Lockpick

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For the item used in New Varrock, see Lockpick (Dimension of Disaster).
Lockpick detail.png

A lockpick is an item that members can use via the Thieving skill to open locked doors more easily. Some locked doors even require a lockpick to open them.

There is a spawn near the end of Yanille Agility Dungeon in the small room containing the pile of rubble that has to be climbed before fighting Salarin the Twisted. To access this room, a player must have either level 67 Agility to cross the monkey bar, or level 82 Thieving and a lockpick to open the door in the basement of the house beside Yanille bank.

The lockpick may also break when used (only in some cases), so it is advised to bring a number of lockpicks when picking locks that can break the lockpick. Alternatively you could bring a hair clip, they do not break but they can not be used on chests either. The master thief's lockpick reward from safecracking remedies both problems.

Another use for lockpicks is creating a Dungeoneering lock melter, which requires level 70 Invention.

Store locations[edit | edit source]

This list was created dynamically. For help, see the FAQ.
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SellerLocationCostCurrencyBase stockMembers?
Dodgy Derek's Dirty DealsThieves' Guild20Coins 5.png Coins2P2P icon.png
Martin Thwait's Lost and FoundRogues' Den20Coins 5.png Coins10P2P icon.png

Drop sources[edit | edit source]

This list was created dynamically. For help, see the FAQ.
To force an update of this list, click here.
For an exhaustive list of all known sources for this item, see here (include RDT).
SourceLevelQuantityRarityMembers
Bandit (Kharid Bandit Camp)0; 53 Thieving-icon.png1UncommonP2P icon.png
Exiled kalphite worker75 Multicombat.png1UncommonP2P icon.png
Rogue9 Multicombat.png1Very rareP2P icon.png
Young impling22 Hunter-icon.png1CommonP2P icon.png
Young impling jarN/A Reward1CommonP2P icon.png

Uses of lockpicks[edit | edit source]

Doors:

  • A triplet of doors that lead to the training chests in the thieves' guild
  • A gate leading to a small mining area in Ardougne Sewers
  • A door in the second floor of Ardougne Castle
  • Two doors near the East Ardougne marketplace
  • Pirates' Hideout in deep (level 72-74) Wilderness
  • Entrance to Yanille Agility Dungeon from the basement of the house beside Yanille bank (requires 82 Thieving)
  • Entrance to Castle Wars (teleportation only)
  • Entrance to the Ghostly warrior hut (level 73 wilderness, only after Spirit of Summer)
  • A door in Legends' Quest
  • A chest in Desert Treasure
  • A jail cell door in King's Ransom

Thieving:

  • The Hemenster arrow chest requires a lockpick to open
  • All chests in Dorgesh-Kaan require lockpicks to open
  • Increases success when thieving from Zogre Coffins
  • The 3 southern chests in the Thieves' Guild in Lumbridge
  • Since ogre coffin keys are around 10 times more expensive, you can pick the lock of the coffin with one of these. Be warned, this is very likely to break your lockpick.
  • Only one Lockpick is required for the Desert Treasure quest, but most players will fail so the lockpick breaks. Many players need 30+ lockpicks to open the chest.

Activities:

Disassembly[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 10 January 2011 (Update):
    • It is now possible to unlock Dorgesh-Kaan chests with this item by using them on the chest.
  • patch 21 April 2009 (Update):
    • A glitch with the lock picking animation has been resolved.

Trivia[edit | edit source]

  • The sprite for a lockpick is not actually a lockpick, but more closely resembles a torsion wrench.