# Keris

The keris is a dagger obtained after defeating the giant scarab at the end of the Contact! quest. Players will need 50 Attack to wield this item. Its stats are the same as a rune dagger, but with an additional +2 Prayer bonus. If lost, another can be bought from Osman for 20,000 coins, or Emir Ali Mirza after the quest Our Man in the North has been completed. It is required to complete the Hard Desert Task Ludikeris.

It was created by worshippers of Elidinis, in order to smite the followers of Scabaras. It has a passive effect that works against scarab creatures (scarab mages, scarab akhs, corrupted scarabs and locust riders) and kalphites (see Kalphite Hive): it boosts your hit chance by 15% (25% with the desert amulet 3)[1] and deals 33.3% more damage against these creatures with abilities and auto-attacks, effectively placing it between dragon and Barrows equipment while only requiring level 50 attack. It also has a small chance of around 2.5% to deal triple damage instead of +33%, which is increased to around 5% while wearing a desert amulet 3 or 4. These boosts are applied after most other damage calculations, so the keris can be combined with a high level off-hand and power armour to greatly improve its damage output.

A Full slayer helmet's effect stacks with the keris. Without the desert amulet 3 or 4, the keris is generally considered weaker than a main-hand drygore or Khopesh. However, with the amulet it is much stronger as listed below. Unfortunately, keris is only useful at the Kalphite King, as his ranged form is weak against stabbing attacks (which is the keris' attack style), and is also relatively accurate against his melee form, despite the increased defence. In every other scenario, the keris is significantly weaker, whereas drygores or Khopeshes provide greater accuracy and damage, such as at the Kalphite Queen.

Therefore, as long as weakness is not an issue or in favour of the stabbing keris, its damage and accuracy boosts coupled with powerful gear including elder overload potions, Malevolence, power armour, and an off-hand will, overall, place the keris on par with or better than the equivalent main hand. This can be seen to be roughly true by using drygore maces - level 90 dual-wield melee weaponry that also has a speed of fastest.

${\displaystyle Drygore,Drygore,Souls(or)=864+432+371+(48*1.5)=1739}$
${\displaystyle Khopesh,Khopesh,Souls(or)=883.2+441.6+371+(48*1.5)=1767.8}$
${\displaystyle HardKeris,Drygore=(480+432+371)*(({\frac {4}{3}}*0.95)+(3*0.05))=1817}$
${\displaystyle HardKeris,Khopesh=(480+441.2+371)*(({\frac {4}{3}}*0.95)+(3*0.05)=1830.33}$

For clarity:

• 864, 432, and 480 are the damage values of a drygore mace, and off-hand drygore mace, and the keris respectively.
• 883.2, and 441.6 are the damage values of a Khopesh of Tumeken and Khopesh of Elidinis respectively.
• 371 is the damage bonus gained by having level 99 Strength.
• 48 * 1.5 represents the 48 style bonus on the amulet of souls (or).
• 4/3 * 0.95 represents the 33% damage boost that occurs 95% of the time.
• 3 * 0.05 represents that the damage is tripled 5% of the time.
• This shows that the keris' weapon set is stronger than the dual-drygore and duel-Khopesh weapon sets with an amulet of souls after applying ability damage bonuses (as those bonuses are also boosted by 33% while the keris' effects are active), not accounting for accuracy or abilities that would be affected by a damage cap.
• If the drygore mace or the Khopesh of Tumeken were augmented with Aftershock 3, then the additional damage gain would be 14.30 and 14.87 respectively, neither increasing the overall weapon damage beyond using keris with a drygore.

## Trivia

• The keris is based on the south-east Asian weapon called a kris (and sometimes kêrìs).
• Keris displays the aura effect of a sword, extending further than the dagger itself.

## Update history

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
patch 24 July 2017 (Update):
• Keris now works on scarab akhs.
• patch 19 June 2017 (Update):
• The Keris effect now works correctly on corrupted kalphites.
• ninja 5 January 2015 (Update):
• Keris will now appear in players' gravestones when they die.
• patch 20 October 2014 (Update):
• The accuracy of the Keris dagger has been improved.
• ninja 27 January 2014 (Update):
• The Keris special against Kalphites now occurs more frequently.
• patch 9 October 2012 (Update):
• Keris no longer looks like a sword with an aura activated.

## References

1. ^ Mod Daze. "Metamorph buff." 21 Oct 2014. Recent Game Updates Forums. Lost reference