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This article is about the island. For the elite dungeon, see Temple of Aminishi.
For the moai, see Aminishi moai.

Aminishi is the name of an island in The Arc region of the Wushanko Isles. There is a larger island to the south, separated from the north island by a channel shallow enough to be waded through. The khan of Aminishi lives on the north isle. The southern isle is home to the Acolytes of Seiryu, an order of monks that worship the legendary azure dragon. They may ascend from their mortal form to an elemental form and then become spirit dragons.

Getting there[edit | edit source]

Notable features[edit | edit source]

On north-eastern Aminishi (see below for access):

North-eastern Aminishi[edit | edit source]

The door to the Azure room.
The north-eastern part of Aminishi.

This part of Aminishi can only be accessed after partial completion of the Curse of the Black Stone quest. After the quest, players may go back to Goshima and get the Azure key from the eastern of two trunks north of the north-east house.

This key unlocks the last door on the first floor of the Temple of Aminishi (before the final barrier, where Oyu the Quietest spawns). Entering this door leads to the Azure room and the door at the end of this room leads to the eastern part of the island where a sand mound can be dug on the Northern shore to find a second key that opens the trunk inside the Azure room, rewarding the player with some Player-owned port resources.

There are skilling spots for Bamboo and Salty crabletines (North-east Aminishi mine), as well as a Bank deposit box, by the south-east dock.

You can just see the Islands That Once Were Turtles from the eastern side of the island.

Spirit Realm[edit | edit source]

Not to be confused with Spirit Realm of the Wilderness.

During and after the Spiritual Enlightenment miniquest, the Spirit Realm can be accessed through the Well of Spirits requiring spirit dragon charms.

  • Arhat which are ascended spirit dragons reside here, requiring level 96 Slayer to kill.

Monsters[edit | edit source]

Personalities[edit | edit source]

Music unlocked[edit | edit source]

Player-owned port voyages[edit | edit source]

  • In A Flock of Flying Squid the player sends a ship to explore the waters around the Isles of Aminishi in search of resources. The crew must beware the flocks of flying squid that migrate west at this time of year.
  • In Troubled Waters the player sends a ship to navigate dangerous waters to find a quicker route to The Isles of Aminishi.
  • In Howdy, Pilgrims the player sends a ship to escort a group of Zamorakian Monks travelling to a place of magic on the islands.
  • In In Dire Need the player sends a ship with supplies to the natives of the northern island.
  • In The Divine Claim the player sends a ship when they learn the Missionary knows of a supply of bamboo near a small camp of Zamorakian monks. Help him claim it.
  • In A Joint Acquisition the player sends a ship when they learn the Missionary and the Architect have heard bamboo is being stockpiled by zealots. They feel it would be better used in port.
  • In A Joint Acquisition the player sends a ship when the Memory and Occultist have felt a burst of energy near Aminishi. This energy can be transmuted into a source of plate and chi.

Gallery[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
hidden 25 February 2019 (Update):
    • The eastern part of Aminishi can now be accessed.
  • patch 1 August 2016 (Update):
    • Items will no longer sink slightly into stairs on Aminishi.
    • Aminishi NPCs now have an uncommon chance to drop a handful of chimes.
  • update 25 July 2016 (Update):
    • Added to game.