false? (edit)? (edit)Not immunetrueNot immunetrueNot immunetrueNot immunetrue00? (edit)0? (edit)101? (edit)0? (edit)101? (edit)101? (edit)101? (edit)0? (edit)1,11701117? (edit)1,11701117? (edit)1,11701117? (edit)0? (edit)0? (edit)1,69401694? (edit)1,69401694? (edit)1,69401694? (edit)0? (edit)1,13201132? (edit)55055? (edit)45045? (edit)65065Shadow enigma
25 June 2018 (Update)? (edit)? (edit)? (edit)? (edit)YesAn inky manifestation.
false? (edit)4 ticks (2.4s)
? (edit)411
File:Attack-icon.pngmeleemelee? (edit)4,5002,250045002250? (edit)2250225? (edit)74.2? (edit)? (edit)? (edit)? (edit)20 / 10 / 10
nonemagicFile:Zero weakness icon.pngnothing
-? (edit)inquisitor
? (edit)? (edit)? (edit)? (edit)? (edit)? (edit)? (edit)? (edit)? (edit)? (edit)tableNot assigned? (edit)true? (edit)? (edit)? (edit)? (edit)surface? (edit)? (edit)? (edit)Normal modeStory mode? (edit)25602? (edit)25602bestiary • MRNDbestiary • MRND? (edit)? (edit){"release_date":"25 June 2018","examine":"An inky manifestation.","poisonous":false,"level":"1","experience":0,"weakness":"[[File:Zero weakness icon.png¦25px¦link=No weakness]]","assigned_by":"Not assigned","attack":0,"members":"Yes","lifepoints":0,"name":"Shadow enigma","style":"[[File:Attack-icon.png¦25px¦link=Melee]]","release_update_post":"Temple of Aminishi - Elite Dungeon","slayer":"0","aggressive":false}{"ranged":"1","release_date":"25 June 2018","examine":"An inky manifestation.","poisonous":false,"magic":"1","aff_magic":"65","experience":225,"attack":1,"level":"1","aff_melee":"55","weakness":"[[File:Zero weakness icon.png¦25px¦link=No weakness]]","assigned_by":"Not assigned","id":"25602","defence":"1","members":"Yes","version":"Normal mode","aff_ranged":"45","lifepoints":4500,"name":"Shadow enigma","style":"[[File:Attack-icon.png¦25px¦link=Melee]]","release_update_post":"Temple of Aminishi - Elite Dungeon","slayer":"0","aggressive":false}{"release_date":"25 June 2018","examine":"An inky manifestation.","poisonous":false,"level":"1","experience":0,"weakness":"[[File:Zero weakness icon.png¦25px¦link=No weakness]]","assigned_by":"Not assigned","attack":0,"members":"Yes","version":"Story mode","lifepoints":2250,"name":"Shadow enigma","style":"[[File:Attack-icon.png¦25px¦link=Melee]]","release_update_post":"Temple of Aminishi - Elite Dungeon","slayer":"0","aggressive":false}Versions: 2SMW Subobject for Story modeExamine: An inky manifestation.Monster JSON: {"release_date":"25 June 2018","examine":"An inky manifestation.","poisonous":false,"level":"1","experience":0,"weakness":"[[File:Zero weakness icon.png¦25px¦link=No weakness]]","assigned_by":"Not assigned","attack":0,"members":"Yes","version":"Story mode","lifepoints":2250,"name":"Shadow enigma","style":"[[File:Attack-icon.png¦25px¦link=Melee]]","release_update_post":"Temple of Aminishi - Elite Dungeon","slayer":"0","aggressive":false}NPC ranged max hit: 0NPC melee affinity: 0NPC primary attack style: meleeCombat experience: 0NPC magic accuracy: 0NPC ranged affinity: 0NPC magic max hit: 0Weakness text: nothingSusceptible to: inquisitorRelease date: 25 June 2018Version anchor: Story modeMonster name: Shadow enigmaNPC magic affinity: 0Combat level: 1Is variant of: Shadow enigmaLocation restriction: surfaceNPC susceptible to poison: trueNPC Ranged level: 0NPC susceptible to deflect: trueSlayer experience: 0Is NPC poisonous: falseIs NPC aggressive: falseNPC susceptible to drain: trueNPC ranged accuracy: 0NPC melee accuracy: 0NPC attack style text: meleeNPC life points: 2250NPC Defence level: 0NPC susceptible to stun: trueIs members only: trueNPC special max hit: 0NPC armour: 0Slayer level: 0NPC Magic level: 0NPC Attack level: 0NPC melee max hit: 0Weakness: File:Zero weakness icon.pngWeakness by class: noneNPC attack style: File:Attack-icon.png
SMW Subobject for Normal modeExamine: An inky manifestation.Monster JSON: {"ranged":"1","release_date":"25 June 2018","examine":"An inky manifestation.","poisonous":false,"magic":"1","aff_magic":"65","experience":225,"attack":1,"level":"1","aff_melee":"55","weakness":"[[File:Zero weakness icon.png¦25px¦link=No weakness]]","assigned_by":"Not assigned","id":"25602","defence":"1","members":"Yes","version":"Normal mode","aff_ranged":"45","lifepoints":4500,"name":"Shadow enigma","style":"[[File:Attack-icon.png¦25px¦link=Melee]]","release_update_post":"Temple of Aminishi - Elite Dungeon","slayer":"0","aggressive":false}NPC ranged max hit: 1117NPC melee affinity: 55NPC primary attack style: meleeCombat experience: 225NPC magic accuracy: 1694NPC ranged affinity: 45NPC magic max hit: 1117Weakness text: nothingSusceptible to: inquisitorRelease date: 25 June 2018Version anchor: Normal modeMonster name: Shadow enigmaNPC magic affinity: 65Combat level: 1NPC susceptible to poison: trueNPC susceptible to deflect: trueIs variant of: Shadow enigmaLocation restriction: surfaceIs NPC poisonous: falseNPC Ranged level: 1NPC susceptible to drain: trueSlayer experience: 0NPC attack rate: 4Is NPC aggressive: falseNPC ranged accuracy: 1694NPC attack style text: meleeNPC melee accuracy: 1694NPC susceptible to stun: trueNPC life points: 4500NPC Defence level: 1Slayer level: 0Is members only: trueNPC special max hit: 0NPC armour: 1132NPC Attack level: 1NPC Magic level: 1NPC ID: 25602NPC melee max hit: 1117Weakness: File:Zero weakness icon.pngWeakness by class: magicNPC attack style: File:Attack-icon.png
Shadow enigmas are monsters summoned in the fight against Seiryu the Azure Serpent. When Seiryu is temporarily disabled, Xau-Tak's arm will emerge from a portal and release these enigmas, which slowly move to Seiryu. They will focus on the player if attacked, and although they have a combat level of 1, they can hit deceptively hard. Using the Aggression ability will not cause them to target the player.
The number of enigmas that spawn is dependent on how many players are on the main platform and on the shackles during this phase. More players on the main platform means that more enigmas will spawn and vice versa. With just one player on the main platform, twelve enigmas will spawn in two waves of six. With more players on the platform, a vast number of enigmas will spawn after the first six, which can make controlling them tricky. It is recommended to have one player deal with the first six by jumping off the shackle platform as the third and fourth enigmas spawn, preferably with a Caroming switch to distract all six at once, and then jumping back up to help to deal damage to the crystals. It is not necessary to jump down a second time: using Freedom when teleported back down allows player(s) plenty of time to target the enigmas before they reach Seiryu.
Should the enigmas manage to reach Seiryu, they will cause an "Uber Heal", healing any damaged crystals for roughly 50,000 health each. They can trigger an Uber Heal even whilst targeting a player if it approaches Seiryu's shackles, and this will occur if the player they're targeting jumps onto the shackle, necessitating them to be killed before their target leaves the main platform.
In Story mode their health is reduced by 50% and their damage output is reduced by 90%.
This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
- Damage taken in story mode of elite dungeons was reduced from 33% of normal mode to 10% in an update on the 15th of October 2018.
- They are graphically a recoloured version of cave slime.
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Monsters | Bosses |
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Mini-bosses |
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Enemies |
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Rewards | Relics of Aminishi |
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Upgrade kits |
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Books and pages |
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Title and feat |
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Other |
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Scenery |
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Music |
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Azure room |
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