Big Game Hunter

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This article is about the Hunter activity. For the Fremennik achievement, see Big Game Hunter (achievement).

Big Game Hunter is a Hunter activity with requirements ranging from level 75 to 96 Hunter and from level 55 to 76 Slayer. It is a single-player activity which does not feature any standard combat, and thus the player cannot die. Instead, players hunt dinosaurs with boss-like mechanics that are unique to this activity.

Overview[edit | edit source]

Dinosaurs[edit | edit source]

Map of Big Game Hunter

There are nine different species of dinosaur to hunt on Anachronia, shown in the table below. Each species is found in a separate "arena", which is a fairly open space in the overworld. Arenas are spread out around Anachronia, as shown on the map. Dinosaurs exist as non-interactive NPCs in the overworld arenas and can only be interacted with in encounters. Each dinosaur has certain level requirements in Hunter and Slayer to be hunted, both of which can be boosted. Each dinosaur also requires a specific bait to be lured and ultimately caught. The values shown in the table below are based upon the experience gained after completing the hunt when skinning the corresponding dead dinosaur. Keep in mind that when facing multiple dinosaurs in one encounter, the experience rates are higher.

Dinosaur Hunter Slayer Bait Hunter XP Slayer XP
Arcane apoterrasaur icon.png Arcane apoterrasaur 75 55 Raw shark.png: RS3 Inventory image of Raw sharkRaw shark 6,000 800
Scimitops icon.png Scimitops 75 55 Raw sailfish.png: RS3 Inventory image of Raw sailfishRaw sailfish 6,000 800
Bagrada rex icon.png Bagrada rex 75 55 Raw manta ray.png: RS3 Inventory image of Raw manta rayRaw manta ray 6,000 800
Spicati apoterrasaur icon.png Spicati apoterrasaur 80 60 Raw bagrada rex meat.png: RS3 Inventory image of Raw bagrada rex meatRaw bagrada rex meat 12,000 2,050
Asciatops icon.png Asciatops 85 65 Raw arcane apoterrasaur meat.png: RS3 Inventory image of Raw arcane apoterrasaur meatRaw arcane apoterrasaur meat 12,000 2,050
Corbicula rex icon.png Corbicula rex 90 70 Raw scimitops meat.png: RS3 Inventory image of Raw scimitops meatRaw scimitops meat 12,000 2,050
Oculi apoterrasaur icon.png Oculi apoterrasaur 94 74 Raw asciatops meat.png: RS3 Inventory image of Raw asciatops meatRaw asciatops meat 21,000 3,800
Malletops icon.png Malletops 95 75 Raw corbicula rex meat.png: RS3 Inventory image of Raw corbicula rex meatRaw corbicula rex meat 21,000 3,800
Pavosaurus rex icon.png Pavosaurus rex 96 76 Raw spicati apoterrasaur meat.png: RS3 Inventory image of Raw spicati apoterrasaur meatRaw spicati apoterrasaur meat 21,000 3,800

Encounters[edit | edit source]

Players can begin an encounter at one of the nine arenas by clicking on the bait pad at an arena with the appropriate kind of bait in their inventory. When the encounter is started, the player enters a new instance of the arena, and one to three dinosaurs spawn. Typically, only a single dinosaur will spawn in an instance, but there is a 1/16 chance of two dinosaurs being spawned in the encounter, and a 1/160 chance of three dinosaurs being spawned.

The objective is to kill the dinosaur(s) by reducing their lifepoints to zero. Each dinosaur, regardless of species, has 90,000 lifepoints. Players reduce lifepoints via a mechanic unique to Big Game Hunter: firing poison-tipped wooden spears from terrain objects known as scorpions. The player must avoid the dinosaur(s) during the encounter; if they stay too close to the dinosaur for too long, the dinosaur will notice them and flee. The encounter can end in one of three ways:

  1. The player successfully hunts and kills all dinosaurs.
  2. The player is caught by a dinosaur.
  3. The player leaves the encounter instance by using the "Leave" option on the bait pad, walking outside of the arena, teleporting away, or otherwise being removed from the instance.

Whenever a player kills the dinosaur(s), a counter is advanced; leaving the encounter or being caught by the dinosaur will not advance it. After being caught, the player will always get a single dinosaur in their next encounter. After five to seven successful encounters, the species being hunted will go into hiding, and the player must wait an hour until they can hunt them again, unless they use a dinosaur lure to reset the cooldown immediately. Additionally, only one species of dinosaur can be active at a time; if a player wishes to hunt another species with one already active, they will be prompted to send the first species into hiding when they attempt to start an encounter with the new species.

The arena instance will remain throughout a session (across multiple encounters) until the player leaves. In each session, the dinosaurs will have random resistances and/or weaknesses to the different kinds of poisons, and tall grass in which the player can hide will spawn randomly. These random features remain constant from encounter to encounter, throughout that session, until the dinosaurs go into hiding, even if the player leaves the instance and later returns. They will be rerolled at the start of the subsequent encounter, even if the player never leaves the instance.

Tasks[edit | edit source]

The main objective of an encounter is to kill the dinosaur(s) by reducing their lifepoints to 0, but many different tasks are necessary to achieve this. The following table sums up all available activities, materials required to perform them (obtained during the hunt), the correlating experience points granted to the relevant skill, as well as the time taken to perform each action:

Activity Skill XP Time taken (without quick traps) Time taken (with quick traps) Materials required
Cutting jungle logs Woodcutting 1-99 Varies (Woodcutting drops) N/A N/A
Cutting jungle vines Woodcutting 1-99 Varies (Woodcutting drops) N/A N/A
Creating wooden spear Fletching 10 4 ticks (2.4 seconds) N/A 1 jungle log
Tipping spear with poison Herblore 1-99 5 ticks (3 seconds) N/A 1 spear
Build scorpion Hunter 250 10 ticks (6 seconds) 7 ticks (4.2 seconds) 1 jungle log, 1 jungle vine
Arm scorpion Hunter 250 10 ticks (6 seconds) 7 ticks (4.2 seconds) 1 poison-tipped spear
Build pressure plate Hunter 250 15 ticks (9 seconds) 10 ticks (6 seconds) 1 jungle log
Place bait on pressure plate Hunter 250 4 ticks (2.4 seconds) 2 ticks (1.2 seconds) N/A
Poison - weakness (30,000 damage) Slayer 150 N/A N/A N/A
Poison - normal (15,000 damage) Slayer 100 N/A N/A N/A
Poison - resistance (7,500 damage) Slayer 50 N/A N/A N/A
Skin dinosaur SlayerHunter See above 10 ticks (6 seconds) N/A N/A

Materials required for a hunt can only be gathered and prepared during an active encounter; however, any unused materials in the player's inventory (including jungle logs, jungle vines, wooden spears, and poison-tipped wooden spears) are retained between encounters as long as the player does not leave the arena instance or log out. When starting a new encounter, after the dinosaur has been killed or has fled, all progress made during the previous encounter will be lost (the pressure plate and any scorpions built are destroyed, and any spears loaded into the scorpions are lost). Therefore, gathering resources and preparing poisoned spears before building traps will help avoid losing materials if spotted. Gathering more resources than needed for one hunt can also be advantageous.

Arena[edit | edit source]

Big Game Hunter takes place in instances, which are near copies of the overworld arenas of the dinosaurs. The locations can be viewed in § Dinosaurs. When a player starts a Big Game Hunter encounter, a unique instance of the arena is created for that individual player, and as such, Big Game Hunter has no player-to-player interaction. In an instance, the arena has many interactive features (unlike the overworld, which has very few). These features are core mechanics of the activity, and they are described in this section. Each arena has the same general set of features. Their placements are randomly generated for each new instance, although instances can be re-used for multiple encounters.

Due to the breadth of the instanced Big Game Hunter encounter areas, in addition to the nature of this activity requiring players to be able to observe as much of the region as possible, it is sincerely recommended that players partaking in this activity adjust their graphics settings to accommodate for a medium or greater draw distance (or enable the "Far" draw distance setting on the mobile client) to mitigate extraneous difficulties. More restrictive draw distance settings ("Low" or "Near") may make evading dinosaurs and locating resources more challenging.

Bait pad[edit | edit source]

The bait pad is where an encounter is started. Starting an encounter requires having the appropriate kind of bait in your inventory. Starting an encounter creates a new instance of the arena for the player to hunt in and immediately spawns 1-3 dinosaur(s) to begin the encounter. Once the dinosaur(s) in an encounter have been hunted or fled, it can be used to spawn more dinosaurs, provided the player still has bait. It can also be right-clicked to end the encounter.

Bait box[edit | edit source]

There is an upgradeable "Pile of planks" bait box hotspot by the main stairs just east of the lodestone, immediately south of the lectern. which can be used to store increasing amounts of bait. Bait may be noted to store inside the box at the base camp; bait must be unnoted to be stored at the boxes at all the Big Game Hunter sites. Each tier of bait boxes only need to be built once; the construction and upgrades apply to all bait boxes across Anachronia. The inventory is shared among them as well.  

Tier Resources Time to complete (in hours) Other requirements Unlocks
Wood Vines Leaves Hides Stone Clay Tier (Sleeping quarters)
0 1 2 3
Tier 1 500 0 0 500 0 0 1.67 1.11 0.56 0.28 Town Hall (tier 1) Unlocks access to a bait box on Anachronia. Has a capacity of 5 for each bait.
Tier 2 5,000 0 0 5,000 0 0 N/A 11.11 5.56 2.78 Town Hall (tier 1) Unlocks access to a larger bait box on Anachronia. Has a capacity of 15 for each bait.
Tier 3 100,000 0 0 100,000 0 0 N/A 111.11 55.56 Storehouse (Tier 3)[a 1] Unlocks access to a larger bait box on Anachronia which acts as a deposit box. Has a capacity of 50 for each bait.
  1. ^ Has an actual requirement of Town Hall (Tier 1) but due to the resources required to build it, the Storehouse is required in practice.

Tier 3 Dinosaur meat is not stored in the box as it is not used to bait other dinosaurs.

Trees and vines[edit | edit source]

There are two trees and two jungle vines around the edges of the arena and are always there regardless of the encounter the player is in. The locations of the trees can be found in the overworld, but the jungle vines only appear during the encounter. The logs can be fletched into spears and used for constructing scorpions and the pressure plate. Vines are only used for scorpions. With a Tier 1 Hunter Lodge at the base camp, players have a 10% chance of gathering an additional log or vine.

Players have a 75% chance of receiving an additional log/vine per cut with 99 Woodcutting and the crystal hatchet.[1]

Tall grass[edit | edit source]

There are anywhere from 0 to 2 patches of tall grass present in each encounter. While tall grass does not have a left-click interact option, unlike jungle trees and vines, walking into a patch of tall grass allows the player to avoid detection by any dinosaur(s) present, even if the player is within its detection radius. Standing in tall grass does not reduce the current detection level while the player remains within the dinosaur's detection radius, but the detection level will decrease as normal once outside of the radius.

Poisonous frogs[edit | edit source]

The arena will be filled with three colours of around six or seven poisonous frogs each: sky-blue, golden, and phantasmal (red). If the Tier 3 Hunter Lodge is constructed, only two frog variants will be present. Using a frog repellent removes one of the frogs from the encounter until the next time the dinosaur species goes into hiding, which can be combined with the Lodge to leave only one colour.

The spawns of each colour of frog are in the same location from encounter to encounter. Once spawned, however, they may wander. Frogs are used to tip wooden spears with poison of their corresponding colours. Once their poison has been applied to the spear, the frog will turn green afterwards for a few minutes to replenish their poison and cannot be interacted with until their poison replenishes and their colour changes back to normal.

Pressure plate[edit | edit source]

Near the centre of the arena is a pressure plate hotspot. The player can build a pressure plate with a single jungle log. Once built, the player can place bait on the pressure pad to lure the dinosaurs. At least one scorpion must be built and armed before the pressure plate can be baited. A warning will be issued if not all three scorpions are built; however, this warning can be toggled off (Option 2 will toggle off the warning). Once the bait is placed, a cutscene appears where the dinosaur eats the bait and triggers the trap, which can be skipped when the player has successfully hunted several dinosaurs. Once the cutscene is over, the player is moved a safe distance away from the dinosaur.

In encounters with multiple dinosaurs, one dinosaur is killed at a time. It must be skinned before the plate can be used again, but there will be no need to rebuild the pressure plate.

Scorpions[edit | edit source]

An unarmed scorpion that has been constructed upon a pile of rubble, awaiting ammunition.

There are three scorpion hotspots that can be constructed from piles of rubble around the pressure plate. Each one requires one jungle log and one vine. Once built, each scorpion can be armed with poison-tipped spears. The ammunition can be retrieved at any time before baiting the pressure plate if a mistake was made. It is recommended to right-click to arm them with a specific colour of ammunition rather than having to pick one using the crafting interface.

When the scorpions fire, generally one of them gets destroyed in the first attempt, and the second ends up getting destroyed in the second attempt. When baiting a new dinosaur out, all built scorpions are destroyed. In encounters with multiple dinosaurs, all three scorpions are usually kept intact.

Mechanics[edit | edit source]

Dinosaur movement[edit | edit source]

The dinosaurs will move in a set pattern around the arena. This pattern often follows a circular shape. There are additionally two special occurrences which will affect a dinosaur's movement pattern, but these can only occur in encounters with a single dinosaur. In encounters with two or three dinosaurs, these can't occur until all but one dinosaur are successfully killed.

When multiple dinosaurs are in a single encounter, the detection radius decreases, and the dinosaurs go in a set pattern of their own and do not roar, meaning they will not reverse their tracks. When one dinosaur remains, it acts as normal.

If the dinosaur steps on the player, any interaction will be interrupted, and they will be bound for a few seconds. Freedom and Anticipate can be used to prevent or escape the bind.

Roar[edit | edit source]

The dinosaur can roar randomly, disabling its detection radius for several seconds and stopping its movement. When the dinosaur finishes roaring, it will immediately begin to move in a reverse pattern of its previous one. Subsequent roars will once again reverse the pattern, and a roar may occur any number of times during an encounter. This only occurs when one dinosaur is active in the encounter.

Jadinkos[edit | edit source]

In tier 2 and 3 dinosaur encounters, jadinkos can randomly spawn from the ground in single encounters.

During this period, the dinosaur's detection radius will be disabled and movement will stop. When the dinosaur resumes movement, it will head directly towards the jadinkos to eat them. After eating one or more jadinkos, the rest will immediately disappear, allowing the dinosaur to resume normal movement. A dinosaur sometimes roars shortly after eating a jadinko. If it does, it does not trace back the path it took to get to the jadinko; instead, it follows its normal set path in the opposite direction.

Detection[edit | edit source]

Each dinosaur has a detection zone surrounding it. The detection zone is visible on the ground as a coloured circle, and also on the minimap; however, the minimap is not reliable. When the dinosaur has not noticed the player at all, the zone will be blue. If the player is inside the circle, it will turn green, then yellow, orange, and finally red. If the player remains in the circle for too long while it is red, a cutscene will play and the dinosaur will flee and destroy traps, forcing the player to restart the encounter again. When this happens, the next encounter will only have one dinosaur.

It takes a total of six seconds within the circle before the dinosaur detects the player, after which a cutscene plays showing the player escaping. With a Tier 2 Hunter Lodge at base camp, players are given an additional 2.4 seconds before the detection happens when the detection ring is red.

Hiding in the tall grass will hide the player from the dinosaur and prevent the player from being detected. The walls of the arena are generally not safe, and sometimes the dinosaur may linger for more time than expected, resulting in it detecting the player and fleeing. Some arenas, however, have safe areas around the edges, particularly at the exits, in which the player can safely stand. Some areas are safe only when the dinosaur is moving in particular pattern(s).

When a dinosaur roars or jadinkos are spawned or eaten, the detection zone around the dinosaur will be temporarily disabled and disappear. During this time, the player can freely move as closely as they like to the dinosaur without being detected. When the detection zone reappears, however, it will be the same colour as it was when it deactivated. Baiting the pressure plate resets the detection timer.

Poison damage[edit | edit source]

When a spear is fired from a scorpion, it will inflict damage based on the colour of poison. One colour will deal 30,000 damage, another colour will deal 15,000, and the last colour will deal 7,500. This means that three hits from the strongest poison will kill a dinosaur instantly. The poison damage is rerolled every time dinosaurs go into hiding - at the start of their next encounter, of a new session, the player will need to start fresh to work out which poison is the dinosaurs weakness.

Activities and timing[edit | edit source]

Cutting logs and vines act as normal woodcutting, and normal boosts to cut rate and double cut chance apply, including from the lumberjack auras, perfect juju woodcutting potion, and nature's sentinel outfit. Additionally, the Tier 1 Hunter Lodge gives a 10% chance of a double cut. Fletching wood into spears is done as with normal fletching.

The remaining activities each have a progress bar that appears over their hotspot, trap, or frog that they are done on. Progress is retained if the activity is interrupted, and is accounted for separately for each activity. Items required to perform the activity must be present in the inventory. However, the items are not consumed until the activity is complete, allowing the player to make progress towards multiple activities at once without the items required to complete all of them.

If a player begins arming a scorpion by left-clicking on it, a crafting interface will pop up to select the colour of poison to use. As an alternative, the player can right-click to select a specific poison type and skip the crafting interface. Once arming has begun, left-clicking the scorpion will continue where the player left off if they still have the spear of the type they wanted to arm. The player does not have to restart the arming process if they no longer have the spear type they wanted to arm in inventory.

Strategy[edit | edit source]

Gear, abilities, spells, unlocks, and consumables[edit | edit source]

  • Access to Bladed Dive, Double Surge, and the Mobile perk are highly recommended, especially for double or triple dinosaur encounters.
  • Quick traps unlocked with 50 Hunter Marks for 30% faster trap build speeds.
  • Tier 3 Hunter's Lodge for boosts (T1: 10% chance of double logs/vines, T2: 2.4 extra seconds before dinosaur detection, T3: 1 frog type is removed at start of encounter).
  • Frog repellent to remove 1 type of poison frog from the encounter. Lasts until the dinosaurs next go into hiding.
  • Dinosaur lure to instantly bring the dinosaurs from the selected zone back out of hiding.
  • Freedom and Anticipate to avoid Dinosaur stomps and temporary binds.

Getting there[edit | edit source]

Most dinosaur arenas are easily reached by navigating the Anachronia Agility Course from base camp (which can be reached either via Home Teleport to the lodestone or with an Anachronia tablet after unlocking the Tier 2 Player Lodge).

The tier 1 dinosaurs are fairly easy to access; a Totem of the Abyss placed in the western location places the player close to the arcane apoterrasaur habitat. However, the bagrada rex and scimitops require players to navigate a few obstacles to reach them.

The tier 2 dinosaurs are somewhat harder to access without a Totem of the Abyss; however, with one planted in the southeastern location, the player can immediately access the asciatops habitat and then navigate the nearby obstacles to make their way to the spicati apoterrasaur and corbicula rex habitats.

The tier 3 dinosaurs are perhaps the easiest of the three sets to access; the malletops habitat is immediately accessible by exiting through the base camp's northern entrance. Players can then either go north to the pavosaurus rex or east to the oculi apoterrasaur habitats. There is no need to use the agility course to quickly reach these dinosaurs' habitats.

Construction[edit | edit source]

At the beginning of an encounter, the priority should be to collect vines and logs. Ordinarily, it takes 7 logs and 3 vines to kill one dinosaur. However, there are two additional factors to consider. First, at the start of a series of encounters, the dinosaur's weakness is unknown, and it may take 2 or more extra logs to determine the weakness. Second, the pressure plate does not need to be rebuilt after a kill when there are multiple dinosaurs in a single encounter, nor do scorpions that survive firing. Try to gather all resources needed before constructing anything, as you'll keep all unused resources if caught. In a particularly difficult situation or bad pattern, consider deliberately stopping to play it safe.

Extra resources gathered in one encounter can be used in the next, if the instance is not left. While ordinarily this doesn't save time, consider doing this if aiming for an achievement or if there's a particularly easy pattern and wish to prepare for the possibility of a worse pattern or a multiple encounter.

Poison[edit | edit source]

Once the dinosaur's poison weakness is known, making consecutive one-round kills by arming all three scorpions with that type is possible. At the start of a series of encounters, however, one must work out which type of poison to use. If two colours of frogs are present in the encounter, simply use three spears of one type, as this has a possibility of an instant kill. If it does not kill, then use two shots of the other type to finish off the first dinosaur and continue from there.

Otherwise, if all three colours are in the encounter, the optimal procedure is a bit more complex. Fire the first round with two spears of the same poison type and one spear of a different poison type. The cutscene shows the hitsplats to see what each poison deals, however, it is possible to know which colour is worth 30,000 damage without watching the cutscene, as every combination deals a unique amount of damage. Based on the dinosaurs remaining HP, one can work out which poison type deals 30,000 damage, and then finish the dinosaur off with one or two shots from that type, according to the table below. There is a 50% chance that only one shot will be required (the first three rows of the table), and a 50% chance that two will be needed.

If players do not want to skip the cutscene, then simply putting one of each three poison type into each scorpion and then watching the cutscene will also inform the player which spear is which, and as the spears will deal 52,500 damage. From there, one strong spear combined with a moderate or weak one will finish the dinosaur off. However, this method always requires two shots in the second round, rather than the chance at only one shot that the above method gives.

Cutscene skip method
LP left on dinosaur Damage dealt Colour used twice Colour used once Colour not used
15,000 75,000 30,000 15,000 7,500
22,500 67,500 30,000 7,500 15,000
30,000 60,000 15,000 30,000 7,500
45,000 45,000 7,500 30,000 15,000
52,500 37,500 15,000 7,500 30,000
60,000 30,000 7,500 15,000 30,000

Avoiding detection[edit | edit source]

It is a good idea to become familiar with the movement patterns. It can be helpful to sit and observe a dinosaur for a while, particularly to work out if a specific point around the edge of the arena is safe. In some cases, whether or not a space is safe may depend on the dinosaur's pattern.

The centre of the encounter, near the pressure plate, is often the safest place to be if there is only one dinosaur, depending on its movement pattern. From the centre, try to follow the dinosaur's movement, tailing it as it moves around clockwise or anti-clockwise. This method can be used to build and load the scorpions while following the dinosaur. While gathering logs and vines by the side and collecting frog poison, make use of tall grass to escape detection. One can safely fletch spears while in tall grass.

When caught in an area of detection, never run in the same direction as the dinosaur as they move at the player's running speed. Try to run against the direction of the dinosaur. Make use of the Surge / Bladed dive abilities to move quickly out of harm's way. Having equipment with the Mobile invention perk is very helpful. Certain spots on the edge of the encounter may allow the player to stand safely if the dinosaur's detection radius and the spot in question do not overlap long enough for the dinosaur to detect and catch the player. A Prism of Salvation can be placed in a safe spot to quickly escape detection.

Obtaining the Terrasaur Maul Pieces[edit | edit source]

The following table shows the paths you need to follow if you are trying to obtain parts of the Terrasaur Maul.

Path Bait Tier 1 Dinosaur Drop & Next Bait Tier 2 Dinosaur Drop & Next Bait Tier 3 Dinosaur Chance to get a Piece Drop
To obtain Tribal fin.png: RS3 Inventory image of Tribal finTribal fin Raw shark.png: RS3 Inventory image of Raw sharkRaw shark Arcane apoterrasaur icon.png Arcane apoterrasaur Raw arcane apoterrasaur meat.png: RS3 Inventory image of Raw arcane apoterrasaur meatRaw arcane apoterrasaur meat Asciatops icon.png Asciatops Raw asciatops meat.png: RS3 Inventory image of Raw asciatops meatRaw asciatops meat Oculi apoterrasaur icon.png Oculi apoterrasaur Tribal fin.png: RS3 Inventory image of Tribal finTribal fin
To obtain Volcanic fragments.png: RS3 Inventory image of Volcanic fragmentsVolcanic fragments Raw sailfish.png: RS3 Inventory image of Raw sailfishRaw sailfish Scimitops icon.png Scimitops Raw scimitops meat.png: RS3 Inventory image of Raw scimitops meatRaw scimitops meat Corbicula rex icon.png Corbicula rex Raw corbicula rex meat.png: RS3 Inventory image of Raw corbicula rex meatRaw corbicula rex meat Malletops icon.png Malletops Volcanic fragments.png: RS3 Inventory image of Volcanic fragmentsVolcanic fragments
To obtain Superior long bone.png: RS3 Inventory image of Superior long boneSuperior long bone Raw manta ray.png: RS3 Inventory image of Raw manta rayRaw manta ray Bagrada rex icon.png Bagrada rex Raw bagrada rex meat.png: RS3 Inventory image of Raw bagrada rex meatRaw bagrada rex meat Spicati apoterrasaur icon.png Spicati apoterrasaur Raw spicati apoterrasaur meat.png: RS3 Inventory image of Raw spicati apoterrasaur meatRaw spicati apoterrasaur meat Pavosaurus rex icon.png Pavosaurus rex Superior long bone.png: RS3 Inventory image of Superior long boneSuperior long bone

Rewards[edit | edit source]

All dinosaurs are guaranteed to give some dinosaur bones, hides and scales, and their respective raw meat; all dinosaur types also have separate secondary drop tables. Hides will commonly be damaged. In an instance with multiple dinosaurs, the second dinosaur will grant double drops and experience if hunted successfully, and the third will give triple. Double and triple spawn encounters are far more likely to provide the rarer drops like dinosaur hides and terrasaur maul pieces.

Each dinosaur will have one roll on their secondary drop table, with higher tier dinosaurs having a better secondary table.

The pavosaurus rex, malletops and oculi apoterrasaur can drop the superior long bone, volcanic fragments, and tribal fin respectively, which are required to make a terrasaur maul.

While hunting, a player may receive compacted hides, a reinforced dinosaur pelt, or a dinosaur rib bone, resources used in upgrades of the Anachronia base camp.

In addition to the drops listed above, all of the Big Game Hunter dinosaurs have a 1/50 chance of dropping one of the following totem pieces:

Achievements[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 9 September 2019 (Update):
    • Big Game Hunter - Multispawn encounters will no longer spawn if the previous kill on that dinosaur was not successful.
  • patch 2 September 2019 (Update):
    • Logging out in an active Big Game Hunter encounter will now decrease the creatures remaining in the instance.
  • patch 5 August 2019 (Update):
    • You can now start a Big Game Hunter encounter with bait in your beast of burden.
    • A missing ground texture has been re-added in one of the Big Game Hunter instances.
    • Selected music will now continue to play after skinning a Big Game Hunter creature.
    • Big Game Hunter - The amount of traps being destroyed is now consistent when choosing to skip or watch the cutscene in multi-spawn encounters.
  • patch 22 July 2019 (Update):
    • Strange rocks can now be obtained when skinning a creature.
    • Some stones have been removed from around the scorpion traps.
    • The aggression circle now better syncs with the dinosaurs position after it has eaten Jadinkos.
    • Jadinkos will no longer spawn on the lowest tier encounters. (Arcane apoterrasaur, Scimitops, and the Bagrada Rex.)
    • Once one Jadinko has been eaten the rest will now disappear.
    • The chance of Jadinkos spawning in an encounter has been halved.
    • One of the hard paths has been removed from the Arcane apoterrasaur (lowest level creature).
    • The delay for when you can move when joining a Big Game Encounter has been reduced slightly.
    • Fixed an issue where magic notepaper wouldn't work on some bait items.
    • A bank pin is now required to access your bait box on Anachronia.
    • You can now note damaged dinosaur hides.
    • Got to Go Around It has been added as an achievement to Anachronia.
    • In and Out, Nice and Slow has been added as an achievement to Anachronia.
    • If you've purchased the Bait Box upgrade you will now find a bait box in the base camp which also accepts noted bait for Big Game Hunter.
    • A message will now appear in filtered chat to state when the dinosaur for the current encounter has gone into hiding.
    • Messaging when skinning a creature inside Big Game Hunter has been tweaked slightly.
  • patch 15 July 2019 (Update):
    • Multiple hunter marks can now be obtained from double and triple encounters in Big Game Hunter.
    • The order at which items drop from Big Game Hunter has been adjusted.
    • The Malletops now correctly requires level 95 hunter to bait the central pad in Big Game Hunter.
    • A hunter icon has been added inside Big Game Hunter encounters to show where the bait pad is.
    • Bonecrusher now works with Big Game Hunter.
    • Fixed an issue that would teleport the player inside a wall if leaving a Big Game Hunter encounter whilst being caught.
    • Failing an encounter in Big Game Hunter will no longer reduce the amount of dinosaurs you can hunt in the area. Leaving, teleporting out of area, or killing a dinosaur will still make progress towards the encounter going on cooldown.
    • Trapper fragments can now be obtained via Big Game Hunter.
    • A "never ask me again" option has been added to the bait pad in Big Game Hunter if less than 3 traps are built.
    • Jadinkos can now spawn in Big Game Hunter.

References[edit | edit source]

  1. ^ RuneScape. Log/vince chance (BGH). Twitch. 16 July 2019.