
![]() | 1/100 |
![]() | 1/100 |
![]() | 1/100 |
Update history[edit | edit source]
The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
- patch 15 September 2010 (Update):
- Allowed some types of meat to be sold for a slightly higher price on the Grand Exchange, including spit-roasted meats.
Categories:
- Items
- Grand Exchange items
- Members' items
- Items that can be disassembled
- Items that are reclaimable on death
- Tradeable items
- Items that disassemble into Organic parts
- Items that disassemble into Crafted parts
- Items that disassemble into Living components
- Items that disassemble into Healthy components
- Items that disassemble into Enhancing components
- Disassemble category/food
- Food
- Cooking