Shadow enigma

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Normal modeStory mode
Shadow enigma
Shadow enigma.png
Release25 June 2018 (Update)
MembersYes
Options? (edit)
Race? (edit)
ExamineAn inky manifestation.
Combat info
Combat level1
Life points4,500
AggressiveNo
PoisonousNo
Combat experience
Multicombat.png XP225
Slayer-icon.png XP? (edit)
Constitution-icon.png XP74.2
Invention-icon.png XP
(2H/MH/OH)
20 / 10 / 10
Slayer info
Slayer-icon.png Level0
Assignment? (edit)
MasterNot assigned
Offensive
Max hit
Attack-icon.pngRanged-icon.pngMagic-icon.pngNecromancy-icon.pngWeapon Special Attack.png
1,1171,1171,117? (edit)? (edit)
StyleRate
Attack-icon.png
4 ticks (2.4s)
Combat levels
Attack-icon.pngRanged-icon.pngMagic-icon.pngNecromancy-icon.png
111? (edit)
Accuracy
Attack-icon.pngRanged-icon.pngMagic-icon.pngNecromancy-icon.png
1,6941,6941,694? (edit)
Defensive
ArmourDefence-icon.pngWeaknessSusceptible
1,1321Zero weakness icon.pngInquisitor staff.png
Base hit chance
Zero weakness icon.pngAttack-icon.pngRanged-icon.pngMagic-icon.png
-554565
Immunities
Poison immunity icon.pngDeflect immunity icon.pngStun immunity icon.pngDrain immunity icon.png
Not immuneNot immuneNot immuneNot immune
Advanced data
NPC ID25602
Linksbestiary • MRND
[view][talk]

Shadow enigmas are monsters summoned in the fight against Seiryu the Azure Serpent. When Seiryu is temporarily disabled, Xau-Tak's arm will emerge from a portal and release these enigmas, which slowly move to Seiryu. They will focus on the player if attacked, and although they have a combat level of 1, they can hit deceptively hard. Using the Aggression ability will not cause them to target the player.

The number of enigmas that spawn is dependent on how many players are on the main platform and on the shackles during this phase. More players on the main platform means that more enigmas will spawn and vice versa. With just one player on the main platform, twelve enigmas will spawn in two waves of six. With more players on the platform, a vast number of enigmas will spawn after the first six, which can make controlling them tricky. It is recommended to have one player deal with the first six by jumping off the shackle platform as the third and fourth enigmas spawn, preferably with a Caroming switch to distract all six at once, and then jumping back up to help to deal damage to the crystals. It is not necessary to jump down a second time: using Freedom when teleported back down allows player(s) plenty of time to target the enigmas before they reach Seiryu.

Should the enigmas manage to reach Seiryu, they will cause an "Uber Heal", healing any damaged crystals for roughly 50,000 health each. They can trigger an Uber Heal even whilst targeting a player if it approaches Seiryu's shackles, and this will occur if the player they're targeting jumps onto the shackle, necessitating them to be killed before their target leaves the main platform.

In Story mode their health is reduced by 50% and their damage output is reduced by 90%.

Achievements[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!

Trivia[edit | edit source]

  • Damage taken in story mode of elite dungeons was reduced from 33% of normal mode to 10% in an update on the 15th of October 2018.
  • They are graphically a recoloured version of cave slime.