Big Game Hunter
Big Game Hunter | |||||||||||||||||||
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Release date | 8 July 2019 (Update) | ||||||||||||||||||
Location | Anachronia | ||||||||||||||||||
Members | Yes | ||||||||||||||||||
Requirements | |||||||||||||||||||
Currency | Hunter marks | ||||||||||||||||||
Big Game Hunter is a Hunter activity on Anachronia, with requirements starting at level 75 Hunter and level 55 Slayer. It is a non-combat, single-player activity where players hunt dinosaurs with boss-like mechanics. To begin playing Big Game Hunter the player must go to the island of Anachronia, locate one of nine bait pads and click on it and choose either 'Start Encounter' or 'Quick start Bait pad'. The player must have the proper bait for each dinosaur that the player is trying to catch.
Provided that a grace of the elves is being worn, Seren spirits can appear during the activity.
Overview[edit | edit source]
There are nine different species of dinosaur to hunt on Anachronia, shown in the table below. Each species is found in a separate "arena", which is a fairly open space in the overworld, and are accessed by interacting with a 'bait pad' located in each arena. Arenas are spread out around Anachronia, as shown on the map. While the dinosaurs exist as non-interactive NPCs in the overworld arenas they can be interacted with while within encounters.
Players must have certain level requirements in Hunter and Slayer for each dinosaur, both of which can be boosted. The levels must be boosted to the requirement of the hunted species to start an encounter and to bait the pressure plate. However, the minimum levels for Big Game Hunter (75 Hunter and 55
Slayer) must be maintained to build and arm scorpions.
Each dinosaur species can be hunted 4 to 6 times, after which the player is unable to hunt the same species for an hour. 5 to 6 times are common, while 4 times is rare at around 1/25 chances. If the player is spotted and the dinosaur flees, this does not count towards the number of hunts.
Each dinosaur also requires a specific bait to be lured and caught. Experience values in the table below are based on the experience gained after completing the hunt when skinning the corresponding dead dinosaur. Keep in mind that when facing multiple dinosaurs in one encounter, the experience rates are higher.
It is the most profitable hunting method in the game, providing boss-drop like reward chests.
- All dinosaurs have a 1/101 chance to drop the Dragon mattock, currently worth 52,135,374.
- Tier 3 dinosaurs also have a 1/1000 chance to drop pieces of the Terrasaur maul.
Tier | Dinosaur | ![]() |
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Bait | Bait cost | ![]() |
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Chance to drop |
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1 | ![]() |
75 | 55 | ![]() |
486 | 6,000 | 800 | |
1 | ![]() |
75 | 55 | ![]() |
4,207 | 6,000 | 800 | |
1 | ![]() |
75 | 55 | ![]() |
773 | 6,000 | 800 | |
2 | ![]() |
80 | 60 | ![]() |
50,982 | 12,000 | 2,050 | |
2 | ![]() |
85 | 65 | ![]() |
7,080 | 12,000 | 2,050 | |
2 | ![]() |
90 | 70 | ![]() |
138,266 | 12,000 | 2,050 | |
3 | ![]() |
94 | 74 | ![]() |
253,327 | 21,000 | 3,800 | ![]() |
3 | ![]() |
95 | 75 | ![]() |
441,202 | 21,000 | 3,800 | ![]() |
3 | ![]() |
96 | 76 | ![]() |
325,391 | 21,000 | 3,800 | ![]() |
Rewards[edit | edit source]
All dinosaurs are guaranteed to give some dinosaur bones, hides, and scales, and their respective raw meat; all dinosaur types also have separate secondary drop tables. Hides will commonly be damaged.
Along with these 100% drops, a secondary table roll is always guaranteed from each dinosaur. Most of this table is generally consistent across all dinosaurs, with a few drops unique to that dinosaur's tier - for example, tier 1 dinosaurs can drop ciku seeds, tier 2 dinosaurs have guarana seeds, while tier 3 dinosaurs have drops like raw rocktails and uncut dragonstones.
All dinosaurs have a 1/101 chance of dropping a dragon mattock, with an equal drop rate across all tiers. The dragon mattock drop can also be multiplied; 2 or even 3 mattocks may be obtained from one dinosaur within a multi-dinosaur encounter.
The tier 3 dinosaurs have unique drops of their own: the superior long bone, tribal fin, and volcanic fragments from the pavosaurus rex, oculi apoterrasaur and malletops, respectively. These three components are required to create the terrasaur maul, a tier 80 two-handed melee weapon effective against ranged opponents.
While hunting, a player may receive compacted hides, a reinforced dinosaur pelt, or a dinosaur rib bone, resources used in upgrades of the Anachronia base camp.
In addition to the drops listed above, all of the Big Game Hunter dinosaurs have a 1/50 chance of dropping one of the following totem pieces:
In encounters with multiple dinosaurs that are successfully cleared, additional experience and loot is obtained from the next dinosaur skinned in line from that encounter. For example, in a double encounter, the second dinosaur will yield double experience and loot compared to the first dinosaur. As such, in triple encounters, experience and loot is tripled respectively.
The multiplier applies differently to the unique drops of tier 3 dinosaurs. They are not multiplied; instead, the drop rate is drastically increased, making them more common in double and triple encounters.
The rewards from all dinosaurs can be doubled with the effects of Hazelmere's signet ring.
There are several coloured texts for drops received: blue for secondary commons, green for 100%, orange for unchecked dinosaurs and terrasaur maul pieces, and purple for special drops, such as a dragon mattock or totem pieces.
Terrasaur Maul pieces[edit | edit source]
Terrasaur maul pieces can only be obtained from the following tier-3 dinosaurs from the Big Game Hunter activity:
- Pavosaurus rex drops the Superior long bone worth 80,120,938
- Oculi apoterrasaur drops the Tribal fin worth 97,093,001
- Malletops drops the Volcanic fragments worth 133,357,606
If players do not wish to buy tier-2 bait required to hunt the above tier-3 dinosaurs, then they must follow the given path to obtain the bait:
Tier 1 dinosaur (bait) | Tier 2 dinosaur (bait) | Tier 3 dinosaur (bait) | Possible maul piece |
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Achievements[edit | edit source]
- Do You Think He Saw Us? (
5) – Get caught by each of the big game creatures once.
- Dinosaur Hunter (
10) – Take down each dinosaur in Big Game Hunter.
- In and Out, Nice and Slow (
10) – Complete a big game encounter without using movement abilities.
- Got to Go Around It (
10) – Complete a big game encounter without stepping into the creature's vision ring.
- Three In a Bed (
20) – Complete a big game encounter with 3 creatures active.
Update history[edit | edit source]
- hotfix 20 February 2023 (Update):
- Fletching Jungle logs at Big Game Hunter will once again turn them into Wooden spears.
- patch 4 May 2021 (Update):
- Players will no longer be able to transmogrify while playing the Heist minigame or while actively hunting during the Big Game Hunter activity, sitting on the Completionist Throne, or taking part in PvP duels.
- patch 18 August 2020 (Update):
- Players will no longer be able to keep building Big Game Hunter hotspots after dropping the required item from their Inventory.
- patch 3 August 2020 (Update):
- It is no longer possible to walk through agility obstacles inside a Big Game Hunter encounter.
- patch 15 June 2020 (Update):
- The messaging for damage dealt from each poison in Big Game Hunter now appears regardless of whether or not you skipped the cutscene.
- The amount of damage dealt by each poison is now explained in the message, and each poison has a different text colour.
- The messaging for damage dealt from each poison in Big Game Hunter now appears regardless of whether or not you skipped the cutscene.
- patch 11 November 2019 (Update):
- You'll no longer be awarded compacted hides when skinning dinosaurs in Big Game Hunter if your base camp storehouse has maxed its hide capacity.
- patch 4 November 2019 (Update):
- Added text detailing damage done in Big Game Hunter.
- Implemented a Fletch-3 option in Big Game Hunter to create spears more efficiently.
- When you only have 1 spear and click on a trap, the make-X screen will no longer appear.
- Bladed dive can now be used on frogs and it will instantly start to gather poison from them.
- There is now a confirmation message that will inform you of the logs/vines/spears you will lose after you skinned the dinosaur and leave.
- patch 23 September 2019 (Update):
- An issue that was causing multi-spawn encounters in big game hunter to get stuck if the kill was "failed" has been fixed.
- The colour of the ring in big game hunter that denotes how close you are to being caught now changes more evenly if you have the extension bonus from a Hunter Lodge of tier 2 or above.
- Noted damaged hides from Big Game Hunter can now be placed in beast of burden inventories.
- patch 9 September 2019 (Update):
- Big Game Hunter - Multi-spawn encounters will no longer spawn if the previous kill on that dinosaur was not successful.
- patch 2 September 2019 (Update):
- Logging out in an active Big Game Hunter encounter will now decrease the creatures remaining in the instance.
- patch 5 August 2019 (Update):
- You can now start a Big Game Hunter encounter with bait in your beast of burden.
- A missing ground texture has been re-added in one of the Big Game Hunter instances.
- Selected music will now continue to play after skinning a Big Game Hunter creature.
- Big Game Hunter - The amount of traps being destroyed is now consistent when choosing to skip or watch the cutscene in multi-spawn encounters.
- patch 22 July 2019 (Update):
- Strange rocks can now be obtained when skinning a creature.
- Some stones have been removed from around the scorpion traps.
- The aggression circle now better syncs with the dinosaurs position after it has eaten Jadinkos.
- Jadinkos will no longer spawn on the lowest tier encounters. (Arcane apoterrasaur, Scimitops, and the Bagrada Rex.)
- Once one Jadinko has been eaten the rest will now disappear.
- The chance of Jadinkos spawning in an encounter has been halved.
- One of the hard paths has been removed from the Arcane apoterrasaur (lowest level creature).
- The delay for when you can move when joining a Big Game Encounter has been reduced slightly.
- Fixed an issue where magic notepaper wouldn't work on some bait items.
- A bank pin is now required to access your bait box on Anachronia.
- You can now note damaged dinosaur hides.
- Got to Go Around It has been added as an achievement to Anachronia.
- In and Out, Nice and Slow has been added as an achievement to Anachronia.
- If you've purchased the Bait Box upgrade you will now find a bait box in the base camp which also accepts noted bait for Big Game Hunter.
- A message will now appear in filtered chat to state when the dinosaur for the current encounter has gone into hiding.
- Messaging when skinning a creature inside Big Game Hunter has been tweaked slightly.
- patch 15 July 2019 (Update):
- Multiple hunter marks can now be obtained from double and triple encounters in Big Game Hunter.
- The order at which items drop from Big Game Hunter has been adjusted.
- The Malletops now correctly requires level 95 hunter to bait the central pad in Big Game Hunter.
- A hunter icon has been added inside Big Game Hunter encounters to show where the bait pad is.
- Bonecrusher now works with Big Game Hunter.
- Fixed an issue that would teleport the player inside a wall if leaving a Big Game Hunter encounter whilst being caught.
- Failing an encounter in Big Game Hunter will no longer reduce the amount of dinosaurs you can hunt in the area. Leaving, teleporting out of area, or killing a dinosaur will still make progress towards the encounter going on cooldown.
- Trapper fragments can now be obtained via Big Game Hunter.
- A "never ask me again" option has been added to the bait pad in Big Game Hunter if less than 3 traps are built.
- Jadinkos can now spawn in Big Game Hunter.
References[edit | edit source]
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