Drygore rapier (ice)

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For this item's off-hand variant, see off-hand drygore rapier (ice).
For this item's augmented variant, see augmented drygore rapier (ice).
For this item's (un)dyed variants, see blood, undyed, Shadow, Barrows, Third Age.

The ice-dyed drygore rapier is made by dyeing a drygore rapier with ice dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degrade/repair mechanics as the regular drygore rapier: it degrades to a broken state after 60,000 charges of combat (but loses 2 charges per hit) but can be repaired at Bob in Lumbridge, or at an armour stand.

Combat stats[edit | edit source]

Repair cost[edit | edit source]

The base repair cost of the Drygore rapier (ice) when completely degraded to 0.0% item charge is 3,000,000 coins. It can be repaired by:

Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).

If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.

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Disassembly[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 4 March 2019 (Update):
    • Using an augmentation dissolver on ice dyed Drygore weapons will no longer remove the dye from the weapon.