Blast diffusion boots

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For the enhanced version, see Enhanced blast diffusion boots.
Blast diffusion boots detail.png
Blast diffusion boots (used) detail.png
Blast diffusion boots (broken) detail.png

Blast diffusion boots are tier 80 magic power boots dropped by vile blooms and Raksha on Anachronia.

They provide the same armour and magic bonuses as Virtus boots, but blast diffusion boots are also capable of shortening the charge time on Detonate. Though the boots' examine states that it cuts the time in half (turning it from 3.6 to 1.8 seconds), the boots simply double the charge gain from 20% to 40%, which in turn causes Detonate to be at maximum potential in 2.4 seconds (33.33% faster than normal). Despite this, the boots allow for Detonate to be used in damage rotations due to the shortened time, as it works best when at full charge.

This item degrades to a broken, repairable state over 60,000 charges of combat. The base repair cost is 500,000 coins for a full repair, which is scaled to how damaged it is. It can be repaired by a Repair NPC, or for cheaper on an armour stand/whetstone.

Blast diffusion boots can be upgraded to enhanced blast diffusion boots by attaching a shadow spike. This increases the bonuses to tier 90 and retains their special effect, but renders them permanently untradeable.

Combat stats[edit | edit source]

Products[edit | edit source]

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Drop sources[edit | edit source]

This is an auto-generated list (update now). For all sources of this item, see here (include RDT). For help, see the FAQ.
  1. ^ a b c d e There is further information on this drop; see the associated page for details.

The drop rate on a Slayer task for these boots is as follows:

Source Multicombat.png level Slayer level Lifepoints Drop rate on task[1]
Liverworts 228 110 60,000 Constitution.png 1/2000
Luminous snaggler 224 95 58,000 Constitution.png 1/2000
Devil's snare 220 90 42,000 Constitution.png 1/2500
Lampenflora 216 102 25,000 Constitution.png 1/4000

Repair cost[edit | edit source]

The Blast diffusion boots at most, costs 500,000 coins to repair completely. The repair cost is precisely calculated by the degradation percentage (i.e. with 75% charge remaining, a full repair would only cost 125,000 coins). It may be repaired through a variety of methods.

With an NPC[edit source]

These less preferred methods cost more as they do not consider one's Smithing level for a repair discount.

Alternate methods[edit source]

These preferred methods provide a repair cost discount of 0.5% per Smithing level (including boosts).

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Usage cost[edit | edit source]

Combat charges60,000
MethodRepair NPC, armour stand, whetstone
Item(s) consumed500,000 × Coins 10000.png Coins[uc 1]
Total GE Price500,000
Per hour
Average rate[uc 2]15,000
High rate[uc 3]30,000
Maximum rate[uc 4]50,000
  1. ^ Cost at armour stand and whetstone is reduced by 0.5% per Smithing level; 50% at 100 Smithing.
  2. ^ 1,800 charges per hour.
  3. ^ 3,600 charges per hour.
  4. ^ 6,000 charges per hour.

Disassembly[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!

References[edit | edit source]

  1. ^ imsuity. TL;DW 445 - August Month Ahead Q&A. Reddit. 6 August 2019. (Archived from the original on 10 November 2020.)