Rune Mechanics - Quick guide
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The solution to the wire puzzle. (Click to enlarge.)

Overview
[edit | edit source]| Start point | ||||
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| Length as displayed in-game | Short | |||
| Requirements |
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| Required items | Items from the tool belt are not listed unless they do not work or are not automatically added.
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| Recommended |
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| Combat |
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Getting started
[edit | edit source]- Talk to Apprentice Clerval in the basement of the Mage Training Arena.
Wizard Dougal
[edit | edit source]Needed: 5 steam runes, 5 mind runes, 5 body runes, 5 water rune (if at fire altar) or 5 fire rune (if at water altar), 5 pure essence
- Talk to Wizard Dougal who is also in the basement.
- You need four free spaces in your inventory for Dougal to give you items. If he doesn't give you the items, he will not accept the steam runes.
- Wear the binding necklace that Dougal gave you.
- Craft at least one steam rune. The remaining runes (4 steam runes, 5 mind runes, 5 body runes) can be obtained or bought ahead of time.
- Steam runes can be crafted by using fire runes on the water altar (consuming a fire talisman).
- Alternatively, use water runes on the fire altar (consuming a water talisman).
- Talk to Wizard Dougal.
- Give the runes to Clerval.
Wizard Edvin
[edit | edit source]- Talk to Wizard Edvin who is also in the basement. (You will need to dismiss any pets currently active)
- Solve the portal maze.
- From the start, go through the west portal, then go to the northern portal 3 times.
- Exit the maze.
- Take Edvin's tool to Clerval.
Wizard Shug
[edit | edit source]Needed: 2 emeralds, 20 pure essence
- Obtain five pizazz points from Mage Training Arena minigame, if you don't already have five. Enchantment Pizazz points are easy to obtain by casting any level jewellery enchantment spell (Lvl-1 Enchant, Lvl-2 Enchant, Lvl-3 Enchant, Lvl-4 Enchant, Lvl-5 Enchant, Lvl-6 Enchant) on a dragonstone lying on the arena floor. (Requires at least level 7 Magic.)
- Talk to Wizard Shug on the top floor of the arena.
- Enchant the emeralds using the workbench by Clerval.
Finishing up
[edit | edit source]
- Talk to Clerval, holding 20 pure essence.
- Fix the animation table nearby.
- When finished, click the green check button.
- Use the carving tool on the lump of rune essence.
- Talk to Clerval.
- Quest complete!
Rewards
[edit | edit source]
- 1 quest point
- 900
experience - 2,300
experience - 1,850
experience - Rune guardian pet
- Fire talisman or Water talisman
- Binding necklace, obtained during the quest with one charge
- Music unlocked
- These Stones (When entering Mage Training Arena basement)
Required for completing
[edit | edit source]Rune Mechanics is directly required for the following quests/miniquests:
- Heart of Stone (full comprehension)
It is therefore an indirect comprehension requirement for the following quests and miniquests:
- Aftermath
- Azzanadra's Quest
- Battle of the Monolith
- City of Senntisten
- Curse of the Black Stone (full comprehension)
- Desperate Creatures
- Desperate Measures
- Desperate Times (full comprehension)
- Extinction
- Eye of Het I
- Eye of Het II
- Heart of Stone (full comprehension)
- Nomad's Elegy
- Sins of the Father
- Sliske's Endgame
- Tales of Nomad (miniquest)
- Twilight of the Gods
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