Transcript of The Path of Glouphrie
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This transcript involves dialogue with Bolrie, Gianne Jnr, Glouphrie the Untrusted, Golrie, Guard no. 21, Guard no. 72, Hazelmere, Incomitatus, King Bolren, Longramble, Prince Argenthorg, Spirit tree, and the player.
Bolren's New Pet
[edit | edit source]- Player: Hello again Bolren.
- King Bolren: Well hello, it's good to see you again.
- (Quest Overview interface opens.)
- Not Right Now
- (Dialogue ends.)
- Accept Quest
- (Without meeting the quest's requirements:)
- You do not meet the requirements to start : 'The Path of Glouphrie'.
- (Repeated in a pop-up info box:)
- You do not meet the requirements to start : 'The Path of Glouphrie'.
- (Meeting the quest's requirements:)
- Player: I notice you have a new pet.
- King Bolren: Ah, you've met Dumpling.
- Player: Dumpling? Hmmm, I suppose it looks little bit like a dumpling. An evil six-legged dumpling.
- King Bolren: Hey! Dumpling isn't evil. She has cute, fluffy ears and a little bobbly tail!
- Player: Look at it! It's clearly evil. It has six legs!
- Player: And those eyes – those black, black eyes. IF you stare into them you can see into its black soul. They give me the creeps.
- Player: Ahem, anyway, that is not why I know this creature is evil. I've seen one before, and I'm afraid I have some bad news.
- Player: The truth is that Dumpling is an evil watcher creature created using dark arts, sent by Glouphrie to wheedle itself into your affections and spy on you and your people. It is shrouded by illusion magic to make it look like a cute
- Player: pet, but in reality it is an horrible, black spiky thing. It's watching you all the time, sending details of all your secret dealings back to Glouphrie.
- King Bolren: ...
- King Bolren: You are a strong and brave warrior, but with all due respect...
- King Bolren: You're mad! You're talking like a raving lunatic.
- King Bolren: What is it with you adventurers and your wild conspiracy theories? They are not always out to get you, you know.
- Player: Alright, I admit it sounds a little far-fetched, but it is true. I have seen these creatures at the Grand Tree and unmasked them using a machine created to dispel illusions and who knows how to cast illusions? Glouphrie!
- King Bolren: Glouphrie disappeared when I was a baby; he should be dead by now.
- King Bolren: You've been listening to too many gnomish children's stories.
- King Bolren: "Eat your worms or Glouphrie will get you!"
- King Bolren: That's what my mummy used to say to me when I was a little boy king.
- Player: You don't believe me, then. Talk to King Narnode; he'll tell you I'm right.
- King Bolren: Well, I don't suppose you're lying, but maybe you're wrong? Maybe the ones you saw before were 'evil watchers' made to look like Dumpling here, and Dumpling is just a cute fluffy creature.
- Player: So I'm going to have to prove this to you myself then, am I? I suppose I should have guessed. *Sigh*.
- King Bolren: I'm afraid so. Dumpling has become my constant companion, I couldn't just cast her aside.
- Player: Well, if I were to remove the illusion, would that be enough to prove it to you?
- King Bolren: Of course. Can you do that?
- Player: Not exactly. In the Grand Tree I used an anti-illusion device built by Oaknock the engineer to switch off the illusions. I don't suppose you know whether there's one of those around here?
- King Bolren: Oaknock built lots of things. He was famous for it and he would have done that before I was King so I wouldn't necessarily know about it. If I knew what an anti-illusion device looked like I might be able to help.
- Player: Oaknock's was a big machine made out of maple, oak and crystal. It made strange whirring noises.
- King Bolren: Oak and maple are standard gnomish building materials, but crystal isn't. It must have something to do with the elves.
- Player: Yes, I believe Oaknock got some help from the elves to build it.
- King Bolren: Now that I think about it, I do remember something. When I was a small boy, just before I became King of the Tree Gnome Village, Yewnock came to visit.
- Player: Yewnock?
- King Bolren: Yes, Oaknock's son. Yewnock was a nice gnome. He always used to play games with me, bringing small gliders and little stick men with parachutes. One day, while I was playing, I looked in some crates that had arrived for him
- King Bolren: and found strange objects made out of crystal and wood. He quickly hid them and told me not to tell anyone. It seems he had come here to build something but he didn't say what, but I do remember those crystals clearly
- King Bolren: – I'd never seen any before; however, I don't know what he built or where he built it. It must be somewhere out of the way, or underground, otherwise I'm sure I would have noticed it. I think it must have been forgotten about by now.
- Player: Hmmm, these devices are quite important. You gnomes seem to have a habit of forgetting things.
- King Bolren: Oh, I suppose so. Gnomes don't tend to dwell on the past. It will be around here somewhere, just ask around.
- Player: So I need to find a local gnome who might keep old artefacts of an elven nature. Let me think.
- (Without meeting the quest's requirements:)
Talking to King Bolren again
[edit | edit source]- Player: Hello again Bolren.
- King Bolren: Well hello, it's good to see you again.
- Player: I can't seem to find the gnome with the anti-illusion device.
- King Bolren: Hmm, well, I certainly haven't seen any large magical devices around. I'd try looking underground.
Dispelling the Illusion
[edit | edit source]Talking to Golrie before Waterfall Quest
[edit | edit source]Without the key to his cell
[edit | edit source]- Player: Hello, are you okay?
- Golrie: It's just those blasted hobgoblins. I locked myself in here for protection. But I've left the key somewhere and now I'm stuck.
- Player: OK... I'll have a look for a key.
With the key to his cell
[edit | edit source]- Player: Hello, are you okay?
- Golrie: It's just those blasted hobgoblins. I locked myself in here for protection. But I've left the key somewhere and now I'm stuck.
- Player: I found a key.
- Golrie: Well don't wait all day, give it a try!
- Player: OK...
Inside the cell
[edit | edit source]- Player: Hello, Golrie. You still trapped down here?
- Golrie: Oh, no. I'm just toying with them.
- Player: Toying with hobgoblins?
- Golrie: Of course. I have a plan of escape. It should be a lot of fun, for me at least; less so for the hobgobbos. Anyway, what can I do for you?
- Player: Well, I have a question. Do you remember I came and asked you about an elven artefact before?
- Golrie: Of course. You want some more? I have loads. They are all lying around in boxes somewhere.
- Player: Are you serious? Are you some sort of collector? Elven artefacts don't grow on trees, you know.
- Golrie: Ah, but they do grow. Anyways, I don't collect elven stuff, my grandfather does, or did – I'm not sure whether he's alive or not, he hasn't sent me any souvenirs for a while now.
- Player: Souvenirs?
- Golrie: Funny gnome, Gramps. He got into a bit of trouble a while back and has been travelling the world collecting elven artefacts and sending them back. He has a bit of a thing for elven stuff. That pebble I gave you was one of his.
- Golrie: It used to be a monthly occurrence – a terrorbird would turn up with a big parcel, or a tortoise would turn up with a big crate and I'd throw it in with the other stuff in the storeroom. It's a bit of a mess now in there.
- Player: So, could I look through some of that stuff? I think I know what I'm looking for.
- Golrie: Oh, certainly. Let me know if you find anything interesting. I should really sort through all of his things – there's probably some quite cool stuff in there.
- Golrie: Have a look in the other cave and you'll find the small tunnel into the storeroom. Oh, if you want to look in the strongroom you'll need to find the key. It's in there somewhere.
Talking to Golrie after Waterfall Quest
[edit | edit source]- What do you wish to talk to Golrie about?
- (Non-quest dialogue) Glarial's pebble
- Anti-illusion devices
- Player: How's it going?
- Golrie: Pretty good! I'm having fun with my pet hobgoblins.
- Player: Do they make good pets?
- Golrie: Not really. They don't like being stroked, but give them a ball of wool and they'll be occupied for hours.
- Golrie: Anyway, what can I do for you?
- Player: Well, I have a question. Do you remember I came and asked you about an elven artefact before?
- (Continues above.)
Talking to him afterwards
[edit | edit source]- Player: Hello, Golrie.
- Player: Your storeroom is a mess! I can't find anything.
- Golrie: Ah, yes, sorry about that. I'm not very good at household chores and the like. You'll probably have to push those crates out of the way. They're quite heavy, but I'm sure a strapping young human like yourself can handle it.
- Player: Where's the strongroom key you mentioned?
- Golrie: Err, somewhere in there. I'd look in a chest.
- Golrie: Have you noticed that useful stuff always seems to be in chests?
- Golrie: I was in this temple the other day, and someone had conveniently put all the keys to the locked doors in chests right in the room where I needed them. They always seem to be in really hard to reach places, though.
- Golrie: I wonder who does that? Fairies?
- Golrie: It's almost as if someone is deliberately trying to make things awkward for you and, yet, they don't just throw the key away. That's what I'd do if I really didn't want someone to get into a room.
- Player: Indeed. I'll hunt around the storeroom, then. Thanks.
- Player: Thanks,[sic] I'd better get going.
- Golrie: See you later.
Searching the chest in Golrie's cell
[edit | edit source]- (Without space in backpack:)
- You find some crystalline discs but you don't have the space to carry them. Come back when you have some space in your inventory.
- (With space in backpack:)
- You find some crystalline discs.
- Player receives crystalline discs.
Searching the chest with too many discs in backpack
[edit | edit source]- You search the chest, but it is bare.
In the storehouse
[edit | edit source]Searching the wrong chest
[edit | edit source]- You search the chest, but it is bare.
Searching the chest containing the strongroom key and notes
[edit | edit source]- (Without space in backpack for the key to a chest:)
- You find a small key. Sadly you have no space to carry it. Please create some space and search again.
- (With space in backpack for the key to a chest:)
- Player receives a key to a chest.
- You find a small key. Maybe it opens a chest of some sort.

- (Without space in backpack for Yewnock's notes:)
- You find an old notebook. Sadly you have no space to carry it. Please create some space and search again.
- (With space in backpack for Yewnock's notes:)
- Player receives Yewnock's notes.
- You find an old notebook.

Reading Yewnock's notes
[edit | edit source]The following text is transcluded from Transcript:Yewnock's notes.
While creating the new anti-illusion device for the Tree Gnome Village from father's notes, I found some interesting snippets about elven magic. The lore that my father has gleaned from the elves if fascinating, and a tribute to his charm and patience—it is not easy to persuade creatures as long-lived as elves to get to the point! Father has shown that small crystal seeds may be grown into more than one enchanted artefact. This is a very different means of crafting magical items than is known to most gnomes. It seems to be that, using a static object such as the chanting mechanism (like the singing bowls), can only produce one type of item - the pitch of the bowl's ring defines the nature of the crystal object it forms. Since some elves can use their own voices to mould crystal, they can modulate their chanting to create many different items. Father has heard these, and describes them as the most beautiful songs he has ever heard - it must be amazing to hear a true chanter sing. I suspect this is an ability the elves keep to themselves. Us mortals must rely on these static crystal-shaping devices to sing for us. It also seems clear that if you 'overcharge' a crystal item by producing the same chant, except much louder than normal, you can revert the crystal to seed. This will happen anyway if the magic is drained away. My father also seemed to think that different-sized seeds were used by elves to do different things. The larger ones were used for weapons, and the smaller ones for tools. Father had one of the small ones that he had turned into a crystal saw; very useful. He seemed to think the same seed could be turned into other similarly-sized devices with the right chant. One other point he notes - since the singing bowl is also elf crystal - if you knew how to create the right song, you could use a singing bowl to make another singing bowl. One could also craft some other type of artefact or device that could itself chant, a musical instrument for example, though what other uses the chant could have apart from moulding crystal was still unknown to my father, though I believe he may have done some experimentation on the matter.
Inspecting the crystal bowl
[edit | edit source]- This is a beautiful and elegant-looking crystal bowl, much like the one in Brimstail's cave. It is clearly of elven origin, and reminds you of a large, crystal drinking glass. Every now and again you're sure you can hear the bowl resonate with sounds echoing around the cave.
Sing-glass crystal bowl
[edit | edit source]- (Without the crystal seed in backpack:)
- You need a small crystal seed to grow something. You can make the bowl sing for fun, though.
- The player interacts with the singing bowl. A melodic tune plays.
- (With the crystal seed in backpack:)
- The player interacts with the singing bowl. A melodic tune plays.
- Player has small crystal seed removed from them. Player receives crystal chime.
- Your seed seems to respond to the singing bowl and grows into a chime!
Attempting to add the crystal chime to toolbelt
[edit | edit source]- You need to have completed the quest 'Path of Glouphrie' to attach this to your tool belt.
- (Repeated in a pop-up info box:)
- You need to have completed the quest 'Path of Glouphrie' to attach this to your tool belt.
Searching the mahogany chest
[edit | edit source]- (Without a key to a chest in backpack:)
- It's locked. You don't think you can pick it, it's too secure. You'll have to find the key.
- (With a key to a chest in backpack:)
- You use the chest key to open the lock on this chest.
- (Without space in backpack:)
- There is a key in this chest, but you don't have the space to carry it. Search again when you have.
- (With space in backpack:)
- Player receives strongroom key.
- You find a big, impressive key. Maybe it opens the strongroom doors.

Opening the strongroom doors
[edit | edit source]- (Without the strongroom key in backpack:)
- The strongroom door is locked. Perhaps there is a key around here somewhere.
- (With the strongroom key in backpack:)
- Screen fades out and in. The player is now inside Bolrie's strongroom.
- You open the strongroom door.
Reading the book on the lectern
[edit | edit source]- (The following options are shown in a book interface titled 'Bolrie's Diary':)
- Chapter 1. Bad advice
In which Bolrie is advised by a mysterious stranger, and ambition is fed. - Chapter 2. The King is dead
In which the great king dies and the search for a new one begins. - Chapter 3. Eyes opened
In which a secret is revealed, an old foe reappears and ambitions end.
- (The following text is shown after the three options:)
- Finally, I understand my failings and my true enemies. I dedicate the rest of my shattered life to the task of eradicating them both.
- Bolrie
Upon activating Yewnock's device
[edit | edit source]- Screen fades to black and back in as a cutscene begins in the Tree Gnome Village. The cute creature is revealed to be an evil creature. Camera shifts from the evil creature to King Bolren.
- King Bolren: Oh dear, it seems Player was right.
- Screen fades to black as the cutscene ends.
Bolrie's diary
[edit | edit source]Chapter 1. Bad advice
[edit | edit source]- Screen fades to black and back in as a cutscene begins, showing a map with different coloured standards on top of it.
- Bolrie: T'was a time of peace for the gnomes, but the two main gnome settlements, The Grand Tree to the north and the Tree Gnome Village to the south, were becoming increasingly separated.
- Bolrie: I led the gnomes of the Tree Gnome Village. King Healthorg was getting old and still ruled the Grand Tree, but he was losing his grip and becoming less and less aware of the affairs of man.
- Bolrie: Humans had settled in the area and were looking to establish a foothold in what had been gnomish lands.
- Scene changes to Bolrie and the spirit advisor in the Tree Gnome Village.
- Spirit advisor: My waters tell me that a dangerous and charismatic warrior called Khazard now leads the humans to the north. He will bring disaster to the gnomes. The spirit trees tell me this.
- Bolrie: What is Healthorg doing about this? Nothing! He's weak and dying. He has become blind to our problems.
- Spirit advisor: It seems that Argenthorg wishes to follow his father's path. It is a shame he is so isolated in the Grand Tree.
- Bolrie: If Argenthorg becomes King, he will only appease the humans, and let them take away our lands.
- Spirit advisor: If the next King of the Gnome Stronghold does not remove this threat, the Empire will be rent asunder. I have forseen this.
- Spirit advisor: If a strong leader, who understood the real threat, were to succeed Healthorg, maybe this disaster would be averted.
- Spirit advisor: A leader who might take on the humans without fear and defeat them would surely win the hearts of all gnomes.
- Spirit advisor: That gnome would surely be crowned King of the Gnome Stronghold!
- Bolrie: Hmmm, I would certainly be a better King of the Gnome Stronghold than Argenthorg. What do I need to do?
- Spirit advisor: Attack the humans now, whil they are still weak. When you defeat Khazard, you will be a hero - and when Healthorg passes on - which will be soon - you will stand for election. How can you lose?
- Screen fades to black as the cutscene ends.
Chapter 2. The King is dead
[edit | edit source]- Screen fades to black and back in as a cutscene begins, showing King Healthorg standing on a pedestal.
- Bolrie: And, so, the reign of the most famous Gnome King came to an end.
- King Healthorg slowly turns to stone, becoming a statue on the pedestal.
- Bolrie: And while most gnomes mourned, Argenthorg and I started to plan separately.
- Camera zooms in on stone Healthorg.
- Bolrie: The King is dead, long live...who?
- Cutscene changes to election posters of Bolrie and Argenthorg being pasted on walls.
- Bolrie: And so the electioneering began.
- Screen fades to black as the cutscene ends.
Chapter 3. Eyes opened
[edit | edit source]- Screen fades to black and back in as a cutscene begins, showing Prince Argenthorg.
- Bolrie: Argenthorg was Healthorg's son. The gnome populace loved Healthorg and assumed that Argenthorg would be as great a king as he.
- Camera shifts leftward from Argenthorg, showing an invisible gnome standing in front of three empty tables.
- Bolrie: I knew this was a lie; Argenthorg was weak, but he was popular. My advisor suggested he could change that.
- Human food spawns on top of the three tables.
- Bolrie: I didn't ask how. I regret that now.
- Camera zooms out to show the whole room. Bolrie and an advisor walk up to Argenthorg, then turn towards the human food.
- Bolrie: It seems that Argenthorg prefers human food to traditional gnomish cuisine.
- Bolrie turns to Argenthorg.
- Bolrie: Behold, fellow gnomes, a gnome who loves humans more than his own kind!
- Bolrie: Argenthorg, you have allowed the humans to beguile you.
- Prince Argenthorg: B-b-but I haven't done anything!
- Bolrie: Argenthorg, stand down from the elections. You are not fit to be King!
- Prince Argenthorg: This is all a lie! I've been framed. It's not fair!
- Bolrie: Fairness has nothing to do with it. How can the Gnome Kingdom expect to be truly great if it is led by the spoilt, weak son of a great leader. You are but a pale shadow of your father.
- Prince Argenthorg: No, no, no! This can't be happening! Daddy! Help me!
- Bolrie: Your father cannot help you now. You are on your own and have been found wanting.
- Prince Argenthorg: What would daddy do? What would daddy do?
- Prince Argenthorg: Wait! I remember something that daddy said to me once, about being wary of illusions. That must be it. This must all be an illusion.
- Prince Argenthorg: Yewnock! Switch the machine on!
- Screen fades out and in to Yewnock switching on Oaknock's machine. Screen fades out and in back to the first room, showing the advisor in front of the three tables which are now empty.
- Advisor: Curse you, Yewnock, son of Oaknock! And curse your use of elven magics!
- The advisor's disguise disappears, revealing him to be Glouphrie. Camera switches to the entire room, showing Glouphrie, Bolrie and Argenthorg.
- Prince Argenthorg: Aha! I knew it. Glouphrie. Daddy warned me of gnomes like you! And Bolrie, the shame is yours now!
- Bolrie: No! I don't believe it. I trusted you!
- Glouphrie: I gave good advice. I told you what you needed to hear and gave you the tools to achieve it. Nearly.
- Bolrie: No one will vote for me now! You've ruined everything. I've been taken for a fool by the most untrustworthy gnome ever known!
- Glouphrie: I sought only to strengthen the Gnomish Empire against its true enemies. It seems I have failed. I shall leave and create a new city, a city with vision. Anyone who wishes to see gnomes great again should join me. Are you with me, Bolrie?
- Bolrie: What? Follow you, a shape-shifter, a honey-tongued deceiver? No. I have failed the gnomish people and brought shame upon my family. I will not follow you and dare not stay here. I must find my own path to redemption.
- Bolrie: You, Glouphrie, have forced me to leave my people in shame. I will not forget this.
- Glouphrie: As you wish. I have followers enough.
- Bolrie: Follower! I was never your follower!
- Glouphrie: Weren't you?
- Bolrie and Glouphrie walk out of the room. Cutscene switches to a wall, showing Bolrie's poster being taken down.
- Bolrie: There ended my ambitions to become King of the Gnome Stronghold, and Argenthorg was pronounced the new king shortly afterwards. My shame is so great I cannot bear to remain in the Tree Gnome Village.
- Bolrie: So I prepare to leave the lands of my people. Foul illusions cannot be allowed to shame us ever again. I will plead with Yewnock to install an anti-illusion device in the Tree Gnome Village, so that my family remains protected from such treacheries.
- Bolrie: As for the one who chooses to practise such dark arts, he will be punished. I will make it my life's purpose.
- Screen fades to black as the cutscene ends.
Leaving the storeroom
[edit | edit source]- You crawl through a tunnel and end up back in Golrie's cave.
The Search for Arposandra
[edit | edit source]Returning to Golrie after the machine is fixed
[edit | edit source]- Player: I got that machine up-and-running!
- Golrie: I'm glad to hear it still works.
- Golrie: What does it do again?
- Player: It counteracts illusion magic in the surrounding area. This one should cover the whole of the Tree Gnome Village. That's what it's here for. It might be useful for someone round here to remember that.
- Golrie: That's a fair point. Is there anything else you want?
- Choose an option:
- Do you know this Bolrie person?
- Player: Do you know this Bolrie person?
- Golrie: Of course, he is my grandfather!
- Player: I should have guessed - Bolrie, Golrie - you seem to like giving your children similar names, just to be confusing.
- Golrie: Certainly, in our family that's true. Bolren is Bolrie's younger brother, as you know.
- Player: So that means that you are King Bolren's grand-nephew doesn't it?
- Golrie: That's right.
- Player: So does that mean that you are in line for the throne?
- Golrie: Gnomes don't have a hereditary monarchy. We have a democratic monarchy.
- Player: A what?
- Golrie: We vote for our kings.
- Player: Oh, that's unusual. So, do you want to be King like your grandfather?
- Golrie: Vote Golrie!
- Golrie: That might be fun. I wouldn't want to be like my grandfather, though - he liked wars a bit too much; however, I sometimes discuss the Khazard war with hobgobbos, but they don't have a particularly sharp
- Golrie: political sense. I, personally, don't think we should fight his troops head-on. We're cleverer than that. Remember the battle of Atarisundri? We should come up with some ingenious method of defeating Khazard.
- Player: Like illusion magic?
- Golrie: Touché! You're very well informed for a human.
- Player: I'm finding that there's a lot more going on with gnomish history than I thought. Anyway, you're very well-informed for a gnome in a cave. Most gnomes I've talked to have forgotten most of their own history.
- Golrie: Gnomes don't tend to dwell on the past. I suppose I'm not a typical gnome - I get lots of time to think and read in here with no distractions.
- Player: So, have you heard from Bolrie recently?
- Golrie: No, the parcels stopped coming a few years ago. I assume he's either found what he was looking for, or has died in the attempt.
- Player: So, what was he looking for?
- Golrie: I'm not sure. He was definitely obsessed with finding out as much as he could about elven magic. Maybe he's with the elves now? He also seemed to have a bit of a grudge with Glouphrie.
- Player: That's understandable. Maybe he's looking for Glouphrie. Is he still alive, do you think?
- Golrie: Who knows, eh? Who knows.
- Player: I'm pretty sure Arposandra exists, though. Finding it might be trickier.
- Golrie: Well if you do, keep an eye out for Gramps; he might be there.
- Player: I'll do that.
- Choose an option:
- Where did that crystal bowl come from?
- (Same as below.)
- Your storeroom is a mess! I can't find anything.
- (Same as above.)
- Thanks. I'd better get going.
- (Same as below.)
- Where did that crystal bowl come from?
- Player: Where did that crystal bowl come from?
- Golrie: Gramps sent that back. A huge battle tortoise arrived carrying a huge crate. It's clearly elven. It looks pretty, though, doesn't it? I was thinking of putting some soil in it and growing some indoor plants.
- Player: Can you avoid doing that for a while? I think I know what it is, roughly. It looks a lot like another bowl I saw in the Grand Tree. Brimstail looks after it.
- Golrie: What does it do, then?
- (If the small crystal seed has not been sung into a crystal chime:)
- Player: It's a singing bowl. If you put a small elven crystal seed in it and make the glass sing, then the seed will turn into something.
- Golrie: Have you tried finding out what it makes?
- Player: Not yet. Maybe I should give it a go.
- (Continues below.)
- (If the small crystal seed has been sung into a crystal chime:)
- Player: It's a singing bowl. If you put a small elven crystal seed in it and make the glass sing, then the seed will turn into something. I just tried it. I ended up with a chime thing. Any idea what it does?
- Golrie: I'm afraid I have no idea. From what you have said, if it's a chime and makes a sound then it must do something magical.
- (Continues below.)
- Choose an option:
- Do you know this Bolrie person?
- (Same as above.)
- Your storeroom is a mess! I can't find anything.
- (Same as above.)
- Thanks. I'd better get going.
- (Same as below.)
- Thanks. I'd better get going.
- Player: Thanks. I'd better get going.
- Golrie: See you later.
Returning to King Bolren
[edit | edit source]- Player: Hello again Bolren.
- King Bolren: Well hello, it's good to see you again.
- King Bolren: I have to admit, you were right. That creature is not what it seems.
- Player: I told you.
- King Bolren: Please get rid of it, then we can talk.
- Player: Of course, your Highness.
Talking to King Bolren after killing the evil creature
[edit | edit source]- Player: Hello again Bolren.
- King Bolren: Well hello, it's good to see you again.
- King Bolren: Thank you. I apologise for not believing you. You have shown your trustworthiness more than sufficiently.
- King Bolren: I do have a question, though. You said that there were many of these 'watchers' posted all over the Grand Tree?
- Player: That's right, there were six.
- King Bolren: So why did Glouphrie send so many to the Grand Tree but only one here?
- Player: Maybe he thought it was more important to spy on the Grand Tree and Narnode.
- King Bolren: That's outrageous! The Grand Tree is not six times more important than our village here! He should have sent at least four watchers, maybe five.
- Player: So you want more evil watchers?
- King Bolren: Well, yes. I mean no, of course not, but Glouphrie has a lot to answer for. He has underestimated the Tree Gnome Village for the last time! If I ever meet him I'll...err...I'll give him a good talking to.
- Player: Well, maybe you can help me find him. I suspect he's in the hidden city of Arposandra. I just need to find the place.
- King Bolren: I do have some information that might lead you in the right direction; either that or down a complete blind alley.
- Player: Well, any help would be useful.
- King Bolren: Well, one of my citizens, called Longramble, is a bit of an explorer. He had also heard rumours of Arposandra and asked me if he could go look for it. He was so persistent that I agreed, though mostly just to get him out of my sight.
- Player: Where did he go?
- King Bolren: He didn't say where, exactly. He did say that he was sure Arposandra was somewhere between here and the edge of the world.
- Player: That doesn't really help, you know.
- King Bolren: Hmmm, there is one gnome who has a near-magical knowledge of the locations of wandering gnomes.
- (If the player has not started Gnome Restaurant:)
- King Bolren: Aluft Gianne jnr. I've always wondered how he knows where to deliver all those foodstuffs. Gnomes seem to get in all sorts of weird and inaccessible places.
- (Continues below.)
- (If the player has started Gnome Restaurant:)
- Player: Ah, wait a second. I can guess - Aluft Gianne jnr. I've always wondered how he knows where to deliver all those foodstuffs. Gnomes seem to get in all sorts of weird and inaccessible places.
- (Continues below.)
- King Bolren: Yes, I'd have a chat with Aluft Gianne jnr. He stands a better chance of knowing where Longramble is, though I can't guarantee Longramble will help. He may have found the edge of the world and fallen off, for all I know.
- King Bolren: And, if you find Glouphrie, tell him...tell him...I'm very angry with him.
- Player: I will. I'm sure that will have him quaking in his boots.
- King Bolren: Of course!
Talking to King Bolren after being told to find Aluft Gianne jnr.
[edit | edit source]- Player: Hello again Bolren.
- King Bolren: Well hello, it's good to see you again.
- King Bolren: Have you talked to Aluft Gianne jnr. yet?
- Player: Not yet. Where is he again?
- King Bolren: In the Grand Tree. He runs the gnome food delivery service.
- Player: Right, and I'm looking for Longramble, is that right?
- King Bolren: That is correct.
- Player: Thanks.
Speaking to Aluft Gianne jnr.
[edit | edit source]- What do you want to talk to Aluft Gianne jnr. about?
- (Non-quest dialogue) Gnome food delivery
- Longramble the explorer
- Player: Hello, Mr Gianne. I'm looking for a certain gnome and I've been told you're the gnome to talk to about this.
- Gianne jnr.: Hmmm, that's sensitive information you know. Who is this gnome?
- Player: I'm looking for Longramble the explorer.
- Gianne jnr.: Ah, well, that might be different. I have a long-standing order for Longramble. No-one seems to be able to find him.
- Player: Though, if you can't find him, then you can hardly tell me where he is, then.
- (Historical prior to 19 August 2019:)
- Gianne jnr.: I didn't say I didn't know where he is, just that the gnomes I've sent can't get to him.
- Gianne jnr.: Remember these coordinates: 2 degrees, 7 minutes south; 3 degrees, 7 minutes west.
- Gianne jnr.: Normally I wouldn't give my deliverers exact coordinates but I can't find it on my Doogle Maps.
- (Continues below.)
- (Presently:)
- Gianne jnr.: I didn't say I didn't know where he is, just that the gnomes I've sent can't get to him. Here, take this note that has his coordinates.
- Gianne jnr.: Normally I wouldn't give my deliverers exact coordinates but I can't find it on my Doogle Maps.
- (Without space in backpack:)
- Player: I don't have any room in my backpack to take it.
- Gianne jnr.: Well make some room and come back to me.
- (With space in backpack:)
- Player receives Longramble location note.
- Gianne Jr hands you a coordinate with some coordinates on.

- Player: What?
- Gianne jnr.: My maps are all on dried doogle leaves.
- (Without a sextant in toolbelt:)
- Player: So, where am I going to get hold of a sextant, then?
- Gianne jnr.: When the Gnomic Positioning System broke last time, I seem to remember one of my gnomes managed to get some equipment from a professor near the Observatory. I'd check with him.
- Player: Thanks.
- (Continues below.)
- (With a sextant in toolbelt:)
- Player: Anyway, those coordinates are sextant coordinates, aren't they?
- Gianne jnr.: Errm, I believe you humans use sextants for these types of coordinates, yes.
- Player: Right. I'd better get my sextant, watch and chart before I set off then.
- (Continues below.)
- Player: Oh, I almost forgot; what is the order, then?
- Gianne jnr.: Oh, yes. It seems that Longramble is missing the delicious taste and texture of tangled toads' legs. Tasty.
- Player: If you say so.
Speaking to Aluft Gianne jnr. again
[edit | edit source]- What do you want to talk to Aluft Gianne jnr. about?
- (Non-quest dialogue) Gnome food delivery
- Longramble the explorer
- Gianne jnr.: Have you made that delivery yet?
- Player: Not yet.
- Gianne jnr.: Well, get a move on. Longramble wants tangled toads' legs, and the coordinates are: 2 degrees, 7 minutes south, 3 degrees, 7 minutes west, and you need to get hold of a sextant, watch and chart from the Observatory professor - if you haven't already done so.
- Player: Right, I better get going.
Talking to King Bolren after speaking to Aluft Gianne jnr.
[edit | edit source]- Player: Hello again Bolren.
- King Bolren: Well hello, it's good to see you again.
- King Bolren: Have you found Longramble yet?
- Player: Not yet. Where is he again?
- King Bolren: I've no idea. You were going to ask Aluft Gianne jnr. to see if he had any idea.
- Player: Oh, yes, I remember now. He gave me some sextant coordinates.
- King Bolren: Excellent. You'd better go there, then.
- Player: Yes, indeed. Thanks.
At the grapple point
[edit | edit source]Attempting to grapple across before receiving the Longramble location note
[edit | edit source]- You don't want to start exploring this area without a reason.
Attempting to grapple across without a mithril grapple equipped
[edit | edit source]- You need a mithril grapple-tipped bolt with a rope to do that.
Grappling across
[edit | edit source]- You fire your grapple at the tree branch...
- ...and swing safely to the other side.
Talking to the spirit tree before talking to Longramble
[edit | edit source]- It's a tree. It doesn't look very well, or talkative.
Attempting to enter the Poison Waste Dungeon beforehand
[edit | edit source]- I don't think you want to go wandering into strange tunnels without some idea of what's in there.
Talking to Longramble
[edit | edit source]- (With tangled toads' legs in backpack:)
- Player has tangled toads' legs removed from them.
- You hand over your tangled toads' legs to a very grateful-looking explorer. He stuffs it straight into his mouth.
- Longramble: Chew...crunch...munch...
- Player receives mint cake.
- Player: You're welcome.
- (Continues below.)
- Player: Mr Longramble, I presume?
- Longramble opens his mouth and says,
- Longramble: ...
- Player: Hello. Let me introduce myself. I'm Player and I've been looking for you. You're a hard gnome to find.
- Longramble: ...
- Longramble looks as if he's having problems speaking. His mouth opens but nothing comes out.
- Player: Oh no, wait a second, you're not one of those gnomes like Hazelmere that only speaks in Ancient Gnomish, are you? Am I going to have to get my dictionary? You're not going to do that mindmeld thing that Hazelmere does, are you?
- Player: That made me kind of dizzy.
- Longramble: N-n-n-no.
- Player: No?
- Longramble slaps himself in the face.
- Longramble: No. I understand you and can speak perfectly well, old chap. It has just been a while. I've been travelling for what seems like years, marching through every type of barren terrain, crossing ravines, avoiding goblins,
- Longramble: surviving on the local flora and fauna. All this time with no one but myself. I haven't said a word for months. It takes a while to wake the voice sprites up. They've been sleeping.
- Player: They seem to be well and truly awake now. You must get pretty lonely.
- Longramble: Lonely? No, I like my own company.
- Player: So what are you doing out here, anyway?
- Longramble: I'm looking for the edge of the world. It is my life's ambition to find it and be the first gnome to stare over its edge.
- Player: Are you sure there is an edge? I heard it goes on forever.
- Longramble: Everything has an edge and eventually I'll find it. I'll keep heading westwards until I get there.
- Player: If the world is spherical, though, you'll never find the edge.
- Longramble: Spherical? Don't be silly!
- Longramble: The world is clearly flat. If it was ball-shaped, we'd all roll off the side. Silly human.
- Player: Maybe the world is round, just very big so we don't notice the curve and there's some magical force that makes us stick to the ground.
- Longramble: Well, now you're just making fun of me. I don't think you realise the gravity of the situation.
- Player: Well, I'm clearly not going to persuade you now; though, talking about places that might not exist – I thought you were looking for the lost city of Arposandra.
- Longramble: Well, that is true, but I'm only doing that as a detour from my journey to the edge of the world. I figured it would be on the way.
- Player: And you think Arposandra is around here somewhere?
- Longramble: I believe so. Gnomes that I have talked to have suggested that Glouphrie headed west into the mountains; however, since Glouphrie was a master of illusion, I suspect the city itself will be a hard place to find.
- Longramble: I have found a waste outlet. I believe it may be coming from the city of Arposandra.
- Player: What makes you think that?
- Longramble: Well, have a look. There is a huge swamp of nasty goo out west, and if you have a look you'll see a large outlet. That outlet seems to be filling the swamp. The only creatures that I am aware of in the area are elves – and elves don't do that sort of thing.
- Player: That's pretty tenuous.
- Longramble: Well, indeed, but there is one other thing. The outlet appears to be patrolled by a creature that suggests gnomish involvement.
- Longramble: Giant tortoises!
- Player: Ah!
- Longramble: I am unaware of any other civilisation that uses the tortoise. There seems to be something wrong with it, though. It seems...unwell.
- Player: In what way?
- Longramble: It appears to have large tentacles growing form underneath its shell.
- Player: Tentacles?
- Player: That's more than 'unwell' that's...warped!
- Longramble: Well, whatever you call it, it's not normal; maybe its illness was caused by Glouphrie's magic.
- Player: Though, if it is Glouphrie's doing, surely it should be an illusion of a tortoise.
- Longramble: Well, if it is, it's a pretty solid illusion. I have the scars to prove it. Anyway, the way is blocked as well, buy some nasty-looking roots. So, even if you could sneak round the tortoise, you'd have to find a way past them too.
- Player: Hmm, I'd better have a look myself. Leave it to me – I'll find a way. It's my job.
Talking to Longramble again
[edit | edit source]- Longramble: Have you had a look yet?
- Player: Not yet.
- Longramble: Well, what are you waiting for?
Attempting to fight a warped tortoise without the crystal chime
[edit | edit source]- This creature is currently immune to your attacks.
Talking to Longramble after attempting to fight a warped tortoise
[edit | edit source]- Player: Hmm, I see what you mean about that tortoise. I can't harm it. They are not unwell at all, they are super-tortoises!
- Longramble: Well, they must have some sort of weakness.
- Player: But what? The creatures seem strangely warped; maybe something that would purify them would work?
- Player: I'll have to think about it.
Attempting to move past the warped tree roots
[edit | edit source]- You try to move the warped-looking roots out of the way. You're not going to be able to move them with force. Which tree's roots are they?
Talking to Longramble after attempting to pass the roots
[edit | edit source]- Player: I can't get through these roots. Any idea how I might be able to do that?
- Longramble: Hmm. What kind of roots are they? Maybe that would help you get to the root of the problem.
- Player: They look like some sort of tree root.
- Longramble: Trees are not really my area of expertise; maybe you should talk to one. Haha!
- Player: Actually, that's not as silly an idea as it sounds.
Talking to King Bolren after speaking to Longramble
[edit | edit source]- Player: Hello again Bolren.
- King Bolren: Well hello, it's good to see you again.
- Player: I've found Longramble. He's wandering around the mountains, south-west of here.
- King Bolren: It's good to hear he's still alive. Was he any help?
- Player: Well, he's found something. I'll need to investigate more before I know anything for certain.
Spiritual Healing
[edit | edit source]Upon approaching the Spirit Tree
[edit | edit source]- (The following messages will play periodically, in the following order:)
- You feel very strange, as if someone is calling to you from a dream.
So alone, my brethren cannot hear me. - You feel very strange, as if someone is calling to you from a dream.
My leaves are withered and twisted. - You feel very strange, as if someone is calling to you from a dream.
My branches ache; I am corrupted. - You feel very strange, as if someone is calling to you from a dream.
The earth sucked dry. My roots find no sustenance, only soulless ichor. - You feel very strange, as if someone is calling to you from a dream.
Wait! I feel the presence of a tree whisperer. - You feel very strange, as if someone is calling to you from a dream.
Help me please, friend of Guthix.
- (The following final message will be repeated over and over until the player leaves the area:)
- You feel very strange, as if someone is calling to you from a dream.
Help me please, friend of Guthix.
Attempting to use the crystal chime on the spirit tree beforehand
[edit | edit source]- You should talk to the tree before trying to interfere with it.
Talking to the Spirit Tree
[edit | edit source]- Player: Err, hello, Mister Tree. Was that you calling me?
- Spirit Tree: ...
- Player: I must be going mad, I'm talking to a tree. Hello?
- Spirit Tree: The tree whisperer has come to my aid. Thank Guthix.
- Player: Err, hello. Do you have a name?
- Spirit Tree: You may call me Incomitatus, for I am alone and friendless. You are not a small person of Guthix. How do you speak with me?
- Player: So you can't speak with anyone then?
- Spirit Tree: Only those who have opened their minds to the spirits of the earth can talk with spirit trees. You surely must have been trained by a great friend of trees, as this is a gift not easily come by.
- Player: Well, it's true that I have spoken to the odd tree in the past. Wait a minute, this reminds me of something. Hazelmere did something like this to me a while ago; you know talking using the mind.
- Spirit Tree: The one you call Hazelmere – yes, he is a tree whisperer. He is a friend of trees. He would be able to help me.
- Player: What's wrong with you anyway?
- Spirit Tree: I have lost my connection to the anima mundi. The earth has corrupted my roots and they find only black ichor. My xylem and phloem are tainted, and as a consequence I am alone.
- Player: What exactly is this anima mundi?
- Spirit Tree: Most spirit trees are connected to the anima mundi. She allows us to speak with each other, and she allows passage of those attuned to her from tree to tree. I sense you have travelled the anima.
- Player: So this sticky ichor stuff is stopping you from talking to the other spirit trees.
- Player: I don't know how I could help you. You're right though, Hazelmere might be able to help. What would Hazelmere do?
- Hazelmere: What? What do you want? Don't disturb me like that. I was deep in contemplation. Looking into the future is not something you can do on a whim, you know.
- Player: Hazelmere?
- Hazelmere: Well, you should know, Player! You called me, stupid human. Bah! You give a human a gift, known only to the privileged few, and they start jabbering at you at the most inappropriate times. I was in the middle of a dream,
- Hazelmere: a vision of the future. There was something I was meant to see, something that would save my life. Anyway, just as this was to be revealed to me, I was thrown out of my meditative state by your fumbling and stumbling attempts to mindmeld.
- Hazelmere: Well, you'd better have a good reason for this, otherwise I'll...
- Player: It's good to hear you again; still as grumpy as always.
- Hazelmere: You must have had some help to meld with me from such distance; you humans are not attuned enough to make a direct connection via the anima mundi. Hmmm, you seem to be using a spirit tree as a conduit. Though, this tree is unwell.
- Player: I'm glad you noticed that. That is why I need your help. Is that a good enough reason to disturb you?
- Hazelmere: Harrumph, I suppose so. Let me try to sense the problem.
- Screen switches to black. The camera revolves around the Spirit Tree against a black background.
- You feel very dizzy.
- You feel as if your mind has been mingled with the tree's. You feel black sticky ichor through your veins.
- You feel suffocated and blind.
- You feel alone in a void.
- You feel pain.
- Player: Arrrrgh! Help me!
- Hazelmere: Ah, sorry about that, Player. In order to fully meld with the tree I had to use your spirit. The tree you are speaking with is weak.
- Hazelmere: However, you don't seem to have suffered any permanent damage. That's fortunate.
- Player: Fortunate? You didn't warn me of any risk before giving me that nightmare!
- Hazelmere: You have a strong spirit; I assumed you'd be alright. And, after all, it's the spirit tree that really matters. You'll only live for a handful of decades, the tree should live for centuries.
- Player: Hmm, I'm not sure I approve of your low regard for my welfare. About the tree – can you help him?
- Hazelmere: Well, I know why the tree is unwell. Something has poisoned the soil, blocking the tree's connection with the anima mundi. This is worrying in itself.
- Player: Why is that?
- Hazelmere: Well, no poison could do this; only by separating the anima mundi from its source...
- Player: I'm sorry, you're confusing me.
- Hazelmere: I forget I'm dealing with a human. I'll spell it out nice and clearly for you. The anima mundi is created by all natural things – it is their 'soul' and a sort of natural energy. It is powerful and dangerous, and only by the balance of Guthix
- Hazelmere: does the anima mundi remain in check. Creatures live, creatures die. The balance is maintained.
- Player: So how has this caused Incomitatus to become ill?
- Hazelmere: Powerful magics could be used to separate the anima mundi from its source. This would produce a great deal of power; power that could be used in an unbridled way, but doing so would unbalance the whole pattern of life, and
- Hazelmere: the ichor Incomitatus speaks of appears to be the unnatural waste product of such tinkerings.
- Player: There is a huge evil-smelling swamp of tar just to the west of here. Is that related?
- Hazelmere: Probably, but to make enough of this ichor to create a swamp would take an enormous amount of work and would create a dizzying amount of energy. It would be an abomination, to plunder the earth in such a massive way.
- Hazelmere: Who would need to do this?
- Player: Glouphrie?
- Hazelmere: Hmph, maybe. Anyway, our immediate problem is to help our spirit brethren.
- Player: Is there some sort of antidote I could give to the tree?
- Hazelmere: If you had been paying attention, you'd remember that I said this is no normal poison. Some sort of spiritual cleansing will be needed in order to return the spirit tree's connection to the anima mundi: something pure. I do not
- Hazelmere: have the power to do this kind of thing. This will require elven magic.
- Hazelmere: Elven magic revolves the power of Seren. Seren is the divine aspect of the anima mundi that the elves revere. They use their voices to charm those things connected to the anima. They call it chanting. So I would
- Hazelmere: guess you will need a spell of an object that will 'chant' the anima mundi back into the spirit tree – purging the ichor out of its roots.
- Player: Couldn't I just get an elf to come here and do it for me?
- Hazelmere: I doubt you could persuade one to come here, even if you could find one. No elf has been seen anywhere near the gnome lands for centuries.
- (Without the crystal chime in backpack:)
- Screen switches back to normal.
- (With the crystal chime in backpack:)
- Hazelmere: Hmm, you already have an answer. You are carrying it.
- Player: How do you know what I'm carrying? Oh, mindmeld again. Of course.
- Hazelmere: A pure note, created by pure elven crystal, would have a purifying effect on whatever is nearby. So, something like a crystal chime would certainly have the right effect.
- Player: Right, I'll try that.
- Screen switches back to normal.
Talking to the spirit tree again, before curing it
[edit | edit source]- Spirit Tree: Hello again, are you able to help yet?
- Player: I'm not sure what I need to do.
- Spirit Tree: Hazelmere will know the answer. Ask him.
- Player: Oh, yes. Why don't I try calling him again? Hazelmere? Hazelmere? Hellooo, are you there?
- Player: ...
- Player: Yoo hoo! Hazelmere! Are you listening?
- Hazelmere: Yes, yes. I heard you the first time, there's no need to shout.
- Hazelmere: What do you want this time?
- Player: I need some help. I can't work out how to cleanse this spirit tree.
- Hazelmere: Harrumph, do I have to do all of your thinking for you? Let me have a look at your memories.
- (Without the crystal chime in backpack:)
- Hazelmere: As I told you last time, elven magic revolves the power of Seren. Seren is the divine aspect of the anima mundi, that the elves revere. They use their voices to charm those things connected to the anima.
- Hazelmere: They call it chanting. So I would guess you will need a spell of an object that will 'chant' the anima mundi back into the spirit tree – purging the ichor out of its roots.
- Hazelmere: You already have an elven magical artefact - your small crystal seed. The singing bowl in Brimstail's cave turned your seed into a saw, have you seen another singing bowl anywhere?
- Player: Now that you mention it, there was one in Golrie's storeroom.
- Hazelmere: Well, stop disturbing me from my meditation and go have another look!
- (With the crystal chime in backpack:)
- Hazelmere: Hmm, you already have an answer. You are carrying it.
- Player: How do you know what I'm carrying? Oh, mindmeld again. Of course.
- Hazelmere: A pure note, created by pure elven crystal, would have a purifying effect on whatever is nearby. So, something like a crystal chime would certainly have the right effect.
- Player: Right, I'll try that.
Talking to Golrie at this point
[edit | edit source]- Player: I got that machine up-and-running!
- Golrie: I'm glad to hear it still works.
- Golrie: What does it do again?
- Player: It counteracts illusion magic in the surrounding area. This one should cover the whole of the Tree Gnome Village. That's what it's here for. It might be useful for someone round here to remember that.
- Golrie: That's a fair point. Is there anything else you want?
- Choose an option:
- Do you know this Bolrie person?
- (Same as above.)
- Where did that crystal bowl come from?
- (Same as above.)
- Do you know any elven magic that might cleanse warped things?
- Player: Do you know any elven magic that might cleanse warped things?
- Golrie: Not specifically. But I do know that elven magic works using sound. Elven singing is, quite literally, enchanting.
- Player: Oh yes, of course - the crystal singing bowl works that way. So, if I want to cleanse something, I need to bring something that's elven and might make a sound. Hmmm...
- Thanks. I'd better get going.
- (Same as above.)
Ringing the crystal chime, or using it on the spirit tree
[edit | edit source]- Screen switches to black, then to a cutscene, showing the player and the spirit tree close up. The player takes out the crystal chime and rings it.
- You feel a wave of relief wash over you and, for a brief second, you feel cries of joy and friendship from all of the spirit trees on Gielinor.
- The spirit tree changes colour from dark grey to wood brown.
- Spirit Tree: Thank you. You truly are a friend of spirit trees; a true tree whisperer. Now that my connection with the anima mundi has cleared I sense that my roots have been blocking your path into the caves underground.
- Spirit Tree: I shall move them to allow you access. Something that is tainting the anima is happening around here, and the answer lies beyond those caves. Please, for all of our sakes, seek the source of this. May Guthix be with you.
- Screen fades to black and back in as the cutscene ends.
Talking to the spirit tree again
[edit | edit source]- Spirit tree: Thank you, tree whisperer. My brethren tell me that, in the past, you have had to travel back to our paternal tree before choosing your destination; however, your deeds have enhanced your attunement to the anima mundi and
- Spirit tree: there is no more need for this. You may now travel freely between all of my brethren.
- (Continues with non-quest dialogue.)
Talking to Longramble after reentering the dungeon and passing the roots
[edit | edit source]- Player: Those roots have gone!
- Longramble: How did you manage that?
- Player: It happened when I cleansed the spirit tree over there.
- Longramble: Well, you'd better go and investigate. I'd join you but it looks a bit dangerous in there.
Talking to Hazelmere at his tower after cleansing the spirit tree
[edit | edit source]- The mage starts to speak but all you hear is:
- Hazelmere: Blah. Blah, blah, blah, blah... blah!
- You feel very strange, as if Hazelmere has started poking around in your head.
- Hazelmere: Oh, hello. You did a good thing helping the tree. It was right of you to think of me. Despite being a human, perhaps you can be a true spirit tree mage. I feel as if my autumn is ending, and only winter remains.
- Player: What? Don't be so negative. You're a survivor. You've lived this long.
- Hazelmere: Maybe, but I've been having visions of the future. I sense that Guthix has decided that my work on Gielinor is almost done. I may have one last hurrah, you never know.
- Player: Visions? You can't trust visions.
- Hazelmere: Maybe not.
Toxic Tumble
[edit | edit source]Walking over tar
[edit | edit source]- You can't run in this sticky tar.
Upon entering the final room
[edit | edit source]- As you enter the room, your magical senses tingle – you are pretty sure that you cannot teleport out of this room. Better be careful!
Attempting to peek through the hatch door before defeating the warped terrorbirds
[edit | edit source]- You should clear the room out before investigating this.
Upon defeating a warped terrorbird
[edit | edit source]- Killed one!
Upon defeating all three warped terrorbirds
[edit | edit source]- Maybe it's time to have a peek through the hatch door, now.
Peeking through the hatch door
[edit | edit source]- Screen fades out and in to a cutscene.
- Guard no. 21: *Sigh* So, how did you get this ropey old job then, Seventytwo?
- Guard no. 72: I think it's a punishment, Twentyone.
- Guard no. 21: What for?
- Guard no. 72: I fell asleep while guarding 'upstairs'.
- Guard no. 21: You fell asleep? I thought the Gnome Masters made it impossible for us to fall asleep.
- Guard no. 72: I dunno, maybe I'm defective. I blame the Masters myself. Anyway, I got the choice, either take this job or go 'outside'.
- Guard no. 72: *shiver*
- Guard no. 21: Not 'outside'? I don't even want to think about it.
- Guard no. 21: Still, at least you got to guard upstairs! Something happens up there at least once a year. I've been down here since I was de-podded. Nothing happens down here.
- Guard no. 72: You'd have thought the Masters would make it impossible for us to get bored as well.
- Guard no. 21: You'd think so, but they always seem to be making a mess of the pods – you've seen how many failures get dumped 'outside'.
- Guard no. 72: True.
- Guard no. 72: Squawk!
- Guard no. 72: Wait! Did you hear something?
- Guard no. 21: Calm down, nothing ever-
- Guard no. 21: Squaaaaawk!
- Guard no. 21: Squawk!
- Guard no. 72: There's someone there! Squawk! What do we do?
- Guard no. 21: Press the red button! Quickly!
- Guard no. 72: They told us to *never* press the red button!
- Guard no. 21: Unless it's an emergency! Press the red button. Now!
- Guard no. 72: Squawk! Don't panic!
- Guard no. 21: I'm not panicking, you're panicking! Press the red button!
- Guard no. 72: You do it!
- Guard no. 21: I'm not allowed to! You have to do it!
- Guard no. 72: Don't panic! Don't panic!
- Guard no. 21: Squawk!
- Guard no. 21: Squawk!
- Guard no. 72: Squawk!
- Guard no. 72 presses the alarm button. Screen fades out and in, showing that the room that the player is in is filling up with tar.
- Player: I have a bad feeling about that red button. What is this room, anyway?
- The camera focuses on a nearby grill, with tar coming out
- Player: What? That's tar coming in through the grill!
- Player: I'd better get out of here.
- The player turns around to see the room now filled with tar.
- Player: Right, that's the way. I'm going to have to cross the tar.
- The player walks toward the exit, and becomes stuck in the middle of the room.
- Player: I'm stuck, I can't move! How am I going to get out of here? Let me think. There seems to be some charm that will stop me teleporting out of here.
- The gas jets in the room begin ejecting toxic gas.
- Player: Uh-oh, gas as well. This is getting better and better.
- Player: *Cough* *Cough*
- Player: I can't move, I can't teleport, and I'm choking to death. I need a plan.
- Player: What else could possibly go wrong?
- Magic projectiles begin firing at the player, seemingly dealing magic damage.
- Player: Sticky tar, gas and now projectiles. I think I understand what this room is for now.
- Player: It's a killing room.
- Player: Think! Think! There has to be a way out of this.
- Player: *Cough* This gas is making me dizzy. I can't think straight. I'm feeling...rather...faint.
- The screen fades to black.
- Player: This is it. This is the end. I need help.
- Player: Heeelp! Someone, help me! I'm dying...
- Hazelmere: What on earth are you doing, stupid human?
- Player: Are you the Grim Reaper? You remind me a lot of a gnome I knew when I was alive.
- Hazelmere: You're not dead yet, fool! Snap out of it!
- Player: Hazelmere?
- Screen fades back in to the killing room. Hazelmere appears in front of the player.
- Player: Wha...?
- Hazelmere: Pull yourself together! We haven't got much time.
- Hazelmere looks toward his hand at a special seed pod.
- Hazelmere: I was saving this for a special occasion. I suppose saving your hide counts.
- Hazelmere creatres a large aura around the player and him.
- Player: Wow, that's some trick!
- Hazelmere looks toward his hand at the seed pod, seeing it wilt.
- Hazelmere: Megal!
- Hazelmere: Argento's last gift to me has died. I have but one. *Sigh* Well, I have made my choice. So be it.
- Player: What did you say?
- Hazelmere: Never mind that, I'll explain later. We need to get out of here.
- The player and Hazelmere teleport out of the killing room, arriving at his house.
Talking to Longramble at this point
[edit | edit source]- Player: Phew! It's dangerous in those caves. They are full of these creatures that I can only kill by using a crystal chime on them. There are creatures that look like they used to be terrorbirds, but they are a lot weirder
- Player: than the terrorbirds I've seen in the Tree Gnome Stronghold.
Talking to Golrie at this point
[edit | edit source]- Player: I've found some sewers that I believe are underneath Arposandra.
- Golrie: Really? Are you sure?
- Player: Well, I can't be certain yet. I need to delve deeper into these sewers I found, but I'm convinced that they belong to the hidden city itself.
- Golrie: I've always wondered what Arposandra is like.
- Player: Me too. It must be very different from the Grand Tree. Now I know where to look, I'll find my way in.
- Golrie: Good luck!
Vision of the Future
[edit | edit source]- The mage starts to speak but all you hear is:
- Hazelmere: Blah. Blah, blah, blah, blah...blah!
- You feel very strange – as if Hazelmere has started poking around in your head.
- Player: Phew, that was a close one! Thanks for saving me.
- Hazelmere: You did a good thing helping the tree; I was returning the favour. You have shown more empathy towards the anima mundi than any gnome I've known for a long time. It was right of you to think of me. Despite being a human,
- Hazelmere: perhaps you can be a true spirit tree mage. Thank you, Player. You have shown me the future, whether you realise it or not, and it is not a place for old wizards like me. My autumn is ending, and only winter remains.
- Player: What? Don't be so negative. You're a survivor. You've lived this long.
- Hazelmere: Do you remember when you called me the first time? You disturbed my contemplations. I was having a vision of the future. In it I sensed that Guthix had decided that my work on Gielinor was almost done. I had one last choice to make.
- Player: Visions? You can't trust visions.
- Hazelmere: Maybe not. But the first part of it has now come to pass.
- Player: What is this choice anyway?
- Hazelmere: Never mind that. It is even more important now that you understand your future. There will be a time of great change and you will do a great good during this time. At times your task will appear impossible, and it will seem as
- Hazelmere: if the power of Guthix, which you will seek with mighty intent, will slip away even after you prevailed so hard, but don't give up hope.
- Player: Well, that's about as clear as mud!
- Hazelmere: Stop joking around and listen carefully. This is important.
- Hazelmere: Skilled brothers, numbering eight, will assemble to fight the mahjarrat deceiver, and they will be heading north to confront him. The time after this is...clouded to me, but I see you clearly, dressed in the evil robes of night, lightly
- Hazelmere: decorated with ochre, like burnished gold and the rust colours of autumn leaves. Though the robes represent an order of evil, you will not follow that path. You will remain true to Guthix. Of the eight, only two shall return; one
- Hazelmere: represents the path of Slayer and one the path of the warrior. This might have been different, but I have made my choice, and it is up to you to prove that I made the right one.
- Player: Bah! Sounds like you have been having some bad dreams, or you've been reading some terrible stories.
- Hazelmere: Dreams? Maybe. Dreams often reveal truths masked by the light of day but I know the truth of what I have seen in my bones. I have seen my end.
- Player: You'll never die, you're a mighty wizard!
- Hazelmere: All I know is what the trees tell me. It will soon be time for me to pass the guardianship of the spirit trees to someone else. Maybe that person is you, Player.
- Player: I can't do this! Even if I can, I'll need you to teach me what I need to know.
- Hazelmere: Do not worry. I have faith you will learn what you need. Anyway, enough moping about the future. Do not worry, we shall meet again, though maybe the next time will be the last.
- Player: But...
- Hazelmere: You have more important matters to attend to than chatting to a cranky old gnome. Go!
- Congratulations! You have completed: 'The Path of Glouphrie' - Complete this quest.
Post-quest dialogue
[edit | edit source]Hazelmere
[edit | edit source]- The mage starts to speak but all you hear is:
- Hazelmere: Blah. Blah, blah, blah, blah... blah!
- You feel very strange, as if Hazelmere has started poking around in your head.
- Player: Hello Hazelmere. Had any more visions recently?
- Hazelmere: No, and I won't if you keep coming here and disturbing me.
- Player: Good old Hazelmere. Grumpy as normal. I was a bit worried. Last time we talked I thought you were going a bit soft.
- Hazelmere: Do you actually want something from me, or are you simply making my life a misery again?
- Player: I just wanted to have a chat. You know, just check how you were.
- Hazelmere: Thank you for your concern. Now leave me in peace!
Longramble
[edit | edit source]- Player: So, I think I've found an entrance to Arposandra. I found this hatch and I saw what looked like talking terrorbird guards in there, but they ran away and I can't open the door to get in.
- Longramble: Talking terrorbirds? There must be some strange magic being practised in there. Though, that doesn't really prove that it is Arposandra.
- Player: Well no, but who else, other than gnomes, would go to the effort of making terrorbirds talk?
- Longramble: I agree, but I think you'll need more than that to persuade any gnomes that we've found the legendary lost city of Arposandra. So far, we've only found some rather dangerous sewers, some rather warped creatures and a
- Longramble: couple of talking terrorbirds. Everyone will think that we're insane.
- Player: I'm used to that, but we do need to find a way in.
King Bolren
[edit | edit source]- Player: Hello again Bolren.
- King Bolren: Well hello, it's good to see you again.
- Player: I think I know where Arposandra is now!
- King Bolren: Really? Have you been there?
- Player: Not exactly. I've found a way in, although I can't open the vent to get in there yet.
- King Bolren: So, you haven't actually been there. Well, I'm still not convinced that it's a real place. There's something about lost cities that gets explorers and adventurers obsessed.
- Player: I'm not obsessed, but I *will* find a way in. Eventually.
- King Bolren: Of course you will.
Golrie
[edit | edit source]- Player: Hey Golrie! How are you doing?
- Golrie: Hey, Player! Nice of you to come down for a natter. I'm busy sorting the stuff into alpha-numeri-chronological order. Anything I can do for you?
- Select an Option
- (Non-quest dialogue) Actually, I came here for Glarial's pebble.
- I'll be okay, thanks.
- Player: I'll be okay, thanks.
| Part 5 of the Gnome quest series | |||||||||||
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