Strategies for Asuran Arsenal
Recommended levels and equipment
[edit | edit source]- Levels
- Level 108
minimum, level 114
recommended for safes - Level 75
for rubble, 85
for crevices, 97
for railings
- Worn
- Master camouflage outfit for increased success chance when picking locks and opening chests
- Alternatively tank armour for more life points or Black ibis outfit for +5% XP if master camouflage outfit is not owned
- Equipment with the Mobile perk
- Support cape with both the Thieving master cape and Agility cape perks stored, alternatively,
- Thieving master cape to reduce loot lost due to mistakes by 30%
- Agility cape to avoid all damage from failing crevices
- Ring of Vitur for +5% thieving success chance
- A Nexus with Necrotic runes for Lesser or Greater Bone Shield for use of defensive abilities
- Phoenix necklace for automatic emergency healing when lifepoints are low
- Inventory
- A stethoscope (or master thief's stethoscope) after completion of Lost Her Marbles to reduce safecracking time
- Lockpicks or the hair clip[1] will improve the success rate of opening chests by 3%, and the master thief's lockpick by 7%.[2]
- High-healing food
- Enhanced Excalibur for healing
- Powerburst of acceleration
- Portent of restoration
- Portent of life
- Leave 3-4 free inventory slots to hold items found in the heist and any unequipped items in the main + off-hand when carrying the giant tablet
- Other
- Legendary Five-finger discount aura, for +15% thieving success chance (or one of its lower versions)
- Shadow's Grace relic power, if not using the mobile perk
- Persistent Rage relic power to use Regenerate ability for massive free healing
- Tier 4 luck, only required when exiting
- Thieving brawling gloves vastly improve the experience gained, it is recommended to save charges for the final chest
- Double surge
- Dive or Bladed dive
- 99 Defence for Defence cape on Skillcape rack (Sign of life in case of mistakes/death)
- Familiar choices: bunyip, unicorn stallion with its scrolls, hellhound, or magpie (for +3 invisible Thieving boost)
- Barricade can prevent damage taken from traps but does not prevent the loss of loot
Features
[edit | edit source]Within the Asuran Arsenal are many sources of loot, and security systems to prevent unwelcome thieves from stealing. Each source of loot provides loot points into the stolen goods bag that is received when entering the heist. Partially interacting with any of these loot sources and then leaving to steal from a different source will retain the progress that the loot source had, so that returning to it does not force the player to start it from the beginning. This progress is reset if the heist is exited.
Guards and traps
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Loot sources
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Traversal
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Map
[edit | edit source]Sections
[edit | edit source]The vault can be divided up into 4 sections by the barriers and dials which inhibit progress.
The first section consists of a central room with The Keeper, and 2 side rooms. There is a checkpoint at the start of this section.
- 2 Locked doors (108
) - 1 Keeper projector
- 3 Chests (108
) - 1 System controls
- 3 Barriers (1 impassable)
- 1 Electricity trap
- 1 Dragonkin pylon
- 1 Low wall (1
) - allows access back to the exit
To complete this section:
- Unlock the locked door to the western room
- Loot the code tablet from one of the two chests in the western room (it may not be here)
- Activate the system controls in the western room, which deactivates the keeper projector for 15 seconds
- Cross one of the small barriers beside the keeper projector before it reactivates
- Unlock the locked door to the eastern room, avoiding the moving electricity trap that passes the door
- If not yet received, loot the code tablet from the chest in the eastern room
- Activate the dragonkin pylon with the code tablet in the inventory, to deactivate the northern barrier and allow access to the second section
The second section consists of a central room with 3 side rooms, and three projectors that the Projection may appear on. The Projection will only appear on one of these projectors at a time, will move between projectors every 18 seconds in a counter-clockwise pattern. Before appearing on a projector, there is an animation of red sparkles that appears over the projector. There is a checkpoint at the start of this section. From this section onward, all loot sources are optional.
- 3 Projection projectors
- 2 Chests (108
) - 2 Safes (114
) - 1 Locked door (108
) - 2 Crevices (85
) - requires to access 1 safe, shortcut for 1 chest - 4 Siege engines
- 9 Siege cannons
- 1 Tablet
- 1 Lectern
- 1 Dragonkin pylon
- 1 Impassable barrier
To complete this section:
- Take from the tablet without any weapons wielded to pick up the giant tablet.
- You are reduced to half walking speed while carrying the giant tablet (move 1 tile every 2 ticks), and you cannot use movement abilities, interact with chests, safes, unlocked doors, or crevices.
- Carry the tablet counter-clockwise around the central room to reach the lectern
- Pass the first Siege engine trap, then stand north of the traps to be out of their range
- Pass the first three of the four Siege cannons by walking on the metal grate walkway, timing movement to avoid each fireball. There are safe spots between each trap.
- Wait until the projection is not present on the projector, then walk around the outside of next projector and Siege engine to stand by the barrier.
- Wait until the projection is not present on the projector, then walk around the outside of next projector and Siege engine to stand in the south west corner between the door and the display tank. Time your movement to avoid the fireballs, passing the first fireball just after it hits the northern wall.
- When the projection is not present, move around the two display tanks to hug the western wall, as there are no fireballs there. Time your movement to avoid the fireballs, passing into the path of the middle fireball just after it passes.
- Place the tablet on the lectern, to activate the pylon and deactivate the northern barrier, allowing access to the third section.
The third section consists of a long corridor with 2 side rooms, as well as rooms on the upper floors. There is no checkpoint for this section, as all of the no traps simply kill the player without returning them to a checkpoint. Only the ground floor[UK]1st floor[US] rooms are required to complete this section, but the other rooms contain many sources of loot.
East ground floor[UK]1st floor[US]
[edit | edit source]- 2 Chests (108
) - 2 ornate chest (108
) - 1 Safe (114
) - 1 Crevice (85
) - required to access 1 ornate chest - 1 Electricity trap
- 1 Strange conduit
Available points: 115
West ground floor[UK]1st floor[US]
[edit | edit source]- 1 Chest (108
) - 2 Safes (114
) - 1 Crevice (85
) - required to access 1 safe - 3 Siege engines
- 1 Strange conduit
Available points: 85
The western 1st floor[UK]2nd floor[US] room can be reached by ascending the south west or north west stairs and crossing the rubble (75
).
West 1st floor[UK]2nd floor[US]
[edit | edit source]- 1 ornate chest (108
) - 1 Locked door (108
) - 2 Rubble (75
) - 1 Handholds (10
) - 4 Siege engines
- 1 Siege cannons
Available points: 25
If entered from the north, the locked door (108
) must be passes to reach the ornate chest. However, the exit to the next room is via the handhold (10
) in the north.
West 2nd floor[UK]3rd floor[US]
[edit | edit source]- 1 ornate chest (108
) - 1 Safe (114
) - 1 Locked door (108
) - 1 Railing (97
) - 4 Siege engines
Available points: 60
The exit to the next room is via the railing (97
) to the east.
East 2nd floor[UK]3rd floor[US]
[edit | edit source]- 1 Safe (114
) - 1 Dropdown (10
) - 4 Siege engines
Available points: 35
The exit to the next room is via the dropdown (10
) just south of the entrance walkway.
East 1st floor[UK]2nd floor[US]
[edit | edit source]- 1 Dropdown (10
) - 1 Crevice (85
) - 1 Siege cannon
Available points: 0
The fourth section consists of a main corridor with an electricity trap, leading to the room with the rare chest. There is one optional side room to the north west.
- 2 ornate chests (108
) - 1 Safe (114
) - 1 Rare chests (108
) - 1 Electricity trap
- 1 Rubble (75
) - 1 Crevice (85
)
Summary
[edit | edit source]The minimal path through the vault requires opening 2 locked doors, 1-3 chests to get the code tablet, carrying the giant tablet to the lectern, activating two strange conduits, and opening the rare chest.
There is a maximum of 625 loot points available, by looting every source. The stolen goods bag can hold up to a maximum of 500 points, so collecting everything is not required unless the player is caught multiple times. A total of 505 points can be received by omitting the 1st floor[UK]2nd floor[US] and 2nd floor[UK]3rd floor[US] optional side rooms, which reaches the cap with only a small amount of backtracking in the second section.
References
[edit | edit source]- ^ Jagex. Mod Sponge's Twitter account. 24 November 2025. (Archived from the original on 25 November 2025.) Mod Sponge: "@AdamJrakula yeah, same tier as regular lockpick"
- ^ Jagex. Mod Sponge's Twitter account. 24 November 2025. (Archived from the original on 24 November 2025.) Mod Sponge: "Because I forgot to add a tooltip - Lockpicks will improve success rate when cracking chests by 3% and Master lockpick by 7% (both inside and outside the heists)"
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