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For the item used in New Varrock, see Lockpick (Dimension of Disaster).
Lockpick detail.png

A lockpick is an item that members can use via the Thieving skill to open locked doors more easily. Some locked doors even require a lockpick to open them.

There is a spawn near the end of Yanille Agility Dungeon in the small room containing the pile of rubble that has to be climbed before fighting Salarin the Twisted. To access this room, a player must have either level 57 Agility to cross the monkey bars, or level 82 Thieving and a lockpick to open the door in the basement of the house beside Yanille bank.

The lockpick may also break when used (only in some cases), so it is advised to bring a number of lockpicks when picking locks that can break the lockpick. Alternatively you could bring a hair clip, they do not break but they can not be used on chests either. The master thief's lockpick reward from safecracking remedies both problems.

Another use for lockpicks is creating a Dungeoneering lock melter, which requires level 70 Invention.

Store locations[edit | edit source]

This is an auto-generated list (update now). For help, see the FAQ.

**Lockpicks @ Martin Thwait's regenerate at 1 lockpick per minute**

Item spawns[edit | edit source]

Products[edit | edit source]

This is an auto-generated list (update now), and shows the first 100 items alphabetically. For all items, click here.

Drop sources[edit | edit source]

This is an auto-generated list (update now). For all sources of this item, see here (include RDT). For help, see the FAQ.
  1. ^ a b There is further information on this drop; see the associated page for details.

Uses of lockpicks[edit | edit source]


  • A triplet of doors that lead to the training chests in the thieves' guild
  • A gate leading to a small mining area in Ardougne Sewers
  • A door in the second floor of Ardougne Castle
  • Two doors near the East Ardougne marketplace
  • Pirates' Hideout in deep (level 72-74) Wilderness
  • Entrance to Yanille Agility Dungeon from the basement of the house beside Yanille bank (requires 82 Thieving)
  • Entrance to Castle Wars (teleportation only)
  • Entrance to the Ghostly warrior hut (level 73 wilderness, only after Spirit of Summer)
  • A door in Legends' Quest
  • A chest in Desert Treasure
  • A jail cell door in King's Ransom


  • The Hemenster arrow chest requires a lockpick to open
  • All chests in Dorgesh-Kaan require lockpicks to open
  • Increases success when thieving from Zogre Coffins
  • The 3 southern chests in the Thieves' Guild in Lumbridge
  • Since ogre coffin keys are much more expensive than the store price, you can pick the lock of the coffin with one of these. Be warned, this is very likely to break your lockpick, and the GE price of lockpicks is higher than that of ogre coffin keys.
  • Only one Lockpick is required for the Desert Treasure quest, but most players will fail so the lockpick breaks. Many players need 30+ lockpicks to open the chest. Unlike with other chests, a hair clip can be used to open it. Hair clips are still very likely to break in this case, but appear less-so than lockpicks. An inventory full of hair clips obtained via the drop trick should be enough.


Disassembly[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 10 January 2011 (Update):
    • It is now possible to unlock Dorgesh-Kaan chests with this item by using them on the chest.
  • patch 21 April 2009 (Update):
    • A glitch with the lock picking animation has been resolved.

Trivia[edit | edit source]

  • The sprite for a lockpick is not actually a lockpick, but more closely resembles a torsion wrench.